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Save file stuck at 99.47%, GTASnP says i meet the requirements for 100% completion


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As the title says, i don't what else to do, i have completed every side missions that doesn't appear on the gta stats, and the only thing that i haven't done in the game, according to GTASnp, is the stunt jumps, which are not required for 100%.

 

Link for my savefile on GTASnp:
https://gtasnp.com/2VXD3F#checklist

 

Image:

https://imgur.com/a/X5xeW3y

2 hours ago, ArmanCan said:

@srchby download the SAMA from here and load your savefile with it..

 

tjbp.net/upload/sama.zip

The link redirects to steam and to a random blog site without the SAMA, so i installed the program online and this is what it shows me

https://imgur.com/a/uaTXWEs

54 minutes ago, srchby said:

The link redirects to steam and to a random blog site without the SAMA, so i installed the program online and this is what it shows me

https://imgur.com/a/uaTXWEs

so SAMA couldn't detect the missing one.. strange.. maybe @OrionSR should take a closer look at your savefile and tell us what is missing.. in the mean time i'm checking some "mission passed flags" manually with this spreadsheet and this editor..

https://docs.google.com/spreadsheets/d/15iu5n86RzrQNZib-sL_FQRU6hcIab3VjWMak_Oj88HM/edit?gid=1902635726#gid=1902635726

99.JPG.e564afc5151222297360739213b791bd.JPG

 

Edit: I've realized unusual stuff which is the expanded Car Generator slot.. I don't think it's related to your issue but it's actually a small problem. The car generators shouldn't be added to savefiles and the slot limit must be preserved.. (IIRC all of them must be total of 209 vehicles)..  

 

Second Edt:You may have  a problem with the tags.. according to this editor it only flagged "11 Graffitis" as tagged..

 

99tags.thumb.JPG.9010620250b8987f3a905628a870d0e2.JPG

 

$801 is the value  for the "Total Sprayed Tags".. the savefile on the left is a %100 savefile from me and i'm currently comparing with mine..

Edited by ArmanCan

@srchby i've undo the tags.. can you please respray all of them.. RZL Trainer has a feature to teleport to tags so your job will be easier..

 

https://gtasnp.com/p3Avz2

 

There is also a problem with the interior entrance/exit of Johnson's House..

 

Edit: According to my test (which i asked you above) i was right.. spraying all of them correctly solved your problem.. Here is your %100 savefile with my improvements..

 

Missions: Barnstorming
Called by:
Link: https://gtasnp.com/XfsJoF
Status: Completed
Completion %: 100%
Notes:

Edited by ArmanCan

@srchby I'm  also asking from you one more thing.. can you please screenshot of your CLEO folder? I think some mods are manipulating the global variables "$27"  "$801" and  "$1519"..

4 hours ago, ArmanCan said:

@srchby I'm  also asking from you one more thing.. can you please screenshot of your CLEO folder? I think some mods are manipulating the global variables "$27"  "$801" and  "$1519"..

Hi! Sorry for the late reply, on the CLEO folder i have a CLEO Mod you can find on this link:
https://www.gtainside.com/en/sanandreas/mods/179579-bike-modification-garage-mod/

And i have a property pack mod installed that could explain the problem in Johnson's House:

I would say that the problems you found on my save file are probably related to my CLEO and Modloader mod folders:
https://imgur.com/a/3MOCrsM

(I also have installed the essentials mod pack)

Thank you so much for solving my problem with the 100% completion on my save file

Edited by srchby
7 hours ago, srchby said:

And i have a property pack mod installed that could explain the problem in Johnson's House:

This Property Pack is problematic.. in my opinion it's little bit horrible..

 

@Rocky24pl somehow added this code (i'm not CLEO expert by the way) and i think it should be written with a condition.. i can't say exactly but i think it's manipulated and broke the TAGGING FLAGS..

$ALL_TAGS_SPRAYED = 1 
032B: 32@ = create_weapon_pickup #camera group 15 ammo 50 at 2494.9331 -1700.639 17.8438  
032B: 32@ = create_weapon_pickup #SPRAYCAN group 15 ammo 1000 at 2492.0608 -1700.7139 17.8438

032B: 32@ = create_weapon_pickup #AK47 type 15 ammo 120 at 2498.89 -1707.463 14.25 
032B: 32@ = create_weapon_pickup #TEC9 type 15 ammo 120 at 2499.014 -1709.64 14.25 
032B: 32@ = create_weapon_pickup #SAWNOFF type 15 ammo 60 at 2492.991 -1708.237 14.932 
032B: 32@ = create_weapon_pickup #MOLOTOV type 15 ammo 20 at 2493.053 -1706.863 15.132

like this..

if //---
$ALL_TAGS_SPRAYED = 1 
then //---
032B: 32@ = create_weapon_pickup #camera group 15 ammo 50 at 2494.9331 -1700.639 17.8438  
032B: 32@ = create_weapon_pickup #SPRAYCAN group 15 ammo 1000 at 2492.0608 -1700.7139 17.8438

032B: 32@ = create_weapon_pickup #AK47 type 15 ammo 120 at 2498.89 -1707.463 14.25 
032B: 32@ = create_weapon_pickup #TEC9 type 15 ammo 120 at 2499.014 -1709.64 14.25 
032B: 32@ = create_weapon_pickup #SAWNOFF type 15 ammo 60 at 2492.991 -1708.237 14.932 
032B: 32@ = create_weapon_pickup #MOLOTOV type 15 ammo 20 at 2493.053 -1706.863 15.132
end.. //---

 

He also generated cars WITHOUT SAVEFILE WRITE PROTECTION.. that's why you have cars in your savefile's car generator slot.. a small opcode MUST BE added to this CLEO script..

014B: 32@ = init_parked_car_generator #comet color 3 3 -1 alarm 1 door_lock 0 0 10000 at 250.5086 -1357.2867 53.1094 angle -90.0 
014C: set_parked_car_generator 32@ cars_to_generate_to 101 

additional opcode..

014B: 32@ = init_parked_car_generator #comet color 3 3 -1 alarm 1 door_lock 0 0 10000 at 250.5086 -1357.2867 53.1094 angle -90.0 
014C: set_parked_car_generator 32@ cars_to_generate_to 101
set_car_generator_no_save 0@ //---

- He also used SAME LOCAL VARIABLE over and over again which is definitely wrong.. he should pack small pickup scripts and call the cleos with an opcode..

 

---

 

I've also realized an OUTDATED mod called "Manual Driveby Remake".. this mod has been fixed and improved on discord so you should download the latest one..

 

https://drive.google.com/drive/folders/1RxHFKuEgAuk3xqe5G6cbfRsXqsZWNqQJ

13 hours ago, ArmanCan said:

This Property Pack is problematic.. in my opinion it's little bit horrible..

 

@Rocky24pl somehow added this code (i'm not CLEO expert by the way) and i think it should be written with a condition.. i can't say exactly but i think it's manipulated and broke the TAGGING FLAGS..

$ALL_TAGS_SPRAYED = 1 
032B: 32@ = create_weapon_pickup #camera group 15 ammo 50 at 2494.9331 -1700.639 17.8438  
032B: 32@ = create_weapon_pickup #SPRAYCAN group 15 ammo 1000 at 2492.0608 -1700.7139 17.8438

032B: 32@ = create_weapon_pickup #AK47 type 15 ammo 120 at 2498.89 -1707.463 14.25 
032B: 32@ = create_weapon_pickup #TEC9 type 15 ammo 120 at 2499.014 -1709.64 14.25 
032B: 32@ = create_weapon_pickup #SAWNOFF type 15 ammo 60 at 2492.991 -1708.237 14.932 
032B: 32@ = create_weapon_pickup #MOLOTOV type 15 ammo 20 at 2493.053 -1706.863 15.132

like this..

if //---
$ALL_TAGS_SPRAYED = 1 
then //---
032B: 32@ = create_weapon_pickup #camera group 15 ammo 50 at 2494.9331 -1700.639 17.8438  
032B: 32@ = create_weapon_pickup #SPRAYCAN group 15 ammo 1000 at 2492.0608 -1700.7139 17.8438

032B: 32@ = create_weapon_pickup #AK47 type 15 ammo 120 at 2498.89 -1707.463 14.25 
032B: 32@ = create_weapon_pickup #TEC9 type 15 ammo 120 at 2499.014 -1709.64 14.25 
032B: 32@ = create_weapon_pickup #SAWNOFF type 15 ammo 60 at 2492.991 -1708.237 14.932 
032B: 32@ = create_weapon_pickup #MOLOTOV type 15 ammo 20 at 2493.053 -1706.863 15.132
end.. //---

 

He also generated cars WITHOUT SAVEFILE WRITE PROTECTION.. that's why you have cars in your savefile's car generator slot.. a small opcode MUST BE added to this CLEO script..

014B: 32@ = init_parked_car_generator #comet color 3 3 -1 alarm 1 door_lock 0 0 10000 at 250.5086 -1357.2867 53.1094 angle -90.0 
014C: set_parked_car_generator 32@ cars_to_generate_to 101 

additional opcode..

014B: 32@ = init_parked_car_generator #comet color 3 3 -1 alarm 1 door_lock 0 0 10000 at 250.5086 -1357.2867 53.1094 angle -90.0 
014C: set_parked_car_generator 32@ cars_to_generate_to 101
set_car_generator_no_save 0@ //---

- He also used SAME LOCAL VARIABLE over and over again which is definitely wrong.. he should pack small pickup scripts and call the cleos with an opcode..

 

---

 

I've also realized an OUTDATED mod called "Manual Driveby Remake".. this mod has been fixed and improved on discord so you should download the latest one..

 

https://drive.google.com/drive/folders/1RxHFKuEgAuk3xqe5G6cbfRsXqsZWNqQJ

Wow, i wasn't aware of the problems of the Property Pack, when first installing the property pack i noticed that the guns that spawn on cj's house after completing the tags were already there before completing them but i didn't think much of it, i guess the tags bugged out because of the mod, making the game think i didn't really finish all of the tags. Again, thank you so much for helping me, i had no clue that the mods were the problems of my bugged save file.

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