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What weapons would you wish IV had to begin with?


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Jeansowaty

Obvious title is obvious. Basically, as much as we like IV, I think many can agree that the weapon selection is subpar compared to most games of the era. EFLC fixed it, but only EFLC. Are there any weapons you would have loved to see featured in the game to begin with? I got a giant personal shopping list to be fair and square but I'm mostly curious what the other fans would pick out :)

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The Grunt 281

SPAS-12 and some revolver, would fit in TBoGT since a revolver with noticeably higher base damage would have been more different than the .44 and the automatic shotgun isn't that fast for what is an AA-12.

 

And maybe a low power but fast firing sniper weapon (ideally some purely anti-infantry rifle) because the Combat Sniper Rifle is the best of it's category.

EdEdEdEd

I'd probably do some weapon rebalancing first to make weapons feel different from one another before adding new ones. I've actually been thinking of posting my own topic about my ideal IV arsenal and their stats but I haven't quite figured everything out yet.

 

For now I'd like to add the mini uzi and replace the micro uzi with a mac-11 for more variety. I'd probably also buff the damage of the deagle, increase the firerate of the glock, and slot some kind of .45 acp handgun (USP45 or something) as kind of a middle ground between the two in terms of firerate and damage.

 

The Ithaca 37 they used in the game for the pump shotgun should've been the stubby shotgun and the actual pump shotgun could be modeled after a Mossberg 500 or something. I would've also liked having a high damage semi-auto scopeless rifle of some kind.

  • Like 2
The Grunt 281
Just now, EdEdEdEd said:

I'd probably do some weapon rebalancing first to make weapons feel different from one another before adding new ones. I've actually been thinking of posting my own topic about my ideal IV arsenal and their stats but I haven't quite figured everything out yet.

 

For now I'd like to add the mini uzi and replace the micro uzi with a mac-11 for more variety. I'd probably also buff the damage of the deagle, increase the firerate of the glock, and slot some kind of .45 acp handgun (USP45 or something) as kind of a middle ground between the two in terms of firerate and damage.

 

The Ithaca 37 they used in the game for the pump shotgun should've been the stubby shotgun and the actual pump shotgun could be modeled after a Mossberg 500 or something. I would've also liked having a high damage semi-auto scopeless rifle of some kind.

The rifles have odd balancing, the carbine and the combat sniper rifle are straight up superior while the rest does a decent job at giving each a good point.

  • Like 2
propanecocaine71

Definitely think the revolver and the silenced pistol shouldn't have been cut. Why they cut the silenced pistol when it fits so so well with nikos role as a hired gun I'll never understand. Maybe it made some missions too easy? 

  • Like 4
GrudgefromSanAndreas

not a weapon per se but a suppressor/silencer for some weapons like pistols, sniper rifles, machine guns and shotguns

also related to stealth throwing a knife at npcs like rdr2

  • Like 3
JetNormalGuy

Not necessarily a new gun, but I wish the shotguns were more powerful,right ow in the game you have to connect all the pellets from the gun in order for it to kill an NPC, so that means you have to basically shove it up the enemy's ass to do it in 1 shot. Having to double tap (sometimes 3) enemies with a pump action shotgun is never satisfying. They nailed almost everything about the shotguns like the sound design and how npcs get blasted from it except the important part of them actually dying.

  • Like 1
  • KEKW 1
Jeansowaty
23 hours ago, JetNormalGuy said:

Not necessarily a new gun, but I wish the shotguns were more powerful,right ow in the game you have to connect all the pellets from the gun in order for it to kill an NPC, so that means you have to basically shove it up the enemy's ass to do it in 1 shot. Having to double tap (sometimes 3) enemies with a pump action shotgun is never satisfying. They nailed almost everything about the shotguns like the sound design and how npcs get blasted from it except the important part of them actually dying.

That's child's play to tweak, you can merely go into the weaponinfo.xml file with NotePad and tweak the damage values of the shotguns. Unless you're on console...

gunziness

I think most of the weapons added in EFLC bring the variety that the original game really needed, especially since this is the first big GTA with a modern setting. I think seeing more advanced weapons would’ve been great to further differentiate it from the 3D era. Having said that, IMO it would have been ideal if the original arsenal had consisted of:

Pistols
- Glock (with attachable silencer)
- Deagle
- Automatic 9mm (from TLAD)

 

Shotguns
- Pump action shotgun
- Combat Shotgun
- Sawn off Shotgun (from TLAD)

- Automatic Shotgun / AA12 with normal shells (from TBOGT)

SMGs

- SMG

- Micro SMG

- Assault SMG / P90 (from TBOGT)

 

Assault Rifles:

- Assault Rifle

- Carbine Rifle

- Advanced MG (from TBOGT)

 

Heavy:

- RPG

- Grenade launcher (from TLAD)

The rest of the other categories as it is.

Would have added much variety to missions and gunplay in general. The sawnoff being a filler weapon like the micro SMG is from gangsters in the first quarter of missions would have added more intense gunplay in interiors for example, or in close quarter combat (for example being officially introduced in Jamaican Heat, by the last tug you need to kill who appears in the rooftop). The Automatic 9mm being introduced in some mission after you move to Bohan, the P90 in Harbouring a Grudge, the AA12 in Museum Piece, and the Advanced MG in Catch the wave, to name some examples. 

The game really needed more weapons and unlockable things, the Alderney part of the story felt lacking because of this in my case. 

 

Jeansowaty

Really liking the suggestions you people have, but I'm actually surprised no one went ahead with some classics like the Mac-10, TEC-9 or Ruger :) I don't think I'm very objective myself as I added a lot of custom guns to my IV together with the EFLC arsenal, but I was mostly curious what you people would suggest. At least there is enough leftovers to recreate the Revolver and Silenced Pistol, which should've been in the game to begin with. 

  • Like 2
On 10/14/2024 at 8:14 PM, Jeansowaty said:

I don't think I'm very objective myself as I added a lot of custom guns to my IV together with the EFLC arsenal, but I was mostly curious what you people would suggest. At least there is enough leftovers to recreate the Revolver and Silenced Pistol, which should've been in the game to begin with. 

What custom guns have you added? I've seen plenty of "realistic" hi-poly models but can't seem to find any good vanilla-esque low-poly weapon models for IV, which is strange considering the huge amount of lore-friendly vehicle and character models being created. Also a damn shame that nobody has made proper reload animations for the revolver. The silenced pistol would've been a cool addition but stealth isn't really a thing in IV so I could see why R* devs cut it.

Anyways here's my custom IV & EFLC arsenal atm. You'll notice that I've used different models for some weapons or just outright removed them. This is mainly because I've taken the weapon's IRL performance into consideration while at the same time trying to keep each weapon balanced with their respective weapon slot/class (again I'll make a dedicated topic about my custom overhaul of not just IV's weapon selection, but it's weapon/damage system as a whole in the future) but for now here's what I have in mind:

Pistols:
- Pistol [Glock 17 (17rds/9mm)]

- Combat Pistol [USP45 (12rds/.45 ACP)]

- Heavy Pistol [Desert Eagle (9rds/.357)]
- (TLAD) Automatic Pistol [CZ75 (15rds/9mm)]
- (TBOGT) Revolver [S&W Model 500 (5rds/.500 S&W)]

 

Shotguns:

- Pump Shotgun [Mossberg 590 (9rds/12-gauge buckshot)]

- Semi-Auto Shotgun [Remington Model 1100 (9rds/20-gauge buckshot)]

- Stubby Shotgun [Ithaca 37 Stakeout (5rds/12-gauge buckshot)]

- (TLAD) Sawn-off Shotgun [Sawn-off Double-barrel (2rds/12-gauge buckshot)]

- (TBOGT) Assault Shotgun [AA-12 (20rds/12-gauge slug)]

- (TBOGT) Explosive Shotgun [AA-12 (8rds/FRAG-12)]

 

SMGs:

- SMG [MP5A3 (30rds/9mm)]

- Mini SMG [Mini-Uzi (32rds/9mm)]

- Micro SMG [MAC-11 (50rds/.380 ACP)]

- (TLAD) Sweeper SMG [Thompson M1928 (50rds/.45 ACP)]

- (TBOGT) Assault SMG [UMP-45 (25rds/.45 ACP)]

- (TBOGT) Gold SMG [Golden Uzi (50rds/9mm)]

 

Assault Rifles:

- Assault Rifle [AK-47 (30rds/7.62x39 BP)]

- Carbine Rifle [M4A1 (30rds/5.56x45 NATO)]

- Heavy Rifle [Mk14 EBR (20rds/7.62x51 NATO)]

 

Snipers:

- Sniper Rifle [Remington 700 (5rds/.30-06)]

- Combat Sniper [PSG-1 (5rds/7.62x51 NATO)]

- (TBOGT) Advanced Sniper [5rds/.338 Lapua Magnum]

 

Heavy:

- Rocket Launcher [RPG-7]

- Advanced MG [M249 (100rds/5.56x45 NATO)]

- (TLAD/TBOGT) Grenade Launcher [HK69A1]

 

Thrown:

- Grenade [M26A1]

- Molotov [Molotov Cocktail]

- (TLAD) Pipe Bomb [Homemade Pipe Bombs]

- (TBOGT) Sticky Bomb [Sticky Satchel Charges]

Jeansowaty
5 hours ago, EdEdEdEd said:

What custom guns have you added? I've seen plenty of "realistic" hi-poly models but can't seem to find any good vanilla-esque low-poly weapon models for IV, which is strange considering the huge amount of lore-friendly vehicle and character models being created. Also a damn shame that nobody has made proper reload animations for the revolver. The silenced pistol would've been a cool addition but stealth isn't really a thing in IV so I could see why R* devs cut it.

Anyways here's my custom IV & EFLC arsenal atm. You'll notice that I've used different models for some weapons or just outright removed them. This is mainly because I've taken the weapon's IRL performance into consideration while at the same time trying to keep each weapon balanced with their respective weapon slot/class (again I'll make a dedicated topic about my custom overhaul of not just IV's weapon selection, but it's weapon/damage system as a whole in the future) but for now here's what I have in mind:

Pistols:
- Pistol [Glock 17 (17rds/9mm)]

- Combat Pistol [USP45 (12rds/.45 ACP)]

- Heavy Pistol [Desert Eagle (9rds/.357)]
- (TLAD) Automatic Pistol [CZ75 (15rds/9mm)]
- (TBOGT) Revolver [S&W Model 500 (5rds/.500 S&W)]

 

Shotguns:

- Pump Shotgun [Mossberg 590 (9rds/12-gauge buckshot)]

- Semi-Auto Shotgun [Remington Model 1100 (9rds/20-gauge buckshot)]

- Stubby Shotgun [Ithaca 37 Stakeout (5rds/12-gauge buckshot)]

- (TLAD) Sawn-off Shotgun [Sawn-off Double-barrel (2rds/12-gauge buckshot)]

- (TBOGT) Assault Shotgun [AA-12 (20rds/12-gauge slug)]

- (TBOGT) Explosive Shotgun [AA-12 (8rds/FRAG-12)]

 

SMGs:

- SMG [MP5A3 (30rds/9mm)]

- Mini SMG [Mini-Uzi (32rds/9mm)]

- Micro SMG [MAC-11 (50rds/.380 ACP)]

- (TLAD) Sweeper SMG [Thompson M1928 (50rds/.45 ACP)]

- (TBOGT) Assault SMG [UMP-45 (25rds/.45 ACP)]

- (TBOGT) Gold SMG [Golden Uzi (50rds/9mm)]

 

Assault Rifles:

- Assault Rifle [AK-47 (30rds/7.62x39 BP)]

- Carbine Rifle [M4A1 (30rds/5.56x45 NATO)]

- Heavy Rifle [Mk14 EBR (20rds/7.62x51 NATO)]

 

Snipers:

- Sniper Rifle [Remington 700 (5rds/.30-06)]

- Combat Sniper [PSG-1 (5rds/7.62x51 NATO)]

- (TBOGT) Advanced Sniper [5rds/.338 Lapua Magnum]

 

Heavy:

- Rocket Launcher [RPG-7]

- Advanced MG [M249 (100rds/5.56x45 NATO)]

- (TLAD/TBOGT) Grenade Launcher [HK69A1]

 

Thrown:

- Grenade [M26A1]

- Molotov [Molotov Cocktail]

- (TLAD) Pipe Bomb [Homemade Pipe Bombs]

- (TBOGT) Sticky Bomb [Sticky Satchel Charges]

If you want a silenced pistol that really resembles the original, I got you covered: 

 

Pics are dead but the link isn't. Of the vanilla weapons, only stuff I tweaked was the icon and animations of the Combat Shotgun, I also replaced the Glock for a custom remastered model that is... not such a low poly mess anymore while still keeping the proportions and texture of the original. I also plan to edit the AK icon because the one in final is different, with a collapsible stock that resembles the Zastava more.

Grand_Theft_Auto_4_Screenshot_2024.png?e

https://drive.google.com/file/d/1yBAw-XhdBpH7q_M2AO8Om73A4g4i1jXK/view

 

Otherwise I got all EFLC weapons as well as some addons, mostly ported from Max Payne 3 (Like a G3 Carbine). Some other addons include a Revolver based on the Manhunt one with a new texture (look at the Of Blood and Loyalty topic for reference), guns from The Russian Roulette, Heavy Lies The Crown and Of Blood and Loyalty concepts me and my friends never finished (you can look up the weapons there for reference too). I also made a Double Barrel Shotgun out of the Sawnoff (full length basically) and got a beta styled Combat Shotgun as a third variant, a non auto CZ-75, an MP7, M16, an M4 Mk2 based on the IV M4 with some V M4 parts.

Carbine-Rifle-Mk2.png

I also have a bugged Famas (which is a bit weird for the US so I'll likely replace it for a QBZ from China) and a Steyr AUG, don't have some good bullpup anims for these so they suck but whatever. I also have a Silenced Uzi from some ancient mod.

Sinsof-The-Bellic.png

I have more plans overall and my copy is all over the place rn but we'll see where it takes me haha, hope you enjoy :) 

  • Like 2
  • 4 weeks later...
HOW'S ANNIE?
On 10/9/2024 at 3:15 PM, propanecocaine71 said:

Definitely think the revolver and the silenced pistol shouldn't have been cut. Why they cut the silenced pistol when it fits so so well with nikos role as a hired gun I'll never understand. Maybe it made some missions too easy? 

I'm going to guess that the only reason the silenced pistol was cut was for that they were struggling to get stealth mechanics to work on a technical level. That's a lot of extra work to code the weapon so that NPCs react differently to it, compared to every other weapon in the game. Especially when there's very few missions in the game that don't eventually come down to a large shootout.

  • Like 3

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