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RED DEAD REDEMPTION & UNDEAD NIGHTMARE COMING TO PC 29TH OCTOBER


Spider-Vice
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1 minute ago, Yoona said:

You have to buy the i7 3770 or you already have it? This i3 handled GTA V in the city of LS above 30 fps so IMO expecting it in RDR should be more than given. There's just small ranches, forests, plains and one town in the game. Nothing as CPU intensive as all the cars, high buildings and pedestrians in Los Santos.

 

Do you have 8 GB of RAM?

 

No, I would have to buy the i7 3770 to gain some extra FPS on the GT 1030, as it can't go that far, the i3 3220 limits the GPU itself sometimes depending on the game, I'm not a demanding guy, I play everything on 720p on my old monitor is a humble PC for my use, later on I want to change everything for a new platform. Yes I have 8 GB of RAM.

10 minutes ago, MasterEr said:

 

No, I would have to buy the i7 3770 to gain some extra FPS on the GT 1030, as it can't go that far, the i3 3220 limits the GPU itself sometimes depending on the game, I'm not a demanding guy, I play everything on 720p on my old monitor is a humble PC for my use, later on I want to change everything for a new platform. Yes I have 8 GB of RAM.

In my opinion You should try the game first before You spend money on 3770. You can refund the game on Steam until 2 hours playtime.

 

But yeah 3770 would definitely eliminate the CPU bottlenecks you might have at 720p.

Edited by Yoona
3 minutes ago, Yoona said:

In my opinion You should try the game first before You spend money on 3770. You can refund the game on Stefan until 2 hours playtime.

 

But yeah 3770 would definitely eliminate the CPU bottlenecks you might have at 720p.

 

Yes, that's what I'm going to do, I won't make any hardware modifications to the PC until then, here are some images of GTA 5 in parts, near the countryside it gets 60 fps and in the city it drops a lot and goes and uses almost 100% of the CPU

20231027195446_1.jpg

20231027200153_1.jpg

Yea that's a pretty bad CPU bottleneck, you can see the lower GPU utilisation cause it's being choked by the CPU.

 

On paper GTA V should be more CPU intensive but yea we don't know exactly what they've done to get it work on PC, or if the port is good, so yea, I'd always advise to wait for benchmarks or use Steam so you can refund it in that situation.

RecklessGlue540
3 hours ago, Clipper95 said:

Probably day 1, Switch/PS4 RPFs are the same, even the save files are 1:1 and can just swap between iirc

Yeah but the RAGE formats... bit of a question mark for now.

 

Would be more consistent if they respected RAGE's file naming scheme per platform at least this time around.

As far as I get it Switch and PS4 in this case use "W" as prefix for the various file formats when I believe PS4's should have had "O" and Switch's "N".

On PC it's supposed to be "Y" technically since it's 64bit (like GTAV / RDR2). Generally Rockstar used "W" for the 32bit Windows platform in the past with IV and Max Payne 3. Which is totally messed up lol.

 

But this is just pointless nerding on my part tbh because it doesn't even affect anything in relation to the in-game lol.

It sure feels a bit strange though, when they've bumped up Bink to Bink 2, did massive changes under the hood etc to keep the formats"inter-changeable" between platforms, but kinda "to be expected" too, since they're not Rockstar and they probably just went on their own ways with this aspect. They probably didn't find a reason to sort of platform lock assets and things? hard to say.

 

BTW i'm not 100% sure that RDR1 has identical file formats between Switch / PS4, but I have heard once that someone was able to successfully install Reality Redemption on a modded PS4, and that's what leads me to believe that they are.

Edited by RecklessGlue540
  • Like 1

I just don't want it to be a bad port; I'm not expecting an exceptional port, just not one that's broken. So far this year has been filled with either, games that I don't like with decent ports, or games that I really like with broken ports... like Dead Rising Deluxe Remastered, whatever the f*ck, comes out, it's a nice remaster -yet-, the game crashes in infinity mode and ng+ runs for me, to the point where it's unplayable... can't even refund the thing now, because the issue presented until after beating the game. Multiple people on Steam are reporting the same thing.

 

If we can get RDR to run as well and play as well as RDR2 does today, I'll be freaking happy. Just have it run at a nice stable framerate, without crashing, please...

Just now, Wolfinston85 said:

I just don't want it to be a bad port; I'm not expecting an exceptional port, just not one that's broken. So far this year has been filled with either, games that I don't like with decent ports, or games that I really like with broken ports... like Dead Rising Deluxe Remastered, whatever the f*ck, comes out, it's a nice remaster -yet-, the game crashes in infinity mode and ng+ runs for me, to the point where it's unplayable... can't even refund the thing now, because the issue presented until after beating the game. Multiple people on Steam are reporting the same thing.

 

If we can get RDR to run as well and play as well as RDR2 does today, I'll be freaking happy. Just have it run at a nice stable framerate, without crashing, please...

for real. I'm so excited for this port but I'd be lying if I said I wasn't a tad worried about how the port will play. Not just for my sake but for everyone. This game deserves a solid port, it's one of the best games ever made and people will be playing it for the first time with this port. I'm really hoping Double Eleven have done a good job, to be honest I don't see how it could be anything too bad considering they got the game working and performing on Switch/PS4. 

 

This may be obvious for most, but if the port is buggy/poorly optimised etc, report it to Double Eleven. Make it known that there's issues which need to be fixed! (It is important to note they did patches for the switch and ps4 version shortly after their launch) 

NightmanCometh96

I’m erring on the side of cautious optimism. Double Eleven’s console ports were well done; they were able to organize the file structure (which, from what I understand, was pretty disheveled on PS3 and 360), fix some of the original’s glaring bugs (e.g. the headless zombie glitch in UN) and get the game to run well on both PlayStation and Switch. While it’s wise to temper expectations, I also doubt that the PC version will turn out to be a technical mess like, say, IV (which was honestly never that well-optimized on any platform, although the PS3 and PC versions had it much worse than 360).

 

EDIT: Thankfully, we only have one week left to find out. I hope R* is willing to give Digital Foundry a review copy like they did with the console versions last year.

Edited by NightmanCometh96
  • Like 2
  • Realistic Steak! 1

Double Eleven's been in the porting business for a good long while now. Not to say it's completely impossible, but I think it's very unlikely RDR will have any of the expected major issues, compared to "incidents" like GTA Definitive, and some recent, more troubled PC versions from other studios. 

 

Like, seriously. I'm not sure why I was under the impression that DE is a relatively new studio. They've been around for 15 years, and have been working on all kinds of ports, to and from console, for a decade and a half now. I think we're good. https://en.wikipedia.org/wiki/Double_Eleven_(company)

 

Only porting studio I'd feel safer with is probably Nixxes (if they were porting games I could actually buy). That's more of a familiarity thing than anything to do with talent or skill though, I know DE's got this just fine. 

Edited by Xerukal
15 minutes ago, Yoona said:

Only 7 days left.

I keep thinking, if it had been released around 2011 for PC RDR1 would have physical media, I actually always preferred physical media to digital, Steam the game is not yours, at some point companies can take away your game just like that

  • Like 3
20 minutes ago, MasterEr said:

I keep thinking, if it had been released around 2011 for PC RDR1 would have physical media, I actually always preferred physical media to digital, Steam the game is not yours, at some point companies can take away your game just like that

Yeah it would fit on 2 DVD's.

On 10/20/2024 at 4:18 PM, MasterEr said:

I have my pc i3 3220 with gt 1030

 

I'm in doubt about buying an i7 3770 to improve my PC's performance

 

Or buy a new i5 12400f platform, but I would keep the same GPU, I don't think it would change performance that much if I bought an i7 3770 or new platform with i5 12400f because of the limitation of the GT 1030

 

I have a lot of doubts because I want to run RDR1 smoothly from 30 FPS and above, I'm afraid of getting the i7 3770 and the game will ask for AVX2.

Try a version that works in other seas before buying it.

41 minutes ago, MasterEr said:

I keep thinking, if it had been released around 2011 for PC RDR1 would have physical media, I actually always preferred physical media to digital, Steam the game is not yours, at some point companies can take away your game just like that

 

It wouldn't have made any difference. You'd still have had to activate the key on your Social Club account and possibly download a mandatory patch. L.A. Noire worked the same way in 2011. 

 

The actual disc means nothing without the key and your account. Take away the key, and you'd be on the same boat regardless.

Gtaultimatefanboy
3 hours ago, twcas said:

the 14 years of wait at least allowed us to enjoy this masterpiece without GFWL, right?





:lmaokek:

Let's be honest, Rockstar Games Launcher is the exact same garbage as Games For Windows Live except it's owned by a company with better reputation.

Edited by Gtaultimatefanboy

double eleven did ported crackdown 3 to pc

 

 

spoilers: stutterfest

 

another video

 

 

there's a bunch of settings, including its own stats overlay

Edited by El Dorado

RDR 2 did, on both RGL and Steam. It was also a much bigger game though. Both in size and, well, it was newer and more exciting/high profile. They might not bother with RDR 1, given how small the install is. Like we mentioned earlier though, it might not be a bad idea, just to spread server load.

 

I doubt RDR 1's launch is going to even come close to overloading Steam, lol. It's not even selling that crazily well, according to the charts. 

Edited by Xerukal
  • Like 1
RecklessGlue540
1 minute ago, RainSplashed said:

Does Reflex actually work tho? I couldn't find proper comparison videos. Does enabling it have a positive impact in RDR2?!

It's for input latency.

 

The question is tho, would they implement AMD's Anti-Lag 2 as well? only time will tell I guess.

 

IMO providing all the latest and greatest AMD stuff is more beneficial, since a lot of their stuff is usable anywhere (lower end machines as well, from older architectures), as opposed to Nvidia who love locking their stuff behind their own RTX series only.

  • Like 1
RecklessGlue540

Meanwhile AMD got nothing :kekw:

 

It's funny because a driver update just came out like, 2 days ago? 3? And it wasn't part of the optimizations list.

Either it doesn't need any of them or we'd have to wait a bit until they optimize lmao. What if they signed something with Nvidia at this point? :lmaokek: unlikely tho tbh

4 minutes ago, RecklessGlue540 said:

Meanwhile AMD got nothing :kekw:

 

It's funny because a driver update just came out like, 2 days ago? 3? And it wasn't part of the optimizations list.

Either it doesn't need any of them or we'd have to wait a bit until they optimize lmao. What if they signed something with Nvidia at this point? :lmaokek: unlikely tho tbh

 

In my case, as my GPU is very old and weak from 2017, updating it sometimes causes me problems with slowdowns and bottlenecks, I don't have an RTX or GTX so I use an old driver that comes with Windows itself to avoid problems, I'll just update for this if it really has any effect on RDR1

11.png

RecklessGlue540
5 minutes ago, MasterEr said:

with Windows itself to avoid problems

tbh you'd avoid more problems if you used the latest or a bit lower than latest drivers because those that Windows Update installs are the absolute worst for gaming, at least that's how I've seen it.

 

Try looking into using DDU in safe mode to clean uninstall the current drivers and install this latest one instead, see if it boosts anything in GTAV even.

Latest drivers could be a downgrade sometimes though in some games, I heard this can happen but I've never cared much about it because I always like to keep my stuff up to date.

  • Like 2
10 minutes ago, RecklessGlue540 said:

tbh you'd avoid more problems if you used the latest or a bit lower than latest drivers because those that Windows Update installs are the absolute worst for gaming, at least that's how I've seen it.

 

Try looking into using DDU in safe mode to clean uninstall the current drivers and install this latest one instead, see if it boosts anything in GTAV even.

Latest drivers could be a downgrade sometimes though in some games, I heard this can happen but I've never cared much about it because I always like to keep my stuff up to date.

 

I already did this my friend, the result was exactly the opposite, with the current drivers my GTA 5 started to stutter, I used DDU to bring up the driver that came with Windows and there were no problems with it, it's as if something weak had it got weaker with the driver's att, it's very strange, I'll see now with RDR1 what it will be like

 

Edited by MasterEr
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