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The Chain Game - Round 177


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The Chain Game - Round 177
Starter Save - Round 117 Bar None. Barriers do not appear.

 

 

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General Description

The Chain Game is for anyone who wants to play along, we are going to start a game from the beginning and take it to 100%.


Please read the Rules & Guidelines before you start to play.


The Rules & Guidelines are here so that the game can progress and everyone can have an enjoyable experience while making a contribution to its completion.


Joining the Chain Game is easy and new players are always welcome.


If you're new and want to plunge right in, simply follow the Quick Start Guide for now and read the complete set of rules later. You're excused for now, but eventually you'll have to... 

 



Quick Start Guide

This Quick Start Guide is designed to familiarise you with the rules of the Chain Game so that you can get right into the action and take your first turn!


Take a Turn
Start a Chain Game Turn by making a post in this Chain Game Round Thread to allow all players of the game to know you are taking a turn, so that they do not take one themselves. A simple "I'll take a turn" will be enough, but you're free to be as creative as you choose, as long as you make it clear you're taking one!


Download the Save File
A link to the Save File will be in the previous Chain Game Turn once completed.


If the Save File is not working when you try and load it in your game, it may be because you need to convert it for the version of the game you are running. You can find more information on the Save File Differences between game versions and how to convert the Chain Game Save Files to your version of the game in the 'Save File Differences' post in the Chain Game Lounge.


If you need to use GTASnP.com's Modifications to convert the Save File to work on your game version, do not change the IPL Flags. You should only need to change the "Script/SCM Version" under the Modifications Menu.


Make Progress
The Time Limit to complete your Chain Game Turn is Three Hours. During this time, you are allowed to complete up to one Story Mission, one Tournament Race and as many other Side Missions as you wish. If you're not completing a Story Mission, you're welcome to complete up to three Tournament Races.


You are not allowed to get Busted, Wasted or Fail a Mission. If this happens, you must restart your turn or reload from the last valid save if you had saved earlier in your turn.
You are also not allowed to use any Cheats or Modifications during the duration of your turn and should play on an unmodified version of the game.


Saving and Uploading a Save File that is found to be breaking the Chain Game Rules will result in your turn being invalidated and any progress made during the turn will effectively be reverted to the previous Valid Turn.


Save and Upload
Complete your turn by saving the game and uploading the Save File. GTASnP.com is the preferred upload service for your Save File but you may use any file sharing website that grants free download access without the need for registration.


Edit Your Post
When you've uploaded your Save File, press the 'Edit' Button in the lower left corner of the post and use the Posting Format found below, or copied directly from the 'Chain Game' section of the GTASnP.com Page of your Save File. You can alter this format to include colors or fonts of your choice, but all posts are required to have full details of all you have completed, the overall completion percentage and a link to the Save File.

 



Posting Format

Completed Chain Game Turns are required to include information of what has been completed during the turn, the overall game completion percentage at the end and a link to the Save File for the next player to be able to download.


The following is a template of the recommended Posting Format that is used in your turn:

[b]Mission:[/b]
[b]Link:[/b]
[b]Completion:[/b]
[b]Notes:[/b]

 


You can copy and paste this template into your post when editing at the end of your turn, fully completing it to include all of the relevant information using the guidance below. You may customise the Posting Format to include Fonts and Colors of your choice and be as creative as you wish, but it is important that no information is missed out as this may cause confusion for other players.


Mission
The Mission Field should include the title of any Mission you have completed, and it is advised to also include the title of any Side Missions that have been completed. If you are using a translator or language option in the game which changes the Save File Title, it is recommended that you write the English Title in your post so that other players can understand what has been completed.


Link
The Link Field should include a URL to the uploaded Save File from your turn. You can use any text you wish as long as there is a working link on the text added by the Post Editor or using BBCode.


Completion
The Overall Game Completion Percentage should be noted here either taken directly from the 'Stats' Menu in the game or through the page of your Save File on GTASnP.com. This information is used for the Chain Game Statistics at the end of the round.


Notes
This is an Optional Field that may be included in your post to detail any additional information about your turn. You should use this area if you have picked up any collectibles, detailing how many you have collected and which they were, and also for the Times and Scores of any Side Missions you have completed which can be found in the 'Stats' Menu in game.



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The Chain Game Rules

The Chain Game Rules are designed to keep the game played fairly, so that all players are having an enjoyable experience and the game is making progress. All players should take the time to familiarise themselves with the rules and practices of the Chain Game to ensure that all rounds of the game can progress smoothly.

 


General Rules

The Chain Game is open for participation to any registered member of GTAForums.com. All Chain Game Players are required to follow the General Rules at all times during their participation in the Chain Game.


Grand Theft Auto San Andreas Game Version
All players of the Chain Game will need to own Grand Theft Auto San Andreas to be able to participate. This round of the Chain Game is being played on PC, and there are several versions of Grand Theft Auto San Andreas available for this platform. You should be able to use any PC Release of the game to participate but may need to convert the Chain Game Save Files to the correct version for your game to be able to load them without a game crash.


Save File Differences
There are several versions of GTA San Andreas that have been released for PC, and depending on the version they own, players will either be using Version 1 or Version 2 scripts with their game. Save Files are not compatible between versions, meaning if you're running Version 1 Scripts and try to load a Version 2 Script Save File, or you're running Version 2 Scripts and try to load a Version 1 Script Save File, you'll be unable to load the file and the game will crash.


Players who are using either version of scripts in their copy of Grand Theft Auto San Andreas will be able to participate in the Chain Game but may need to convert the Save File in the previous post if it was created on a Game Version that is different to their own. GTASnP.com includes a Save File Converter that we recommend all players use when they need to convert a Save File for their version of the game.


Players can check the previous Save File's Page on GTASnP.com to determine the 'Script/SCM Version' it was created on and, if different to their own, can convert the Save File using the 'Modifications' Section. Detailed instructions on how to use GTASnP.com's Save File Converter can be found in the Chain Game Lounge Post.


The Respect Rule
Respect should be shown to all players of the Chain Game, irrespective of their age, gender, political views, nationality, sexuality or religious views. The Chain Game is played by members of all different backgrounds and this should be respected at all times. Harassment or other discriminatory behaviour is completely unacceptable and is a direct violation of the Chain Game and GTAForums Rules.


Players that make mistakes and accidentally violate Chain Game Rules during their turn, whether a new or existing player, should not mocked or treated unfairly by other players of the game. Remember that everyone was once new to the game and anyone can make honest mistakes.


Use of the Chain Game Round Thread
The Chain Game Round Thread should be used by players to call turns and participate in the game. It is important that the posts made in the thread are kept on topic and that there are no unnecessary comments and replies that are not turn posts. If you’d like to contribute to the Chain Game Community outside of taking turns, you can do so by posting in the Chain Game Lounge or any of the Chain Game Discussion Groups.


The Chain Game Lounge and Discussion Groups
If you'd like to converse with your fellow Chain Game Players, share something from your turns or ask questions about the Chain Game then we have several discussion platforms that we welcome you to join us on:


The Chain Game Lounge - The central discussion area for the Chain Game Players and GTAForums Members. You should use the Lounge for any off topic discussions and to ask questions about the game. The Lounge is also where you will find any important information about the game and Chain Game Announcements that will be posted by the Chain Game Staff.


Discord Server - The Chain Game Discord Server features Text and Voice Channels for all members of the Chain Game Community to use to chat with their fellow players, as well as a channel dedicated to bringing regular updates on when a new Chain Game Announcement is posted or a new Chain Game Round is launched. Anyone is welcome to join the Discord Server using the Invite Link as long as they have a GTAForums Account that is in good standing or have a strong interest in the Chain Game. All members will need to have their nickname set as their GTAForums Username in the server if not already the case, and will be required to follow the server rules at all times.


Steam Group - The Chain Game Steam Group is open for any Steam Users that have an interest in the game. You'll find some of the other players that use Steam and get updates on the latest Chain Game Rounds which will be posted in the groups discussion forum by the Chain Game Staff.


Twitter Page - The Chain Game Twitter Page provides regular updates on all of the latest Chain Game News, including when a new round of the game has been launched and when a new Chain Game Announcement has been posted.


Streaming
All players of the Chain Game are free to stream their Chain Game Turns and invite other players to watch them play by providing a link to the stream when they call a turn in the round. Streaming is not mandatory and players are free to choose whether or not they stream their turns.


Several Chain Game Players choose to stream their Chain Game Turns using services such as Steam, Twitch and YouTube. You are free to choose any platform to stream your turns, although we recommend that you choose one that allows anyone to view without the need for registration.

 


Taking a Turn

Start a Chain Game Turn by making a post in this Chain Game Round Thread to allow all players of the game to know you are taking a turn, so that they do not take one themselves. A simple "I'll take a turn" will be enough, but you're free to be as creative as you choose, as long as you make it clear you're taking one!


You are not allowed to reserve turns in the Chain Game. Under no circumstances may you contact other players to state that you are planning on taking a turn and telling them not to take one themselves, and you may also not make a turn post in the thread while a turn is currently being taken so that you can take a turn when the current player has finished. In both of these cases, your turn will be made invalid and you may face further disciplinary action.


If two players make a post in the Chain Game Thread at the same time, both with the intention to take a turn, then the player who called their turn earlier is the one who takes the turn.


Wait Rules
If you have already taken a turn in the round, you must wait for one of the following criteria to be met before you take another. Note that forfeited and invalid turns do not count towards the Wait Rules.


Two Turns: You may take a turn after two or more consecutive turns are completed by other players, since the completion of your previous turn.


Four Hours: You may take a turn after a four hour period passes with no turns being taken, at any time since the completion of your previous turn. Make a note in your turn post if this is the case.


Three Hour Time Limit

You have three hours to complete your turn, which is counted from the time you submitted your post until the time you edited in the completed save file.

 


Forfeiting
You can forfeit your turn by editing your post and mentioning your intention, but this will count as an invalid turn.


Downloading the Save File

Once you have made a post in the Chain Game Round Thread to state that you are taking a turn, download the Save File that has been linked in the post of the last valid turn. This is likely to be the latest post in the Round Thread at the time of you making your post.


The downloaded Save File should then stored in the 'GTA San Andreas User Files' folder for the game to be able to locate the file ready for loading. On Windows, this folder is usually found in 'C:\Users\Username\Documents\GTA San Andreas User Files' but this may differ on different Operating Systems.


If you feel that the link in the post is from a suspicious source, then you should not follow the link to the website linked and instead report this to a member of the Chain Game Staff who will investigate the matter further.


If the Save File is not working when you try and load it in your game, it may be because you need to convert it for the version of the game you are running. You can find more information on the Save File Differences between game versions and how to convert the Chain Game Save Files to your version of the game in the 'Save File Differences' post in the Chain Game Lounge.


If you need to use GTASnP.com's Modifications to convert the Save File to work on your game version, do not change the IPL Flags. You should only need to change the "Script/SCM Version" under the Modifications Menu.

 


Making Progress

During your turn, there are many ways that you will be able to make progress towards the Chain Game Goal of 100% Completion of Grand Theft Auto San Andreas. You are allowed to complete up to one Story Mission, one Tournament Race and as many other Side Missions as you wish. If you're not completing a Story Mission, you're welcome to complete up to three Tournament Races. The Time Limit to complete your Chain Game Turn is Three Hours, which is plenty of time to sit back, relax and have some fun!


This section covers the most important information that you should keep in mind when taking your turn, and detailed information on what can and can't be done in the duration of your turn. It's strongly recommended that you read and understand this section fully before you take your turn so that you do not risk your turn being invalid.


Important Information
No Busts or Wastes: You are not allowed to get Busted or Wasted during the completion of your Chain Game Turn. Save Files that have been saved with a positive Busted or Wasted Statistic will not be accepted and the offending turn will be made invalid.


No Failure: You are not allowed to fail a Mission during the completion of your Chain Game Turn. This specifically refers to all Named Story Missions of the game that add a mission attempt to the statistics. If a player fails any of these as a result of their own bad luck or through being Wasted or getting Busted, then they must either restart or forfeit their turn.


If you are collecting a Special Vehicle that requires a Mission Failure, then you will be allowed to fail the mission, but it must be mentioned in your turn post that you collected the Special Vehicle. Attempting to collect a Special Vehicle and being unsuccessful, but still failing the mission the Special Vehicle is from, is not allowed.


Mission Failure will be accepted only if you are collecting a Special Vehicle or you have been given permission by the Chain Game Chief to upload your Save File. Any other turn that is found to have a Failure Statistic will be declared invalid.


No Cheats or Modifications: You are not allowed to use any Cheats, Trainers, Modifications or CLEO Scripts during the completion of your Chain Game Turn. It is strongly recommended that you only participate in the Chain Game on a completely unmodified installation of Grand Theft Auto San Andreas, even if you have disabled Modifications or CLEO Scripts from running during your turn.


We do not expect the players of the Chain Game to have to resort to the use of Cheats in order to complete Missions or Side Missions, and do not expect players to use Cheats as part of having fun during their turn. Some Cheats and Modifications have been known to have a long lasting affect on Save Files and we do wish to spoil the fun of the Chain Game for the players by having Save Files that are not working as they are intended to.


Any turn that is found to be using Cheats or Modifications will be declared invalid and any player found repeatedly breaking this rule may face further disciplinary action.


Missions
The One Named Mission Rule: You are only allowed to complete One Named Mission during the completion of your Chain Game Turn, or you are free not to complete any if you decide that you do not want to. A 'Named Mission' is any Story Mission that changes the Save File Name when you save at a Safehouse.


Examples of Named Missions include "Big Smoke", "Deconstruction" and "Learning to Fly".


Exceptions to the One Named Mission Rule: Several Missions in Grand Theft Auto San Andreas are an exception of the One Named Mission Rule and are able to be completed in addition to any other Named Mission when taking a turn in the Chain Game. You are able to complete multiple exception missions at once if they are available.


Here is a full list of the exceptions to the One Named Mission Rule:


"Lame Missions"

  • "House Party" (First Cutscene)
  • "King in Exile"
  • "Jizzy" (First Cutscene)
  • "Verdant Meadows"
  • "Fish in a Barrel"

 


Some of these are named missions although all of them are in fact only cut scenes without any action going on. These missions are exempt from the "One Named Mission Rule".


Catalina Missions

  • "First Date"
  • "First Base"
  • "Gone Courting"
  • "Made in Heaven"

 

The above missions are all cut scenes in the Catalina strand in the Badlands. The icons for her missions trigger each of these, in sequence, though it is up to the caller to decide which of Catalina's jobs they'd want to pull off. In each such case, the caller should call the cut scene (like "First date") and also the job (e.g.: "Local Liquor Store"). The format should be: "Missions: First Date/Local Liquor Store". The caller can't help but do a 'double', so to say, as one can't save after the cut scenes, and in these cases the 'one named mission rule' is exempted.


Challenges

  • "The Chilliad Challenge"
  • "BMX"
  • "NRG-500"

 

These missions are all exempt from the "One Named Mission Rule" and can be combined in any number with any other named mission.


Schools

  • "Bike School"
  • "Boat School"

 

The above vehicular schools are comprised of 'named tests' (e.g.: "Burn and Lap", "Circl e Airstrip", "Land, Sea and Air", "The Stoppie", etc.). Callers should take note that 'named tests' are not equivalent to 'named missions'. Hence, callers should call schools and not particular tests, even though it may seem, for some, to be against the 'one named mission rule'. To call and do one single test, or only a set of two/three tests, would only add confusion to future callers, and be an impediment to the progress of the Chain Game. Callers also note: in the posting format, you should use "Back to School" and "Learning to Fly" and not "Driving School" and "Flying School".


Note that "Back to School" and "Learning to Fly" are named missions and fall under the 'one named mission rule'. "BoatSchool" and "BikeSchool", however, are not named missions and can be done with any other named mission.


Wang Cars

  • Purchasing Wang Cars at the "CV" Icon

 

This one's a little different from the last four, as even though an icon appears for Cesar on the map, and you go to the dealership at Doherty, it is not followed by a mission, and instead opens up Cesar's strand at San Fierro. This is different, also, from "Verdant Meadows" because even though the mechanic involved is the same, the latter is a named mission, while this is not. Callers may buy Wang Auto after the completion of "Back to School" or "Yay Ka-Boom-Boom" (whichever is done later), and this will not be considered as a violation of the 'one named mission rule'. Alternatively, callers may buy it before starting "Zeroing In", if it wasn't purchased beforehand.


Mission Scores and Times: Players who complete a mission or side mission that gives a time or score, such as Tournament Races, must note them down in their completed Chain Game Turn Post.


Side Missions
In addition to One Named Story Mission, you are also welcome to complete up to One Tournament Race and as many other Side Missions as you choose. This includes Vehicle Missions, Challenges, Gym Classes, Courier Missions, Schools, Exports and Stadium Events.


Here is some important information about some Side Missions that you may choose to complete during your turn:


Collectibles and Unique Jumps: You may complete as many of the Gang Tags, Snapshots, Horseshoes, Oysters and Unique Jumps as you wish during your Chain Game Turn. These can be completed either on their own in a turn, or in combination with One Named Mission and/or as many Side Missions as you choose. In total there are 100 Gang Tags, 50 Snapshots, 50 Horseshoes and 50 Oysters to complete for 100% Completion and information on their locations can be found online through one of the Useful Links towards the end of the Chain Game Opening Posts.

There are 70 Unique Jumps in Grand Theft Auto San Andreas, but they are not required for 100% Completion, though players are free to complete them if they wish. The modified save file that is being used in the round has moved 20 of the Unique Jump locations.


GTASnP.com has a built in Collectible Map that players can use to see the remaining locations of Collectibles and Unique Jumps that haven't been completed in the Save File. On the GTASnP.com Page for the latest Save File in the round, you can find the map available under the "Collectible Map" option under the "Save File Information" section. Players can also use SA Mission Analyzer to view Collectible Maps offline.


Players who complete any Collectibles or Unique Jumps must note down how many they have completed and their locations in their Chain Game Turn Post. If you have completed any in groups, such as all of the jumps in one city, you will be able to just mention that without specifying the locations of each individual jump as long as it is clear from your post what you mean.


Tournament Races: You are only allowed to complete one Tournament Race if you also have completed a Named Mission during your turn. If you haven't completed a Named Mission, you may complete up to three races.


Tournament Races are enabled early in the save file that is being used during the round. Please do not complete "Lowrider Race", "Badlands A" or "Badlands B" before their associated missions ("High Stakes, Low Rider", "Wu Zi Mu", "Farewell, My Love") have been passed.


Gameplay Methods and Suggestions
There are no restrictions on how you choose to play the game or of any shortcuts you may choose to take during your turn, as long as they do not violate the Chain Game Rules. All players are free to purchase weapons, food, safehouses, assets, respray vehicles, install car bombs, take girlfriends on dates, workout in gyms, participate in gang wars and have some fun at their own leisure throughout the duration of their turn. Mission Strategy is completely up to the player and with multiple ways to complete the missions of Grand Theft Auto San Andreas, it is likely that each player is likely going to have their own preferred way of completing some of the missions or activities in the game.


It's suggested that you collect ammo when possible, but try and keep it below 10000 for weapons with clip count. Some players like to see the clip count which disappears when the ammo exceeds 9999 (an empty clip can be fatal during gang wars - seeing the clip count helps with fast reloading by switching weapons back and forth before the clip is empty).


Try to eat or have some snacks or drinks every once in a while. If the fat stat reaches zero CJ will lose muscle.


If you have a game crash problem on your system or you are uncertain of your success, it is also advised that you save multiple times when completing a turn, so you won't be forced to lose significant progress as a result of failing a mission, getting busted or getting wasted.

 


Save and Upload

Saving the Game: Once you have made progress towards the Chain Game's Goal of 100% Completion, complete your turn by saving the game at a Safehouse.


It is strongly recommended that you choose to save the game at a safehouse close to available missions for the convenience of the following player.


You should also try and ensure that you have a good amount of Armor when saving, which can be filled before you save by using the custom spawns in the wardrobes.


Uploading the Save File: Upload your completed Chain Game Save File for sharing in your completed post. The preferred upload service for use in the Chain Game is GTASnP.com created and developed by GTAForums Member Samutz. This service allows players to easily download the Chain Game Saves into the slot of their choice and shows information about the Save File including an automatically updated 100% Checklist and Collectible Maps. However, players are free to choose another File Sharing Service of their choice as long as it grants free download access without the need for registration.


If you are unable to access GTASnP.com, it is recommended that you upload your Save File to either Dropbox, Google Drive or OneDrive.

 


Edit Your Post

When you've uploaded your Save File, press the 'Edit' Button in the lower right corner of the post and use the Chain Game Posting Format, which can be copied directly from the 'Chain Game' section of the GTASnP.com Page of your Save File. You can alter this format to include colors or fonts of your choice, but all posts are required to have full details of all you have completed, the overall completion percentage and a link to the Save File.


Late Edit: If you have previously completed a Chain Game Turn and wish to include additional information about your turn at a later time, you will need to specify when your turn was originally completed to prevent the turn being marked as invalid.


When making a Late Edit to your Chain Game Turn Post, be sure to add a 'Original Edit Time' field to the bottom of the Posting Format and specify when the turn was originally finished. It is important that you mention the Time Zone of the time you posted too, so that players in other time zones do not get confused and misinterpret how long it took you to complete your turn.

 


Violation of the Chain Game Rules

The Chain Game Rules are designed to keep the game played fairly, so that all players are having an enjoyable experience and the game is making progress. It is expected that all Chain Game Players take the time to fully understand the rules and ensure that they do not violate them during their Chain Game Turns and therefore not cause any disruption or upset amongst players.


Violations of the Chain Game Rules are treated seriously and will be dealt with appropriately by the Chain Game Staff. Chain Game Turns that violate any of the Chain Game Rules will be declared invalid and the progress made in that turn, as well as that of any following turns, will be discarded.


We recognise that players can make honest mistakes and accidentally violate Chain Game Rules and will take this into consideration when making a judgement.


Players that have been repeatedly broken Chain Game Rules, spam post in the Chain Game Topics, do not show respect for other Chain Game Members and choose to ignore warnings given to them by the Chain Game Staff will face temporary or permanent exclusions from the Chain Game. During the period of a Chain Game Ban, the offending player will not be allowed to participate in any Chain Game Round and all posts that they choose to make in Round Topics will be ignored, declared invalid and later removed. Persistent posting during the period of a Chain Game Ban with the intent to cause disorder in the Chain Game may be dealt externally by GTAForums under the website's Rules and Policies.


Players that witness violations of Chain Game Rules should bring them to the immediate attention of a Chain Game Staff Member. Noticing an issue early will help to prevent the loss of a great amount of progress if the issue is not noticed until much later in the game.



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Save File Modifications


Design Notes
This round of the Chain Game uses a modified save file with several changes and additions, which are explained in detail throughout this section. We hope you will enjoy playing it as much as we've enjoyed creating it.


The Starting Save loads in the Jefferson Alley at 06:30, and the blinking Radar and message when heading towards Grove Street both remain intact. The in-game map remains greyed out.


We have tried to manage the balancing act of adding fun new features while making minimal changes to items from the original game. We have also worked hard to ensure that all changes function under the original game scripts without requiring any modification from the players. Hopefully you will agree that our choices were sound ones.


For those who are curious, a variety of tools were used in the creation and testing of this. Up to Round 36, pieces of this were made via a custom Darkpacted mission script made with Sanny Builder, modified IPL files and the GTA SA Control Center. It was then unified together by hex-editing parts of a couple of different saves together; hex-editing was also used in a couple of cases to overcome limitations of the tools and finish off the features. Saving in the Jefferson Alley was accomplished with CLEO. And, as always, Samutz' GTASnP uploader was invaluable in helping with the design and testing.


From Round 37 on we have substantially changed the creation process of the saves. The original scripts and IPLs are now left completely unchanged and we are integrating all our features with Sanny Builder and a custom CLEO mission. Thanks to OrionSR and Seemann we can now do lots of things with direct memory writes which enables us to get away without hex-editing or custom IPLs.


Map
Our general feature map contains all of the additions and changes that were made to the save file and can be used by players to easily locate the features that they are looking for:

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Feature List

Armory Hideouts


Some safehouses and other interiors are linked to a special “Armory”, which uses the LS Big House Interior. The Armory contains high-ammo pickups for some of the most used weapons in the game, police bribes, a health pickup and a wardrobe so that you can still change your clothes.


Contents

  • Chainsaw  (Fast Respawn)
  • Katana  (Fast Respawn)
  • Knife  (Fast Respawn)
  • 9mm Pistol – 500 Ammo (Fast Respawn)
  • Desert Eagle – 500 Ammo (Fast Respawn)
  • Silenced Pistol – 500 Ammo (Fast Respawn)
  • Micro-SMG – 500 Ammo
  • SMG – 1000 Ammo
  • Tec-9 – 500 Ammo
  • Combat Shotgun – 500 Ammo
  • Pump Shotgun – 500 Ammo
  • Sawn-Off Shotgun – 500 Ammo
  • AK47 – 1000 Ammo
  • M4 – 1000 Ammo
  • Sniper Rifle – 250 Ammo (Fast Respawn)
  • Flamethrower – 2000 Ammo (Fast Respawn)
  • Heat-Seeking Rocket Launcher – 250 Ammo (Fast Respawn)
  • Minigun – 1500 Ammo (Fast Respawn)
  • Rocket Launcher – 250 Ammo (Fast Respawn)
  • Grenades – 100 Ammo  (Fast Respawn)
  • Molotovs – 100 Ammo (Fast Respawn)
  • Teargas – 100 Ammo (Fast Respawn)
  • IR Goggles (Fast Respawn)
  • Parachute (Fast Respawn)
  • Health (Fast Respawn)
  • Body Armor
  • Police Bribes – 6 Bribes

 


Locations

  • Small 24-7 in West Mulholland, Los Santos
  • Safehouse in Willowfield, Los Santos – This safehouse must be purchased in order to access the Armory
  • Farm Safehouse in Whetstone – This Armory can be used from the beginning of the game but must be purchased in order to reach 100% Completion
  • Vank Hoff Hotel Safehouse in Queens, San Fierro - This safehouse must be purchased in order to access the Armory
  • Big Pointy Building in Downtown, San Fierro – Access the Armory by entering the marker to go back down after you access the roof
  • Sherman Dam – The Armory is located between the entrance marker on top of the dam and the Generator Room interior.
  • Caligula's Roof – The Armory is located at the North Marker
  • Bayside House – This Armory is located at the house farthest south-west. This is unrestricted territory.

 

Barriers

There are not any barriers at bridges across San Andreas in the modified save, which makes travelling to other islands easier and more convenient for all players. As barriers will not appear for either v1 or v2 players, anyone is free to complete the missions “Green Sabre”, “Are you going to San Fierro?” and “Yay Ka-Boom-Boom”.


If you need to use GTASnP.com's Modifications to convert the Save File to work on your game version, do not change the IPL Flags. You should only need to change the "Script/SCM Version" under the Modifications Menu.

 

Bomb Shops

Two garages that were previously mission-only have been converted into Bomb Shops to be used by players at any stage throughout the game. These will not be marked on the radar due to a lack of suitable icon, but will have a red sphere and their locations are listed below:


Cesar's Bomb Shop
The garage behind Cesar’s House in El Corona has been turned into a Bomb Shop that provides Ignition Trigger Bombs, which can be armed while in the vehicle and will then detonate when the car is next entered. This garage will be operational for the entire game.


Los Desperados Bomb Shop
The garage featured in “Los Desperados” in the alley in El Corona has been internally renamed and turned into a Bomb Shop that provides Remote Detonation Bombs, which allows the vehicle to be detonated at any time by the player through the use of a remote control when outside of the vehicle. As with Cesar’s Bomb Shop, this garage will be operational for the entire game, including after “Los Desperados” is complete.

 

Early Access

The modified save file has several missions, activities, interiors and locations unlocked at the beginning of the game to expand the amount of content that is available for players right at the beginning of the round. Here is a list of all the important content that has been unlocked early in the save:

 

  • Basketballs spawn on all courts at the start of the game so that you can play the basketball minigame earlier.
  • All Gyms are open at the start of the game. They are marked on the radar, but the San Fierro and Los Venturas markers will briefly disappear between the missions "Ryder" and "Drive-Thru".
  • All Vehicle Mod Shops are open at the start of the game and are marked on the radar.
  • Race Tournaments, such as the Street Races and LV Air Races, have been made available at the start of the game.  You will not receive a phone call from Jethro about the Race Tournaments.
  • Bike School and Boat School are both available at the beginning of the game. Driving School is marked on the radar but cannot be attempted until the mission “Wear Flowers in Your Hair” is passed. You will not receive the phone call from Jethro about the Driving School following the “Deconstruction” mission.
  • Mission Unlocked Vehicles and Export Vehicles are available at the start of the game, and Export Vehicles will not disappear from the map once they have been exported.
  • Several Safehouse Garages are available earlier than they would normally be, allowing players to store vehicles there to assist them with their turns.
  • The Garage and Hangar at the Verdant Meadows Airstrip is available at the start of the game.
  • The Johnson House is available at the start of the game, allowing players to save the game their before completing the mission “Big Smoke”.
  • The Whetstone Farm Safehouse is available at the start of the game, although you will have later purchase it once It becomes available to achieve 100% Completion.
  • The Chain Game Armories, excluding those that require purchase as mentioned previously, are available at the start of the game for players to use.
  • Several Interiors, most of which are Mission Related, have been made accessible at the start of the game but they may later become unavailable.
  • Big Smoke's Crack Palace is available at the start of the game and is unlikely to become unavailable.
  • Crack Den is available at the start of the game but will become unavailable once "Cleaning the Hood" is attempted.
  • Madd Dogg's Crib is available at the start of the game  but will become unavailable once "Madd Dogg's Rhymes" is attempted and will remain so until "A Home in the Hills" is passed.
  • Planning Department is available at the start of the game but will become unavailable once once "Architectural Espionage" is attempted.
  • Sindacco Abattoir is available at the start of the game but will become unavailable once "The Meat Business" is attempted.
  • The Pleasure Domes club is available at the start of the game but will become unavailable once "Ice Cold Killa" is attempted.
  • Vagos Gang House is available at the start of the game but will become unavailable once "Burning Desire" is attempted.
  • Zero's RC Shop is available at the start of the game and is unlikely to become unavailable.

 

Safehouses and Garages


Dock Garage
The Redsands Safehouse Garage has been disabled and replaced with a Dock Garage at Toreno's Ranch. This dock is marked on the map with an anchor icon and special objects have been placed at the corners of the garage to mark its boundaries. The Dock Garage is usable from the start of the game, even before Toreno's place gets a save icon.


Enlarged Garages
Many safehouse garages have been expanded in (virtual) size so that vehicles can fit on the roof as well as inside. This allows you to save small air vehicles as well as cars. Note that you can only see vehicles on the roof if the door is open. The capacity of the garages cannot been changed and is still limited to 4 total vehicles each.


The following garages have been enlarged:

  • El Corona Safehouse Garage
  • Mulholland Safehouse Garage
  • Palomino Creek Safehouse Garage
  • Dillimore Safehouse Garage
  • Doherty Garage
  • Whitewood Estates Safehouse Garage
  • Rockshore West Safehouse Garage

 


Madd Dogg's Mansion Save Cassette
The Save Diskette in Madd Dogg's Mansion has been moved from the location near the back door to the first room on the left ("the library"). While still near the door, this location is far enough away from the interior basketball court that it should prevent the Basketball Glitch; thus saving at Madd Dogg's place is no longer discouraged in the Chain Game.

The Armor pickup in the dark room opposite the recording studio in Madd Dogg's mansion will now respawn if picked up. In the original game once you grabbed it, it was gone.


Tweaked Garage Cameras
All safehouse garages as well as the Juniper Pay N Spray, Dillimore Pay N Spray and Disco Pay N Spray have tweaked cameras that instead follows the player, which is intended to make landing aircraft on the roof easier when utilising the enlarged garage size.

 

Impound Changes


LSPD Impound
The western boundary of the LSPD Impound has been moved inward to exclude a random car spawn. As of Round 78, the floor has also been raised to allow the Rustler to spawn properly within the impound.


SFPD Impound
The ceiling and floor of the SFPD Impound have been tweaked so impounded motorcycles or bicycles should be visible in the impound zone instead of the ceiling. The impound zone has been rotated so impounded vehicles will face forward and moved slightly to the north to exclude random car spawns. A Tow Truck has been placed which roughly marks the north-eastern corner of the moved impound zone.


LVPD Impound
The LVPD Impound zone has been rotated so impounded vehicles will face forward.

 

Interiors

All Gyms, Teleport Markers, the Dillimore Police Station and Big Smoke’s Crack Palace will allow NPC Group Members to enter.


Dillimore Police Station
The Dillimore Police Station now links to the previously unused SFPD Interior. Note that the displayed name will still say "LSPD Headquarters" when you enter it, but it functions normally. As with other police interiors, there are several pickups inside and if you pull out a gun, they'll hit you with a 2-star wanted level.

 

Map Additions


Area 69 Access Vent
The Area 69 Access Vent has been moved out of the way. It will be put back in place after "The Black Project" though.


Big Smoke's Crack Palace
The floor of the ground level of Big Smoke's Crack Palace is solid at the start of the game.


Ramps
Various Ramps have been added to the map:

  • A ramp between Montgomery and Hampton Barns for the reworked Early LV Access jump.
  • 2 ramps at the northern end of Foster Mall, one inside and one on the roof; loosely connected to the Foster Mall jump.
  • A water ramp at the Sherman Dam for a spectacular boat stunt.
  • 2 water ramps for jumping boats over the Amphibious Assault ship, grabbing the bribe that has been placed there.
  • A ramp at the early breakable Sprunk Sign in Jefferson, for the new unique jump.

 


Sunken Pirate Ship
In the murky waters below the Dock Garage at Toreno's Ranch you'll find a Sunken Pirate Ship wreck. You’ll want to explore the wreck and look for anything that may come of use, and it’s recommended you look for a spot to do the Undrowing Glitch so you can explore it on foot, you’ll likely need high Lung Capacity and Health otherwise just to survive.


Sunken Submarine
It’s not just the Pirate Ship you’ll find in the murky waters of San Andreas, a Sunken Submarine spawns in the waters near Hankypanky Point and is located near an Undrowing Glitch Zone. As with the Pirate Ship it’s recommended that you explore it when you get chance to.


The Truth's Crops
Truth's Crops are there at the start of the game; you can burn them down if you wish (just for fun) and they should reappear if you restart SA and load a Chain Game 36 save again. If playing the forum saves with the version 2 exe, the crops will be permanently destroyed following the mission "Are You Going to San Fierro?" but players using the version 1 exe should still see them until "Yay Ka-Boom-Boom" is passed. If playing the Independent Play saves, the crops should not exist after "Are You Going to San Fierro?" regardless of exe version.

 

Missions


Auto-Exports
The Exports and Imports Side Mission, which requires you to export several lists of wanted vehicles in return for cash, has been adjusted in The Chain Game to make the process easier for Chain Game Players to complete. Rather than needing to find each vehicle individually, players will just need to approach the Exports Ship and a vehicle from the current list will be automatically exported. Players can then drive away and return, repeating the process as the lists automatically complete themselves.

 

Pay N Sprays

Several changes have been made to Pay N Sprays in the save file used in this round of The Chain Game. Michelle’s Pay N Spray has been unlocked early and is available from the beginning of the game. A Pay N Spray that is normally locked and unused has been relocated and enlarged. Several previously mission-only garages have been assigned spray duties for some of the time, and these function the same as Michelle's Pay N Spray being free to use and displaying the “Girlfriend has fixed your vehicle” message after being use.


Note that free Pay N Sprays still require that you have at least $100 in your pocket even though they do not charge you. All Pay N Sprays are now marked on the radar. Pay N Sprays that will close as the game progresses should have their markers disappear shortly before they become unavailable. All others have permanent markers.


Enlarged Pay N Sprays
The following Pay N Spray’s have been enlarged so that they are able to support air vehicles being landed on the roof, which allows players to respray vehicles that would otherwise be difficult or not be possible to fit in the garage.

 

  • Dillimore Pay N Spray
  • Junpier Hollow Pay N Spray

 


Disco Pay N Spray
A previously unused Pay N Spray has been moved to East Las Venturas behind the Dance Club. It is marked on the radar with the standard spray icon and functions normally, but has no visible door and is so accessible from 3 different directions. It is also large enough for air vehicles to be landed on the roof and resprayed.


Interdiction Pay N Spray
The garage in El Castillo del Diablo, Bone County used in the mission "Interdiction" functions as a free Pay N Spray. When you pass the mission the garage door comes down, but the door is unsolid. This means you can walk through it back into the garage and get in the vehicle you just left, or drive something else through the door later to get the door to stay open. This means that the Pay N Spray is accessible the entire game.


Life's a Beach Pay N Spray
The garage in Commerce, Los Santos used in the mission "Life's a Beach" functions as a free Pay N Spray during the early part of the game. Once that mission is passed, the garage closes. The radar marker should disappear after the mission "OG Loc", shortly before the garage closes.


Puncture Wounds Pay N Spray
The garage next to the Angel Pine Ammu-Nation used in the mission "Puncture Wounds" functions as a free Pay N Spray for part of the game. Once that mission is passed, the garage closes. The radar marker should disappear when Wang Cars is purchased, shortly before the garage closes.


T-Bone's Pay N Spray
The garage in Ocean Flats, San Fierro (a block south of Wheel Arch Angels) used in the mission "T-Bone Mendez" functions as a free Pay N Spray for part of the game. Once that mission is passed, the garage closes. The radar marker should disappear during the mission "Jizzy", shortly before the garage closes.


Woozie's Pay N Spray
The garage next to Woozie's shop in Chinatown, San Fierro intended for the mission "Ran Fa Li" but never actually used in the standard game functions as a free Pay N Spray. This garage has been internally renamed and remains open for the entire game.

 

Pickups

We have added a few new pickups to spice up the game Most of these are located in the Armory Hideout, but there is some interesting stuff outside too. Note that pickups marked 'fast respawn' will generally regenerate in less than a minute although you do have to leave the immediate area and come back to grab them again. Weapons which have shared ammo with others in their class cannot be marked 'fast respawn' however because of the possibility of nullifying their ammo count. Note also that due to the restricted size of the pickup pool a few of the original pickups have been cut to make room for our additions.


Adrenaline Pills
Adrenaline Pills have been added to several locations across San Andreas. They work similar to the pills in previous games, slowing down time for CJ for a brief time and making him more powerful. Here are the locations where Adrenaline Pills have been added:

 

  • Ganton, Los Santos - Under the overpass in Grove Street
  • Glen Park, Los Santos - In an alleyway north of the park
  • Jefferson, Los Santos - At the train tracks across from the Church

 


Armor Spawns
Body Armor has been added to all Wardrobes in the game, making it accessible from all safehouses. It is advised that players refill their Armor by visiting the wardrobe before saving the game.


Asset Pickups
Asset Pickups have been added to two locations in the game, generating money for the player to collect. As in the original game, the money will only increase when the player is nearby and only generate up to a certain maximum.

 

  • Four Dragons Casino, Las Venturas – Generates 25k per day max, 25k overall max
  • Pirate Booty, Sunken Pirate Ship – Generates 65k per day max, 250k overall max

 


Jetpacks
There have been Jetpack Spawns added to each city in San Andreas:

 

  • Los Santos - Behind the Johnson House Garage
  • San Fierro - Chinatown Rooftop
  • Las Venturas - Clowns Pocket Rooftop

 


Parachutes
A Fast Respawning Parachute has been added to the South Side of Caligula’s Roof.


Police Bribes
A Police Bribe previously behind the San Fierro Firehouse has been moved to what was likely the originally intended location. A second Police Bribe has been added to spice up the Amphibious Assault Boat Jumps, and is set to fast respawn.


Removed Original Pickups
Several Original Pickups have been removed in order to allow for many of the new additions in the save file:

  • 1 Fire Extinguisher from the inaccessible Los Santos Donut Shop.
  • 3 Help Text Pickups for getting Busted and Wasted outside of Los Santos' Police Station and Hospital.
  • 8 Canes across San Andreas. At least 2 Cane Pickups remain in each of the major cities.
  • 10 Cameras across San Andreas. There are still 9 Cameras left in San Fierro and 1 in The Johnson House.

 


"The UFO Curse"
There has been a Money Pickup added to the game which will subtract $5 Million from the player and can only be picked up once, hidden in the Badlands near a big rotating UFO.


Picking this up can cause CJ to go into debt if he has less than $5 Million at the time of collecting. While in debt, CJ can’t buy anything including food. The only way to not lose fat, and eventually muscle, is to take Girlfriends out on Food Dates as they are free.


If CJ visits Las Venturas while in more debt than he could borrow from the Casino’s, he’ll get attacked by Mafia Hit Squads. They carry a lot of money, so be sure to kill them and make the most of their dropped cash.


There’s another one time only Money Pickup which revokes the UFO Curse, well hidden and moved from the previously known location.

 

Player Attributes


Clothing
The starting save features CJ wearing previously unused clothing; A R* Hoody, X-Ray Glasses and Leaf Bandana.


All buyable clothing and special items have been made available in the wardrobe at the start of the game, meaning players will not have to buy clothes from the clothes store. Note that this can cause SA Mission Analyser (SAMA) to incorrectly mark the Heist Missions as completed.


Stats Upgrades
There have been upgrades made to CJ’s Stats and Skills:

 

  • Armor has been increased by 100. This means an Armor Pickup prior to completing Vigilante will give you 200 Armor and one after completing Vigilante will give you 250 Armor.
  • CJ starts with 16% Driving Skill (20% is required for 8-Track)
  • CJ starts with 16% Flying Skill (18% is required for the Airport Gates)

 

Teleport Markers

Some markers which used to link to shops have been converted into Teleport Markers which allows for quick warping between far-off areas of the map. All markers which lead towards Los Santos and Red County allow bikes, and all markers which lead towards other areas allow both bikes and cars. However, most of these markers are quite close to the buildings they used to allow entry to and it may be difficult or even impossible to get a car to go through. Bikes should work for all although you may have to nearly drive up the wall to get it to register.


Locations

  • 69-Cent Store near Unity Station, Los Santos connects with the unmarked Barber Shop in El Quebrados
  • Suburban in Jefferson, Los Santos connects with the Suburban in Creek, Las Venturas
  • Victim in Rodeo, Los Santos connects with the Victim in Downtown, San Fierro
  • 24-7 at the Truck Stop in Whetstone connects with the unmarked Pizza Stack in Montgomery
  • Binco in Juniper Hill, San Fierro connects with the Binco at the north end of the Strip in Las Venturas

 

Unique Stunt Jumps


20 Additional Unique Stunt Jumps have been added across San Andreas, replacing existing ones. These have all been marked on the Feature Map at the top of the Save File Modifications section, which players can refer to if they want to find where they are. None of the additional Stunt Jumps count towards 100% Completion and do not need to be completed during the Chain Game Round.


You can also use the Collectible Map on GTASnP.com to check for the locations of all Unique Stunt Jumps in the save, or use SA Mission Analyzer. Both of these tools will show players the location of all 70 Unique Stunt Jumps.

 

Vehicles

There have been several additions and changes to the vehicles that spawn around San Andreas, all of which are noted on the General Feature Map. Not all of the vehicle spawns are available from the beginning of the game and instead unlock as the story progresses. aFinn's Vehicle Plan details the various points of the story that unlock vehicles in The Chain Game save.


A number of vehicles have been nudged to avoid spawning conflicts (some of the export vehicles, school rewards, airstrip vehicles, San Fierro Firetrucks, and a few others). In all but one case the new location is quite close to the original one; the one exception is the export Sanchez which now spawns at Catalina's Fern Ridge hideout.


Some original vehicles have been tweaked to spawn a little more reliably such as the Maverick on the LS Skyscraper or parked cars near safe houses. Caution: Some vehicles may spawn suddenly; it is not a good idea stand in the exact location of a missing vehicle.


In order to improve stability, some of the less useful original vehicles have been removed. These include some of the Karts as well as some vehicles which have another of the same type very close by. For example, rather than having two Dodos right next to each other, you may only see one of them now.


Garaged Special Vehicles
Several safehouse garages have been seeded with unique vehicles to serve particular purposes such as 4-star fun or the Chain Game Rallies. Many have custom wheels and extra NOS and those with green colorings usually have some sort of proofing as well.

 

  • "They Came From Uranus" honors Plaka from GTAForums
  • "Duality" honors HerrieM on the white side and quartet1977 on the black side, both from GTAForums
  • Santa Maria: Explosion and Fire-proof engineless green NRG; intended for Katie Jumps Rally
  • Mulholland: Bullet and Fire-proof FBI Truck with 127x NOS; intended for early Vigilante
  • Palomino Creek: Bullet-proof black Bullet with 127x NOS; intended for Badlands Endurance Rally
  • Palomino Creek: engineless red NRG; intended for Skipping Palomino Rally
  • Doherty: Bullet & Fire-proof green Cabbie with 127x NOS; intended for 4-star Taxi Driver
  • Paradiso: engineless yellow NRG; intended for general stunting
  • Dock: Everything-proof Squalo; intended for boat stunts although it still takes damage from collisions
  • Fort Carson: Everything-proof green Sandking with 127x NOS; just because we love Sandkings
  • Verdant Meadows Garage: Bullet & Fire-proof green painted Broadway with 127x NOS; intended for 4-star Pimping
  • Verdant Meadows Garage: Bullet & Fire-proof SWAT Van; intended for Vigilante Challenge
  • Verdant Meadows Hangar: Everything-proof green Rustler; intended for air stunts
  • Verdant Meadows Hangar: Everything-proof green Stunt plane; intended for air stunts
  • Prickle Pine: engineless blue NRG; intended for general stunting
  • Prickle Pine: Bullet- & Crash-proof green Tractor; intended for "Misappropriation" Buffalo collection
  • Whitewood: Everything-proof green FBI Rancher with 127x NOS; intended for Vigilante fun
  • Rockshore: Everything-proof green painted Sultan with 127x NOS; intended for Homie-assisted gang wars

 

Zones

Several zones have been adjusted to add features and pedestrians where there weren’t any previously. Included in these changes, Gang Wars can now be triggered in San Fierro and Las Venturas.

 

Honorary Features


Arcade Game Easter Eggs
Four Arcade Games have had special messages embedded into their High Scores List to commemorate past contributors of the Chain Game:


Duality” – Honors aFinn and hmvartak on the Black High Score List, and quartet1977 and HerrieM on the White High Score List.
Go Go Space Monkey” – Honors GTA Phreak and zmoonchild
Lets Get Ready to Bumble” – Honors crazyanurag and Samutz.
They Crawled from Uranus” – Honors OrionSR, pdescobar and rubregg.


Custom License Plates
There are several vehicle spawns across San Andreas that commemorate contributors of the Chain Game, and each feature a custom license plate in their name. Some of these vehicles are uniquely coloured and some only appear after certain points in the game:


0909090 - A Phoenix located at the Old Strip in Las Venturas honors 0909090.
123ROBOT – An Infernus located at Las Venturas Airport honors 123robot.
CCPD - A Super GT located next to the Angel Pine Safehouse honors CCPD.
CH33TA – An Elegy located near the Calton Heights Safehouse honors !!GC!!.
Dr_EVIL - A Banshee located outside of Madd Dogg’s Crib honors DREVIL919.
GIRISH - A Jester located near the Paradiso Safehouse honors Girish. It spawns once “Body Harvest” has been completed.
J A J - A Black and White Phoenix by the Doherty Garages honors JAJ, who has been running the Chain Game for over 140 Rounds and still going strong.
JAJS BRO - A Sandking near the Mulholland 24-7 Armory honors jrj58, JAJ's Brother. It spawns after “Learning to Fly” has been completed.
LAEZY - An Infernus located at the Camel’s Toe honors laezy. It spawns after “Learning to Fly” has been completed.
MAGNETO - A Hotknife opposite the Santa Maria Beach Safehouse honors magneto. It spawns once “Kick Start” has been completed.
MIROMIRO - A Remington opposite the Willowfield Safehouse honors Miro.
MRMATECZKO - A Sultan at the Hashbury Safehouse honors MrMateczko. It spawns once “Driving School” has been completed.
RADIOMAN - A Turismo in Prickle Pine honors radioman.
SHOUMIC - A Cheetah located at the Downtown Armory honors shoumic.
WEASEL - A Rancher at Blueberry honors Lil Weasel, a long time player and forum staff member. His car is supposed to resemble chase vehicle of OJ Simpson in police chase in 1994. It's located in Blueberry. This vehicle was originally supposed to be used in Lure mission, but Rockstar decided to use normal Rancher instead.


The following vehicles previously had custom plates to commemorate Chain Game contributors but now spawn as regular vehicles in San Andreas. Many of these contributors now show in the Arcade Game High Scores:


Cheetah in Rockshore – Honored rubregg.
Comet in Creek – Honored aFinn.
Flash at the Queens Safehouse – Honored pdescobar.
Hotknife in Whitewood Estates – Honored hmvartak.
Infernus underwater at The Panopticon – Honored GTA Phreak.
Monster Truck in Dillimore – Honored Samutz.
Romero in Las Brujas – Honored pdescobar.
Sabre at the Mulholland Safehouse – Honored zmoonchild.
Sandking at the Disco Pay N Spray – Honored OrionSR.
Super GT at the Driving School– Honored crazyanurag.
Sweets Greenwood – Had the plate “CG4LIFE”.
Windsor in Dillimore – Honored Kwabs.



iiF1vM0.png
The Chain Game Staff
The Chain Game is hosted by:
JAJ

The Chain Game Officers are:
JAJ
OrionSR
DREVIL919
Girish (Honorary)
!!GC!! (Honorary)

Special Thanks


Primary designer: rubregg
Lots of help and coding: OrionSR
Based on the original code by: OrionSR and pdescobar
Testing and ideas: JAJ, radioman, *asim*, C_h_e, Ryan, zmoonchild, jrj58, Shoumaker, 0909090, MrMateczko, laezy, Kwabs
Special thanks to Seemann for helping out with some of his coding magic.
Special thanks to GTA Phreak for his help with the gang war testing and for the inspriation behind the water features.


I would like to thank crazyanurag, ajkhan316', Plaka, Tornado Rex and Wolf68k for helping put this together.


Also thanks to:
OrionSR, pdescobar and rubregg for the starting save.
crazyanurag for organizing the original format and supplement.
meth. for the original 100% checklist.
*asim* for previous checklist maintenance.
DREVIL919 for previous checklist maintenance.
CCPD for the banner & chains artwork.
Samutz for the special chain game oriented uploader/downloader.
pdescobar for the v2 ID patcher program.

GTAKid667 for the opening posts, graphics, and general support.

123robot for previous checklist maintenance.
Sorviknight for previous checklist maintenance.

TallThanShort for the end of round statistics.


I got the idea for the Chain Game from OrionSR in August 2005.

 

 
Have Fun!
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I'll take a turn!

 

Missions: Tagging up Turf
Link: https://gtasnp.com/8Rd7BR
Completion: 1.6%
Notes: Added some color.

Edited by 44Orca
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One more turn - 4 hours have passed.

 

Missions: Cleaning the Hood + Firefighter (Level 12 Completed) + Freeway (2:14)
Link: https://gtasnp.com/Pkz4W6
Completion: 3.21%
Notes: The other drivers kept crashing onto buildings, one caught fire.:kekw:

Edited by 44Orca
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I'll take a turn~!

 

Missions: Drive-By
Link: https://gtasnp.com/GKv5b6
Completion: 5.35%

 

Edit: Corrected Save Link (Original Edit: 17:52 EET)

Edited by 44Orca
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I'll take a turn

 

Missions: OG Loc
Link: https://gtasnp.com/O64vOB
Completion: 6.95%
Edited by 44Orca
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I'll take a turn~!

 

Missions: Wrong Side of the Tracks + City Circuit (1:49) + Los Santos Gym + Muscle Increase
Link: https://gtasnp.com/IKFVpY
Completion: 9.63%
Notes: I didn't notice before, seems like CJ already has the moves learned.

Edited by 44Orca
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I'll take a turn~!

 

Missions: Life's a Beach (Score: 6360) + Vinewood (2:28) + Purchased Verona Beach Safehouse
Link: https://gtasnp.com/ScVudT
Completion: 13.37%
Notes: The car was way slower this time probably because I damaged it too much, it was a close race. Saved at the new safehouse.

Edited by 44Orca
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I'll take a turn! - 4 hours reset.

 

Missions: Management Issues + Backroad Wanderer (1:44)
Link: https://gtasnp.com/zvjpzx
Completion: 14.97%

Edited by 44Orca
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I'll take a turn!

 

Missions: Gray Imports
Link: https://gtasnp.com/NPfBvA
Completion: 19.25%
Notes: Fastest I've done this mission, probably due to the weapons. But was away a bit so turn was slow.

Edited by 44Orca
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I'll take a turn!

 

Missions: The Green Sabre
Link: https://gtasnp.com/dGnuzQ
Completion: 21.93%

Edited by 44Orca
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