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GTA TDE - The VGD Ultimate Fixes and Improvements Comparison Thread


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You know how they could have pleased die-hard purists? Add a graphics toggle button. Halo and Tomb Raider can do this but apparently this is an impossible task for PS2 games. Also, actually porting the game to the Unreal Engine instead of putting the old game through one big translation layer would have helped a lot. They could have easily done the "best of both worlds" tactic but consciously decided to cut corners.

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9 minutes ago, zanesix said:

You know how they could have pleased die-hard purists? Add a graphics toggle button. Halo and Tomb Raider can do this but apparently this is an impossible task for PS2 games. Also, actually porting the game to the Unreal Engine instead of putting the old game through one big translation layer would have helped a lot. They could have easily done the "best of both worlds" tactic but consciously decided to cut corners.

I have played the Tomb Raider remasters, and those three games' remasters are pretty different from the definitive edition. As much as I love the Tomb Raider series, the change in graphics isn't as drastic in the definitive edition, so it is easier to switch them on/off while playing.

Edited by SquoniX
10 minutes ago, SquoniX said:

I have played the Tomb Raider remasters, and those three games' remasters are pretty different from the definitive edition. As much as I love the Tomb Raider series, the change in graphics isn't as drastic in the definitive edition, so it is easier to switch them on/off while playing.

Not an excuse. Halo 1 and 2 Anniversary change the entire art style. Not just visuals, but also sounds. All reversible with one button push. You can't tell me that such a thing is infeasible for a product like this.

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  • Realistic Steak! 1
1 minute ago, zanesix said:

Not an excuse. Halo 1 and 2 Anniversary change the entire art style. Not just visuals, but also sounds. All reversible with one button push. You can't tell me that such a thing is infeasible for a product like this.

Just saw some Halo 2 footage where the graphics get switched, kinda crazy.

Lock n' Stock

I think the biggest thing that's overlooked here is that even with all the visual improvements, there is still a LOT of PS2-era jank with these games.

 

The improvements are appreciated if nothing else however. If they redid all the sh*tty models and polished up the wonky animations, this thing MIGHT be finally worth it.

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Yea they removed alot of trees, in all my old screenshots i went back and checked, all of them had some kind of trees removed, heres a comparison:

Spoiler

2021 build:

Grand_Theft_Auto_San_Andreas_Definitive_Edition_Screenshot_2021.12.01_-_15.35.24.15.png?ex=673f7149&is=673e1fc9&hm=32d6cc28aef1678bd8900a1b7b2c011c39a9efc87cc6e2994f690841e3527569&

New 2024 build:
Grand_Theft_Auto_San_Andreas_Definitive_Edition_Screenshot_2024.11.20_-_18.27.19.74.png?ex=673fc1ff&is=673e707f&hm=fedddbaec02e75a4e9962cfeb0333feae70fdcb5d6dc6ee83fb794edcc7fcc0b&

Original:
Grand_Theft_Auto_San_Andreas_Screenshot_2024.11.20_-_18.30.50.63.png?ex=673fc2e7&is=673e7167&hm=48ef5dc16533fdd4f63010cb4604fff64de76447f18b3e1cda943d8c9ee10f43&

hopefully we get them back in this next update if it even exists
 

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Lock n' Stock
24 minutes ago, boomboom5950 said:

Yea they removed alot of trees, in all my old screenshots i went back and checked, all of them had some kind of trees removed, heres a comparison:

  Hide contents

2021 build:

Grand_Theft_Auto_San_Andreas_Definitive_Edition_Screenshot_2021.12.01_-_15.35.24.15.png?ex=673f7149&is=673e1fc9&hm=32d6cc28aef1678bd8900a1b7b2c011c39a9efc87cc6e2994f690841e3527569&

New 2024 build:
Grand_Theft_Auto_San_Andreas_Definitive_Edition_Screenshot_2024.11.20_-_18.27.19.74.png?ex=673fc1ff&is=673e707f&hm=fedddbaec02e75a4e9962cfeb0333feae70fdcb5d6dc6ee83fb794edcc7fcc0b&

Original:
Grand_Theft_Auto_San_Andreas_Screenshot_2024.11.20_-_18.30.50.63.png?ex=673fc2e7&is=673e7167&hm=48ef5dc16533fdd4f63010cb4604fff64de76447f18b3e1cda943d8c9ee10f43&

hopefully we get them back in this next update if it even exists
 

The trees in general need a redo. Just generic sh*tty assets that aren't even geographically correct.

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oCrapaCreeper
1 hour ago, Lock n' Stock said:

The trees in general need a redo. Just generic sh*tty assets that aren't even geographically correct.

Aren't most of the trees ripped from remastered GTA5 and RDR2?

Edited by oCrapaCreeper
  • Like 2
BS_BlackScout
2 hours ago, Lock n' Stock said:

The trees in general need a redo. Just generic sh*tty assets that aren't even geographically correct.

Yup. Wrong species pretty much. OG Trilogy had more of those Queen Palm, Royal Palm type trees.

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NightmanCometh96
15 minutes ago, BS_BlackScout said:

Yup. Wrong species pretty much. OG Trilogy had more of those Queen Palm, Royal Palm type trees.

The poorly AI-upscaled textures are one thing, but the use of HD Era assets is really out of place. Aside from the trees, doesn’t the DE use some V ads that literally feature smartphones? 

Edited by NightmanCometh96
  • Like 2
Lock n' Stock
18 hours ago, oCrapaCreeper said:

Aren't most of the trees ripped from remastered GTA5 and RDR2?

No, those games have more detailed ones, and seen to be accurate for the most part.

 

a-scene-from-the-grand-theft-auto-v-vide

Red_Dead_Redemption_2_20181107124720.jpg

Edited by Lock n' Stock
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They are ones from GTA V though, they just look out of place in the Trilogy. A lot of assets were imported from GTA V including textures, which was a really odd decision considering it caused a million anachronisms, even into the far future :lol: (one of the fax machines is a GTA VI-only brand, seen in the trailer now)

RespectIsEverything

I feel like this is just polishing a turd, the damage has already been done. If you want to play these games you should obtain the original PS2 versions, and disregard the defective edition entirely

Edited by RespectIsEverything
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oCrapaCreeper
23 hours ago, RespectIsEverything said:

I feel like this is just polishing a turd, the damage has already been done. If you want to play these games you should obtain the original PS2 versions, and disregard the defective edition entirely

Unfortunately, this turd is the only way the average consumer will play the games going forward. Die hards like us will mod the game and do whatever, but the reality is the average joe couldn't run the old versions even if they got their hands on them still. I don't think many people are going to go and buy a PS2 and not everyone is tech savvy enough to install mods either.

 

So this is what they got and it makes sense to keep updating it. There is was clearly a large amount of work done in the last patch but there is still a larger amount of work to be done. Especially since game breaking bugs from the mobile ports are still there.

 

 

Edited by oCrapaCreeper
On 11/19/2024 at 9:36 PM, Moncastler said:

If you're on a modern console, there's no option to play the originals.

On Xbox, you can pay for dev mode, and put emulators on it. That way, you can play the original versions with emulator enhancements (higher resolutions, widescreen fan patches, etc...). That's what I would recommend to any Xbox Series S/X owner.

Edited by B Dawg
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  • 2 weeks later...
BS_BlackScout

Seems overall VGD fixes covered some ground but there's definitely more to cover. About 150 fixes (collisions, mapping, etc). Out of BadInfo's 505 counted issues. 

 

While his list isn't perfect it's definitely a work of effort to document and report on what was and is broken and what's now fixed. If we get another 2 patches I wouldn't be surprised to see the fixes reach about 250 or more.

 

 

 

Edited by BS_BlackScout
Updated embed
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I don't know if this was already fixed in an earlier patch or what, but Lance's cop outfit model in the Vice City mission "Cop Land" was updated.GrandTheftAutoViceCityDefinitiveEditionScreenshot2024_12.06-19_03_26_22.thumb.png.35a8e79874927bda14e40cbc36fe648e.png

 

For reference, at DE's launch, Lance's cop outfit model was just recycled from the original version of the game with worse textures.

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8 hours ago, Ivan1997GTA said:

I don't know if this was already fixed in an earlier patch or what, but Lance's cop outfit model in the Vice City mission "Cop Land" was updated.GrandTheftAutoViceCityDefinitiveEditionScreenshot2024_12.06-19_03_26_22.thumb.png.35a8e79874927bda14e40cbc36fe648e.png

 

For reference, at DE's launch, Lance's cop outfit model was just recycled from the original version of the game with worse textures.

Definitely new. I played this mission like 3 days before the patch dropped and it was still an ugly upscale. Good to see.

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