GamerGreekZone Posted September 2, 2024 Share Posted September 2, 2024 (edited) Here I found this Code while messing around with Liberty Tweaks source code. (I put it down so you can see it). This could be used so that it's compatible with Complete Edition, unfortunately I'm only a human with no experience with this. So knock yourself out and make a mod that is compatible for more Complete edition. : ) My tip is change 6 things so it's compatible 1. What it's using. (change it into something that's compatible with scripthook) 2. The command "static", i think this is a command that makes things simpler but we can't use that in 1.20.59 : ( 3. Change "GetBoolean" 4. The IVPeds 5. While using the Console i found out it uses another IVSDKNET or Clonks Coding Library which is "Native" 6. Lastly it uses something called "Main" that is found in Liberty Tweaks itself. using IVSDKDotNet; using CCL.GTAIV; using IVSDKDotNet.Native; namespace LibertyTweaks { internal class MoreCombatLines { private static bool enable; public static void Init(SettingsFile settings) { enable = settings.GetBoolean("More Dialogue", "Combat", true); } public static void Tick() { if (!enable) return; bool pCombat; IVPed playerPed = IVPed.FromUIntPtr(IVPlayerInfo.FindThePlayerPed()); pCombat = Natives.IS_CHAR_SHOOTING(playerPed.GetHandle()); if (pCombat == true) { switch (Main.GenerateRandomNumber(0, 350)) { case 0: playerPed.SayAmbientSpeech("IN_COVER_DODGE_BULLETS"); break; case 1: playerPed.SayAmbientSpeech("SHOOT"); break; case 2: playerPed.SayAmbientSpeech("KILLED_ALL"); break; case 3: playerPed.SayAmbientSpeech("CHASED"); break; case 4: playerPed.SayAmbientSpeech("GENERIC_INSULT"); break; case 5: playerPed.SayAmbientSpeech("FIGHT"); break; case 6: playerPed.SayAmbientSpeech("STAY_DOWN"); break; case 7: playerPed.SayAmbientSpeech("PULL_GUN"); break; default: break; } } else { } } } } Edited September 22, 2024 by GamerGreekZone Link to comment https://gtaforums.com/topic/998643-more-combat-lines/ Share on other sites More sharing options...
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