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RED DEAD REDEMPTION & UNDEAD NIGHTMARE COMING TO PC 29TH OCTOBER


Spider-Vice
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1 minute ago, Yoona said:

The map is nice, but as someone who uses 24 hour clock system you can clearly see something's wrong :kekw:

 

Might also do 15:00 and (3 PM) next to it for those who use 12 Hour clock system.

It’s not rocket science, the 24-hour clock, even for those who aren’t used to it. And it doesn’t really matter if writing "15 pm" is technically wrong—the important thing is that it’s understood.

14 hours ago, Xerukal said:

Whatever happened to midnight or 1 AM releases? :sadkek:

 

13 hours ago, lndex said:

I don't really think It's ever been made clear as to why, although I'd imagine something along the lines of coinciding with the Steam store updates, dunno.

 

Valve prefer games to release when the store updates as they'll have staff on hand to manage any issues, which is about 10am at Valve HQ and this is likely why midnight releases really just vanished for a period on Steam, despite them being a bit of a thing yonks ago. They've come back in recent years but it's not common still sadly.

 

But yea, as I've said before, pre-loads and release times are Steam's biggest weaknesses. Baldur's Gate 3's release for example was a bit iffy cause you can't pre-load 1.0 patches, so you couldn't pre-load the game due to the fact the game was launching from early access. And launch times are just messy for the reasons above, plus they don't support things like rolling midnight launches either.

  • Like 2
3 minutes ago, Jason said:

 

 

Valve prefer games to release when the store updates as they'll have staff on hand to manage any issues, which is about 10am at Valve HQ and this is likely why midnight releases really just vanished for a period on Steam, despite them being a bit of a thing yonks ago. They've come back in recent years but it's not common still sadly.

 

But yea, as I've said before, pre-loads and release times are Steam's biggest weaknesses. Baldur's Gate 3's release for example was a bit iffy cause you can't pre-load 1.0 patches, so you couldn't pre-load the game due to the fact the game was launching from early access. And launch times are just messy for the reasons above, plus they don't support things like rolling midnight launches either.

Why didn't they release the update from Early Access to version 1.0 a few days earlier? The game is already in its gold phase during the last month before launch, right? For Baldur's Gate 3.

5 minutes ago, Zeta87 said:

Why didn't they release the update from Early Access to version 1.0 a few days earlier? The game is already in its gold phase during the last month before launch, right? For Baldur's Gate 3.

 

BG3 was a purely digital launch, it had no traditional gold phase as it was being worked on until very late. It also had it's release brought forward a full month to avoid Starfield.

 

But your suggestion doesn't change anything really, it just moves the release date about.

 

  

9 minutes ago, Yoona said:

Valve could really fix the timer, so it also counts minutes to the release time developer have chosen. Makes you think why after 15+ years it's still an issue.

 

It's accurate and always has been AFAIK. It just rounds up.

We could def use an updated visual for it. Like a timer that's counting down seconds in real time would be nice, along with the (local) day and date below. It hasn't been changed in over a decade, it feels like. They could also add this info to the library for unreleased games. 

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1 minute ago, Jason said:

 

BG3 was a purely digital launch, it had no traditional gold phase as it was being worked on until very late. It also had it's release brought forward a full month to avoid Starfield.

 

But your suggestion doesn't change anything really, it just moves the release date about.

They could have delayed the game's release by, say, a week (just a random example); I don't think many people would have torn their clothes up in despair  if they'd had to wait one more week to play, even if it had been a last-second delay announcement. Only those who plan their vacations in advance to play immediately would have been furious.

6 minutes ago, Zeta87 said:

They could have delayed the game's release by, say, a week (just a random example); I don't think many people would have torn their clothes up in despair  if they'd had to wait one more week to play, even if it had been a last-second delay announcement. Only those who plan their vacations in advance to play immediately would have been furious.

 

Delaying or releasing it early does nothing to solve the problem. The problem is if a game is in early access you can not pre-load the 1.0 version of the game, because the early access version of the game is still downloadable and playable.

 

Perhaps the only thing they could do is pull the early access version from download and then do a pre-load, but I'm not even sure Steam allows that, and it could play havoc with release if people still have the game installed etc. Basically, there's no elegant solution to it within Steam at the moment.

8 minutes ago, Xerukal said:

image.png.873e91a17be75fe1b5960a97de009ba0.png

 

24 hours left, let's GOOOO. 

It already said "approximately 1 day" one hour ago. Vice posted it on the last page. Shouldn't it say 23 hours now?

Edited by Yoona
4 minutes ago, Zeta87 said:

countdown.png

 

I believe it will say 23 hours left at 4 PM CET.

If it were to really release at 2 PM UK, 3 PM CET Steam would already be saying 23 hours. Because it's always saying "available in less than 1 hour" when full hour it counts to hits, It's confusing...

 

Because one hour and 26 minutes ago it said "1 day" just like now 26 minutes ago.

Edited by Yoona
1 minute ago, Yoona said:

If it were to really release at 2 PM UK, 3 PM CET Steam would already be saying 23 hours. Because it's always saying "available in less than 1 hour" when full hour it counts to hits, It's confusing...

 

Because one hour and 26 minutes ago it said "1 day" just like 26 minutes ago.

It will say '1 day' until there are 23 hours, 0 minutes, and 1 second left, and then it should say '23 hours left' when there are exactly 23 hours left.

Yes, it rounds up. It always has done.

 

For example if there's 1 hour and 1 second until release it'll say there's 2 hours until release. It will never say there's X hour and X minutes to release.

  • Like 1
TheOriginalGunslinger

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We’re hours away from going back to Mexico! Have fun on this journey for those who’ve never played RDR1 yet or are diving into another playthrough again after all these years

8 minutes ago, neonwinch83 said:

I'm curious if there'll be a day one patch or an additional download. Kinda odd how the requirements list 12gb but supposedly the size after unpacking is 9gigs only. 

Could it be that the pre-download is missing files?

9 minutes ago, neonwinch83 said:

I'm curious if there'll be a day one patch or an additional download. Kinda odd how the requirements list 12gb but supposedly the size after unpacking is 9gigs only. 

Well, Baldur's Gate 3, for example, has a system requirement of 150 GB, but it currently takes up 143.79 GB of space on my SSD:

 

bg3size.png

RecklessGlue540

Actually it misses the .exe but that one shouldn't take more than 20mb lol.

And they can't be that dumb to leak it, that would mean insta cracking unless they'd somehow encrypt it.

 

As far as I know, .rpf archives derive from .zips so it's possible they need to be decompressed or something on top of decryption but not really sure, so...

 

But it would be kinda sad if they stripped out every piece of unused content for this release tho I doubt.

 

They could also be recommending 12gb to account for the OS or optimal performance as well? unsure

 

Anyways, I'd expect some kind of extra step to happen when it unlocks.

Edited by RecklessGlue540
TheOriginalGunslinger
38 minutes ago, Kust said:

Im surprised RDR1 has this good physics.  LIke ragdolls and Npc reacting to how they been shot

 

https://www.youtube.com/watch?v=qnqctAWCETU


That first one is great lol

1 hour ago, RecklessGlue540 said:

And they can't be that dumb to leak it, that would mean insta cracking unless they'd somehow encrypt it.

 

They do encrypt all the preload files in the RGL, have done so forever, even with RDR2 on PC. Even if you had the exe you wouldn't be able to run the game.

 

Much like Steam, tomorrow there will be a decryption step at launch. The decryption key is read from the server and the magic happens.

  • Realistic Steak! 1
2 minutes ago, cartycinema said:

I'm really hoping the UI elements are finally in 4K and not stuck in 720p like the console ports...

Just wondering if the UI is in 720P how would that look in a 4K resolution? Would the UI be very blurry and small or would the rest of the game be sharp and the UI be bigger cause it's 720P ?

Just now, Kust said:

Just wondering if the UI is in 720P how would that look in a 4K resolution? Would the UI be very blurry and small or would the rest of the game be sharp and the UI be bigger cause it's 720P ?

The text would look blurry and have jagged edges. When you're sitting on the couch at a distance, it's not super noticeable... but I'm playing on an 42" LG C2, so it will be very noticeable if they didn't fix it.

8 minutes ago, cartycinema said:

I'm really hoping the UI elements are finally in 4K and not stuck in 720p like the console ports...

They probably remake it and maybe they will use vector graphics instread rasterized

Edited by dev1ance
RecklessGlue540
26 minutes ago, cartycinema said:

I'm really hoping the UI elements are finally in 4K and not stuck in 720p like the console ports...

 

Honestly it doesn't mean much if they wouldn't redo them in a good way.

 

Like, the button prompts only that they've redone for Switch / PS4 looked a bit worse in quality, the grunge the original ones had was pretty much lost as a result...

 

On the other hand for Switch and PS4 again, the original Undead Nightmare minimap textures got a bump from 256x256 originally (horrible lol) to 512x512 and it doesn't look to have had any loss in quality or a typical AI upscale look.

Maybe they still had original higher res variants for it... but why wasn't it 512x512 from the beginning in that case? Since the base game's map is already 512x512? Beats me.

 

22 minutes ago, Kust said:

Just wondering if the UI is in 720P how would that look in a 4K resolution? Would the UI be very blurry and small or would the rest of the game be sharp and the UI be bigger cause it's 720P ?

 

The UI itself scales properly as in stuff does not get smaller as you advance in resolution (looking at you L.A. Noire).

But the scaling however does make it a lot more blurry as a result because the UI textures res is too low to scale up to 4k for example. So they only scale up to a specific res that's lower than 4k. I would say they scale up to 1080p at best.

Edited by RecklessGlue540
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