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RED DEAD REDEMPTION & UNDEAD NIGHTMARE COMING TO PC 29TH OCTOBER


Spider-Vice
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1 hour ago, MasterEr said:

 

NVIDEA update just arrived for my GT 1030 for RDR 1

2222.png

 

Same driver broke transparency on Windows 10 (again, this happened last year as well). :lmaokek:

 

Mildly irksome, but I wanted to have it ready just in case. Even though I severely doubt RDR has any serious driver dependencies when it comes to performance. Maybe DLSS?

1 hour ago, RecklessGlue540 said:

Meanwhile AMD got nothing :kekw:

 

It's funny because a driver update just came out like, 2 days ago? 3? And it wasn't part of the optimizations list.

Either it doesn't need any of them or we'd have to wait a bit until they optimize lmao. What if they signed something with Nvidia at this point? :lmaokek: unlikely tho tbh

AMD drivers are often late, and less frequent than Nvidia's... just a matter of market share, money and how much money they have for Driver's engineers.

 

Not like it matters for an old game like RDR.

Edited by Yoona
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2 hours ago, RainSplashed said:

Does Reflex actually work tho?

 

Yep. There's a lot of videos out there that benchmark it.

 

You cannot turn it off when running frame generation as it was created partly to offset the increased latency that FG adds. In some cases Reflex and FG both turned on has lower input latency than the default game without Reflex turned on. Not that you'd ever run it w/o Reflex even if you're not using FG, cause I mean if a game supports Reflex there's almost never a scenario where you'd want to turn it off. I think you have to be significantly CPU bottlenecked to want to turn it off.

The Prince Algie
9 hours ago, Xerukal said:

 

Even though I severely doubt RDR has any serious driver dependencies when it comes to performance. Maybe DLSS?

As long as one don't fall behind the trend for too long,like still use something before dlss3 and 40 series came out to play with new releases,I don't think modern games actually have driver dependencies when it coming down to performance,at least this applies to any decent modern nvidia gpu(30 series and above).The new version graphics driver won't create any magic,nor tend to bring hassles,if game has issues it's usually not something a driver can clean out,most of the time any fixes and optimizations will only come  from dev themselves.

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Double Eleven using FSR 3.0 instead of 3.1, and no FG for it is kinda lame though...

 

Nvidia gets the newest DLSS 3.7 and DLSS Frame Gen, which can only be enabled for RTX 40 series owners, which isn't even 10% of total PC gamers.

 

Would be fun to test the first ever Rockstar game with Frame Gen support but I only have RTX 3070, so I can't use DLSS FG.

Edited by Yoona
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20 minutes ago, Yoona said:

Double Eleven using FSR 3.0 instead of 3.1, and no FG for it is kinda lame though...

 

Nvidia gets the newest DLSS 3.7 and DLSS Frame Gen, which can only be enabled for RTX 40 series owners, which isn't even 10% of total PC gamers.

 

Would be fun to test the first ever Rockstar game with Frame Gen support but I only have RTX 3070, so I can't use DLSS FG.

 There is an steam app called Lossless scaling that I think can give older rtx cards Frame generation https://store.steampowered.com/app/993090/Lossless_Scaling/

At least we'll be able to utilise Nukem's dlss-g to fsr3 mod for 30 series and below, although I very much doubt I'll be needing it on my setup in a game like Red Dead.

3 hours ago, The Prince Algie said:

As long as one don't fall behind the trend for too long,like still use something before dlss3 and 40 series came out to play with new releases,I don't think modern games actually have driver dependencies when it coming down to performance,at least this applies to any decent modern nvidia gpu(30 series and above).The new version graphics driver won't create any magic,nor tend to bring hassles,if game has issues it's usually not something a driver can clean out,most of the time any fixes and optimizations will only come  from dev themselves.

This has been my suspicion for the longest time as well, but a lot of devs are very quick to tell people to update drivers whenever there's an issue. What's particularly annoying is when some games have pop-ups about "running an older driver", and it's usually one you installed just a couple months ago. It's virtually identical to the latest one, 99% of the time. Plus or minus some stupid Windows-related glitches (like the transparency thing, lol).

Edited by Xerukal
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Based on comparative benchmarks I've seen in the past on YouTube, it's always a good idea to have the specific Game Ready Drivers for the game you want to play, because there's a performance boost compared to the previous version of the drivers, which weren't specifically optimized for those games. Even though sometimes the performance boost isn't anything significant, it's still better than nothing. For example, skip to 4:15 in this video:

 

 

re: drivers

 

You do not need drivers to play new games lol. They can help though. And yea, AMD's drivers famously suck and that's one of the many reasons the PC GPU market is basically just nVidia's playground.

 

2 hours ago, Kust said:

 There is an steam app called Lossless scaling that I think can give older rtx cards Frame generation https://store.steampowered.com/app/993090/Lossless_Scaling/

 

Lossless scaling can give anything frame generation, games, videos, etc. I've even heard of people capturing footage from a console and feeding it through a PC and having LS applied on top to make 30fps console games appear 60fps. Not sure I'd want to play a game with that setup, but it works :lol:. But the catch is it generates frames based on the entire output image, HUD and all. So you get things like HUD artifacting when moving the camera. It works, it works pretty damn well for what it is, but it has drawbacks.

 

As Index says, I'd recommend using the DLSS3 to FSR3 FG mod. It doesn't always work without issue but it's generally okay.

The mini-banner/small capsule on Steam was changed from capsule_231x87.jpg to capsule_231x87.jpg a few days ago. 

 

I feel like both of these are kinda ugly tbh. They should definitely just use image.png.792a5bc92f2660ab9ad5f448bcd7533a.png. It would complement RDR II's banner perfectly. That's enough of me nitpicking though.  :shillkek:

Edited by Xerukal

You can change some of that stuff in your Steam library FWIW.

  • Like 2

I'm *finally* playing through RDR2 on the Steam Deck OLED, hoping to finish it by October 29th. Even though it's mostly at low settings, I'm getting a pretty stable 40fps out of the game.

 

RDR1 should be able to reach 60 pretty easily, right? I'm really excited at being able to play this on the go.

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22 minutes ago, cartycinema said:

I'm *finally* playing through RDR2 on the Steam Deck OLED, hoping to finish it by October 29th. Even though it's mostly at low settings, I'm getting a pretty stable 40fps out of the game.

 

RDR1 should be able to reach 60 pretty easily, right? I'm really excited at being able to play this on the go.

Yeah.

NightmanCometh96
25 minutes ago, cartycinema said:

I'm *finally* playing through RDR2 on the Steam Deck OLED, hoping to finish it by October 29th. Even though it's mostly at low settings, I'm getting a pretty stable 40fps out of the game.

 

RDR1 should be able to reach 60 pretty easily, right? I'm really excited at being able to play this on the go.

The game already runs at a consistent 30FPS on Switch/PS4 and 60FPS on PS5 (i.e. the new ports are well-optimized), so I imagine 60FPS will be easily doable on the Deck. As a fellow OLED owner, though, I do wonder how viable 90FPS will be. FSR frame gen would have been helpful in this regard; I'm saddened by the seeming lack of it, considering all of the other PC-centric improvements R*/D11 are making with this port.

Edited by NightmanCometh96
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NightmanCometh96
13 minutes ago, RecklessGlue540 said:

And keep in mind, it wouldn't be native on Steam Deck / Linux because it's DX12 only. If only they'd add Vulkan.... Time will tell

Worst-case scenario, I wonder if we'll be able to force Vulkan support via a command line argument. Kind of like what you had to do to get the DE to run in DX12 mode.

 

Of course, I say all of this as someone who isn't all that knowledgeable about how renderers work. :sadkek:

Edited by NightmanCometh96
39 minutes ago, RecklessGlue540 said:

And keep in mind, it wouldn't be native on Steam Deck / Linux because it's DX12 only. If only they'd add Vulkan.... Time will tell

Well most games are like that on the Deck. 90% of games released since 2012 is Windows only and DX11 and DX12.

 

The game is much less stressing on the CPU and GPU compared to RDR2 and GTA V. I think stable 60 fps on 720p will be a given!

Edited by Yoona
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https://www.cable.co.uk/broadband/speed/worldwide-speed-league/

 

According to this website, the countries with the slowest average internet speeds have speeds ranging from 2.38 to 3.1 Mbps. Therefore, a pre-load of the game would be necessary for them, considering that at 2.38 Mbps it would take 11 and a half hours to download the 12 GB game, and almost 9 hours at 3.1 Mbps.

11 minutes ago, Zeta87 said:

https://www.cable.co.uk/broadband/speed/worldwide-speed-league/

 

According to this website, the countries with the slowest average internet speeds have speeds ranging from 2.38 to 3.1 Mbps. Therefore, a pre-load of the game would be necessary for them, considering that at 2.38 Mbps it would take 11 and a half hours to download the 12 GB game, and almost 9 hours at 3.1 Mbps.

Yeah, I agree. Some people really need the pre-load, but honestly I don't think they'll go for it, it's not Rockstar if they don't take one step backwards lmao.

3 hours ago, Zeta87 said:

https://www.cable.co.uk/broadband/speed/worldwide-speed-league/

 

According to this website, the countries with the slowest average internet speeds have speeds ranging from 2.38 to 3.1 Mbps. Therefore, a pre-load of the game would be necessary for them, considering that at 2.38 Mbps it would take 11 and a half hours to download the 12 GB game, and almost 9 hours at 3.1 Mbps.

 

The average speeds where Steam is popular and widely used is a lot higher than that.

 

https://store.steampowered.com/stats/content/

 

See the two maps for average speeds per ISP and also the usage map.

 

As for pre-load, on PC, they tend to happen only 1-3 days before these days from what I've seen recently. If the dev/pub does a pre-load anywho.

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I have a slight feeling we'd have heard something by now if there's a preload. I'm just glad it's on Steam. Also, back when Red Dead 2 was released on RGL, the time for me to decrypt the preload took ages. Mind you, I wasn't rockin an NVMe drive then, and my speeds were dogsh*te.

I don't think Steam allows preloads this long in advance, I believe it was an argument with WH40K Space Marine 2 as well from what I'm reading. Rockstar Launcher is their own platform so it may differ. The game is about 12 GB, I'm expecting a preload the day before or so. if any.

 

Some much bigger games across platforms only start preloads 48 to 72 hours before launch. The Horizon Zero Dawn remastered preloads are apparently up on PSN and even that seems surprisingly early.

4 minutes ago, Spider-Vice said:

I don't think Steam allows preloads this long in advance, I believe it was an argument with WH40K Space Marine 2 as well from what I'm reading. Rockstar Launcher is their own platform so it may differ. The game is about 12 GB, I'm expecting a preload the day before or so. if any.

 

Some much bigger games across platforms only start preloads 48 to 72 hours before launch. The Horizon Zero Dawn remastered preloads are apparently up on PSN and even that seems surprisingly early.

It being a day before does seem more likely, also Horizon's case is weird but it is PSN. IIRC, Forbidden West pre-loads happened on steam like a day or two before?

2 minutes ago, neonwinch83 said:

It being a day before does seem more likely, also Horizon's case is weird but it is PSN. IIRC, Forbidden West pre-loads happened on steam like a day or two before?

Yeah, as I mentioned on Steam it does look like it's 48 hours at max - HFW's preload was about 48 hours prior IIRC. PSN usually isn't a week in advance either but I guess they're doing it now for that remaster.

PSN pre-loads can be late as well. Xbox is by far away the earliest with them, 1-2 weeks in advance in some cases.

 

On Steam pre-loads tend to be all over the place sadly. I dunno if it's cause of how Steam handles them or publishers being weird or what. It's not that they don't happen but they can be late, but there are games that just don't do them for some reason.

 

The next Dragon Age that's out next week doesn't have one on PC, which they say is because there's no DRM on PC (which is great!) but it's more likely that the EA app doesn't support a DRM free release of a game, cause Steam does (it encrypts the files) and I assume Epic does as well.

15 minutes ago, Jason said:

PSN pre-loads can be late as well. Xbox is by far away the earliest with them, 1-2 weeks in advance in some cases.

 

Yea that's why I mentioned that it's weird that HZD Remastered is already getting a preload on PSN. Seems more standard across the platforms to have preloads be 24-48 hours in advance.

 

I was reading some discussions saying that apparently Steam discourages preloads too early, might be something to do with internal policy or whatever. Preloads aren't triggered by the developer in the Steamworks publishing panel, they actually need to ask Valve:

https://partner.steamgames.com/doc/sdk/uploading#Preloading

 

image.png

 

So RDR won't have a preload on Steam, it's too small. I actually forgot about that, the minimum is 20 GB.

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1 minute ago, Spider-Vice said:

Yea that's why I mentioned that it's weird that HZD Remastered is already getting a preload on PSN. Seems more standard across the platforms to have preloads be 24-48 hours in advance.

 

I was reading some discussions saying that apparently Steam discourages preloads too early, might be something to do with internal policy or whatever. Preloads aren't triggered by the developer in the Steamworks publishing panel, they actually need to ask Valve:

https://partner.steamgames.com/doc/sdk/uploading#Preloading

 

image.png

 

So RDR won't have a preload on Steam, it's too small. I actually forgot about that, the minimum is 20 GB.

TBH this is just a recommendation, not a requirement.

Edited by Yoona
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