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I'm thinking of a new possible WH strategy: I own a fully upgraded NC, and I just saw a video that it sources special cargo passively and it doesn't come out of your WH stock. So...


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I hate the way the WH's are run with having to buy cargo at my office only (not even an option at the arcade MCT) or having to physically go to the WH to pay a WH tech to source cargo. Let alone the time it takes to go out and steal crates. You also cannot just call your WH tech, or assistant and pay the $7,500 to source cargo - and you have to go to your office every time just to buy 3 crates.

 

I have one small WH and just bought a large one.

 

I watched a YT video this morning (channel: TGG) and he said that the NC sources special cargo passively, and that it doesn't come out of your WH stock - So, I'm considering not doing anything with my WH's - outside of exporting special cargo via my assistant, as they are very easy 1 truck vehicle deliveries to port = $50K, and from what I've gathered exporting special cargo does not come out of your WH stock either (unless you have to keep a certain minimum # of crates to get export deliveries via your assistant).

 

I'm kinda thinking that I might try to keep them strictly passive (and empty) and not steal, buy or pay a WH tech to source cargo and let my NC do it, as I've have my NC 3 delivery vehicles, storage and tech upgrades fully maxed out. Plus, no worries about WH raids if it's empty. I might just buy all of the small WH's leave them empty and let the NC cargo tech source it passively from there. NC sales are pretty easy too. I had no probs with the big Pounder on a $1.4m delivery of all stock.

 

With this possible WH strategy, I may have made a mistake in buying the large bilgco WH, and maybe should have stayed with the small ones -much cheaper?

 

I 'm guessing that sourcing and making WH deliveries from the WH business itself surely must make more money, but the multi-vehicle and aircraft deliveries kinda suck playing solo - plus the aircraft drop-off, especially at night are a pain as I typically end up crashing the plane, sometimes on the first drop and lose everything. Tug missions are easy and doable though.

 

So, does this potential WH strategy seem sound, even though it'll probably net me much less cash? The ole' work smarter not harder - and play the long run passive game...?

 

A side note question about the NC Pounder deliveries: can you use a Cargo Bob to p/u the truck and just fly to and either dunk it in at each delivery point, or at least set it down, land the chopper  close get  in and drive it into the yellow halo, get back in cargo bob, p/u pounder again and off to the next drop? Maybe even faster and more efficient?  Anyone tried that? Or does the game prohibit that?

 

Looking forward to any and all suggestion/input! Thanks SO MUCH in advance all!

  • 5 weeks later...
DeezNutz-Inc
4 hours ago, Mary_Garcia said:

Your strategy sounds solid for passive income. Let the NC handle special cargo, keep the WHs empty to avoid raids, and focus on easy assistant deliveries. Small WHs make more sense if you're not manually sourcing, so the large one might've been overkill. You’ll make less, but with way less effort. As for the Cargo Bob + Pounder idea, unfortunately, the game doesn’t let you do that...

Thanks! When they were on sale and I had the cash, I did go ahead and upgrade to 5 lg warehouses. The MC biz's solo deliveries are nearly impossible tho. I use my NC to source/sell from them and sell to the street dealers. Thanks for tip on cargobob. FYI to anyone that doesn't know...I did make 4 or 5 steal missions for my hanger the other day, one of them involved picking up a trailer and returning it to hanger. On a whim, I was able to successfully spawn in my MOC, and used its cab to hook up to the trailer and plow my way back, NP. I imagine this may work for other trailered missions as well.

  • 3 weeks later...

Hi, sorry if i'm late with this, but i wanna add few notes about the NC prodcution system that confusing alot of players and about the CEO special cargo crates.

 

On 9/9/2024 at 7:03 PM, DeezNutz-Inc said:

I hate the way the WH's are run with having to buy cargo at my office only (not even an option at the arcade MCT) or having to physically go to the WH to pay a WH tech to source cargo. Let alone the time it takes to go out and steal crates. You also cannot just call your WH tech, or assistant and pay the $7,500 to source cargo - and you have to go to your office every time just to buy 3 crates.

CEO special cargo can be source actively and passively.

active: start source missions via Office pc or MCT or Terrorbyte (1/2/3 cartes, better always chose the 3 crates missions to speed up the filing of the warehouses.)

passive: go inside each of your warehouses and send the staff for extra passive crate source for you (staff come back after 48 min).

 

On 9/9/2024 at 7:03 PM, DeezNutz-Inc said:

and he said that the NC sources special cargo passively

its not the same cargo and not the same warehouse and even not the same business.

he talking about one of the the NC products, the cargo & shipment product that the techs producing by just excistance of your CEO warehouse, no need supplies and stock product for there, and the cargo that they produce will not be stored in the CEO warehouse itself but in the NC warehouse!

(read about the how NC works down below)

 

On 9/9/2024 at 7:03 PM, DeezNutz-Inc said:

unless you have to keep a certain minimum # of crates to get export deliveries via your assistant

no need any crates in the warehouse to get this mission.

the only thing that you need to do to unlock the delivery missions is to source one time passively with your satff and thats all.

and i guess you already done this many times, so from now on you can keep all empty.

 

On 9/9/2024 at 7:03 PM, DeezNutz-Inc said:

buy or pay a WH tech to source cargo and let my NC do it

techs in the NC only produce crates for the NC warehouse and not for the CEO warehouses.

read more details below (How the NC works)

 

 

On 9/9/2024 at 7:03 PM, DeezNutz-Inc said:

Plus, no worries about WH raids if it's empty

warehouses get raids only if they pass the 70% capacity.

for small warehouse of 16 cartes you can fill up to 11 crates and not getting any raids.

for medium warehouse of 42 cartes you can fill up to 29 crates and not getting any raids.

for small warehouse of 111 cartes you can fill up to 77 crates and not getting any raids.

 

some players like me fill 5 large warehouses up to 77 and wait for 2x event and sell the product. usually after short grind to fill up to 111.

 

On 9/9/2024 at 7:03 PM, DeezNutz-Inc said:

I might just buy all of the small WH's leave them empty and let the NC cargo tech source it passively from there

same as before, NC techs produce (source) only for NC warehouse and not for the busniess itself.

so one enuth for the tech to produce cergo product.

 

On 9/9/2024 at 7:03 PM, DeezNutz-Inc said:

I may have made a mistake in buying the large bilgco WH

Let the staff fill it slowly and be ready to the next event when it will be 2x $. 

just keep it undeer 77 crates and you will not get any raids.

 

On 9/9/2024 at 7:03 PM, DeezNutz-Inc said:

I 'm guessing that sourcing and making WH deliveries from the WH business itself surely must make more money

Like i explained more detailed below, its not a thing.

you maybe confusing the street dealers that can buy your MC and acid product in lower rates useally than selling it via the business itself.

 

On 9/9/2024 at 7:03 PM, DeezNutz-Inc said:

but the multi-vehicle and aircraft deliveries kinda suck playing solo - plus the aircraft drop-off, especially at night are a pain as I typically end up crashing the plane, sometimes on the first drop and lose everything

Yes, the sells are very risky but you always can leave the lobby fast by finding new lobby or close the game if you see that you gonna lose the sell or just wanna get other sell variant.

your panishment will be loosing only maximum 3 crates.

and don't sell at nights 🙂

 


How the NC works:

Spoiler

Before we got the NC business we already had few business in the game:

 

- CEO special cargo warehouses. (up to 5 in any sizes)

- Hangar

- Bunker

- MC 5 businesses (coce. meth, cash, weed, documents)

 

* each of them has seperate production and /or source system, and each of them has unique storage with unique capacity and worth in sells.

evryone is a standalone business and you chose what to operate and what not.

 

So, with this info, lets see what the NC doing with these businesses.

 

In the NC we have two separate business models.

1 - NC as a club (popularity, daily income to the safe)

2 - Undergorund warehouse for producing special NC crates for sell.

 

How the NC warehouse production works:

 

 - we have 7 potencial products. (cargo & shipments, sporting goods, south american imports, Pharmaseutical research, organic produce, printing & copying, cash creation)

 

- each of the products represent some old business in the game. (check the colors)

 

- the NC techs can produce product only if you have the corresponding business.

for example: if you wanna produce the Cargo and shipments product you need to have CEO special cargo warehouse (need only one any size) or the Hangar!

 

- NC techs are not using any supplies to make product, as simple as it sounds its confusing alot of players.

the only two conditions for them are:

A. to have the corresponding business.

B. business must be active (after setup and not shutted down, means staff in the business ready to work, no need supplies and no need any stock product)

 

- the techs produce product only for the NC warehouse and not for the businesses itself.

you can have full CEO warehouse of spcical cargo and full stock of NC cargo & shipments and they are not connected in any way!

 

- You can hire up to 5 techs and let them work simultaneously on max 5 products you chose.

 

- all the prodcut that the techs produce stored in the NC warehouse. (you can buy more floors to get more capacity of your warehouse, max 360 crates full NC warehouse.)

 

- in buttom line: tech only need the businesses to be excist and active for them to produce for you special NC crates products with zero invest on supplies.

 

Edited by kapushka
19 hours ago, kapushka said:

Hi, sorry if i'm late with this, but i wanna add few notes about the NC prodcution system that confusing alot of players and about the CEO special cargo crates.

 

CEO special cargo can be source actively and passively.

active: start source missions via Office pc or MCT or Terrorbyte (1/2/3 cartes, better always chose the 3 crates missions to speed up the filing of the warehouses.)

passive: go inside each of your warehouses and send the staff for extra passive crate source for you (staff come back after 48 min).

 

its not the same cargo and not the same warehouse and even not the same business.

he talking about one of the the NC products, the cargo & shipment product that the techs producing by just excistance of your CEO warehouse, no need supplies and stock product for there, and the cargo that they produce will not be stored in the CEO warehouse itself but in the NC warehouse!

(read about the how NC works down below)

 

no need any crates in the warehouse to get this mission.

the only thing that you need to do to unlock the delivery missions is to source one time passively with your satff and thats all.

and i guess you already done this many times, so from now on you can keep all empty.

 

techs in the NC only produce crates for the NC warehouse and not for the CEO warehouses.

read more details below (How the NC works)

 

 

warehouses get raids only if they pass the 70% capacity.

for small warehouse of 16 cartes you can fill up to 11 crates and not getting any raids.

for medium warehouse of 42 cartes you can fill up to 29 crates and not getting any raids.

for small warehouse of 111 cartes you can fill up to 77 crates and not getting any raids.

 

some players like me fill 5 large warehouses up to 77 and wait for 2x event and sell the product. usually after short grind to fill up to 111.

 

same as before, NC techs produce (source) only for NC warehouse and not for the busniess itself.

so one enuth for the tech to produce cergo product.

 

Let the staff fill it slowly and be ready to the next event when it will be 2x $. 

just keep it undeer 77 crates and you will not get any raids.

 

Like i explained more detailed below, its not a thing.

you maybe confusing the street dealers that can buy your MC and acid product in lower rates useally than selling it via the business itself.

 

Yes, the sells are very risky but you always can leave the lobby fast by finding new lobby or close the game if you see that you gonna lose the sell or just wanna get other sell variant.

your panishment will be loosing only maximum 3 crates.

and don't sell at nights 🙂

 


How the NC works:

  Hide contents

Before we got the NC business we already had few business in the game:

 

- CEO special cargo warehouses. (up to 5 in any sizes)

- Hangar

- Bunker

- MC 5 businesses (coce. meth, cash, weed, documents)

 

* each of them has seperate production and /or source system, and each of them has unique storage with unique capacity and worth in sells.

evryone is a standalone business and you chose what to operate and what not.

 

So, with this info, lets see what the NC doing with these businesses.

 

In the NC we have two separate business models.

1 - NC as a club (popularity, daily income to the safe)

2 - Undergorund warehouse for producing special NC crates for sell.

 

How the NC warehouse production works:

 

 - we have 7 potencial products. (cargo & shipments, sporting goods, south american imports, Pharmaseutical research, organic produce, printing & copying, cash creation)

 

- each of the products represent some old business in the game. (check the colors)

 

- the NC techs can produce product only if you have the corresponding business.

for example: if you wanna produce the Cargo and shipments product you need to have CEO special cargo warehouse (need only one any size) or the Hangar!

 

- NC techs are not using any supplies to make product, as simple as it sounds its confusing alot of players.

the only two conditions for them are:

A. to have the corresponding business.

B. business must be active (after setup and not shutted down, means staff in the business ready to work, no need supplies and no need any stock product)

 

- the techs produce product only for the NC warehouse and not for the businesses itself.

you can have full CEO warehouse of spcical cargo and full stock of NC cargo & shipments and they are not connected in any way!

 

- You can hire up to 5 techs and let them work simultaneously on max 5 products you chose.

 

- all the prodcut that the techs produce stored in the NC warehouse. (you can buy more floors to get more capacity of your warehouse, max 360 crates full NC warehouse.)

 

- in buttom line: tech only need the businesses to be excist and active for them to produce for you special NC crates products with zero invest on supplies.

 

Thanks so much!  I've since upgraded to 5 lg WH's, back when they were on sale, and fill them passively via the techs. I'm approaching 50% full on all of them.  I plan to fill them to capacity and have 5 mammoth sale deliveries. I attempted to make like 2 or 3 solo deliveries from one of my MC biz's and it sucked...3 garbage or post op trucks, 5 stops each...UGH. Very interesting info on the NC warehouse as related to your Cargo WH's and MC businesses stock! So, no need to keep them stocked or resupplied-and I'm assuming upgraded as well? Wish I'd have known that sooner -  especially about the MC biz's. And buying the utterly worthless Bail Office and 2 agents. But I could swear I see my MC stock going down as my NC warehouse fills up...however, I always sell to the street drug dealers, so they might be drawing from their stock, so do I have to keep some stock for that too?

 

As for the NC "Pharmaceuticals" - that's Acid right? Or is it pills of some sort - of which there are no businesses for that.  I have an upgraded acid lab and delivery MC -which I obtained after Dax's 1st and Last Dose missions, and the passive sourcing thru Mutt is easy since you can just call him to buy supplies, spawn hop there once per day to increased production speed and full deliveries are fun and pretty easy too. Although I have the same question out of curiosity as with the NC wh...does the acid lab need to have stock to get it sourced at the NC WH as well? Same question regarding MC biz's for selling to the street dealers.

 

However I think the NC business (when fully upgraded) is by far the best passive money maker of them all. When full always one Pounder truck deliveries, I plow right through and drop proxy mines for any NPC griefers on my tail and the only problem I ever have is getting it stuck...lol, so I luckily picked up the Up-n-At em pistol at the gun van a few weeks back to help that out. I also found out from somewhere that before you enter your night club, resign as CEO/President, go into passive mode and as soon as you walk in, you will always get the quick and easy bouncer mission and never the time consuming VIP delivery ones. Instant popularity boost and an easy 10K to boot. If I keep on top of it to no lower than 75% pop, I never have to pay to switch the DJ!

 

The hanger is great, especially since you can spawn hop there to send Rooster out to source. When I do manually source crates for it as fun, I prefer land sourcing/deliveries (my flying skills suck), and some of the land sourcing/delivery missions where you have to hook up to a trailer, I spawn my MOC, use the cab and hook it up to that. I imagine the phantom wedge would work as well. MOC Cab is way faster and plows right thru everything NP.

 

Until I'm so rich that I don't care about losing product and gain more trusted friends to assist, I'm still never selling in pubs as even after battleye, the modder punks have gotten updated menus and still ruin most of the lobbys. I loaded into a pub 4x in a row the other night just to chill and cruise around in my whip and got my entire game crashed in less than 5 minutes. Last night they blasted loud music and booted everyone off the server. It's ridiculous.

 

Bunker deliveries can be tough solo (but are MUCH easier after I switched from paleto bay to Farmhouse), but if you get the phantom wedges or 3 vehicles with one drop each...I can easily complete them solo by spawning my oppressor or buzzard to fly back to deliver the other 2. If not, I load into another inv session and take the small hit on product. One trick that works that I learned from others, is on the dune loader deliveries, when agent 14 calls you and the delivery is a long way where you're likely to encounter the nasty merryweather griefers, don't move the truck, get out, destroy the dune loader, go back inside and it'll be sitting there fully loaded to try all over again until you get a closer ammunation destination.

 

I usually prefer to source all of my biz's passively (like a real "Kingpin" or "CEO" would do IRL) and use that time to do missions, jobs races and other fun stuff.

 

As for your biz's getting raided, I haven't tried it yet (perhaps someone can verify it), but I've read that when you get that call, don't hang up and immediately alt-f4 on PC to exit the game, and it cancels the raid with nothing lost. And to also stay logged out from CEO/MC unless it's necessary. Knock on wood, I've yet to be Ghost Raided.

 

Thanks for the tips and the help!!

Hi again,

 

11 hours ago, DeezNutz-Inc said:

I attempted to make like 2 or 3 solo deliveries from one of my MC biz's and it sucked...3 garbage or post op trucks, 5 stops each...UGH.

MC businesses are the less attractive businesses in the game right now.

like you said too long sells and with too much drops, and i'll add boring!

MC businesses has has too much raids on them unlike the bunker that i got sometimes if i hold the sell too much in high stock capacity

and NC raid is super rare for me that after 4 years of playing i got it maybe 3 times...

personally i don't use this businesses any more, not even for the dealers and they are enpty for me all the time.

no raids and not worries to start MC org active.

i have even some trick to get supplies to the bunker from the stashes all the time.

 

11 hours ago, DeezNutz-Inc said:

So, no need to keep them stocked or resupplied-and I'm assuming upgraded as well?

yes, no need at all. you only need to have the businesses active ready to work, no supplies, no stock and no any upgrades.

just need to do the first time setup (or after failed raid) and you good to go.

 

11 hours ago, DeezNutz-Inc said:

But I could swear I see my MC stock going down as my NC warehouse fills up...however, I always sell to the street drug dealers, so they might be drawing from their stock, so do I have to keep some stock for that too?

Drug dealers are kinda new feature in the game.

they use your mc stock first and if there is no mc stock for the relevant product they use the stock from your NC in the relevant product.

NC always increases bc your techs working all the time and no supplies needed to hold them up.

 

11 hours ago, DeezNutz-Inc said:

As for the NC "Pharmaceuticals" - that's Acid right? Or is it pills of some sort - of which there are no businesses for that.

Acid lab is kinda new business in the game, it has acid product and its totally new drug so no MC and no NC product for this type.

but bc the drug dealers appeared after the acid DLC, they have acid option in their list to buy,

so they use your acid lab stock only to buy it from you, no secondary option like the MC/NC stocks for the "old" drugs (coce, meth, weed).

as for your question pharmaceuticals its meth in MC.

 

11 hours ago, DeezNutz-Inc said:

Although I have the same question out of curiosity as with the NC wh...does the acid lab need to have stock to get it sourced at the NC WH as well?

as i said above, no acid product in NC production bc its new content, so no.

 

11 hours ago, DeezNutz-Inc said:

Same question regarding MC biz's for selling to the street dealers.

as i said, you need the relevant stock from MC or NC to sell to the dealers.

 

extra:

for your understanding i'll put this info maybe it will help you.

 i marked the businesses by colors in my previous post, each color from the MC or other business fit to the relevant prodcut in the NC.

 

On 10/25/2024 at 1:10 AM, kapushka said:

- CEO special cargo warehouses. (up to 5 in any sizes)

- Hangar

- Bunker

- MC 5 businesses (coce. meth, cash, weed, documents)

 

On 10/25/2024 at 1:10 AM, kapushka said:

 - we have 7 potencial products. (cargo & shipments, sporting goods, south american imports, Pharmaseutical research, organic produce, printing & copying, cash creation)

 

Business                                                             NC product                                   Drug dealers

CEO special cargo warehouses or Hangar      Cargo & Shipments                       NO    

Bunker                                                                Sporting goods                              NO

MC - Coce                                                          South American Imports               Yes, Coce from MC first priority, if no stock there they use your NC stock (S.A.I).

MC - Meth                                                          Pharmaseutical Research             Yes, Meth from MC first priority, if no stock there they use your NC stock (Pharmaseuticals).

MC - Weed                                                         organic produce                             Yes, Weed from MC first priority, if no stock there they use your NC stock (Organic).

MC - Cash                                                          Cash Creation                                 NO

MC - Documents forgery                                  Printing & Copying                          NO

Acid lab                                                              -----------------                             Yes, Acid product only from your Acid lab stock.

Edited by kapushka

If your plan is to work smarter not harder, then anything you get from TGG is not going to be it. He is a basic player with a basic understanding.

I'd link you to my videos on the topic but when I've done this before to help players, the moderator keeps banning me for a few days (or a month last time) so I won't do that.

Ultimately, there are a lot of nuances and tactics in running any of the businesses which would be difficult to write a post about as the documents will be huge, especially how many of the businesses are now linked to each other (Nightclub stock, Street Dealers etc).

As far as businesses go, there's only really two you shouldn't bother having, and that's the Document Forgery and the Weed Farm. Having the Special Cargo Warehouses is fine, but ultimately there are much better ways to spend your time. That said, there is a way to teleport 2 of the 3 crates directly into your warehouse when sourcing, that I'm sure TGG will not tell you about.

Edited by BeatsDown

I think for new players its ok to discover the game as they want.

even taking weed and docs its ok, not as first priority but why not.

making bad decisions its part of the game and the fun and the learning...

there is no only one way to play the game and there is no right and wrong for the path.

sometimes the fun is not in the most profitable business or job.

players that go only for the "best profitable" or "best making money per hour..." i think loosing something on the way...

i see alot of players that has alot of money just from grinding the cayo heist and never tried anything else in the game, just for fun...

 

his questions are mostly to understand the game, no need more than basic info here.

and doing glitches or TP stuff its not part of the game experiance that this forum support, and i'm sure TGG will not mention this even if he know.

TGG is one of the youtubers that bring the info clear and understandable for most of the new players and i must to say accurate as he can. (more than most of the YTbers)

its just a game and sometimes the simplicity and the basics its all you need.

and ye for graphs and statistics and for messuring things maybe he is not the guy you need.

Edited by kapushka
14 minutes ago, kapushka said:

I think for new players its ok to discover the game as they want.

even taking weed and docs its ok, not as first priority but why not.

making bad decisions its part of the game and the fun and the learning...

there is no only one way to play the game and there is no right and wrong for the path.

sometimes the fun is not in the most profitable business or job.

players that go only for the "best profitable" or "best making money per hour..." i think loosing something on the way...

i see alot of players that has alot of money just from grinding the cayo heist and never tried anything else in the game, just for fun...

 

his questions are mostly to understand the game, no need more than basic info here.

and doing glitches or TP stuff its not part of the game experiance that this forum support, and i'm sure TGG will not mention this even if he know.

TGG is one of the youtubers that bring the info clear and understandable for most of the new players and i must to say accurate as he can. (more than most of the YTbers)

its just a game and sometimes the simplicity and the basics its all you need.

and ye for graphs and statistics and for messuring things maybe he is not the guy you need.

Having studied the Document Forgery for guides over the years since it's been out, there is zero tangible benefit from having one. In some instances, the businesses actually LOSES you money when sourcing it and selling. Weed is pointless as you won't use it for the Nightclub either, if you know what 5 businesses give you the most bang for your buck. There are so many other businesses that are more fun to run. Obviously, the original poster wanted advice on working smarter not harder, so this is the context I replied in.

TGG is not accurate and is a clickbaiting liar. He has a vast history of it. The reason he's popular is because popularity itself alters the algorithm so he's promoted more (there's a reason someone like MrBossFTW still has million of subscribers and it's not because of his great content) and because he makes videos for under-aged children who should not be playing GTA in the first place, this gives him a wider scope of audience. In essence, he knows little more than a player whose starting only a few weeks ago.

8 hours ago, BeatsDown said:

Having studied the Document Forgery for guides over the years since it's been out, there is zero tangible benefit from having one. In some instances, the businesses actually LOSES you money when sourcing it and selling. Weed is pointless as you won't use it for the Nightclub either, if you know what 5 businesses give you the most bang for your buck. There are so many other businesses that are more fun to run. Obviously, the original poster wanted advice on working smarter not harder, so this is the context I replied in.

TGG is not accurate and is a clickbaiting liar. He has a vast history of it. The reason he's popular is because popularity itself alters the algorithm so he's promoted more (there's a reason someone like MrBossFTW still has million of subscribers and it's not because of his great content) and because he makes videos for under-aged children who should not be playing GTA in the first place, this gives him a wider scope of audience. In essence, he knows little more than a player whose starting only a few weeks ago.

I don't think either one of us mentioned TGG in our replies to one another. Secondly, if you're not stocking weed and documents with your NC, you're missing out on the long game. Especially if all you have to do is own them, do a one time setup and not have to buy upgrades or buy/source supplies. I always sell a full  NC and make nice money doing it. I know you have some e-beef with TGG, I watched part of your YT video. But I'm honestly not interested in watching two grown ass men internet bickering like children over a video game. Please kindly keep that to YouTube and not on here.

23 minutes ago, DeezNutz-Inc said:

I don't think either one of us mentioned TGG in our replies to one another. Secondly, if you're not stocking weed and documents with your NC, you're missing out on the long game. Especially if all you have to do is own them, do a one time setup and not have to buy upgrades or buy/source supplies. I always sell a full  NC and make nice money doing it. I know you have some e-beef with TGG, I watched part of your YT video. But I'm honestly not interested in watching two grown ass men internet bickering like children over a video game. Please kindly keep that to YouTube and not on here.

I only mentioned TGG because YOU did in your very first post, and that's who you were getting your information from.

Selling a full Nightclub loses you money compared to selling it when Coke reaches 10/10.

45 minutes ago, BeatsDown said:

I only mentioned TGG because YOU did in your very first post, and that's who you were getting your information from.

Selling a full Nightclub loses you money compared to selling it when Coke reaches 10/10.

Ah. Then technically I stand corrected. Although, my entire post - including info from TGG - was asking for advice about those strategies. I also get my information from multiple sources. I'm nobody's fan boy. Everything else I said stands, including your childish e-bickering with TGG over a video game and bringing it here. So NC coke is somehow worth more if it's full, and remains full until your NC WH is full of all stock? I'm no expert, but I kinda doubt that. Other more experienced players than me; feel free to chime in on that particular question and tell me if that's the case or not.

Edited by DeezNutz-Inc
1 hour ago, DeezNutz-Inc said:

So NC coke is somehow worth more if it's full, and remains full until your NC WH is full of all stock? I'm no expert, but I kinda doubt that.

Every product in the NC is standalone and different from each other in few aspects:

how much time it takes for one unit to produced * what is the worth per one unit * max product capcity in the NC warehouse.

For example: NC coce takes 20 hours to fill 10 units max capacity and its worth 270k in total. (if you sell standalone sell of coce only or part of "all at once")

when the capacity is full you reassign the tech for other product like weed and/or documents and the Coce is waiting for the sell.

weed for example take almost 26 hours to produce 80 units but the total worth of all 80 units is only 162k~.

more time it takes to produce all the stock capacity and less profit per the same time you could sell the current stock and let it work again on coce produce.

add to this the documents that has only 81k profit per 15 hours and minus the meth and the cash (second and third best after coce) that produce to max capcity same time like the coce (20 hours), so lees these too while you waiting for sull warehouse...

cargo and sporting, if you not do Business battles and yohan missions, takes about 60 hours +/- , in this time you could sell all at once 3 times.

the switching between the products seems like good idea but not best profitable if this is what you searching.

you can sell the sepcial sells and get more % bonus and maybe its worth to produce all the types but its pain in the @$$.

but like i said before, there is no one way to play this game, and i did all the types of sells in the begining just to experiance the options that the game offers me.

you can check here the full details:

https://gta.fandom.com/wiki/Nightclubs/Warehouse_Management#Production_and_storage

 

Edited by kapushka
1 hour ago, DeezNutz-Inc said:

Ah. Then technically I stand corrected. Although, my entire post - including info from TGG - was asking for advice about those strategies. I also get my information from multiple sources. I'm nobody's fan boy. Everything else I said stands, including your childish e-bickering with TGG over a video game and bringing it here. So NC coke is somehow worth more if it's full, and remains full until your NC WH is full of all stock? I'm no expert, but I kinda doubt that. Other more experienced players than me; feel free to chime in on that particular question and tell me if that's the case or not.

As the picture shows, Coke pays the most which is equivalent to $225 per minute, which is why it's best to sell when Coke is full so you can then start the process over again, earning yourself more money per hour.

I didn't bring the TGG bickering here. I basically said he can't be trusted and is basic so as to advise you to look elsewhere for help. TGG not being good is simply a fact.

Screenshot 2024-10-26 at 19.11.02.png

47 minutes ago, kapushka said:

Every product in the NC is standalone and different from each other in few aspects:

how much time it takes for one unit to produced * what is the worth per one unit * max product capcity in the NC warehouse.

For example: NC coce takes 20 hours to fill 10 units max capacity and its worth 270k in total. (if you sell standalone sell of coce only or part of "all at once")

when the capacity is full you reassign the tech for other product like weed and/or documents and the Coce is waiting for the sell.

weed for example take almost 26 hours to produce 80 units but the total worth of all 80 units is only 162k~.

more time it takes to produce all the stock capacity and less profit per the same time you could sell the current stock and let it work again on coce produce.

add to this the documents that has only 81k profit per 15 hours and minus the meth and the cash (second and third best after coce) that produce to max capcity same time like the coce (20 hours), so lees these too while you waiting for sull warehouse...

cargo and sporting, if you not do Business battles and yohan missions, takes about 60 hours +/- , in this time you could sell all at once 3 times.

the switching between the products seems like good idea but not best profitable if this is what you searching.

you can sell the sepcial sells and get more % bonus and maybe its worth to produce all the types but its pain in the @$$.

but like i said before, there is no one way to play this game, and i did all the types of sells in the begining just to experiance the options that the game offers me.

you can check here the full details:

https://gta.fandom.com/wiki/Nightclubs/Warehouse_Management#Production_and_storage

 

Thank you. That seems to clear it up then. For ME, being that the NC WH is primarily an entirely passive business, and even better and more profitable now knowing that I don't have to spend anymore $$ buying or sourcing supplies for my MC biz's. For me, I'm not so concerned about $$ per hour/minute and prefer to take 2 minutes at my arcades MCT to swap the techs over to weed and documents and allow the WH to fill up while I do other things like missions and such and make one big easy delivery in the pounder. But like you said, everyone plays differently. I recently have a friend who is just getting his NC and businesses going and cannot afford to buy all the NC warehouse floors and techs etc. and all of the various mc biz's right now, so I was also trying my best to help him pick the most profitable ones to buy first. A silly mistake that I made myself, among many others.

 

Thanks again!

Selling a full nightclub is a bad idea for a number of reasons:

  • Weed and Documents only make half the hourly rate of the other products, but are responsible for the largest amount of crates
  • That large amounts of crates WILL get you raided. (I had to defend at least once and my Nightclub wasn't even completely full)
  • You get to drive one of the 2 big trucks instead of the Speedo Custom (I really prefer to drive a Speedo Custom with Machine Gun turret (not the minigun with the spoolup delay))
  • It is impossible to keep 5 technicians at work to fill all products at the same time.
    You can assign 3 technicians to all the MC products, switch them around a couple times to keep it even,
    (total production time for all the MC stuff is 6100 hours (1200+1200+1200+1600+900) )
    accounting for switch time, you can fill 5 MC products with 3 technicians in ~2100 mins. (35 Real Life hours)
    Meanwhile you have 2 technicians on Cargo & Shipments and Sporting goods full time, and they are not even close to full.

 

Here is the maths to prove you should not bother with Weed and Documents in the Nightclub:

 

Let's say you sell your Nightclub when your 5 MC products are full, after ~2100 minutes.

That gives you 30 Cargo & Shipments (300k) and 52 Sporting Goods. (260k) Sale price = 270,000 + 229,500 + 189,000 + 300,000 + 260,000 + 120,000 + 60,000 = 1,428,500.

Tony takes 100k max, so you get to keep 1,328,500 after ~2100 minutes (35 hours) which is $37,957 per hour.

 

And that amount was best-case scenario when using all 7 products, and no down time for your technicians.

Selling an actual full Nightclub, and allowing your technicians to sit idle, gives you
270,000 + 229,500 + 189,000 + 500,000 + 500,000 + 120,000 + 60,000 - 100,000 = 1,768,500 in 4000 minutes (66 hours and 40 minutes). That is only 26,527 per hour.

 

Now, let's compare that to just running the 5 best:

In 1200 minutes (20 hours), we produce full Coke, Meth, and Counterfeit Cash, 17 Cargo & Shipments (170k), and 30 Sporting Goods (150k).

Sale value: 270,000 + 229,500 + 189,000 + 170,000 + 150,000 = 1,008,500.

Tony takes 100k from this too, so we get 9,008,500 in 1200 minutes (20 hours) which is $45,425 per hour.

 

And if you have Security upgrade, you literally can not be raided with this amount of cargo.

 

Bonus, for those that prefer to use the Speedo Custom: The previous sale didn't fit in the Speedo Custom because it was 10 + 20 + 40 + 17 + 30 = 117 crates.

If you sell after 840 minutes (14 hours), you get 7 coke, 14 Meth, 28 Counterfeit Cash, 12 Cargo & Shipments, 21 Sporting Goods (82 crates)

Sale value: 189,000 + 160,650 + 132,300 + 120,000 + 105,000 = 706,950

Tony takes the full 10% from this (less than 100k) so we get 636,255 in 840 minutes (14 hours) which is $45,446 per hour.

Edited by Airwolf359
  • Like 2
  • 3 weeks later...

My apologies to admin spidervice and everyone else - except for GotBeatDown. Unfortunately for him, he caught me on a really bad day. As I'm Always Teste. I should have just blocked this foo instead of owning him, but...I went ahead and did it just now and I'll simply move on.

 

I still very much appreciate those who have given me great GTA5 advice on here.  My sincere humble apologies.

always teste.jpg

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