sam41a Posted July 11, 2024 Share Posted July 11, 2024 2 hours ago, Ingramsl said: DYOM 8.3 is much safer than DYOM 8.1 because it raises the level of security and has improvements from version 8.1 because in the past we would play missions like The Runaway or Grove Street and things like this. This version can fix the driver bug when getting into a car. convenient There is a character command system. Mission route control command system and commander command system, etc. Seriously, it's like a major overhaul mixed with the most improvements from the previous version that I've played since before COVID-19. wdym by improved security? Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072407059 Share on other sites More sharing options...
Ingramsl Posted July 11, 2024 Share Posted July 11, 2024 2 hours ago, sam41a said: wdym by improved security? It's similar, but this one has been improved to have the best security system. In the past, when we were going to play a mission, we would often get annoyed because when we reached the destination, the screen would always say "Mission Failed" even though we didn't kill anyone (at that time, I experienced it with my own eyes when playing The Runaway DYOM mission using the winter mod). sam41a 1 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072407148 Share on other sites More sharing options...
sam41a Posted July 11, 2024 Share Posted July 11, 2024 6 hours ago, Ingramsl said: It's similar, but this one has been improved to have the best security system. In the past, when we were going to play a mission, we would often get annoyed because when we reached the destination, the screen would always say "Mission Failed" even though we didn't kill anyone (at that time, I experienced it with my own eyes when playing The Runaway DYOM mission using the winter mod). oh i get it, ty, what a nightmare that was honestly Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072407349 Share on other sites More sharing options...
Leo28 Posted July 12, 2024 Share Posted July 12, 2024 (edited) WOW!!! As a ''old'' member i am delighted to see DYOM receiving a official update. It's like a dream come true and that is said from the perspective that i would daydream on a DYOM version with enhanced and stable options, etc. Congratulations for those who are keeping this project alive. You are making my inner child so happy. That said, i will definitely download it and try out the new functionalities! Also, sorry for my inactivity. Nowadays, work is taking all of my once called free time. I'll try to stick around. Promise. Always promised Edited July 12, 2024 by Leo28 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072407447 Share on other sites More sharing options...
MiranDMC Posted July 12, 2024 Author Share Posted July 12, 2024 On 7/11/2024 at 11:12 AM, jayshizzo said: please can you give us the link to alpha 9 It is linked in first post (as always). trgb.8.99999 1 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072407726 Share on other sites More sharing options...
avixrune Posted July 12, 2024 Share Posted July 12, 2024 On 7/11/2024 at 7:23 AM, Ingramsl said: It's similar, but this one has been improved to have the best security system. In the past, when we were going to play a mission, we would often get annoyed because when we reached the destination, the screen would always say "Mission Failed" even though we didn't kill anyone (at that time, I experienced it with my own eyes when playing The Runaway DYOM mission using the winter mod). I was also playing a motw entry today and in between when i was going to the checkpoint my Mission got failed even i was not killed or killed any must survive on person. Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072407751 Share on other sites More sharing options...
Leo28 Posted July 13, 2024 Share Posted July 13, 2024 (edited) I've playtested a little bit with the new version. Here's my suggestions that could grant us more options: 1 - Car Tuning (changing wheels, paintjobs, skirts, spoilers etc). Would greatly enhance racing-type missions. 2 - More skin IDs In case this isn't viable, leave it be. But actor variety is always welcome. 3 - Set Actor Fighting Style / Player Fighting Style Self explanatory. Overall, the new version is light years more responsive and designing doesn't feel as convoluted anymore, specially when it comes to car route shenanigans. Edited July 13, 2024 by Leo28 Harukawa 1 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072407890 Share on other sites More sharing options...
MiranDMC Posted July 13, 2024 Author Share Posted July 13, 2024 Alpha 10 Released! Changes: Added New Entity menu hotkey (N) Added Edit Nearest Entity menu hotkey (E) Added skipping wasted/busted scenes with key press Added object visualizing checkpoint positions Added new special actor animation: Revive Tweaks in route logic related to jump/climb actions Removed random stats info popup messages Tweaked checkpoint edition responsiveness Message "Enhancer script missing" no longer flashes for few frames on DYOM start Fixed Actor Animation Objective crashing if mission has no actors Reactivated player control in Actor Animation Objective menus Seve267, Leo28, trgb.8.99999 and 2 others 5 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072408111 Share on other sites More sharing options...
AraturkCJ Posted July 14, 2024 Share Posted July 14, 2024 I don't know if it's possible, but could you make vending machine usable in DYOM? Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072408271 Share on other sites More sharing options...
RandomDyomMaker Posted July 15, 2024 Share Posted July 15, 2024 @MiranDMC You are a f*cking legend for these updates, they make the experience smoother and improvement to the car AI is amazing as I am already thinking we can finally use it to for more serious stuff. I was just wondering, what do we think about also making it so that special environmental effects do not cause you to not end the cutscene, similar to the new change actor animation effect? Once again, thank you so much for your hard work MiranDMC 1 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072408690 Share on other sites More sharing options...
Gemu Baggu Posted July 15, 2024 Share Posted July 15, 2024 After installing version 8.3, in version 8.1 I cannot select actors, and I also cannot exit this menu. What should I do? Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072408699 Share on other sites More sharing options...
MiranDMC Posted July 15, 2024 Author Share Posted July 15, 2024 3 hours ago, Gemu Baggu said: After installing version 8.3, in version 8.1 I cannot select actors, and I also cannot exit this menu. What should I do? What do you mean "in version". These 8.3 has it's own MPACK directory. What menu? Please describe steps to replicate the problem. 4 hours ago, RandomDyomMaker said: I was just wondering, what do we think about also making it so that special environmental effects do not cause you to not end the cutscene, similar to the new change actor animation effect? What do you mean? Now objectives like Set Timmer and other immediate do not interrupt or cause fades in cutscenes. Weather and Day Time do fade, as these two would look bad to be seen. trgb.8.99999 1 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072408772 Share on other sites More sharing options...
Gemu Baggu Posted July 15, 2024 Share Posted July 15, 2024 2 hours ago, MiranDMC said: What do you mean "in version". These 8.3 has it's own MPACK directory. What menu? Please describe steps to replicate the problem. What do you mean? Now objectives like Set Timmer and other immediate do not interrupt or cause fades in cutscenes. Weather and Day Time do fade, as these two would look bad to be seen. Anyway, I installed version 8.3. Today I opened version 8.1 and wanted to change the skin of the player through the editor menu. When I entered it, then no matter how I pressed Y/N, the skin did not change, I could not confirm on Spacebar, and exit on Enter/F did not do anything either. Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072408828 Share on other sites More sharing options...
MiranDMC Posted July 15, 2024 Author Share Posted July 15, 2024 I have both 8.1 and 8.3 installed. Adding new actor and editing existing one still works in 8.1 trgb.8.99999 1 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072408849 Share on other sites More sharing options...
zeko Posted July 15, 2024 Share Posted July 15, 2024 I decided to test out the new features this version brings to one of my missions and can't lie the results are pretty good https://dyom.gtagames.nl/show/88131 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072408926 Share on other sites More sharing options...
trgb.8.99999 Posted July 16, 2024 Share Posted July 16, 2024 (edited) u guys know how to fix this error? it shows when i start to play with DYOM 8.3 Edited July 16, 2024 by trgb.8.99999 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072408997 Share on other sites More sharing options...
MiranDMC Posted July 16, 2024 Author Share Posted July 16, 2024 (edited) As you can read "VC" mod you have installed has several errors or is missing files. DYOM# is missing its directory too? Or maybe that is ModLoader created problem. CLEO5 is not working well along with ModLoader yet. Edited July 16, 2024 by MiranDMC trgb.8.99999 and Ingramsl 2 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072408998 Share on other sites More sharing options...
Seve267 Posted July 16, 2024 Share Posted July 16, 2024 (edited) 12 minutes ago, trgb.8.99999 said: u guys know how to fix this error? it shows when i start to play with DYOM 8.3 Check your cleo folder and check the missing files. or reinstall your mods manually. if you are using modloader, move some cleo scripts at the "SA\cleo" cleo folder. this is not a 8.3 problem, Edited July 16, 2024 by Seve267 trgb.8.99999 1 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072409000 Share on other sites More sharing options...
trgb.8.99999 Posted July 16, 2024 Share Posted July 16, 2024 (edited) to be honest cleo 5 leads to this error. because normaly my gta SA with loads of mod works well with cleo 4.4, i only updated to cleo 5 as DYOM 8.3 needs it. DYOM 8.3 very amazing, much more fun than berfore. i hope that new version would defin itely extend more cars spawn. it would be huge this error disapears after few second when i play game. My final decision is that i would keep playing without any modifying in Cleo or modloaders folder. i afraid that it would cause bad effects to my game which with so many mods such as crashing. to be honest, mods with DYOM give me more fun than complete new missions. I created so many actors, cars , then i play around Los Santos for many hours each day Cheers Edited July 16, 2024 by trgb.8.99999 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072409003 Share on other sites More sharing options...
Gemu Baggu Posted July 16, 2024 Share Posted July 16, 2024 10 hours ago, MiranDMC said: I have both 8.1 and 8.3 installed. Adding new actor and editing existing one still works in 8.1 I've already reinstalled mine GTA still doesn't help Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072409017 Share on other sites More sharing options...
AlphaYellow Posted July 16, 2024 Share Posted July 16, 2024 (edited) Hi, I tried your new version, after returning to DYOM after almost 8 years, I'm one of the old ones (started in 2012 as GtBorg). I think the route points for actors while driving cars is still way too low (64), the route points don't stay visible after doing them for the respective actors (for previewing, instead of having to edit the actor or actor animation to see it), there's no option for "Follow actor X", the objective limit is still way too limited, barely can do any actor animations during cutscenes and using some timeouts during gameplay at the same time, I think this version is more for basic missions, nothing more. If any of these limits will never be increased to maintain backwards compatibility, I think for me there's no point in using this or future versions, as I wanted to do quite complex missions but always being dead on the tracks by the low limits for most of the things. Good efforts, though. Edited July 16, 2024 by AlphaYellow Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072409202 Share on other sites More sharing options...
Leo28 Posted July 17, 2024 Share Posted July 17, 2024 (edited) Oh nevermind, figured it out Edited July 17, 2024 by Leo28 wrong info Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072409316 Share on other sites More sharing options...
blanked Posted July 17, 2024 Share Posted July 17, 2024 21 hours ago, AlphaYellow said: I think the route points for actors while driving cars is still way too low (64) the car ai has been fully revamped, you don't need a lot of points for each turn, you can literally place a single point and the ai will pathfind to it MiranDMC 1 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072409540 Share on other sites More sharing options...
Honk_26 Posted July 18, 2024 Share Posted July 18, 2024 Pickups seems to be kind of buggy too, i noticed they won't show during cutscenes. Also if you try to delete them they will stay there until you save and restart the game. Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072409820 Share on other sites More sharing options...
Fredyy Posted July 18, 2024 Share Posted July 18, 2024 (edited) One of the typical Dyom bugs and I don't know if it still persists is the fact that after placing 20 objectives, the markers or Cheatpoints would be invisible and it was very difficult to see where they were located. I don't know if you could fix this, or if it is already fixed. Edited July 18, 2024 by Fredyy trgb.8.99999 1 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072410097 Share on other sites More sharing options...
MiranDMC Posted July 18, 2024 Author Share Posted July 18, 2024 17 hours ago, Honk_26 said: Pickups seems to be kind of buggy too, i noticed they won't show during cutscenes. Also if you try to delete them they will stay there until you save and restart the game. Pickups were never visible during cutscenes (when widescreen cinematic strips are used). Game hides also stuff like door way markers to make cutscenes cinematic. Persisting pickups after deletion is also old. 3 hours ago, Fredyy said: One of the typical Dyom bugs and I don't know if it still persists is the fact that after placing 20 objectives, the markers or Cheatpoints would be invisible and it was very difficult to see where they were located. I don't know if you could fix this, or if it is already fixed. Will be fixed. That whole checkpoints presentation code needs to be recreated from scratch. Honk_26 and trgb.8.99999 2 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072410165 Share on other sites More sharing options...
DuckingHeights Posted July 19, 2024 Share Posted July 19, 2024 DYOM 8.1 vs 8.3 - Actor and car waypoints comparison by Horus PS, he also left the following feedback for DYOM 8.3 in the comments section: Changes that should be changed in the future newer versions: - Increase the limit of routes in Actor Routes (waypoints) - currently it is at 8 or 9 and more routes than that and it will pop up an error saying that there were too many routes which would disturb the mission - SD's are broken at the beginning while playing some DYOM 8.1 missions - example The Wanderer where at start music plays normally in DYOM 8.1 but in DYOM 8.3 it doesn't play at the beginning (I didn't even heard the soundtrack at the later stages of the mission) I guess the main reason is that newer DYOM versions is launching way faster than DYOM 8.1 without showing mission title etc and maybe by skipping that sequence it just won't play the music. Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072410291 Share on other sites More sharing options...
MiranDMC Posted July 19, 2024 Author Share Posted July 19, 2024 Thanks for the video! 5 hours ago, DuckingHeights said: - Increase the limit of routes in Actor Routes (waypoints) - currently it is at 8 or 9 and more routes than that and it will pop up an error saying that there were too many routes which would disturb the mission It was always like that in GTA, routes were limited to max 64 route points (8 points peer sub route * 8 tasks). Now using climb or jump creates more tasks, which can eat up the limit faster. This is game limitation and Rockstar managed to implement all missions not even geting close to it. You really do not need to put route point every 2 meters. In 8.1 actor just silently ignores all route points after 64th. Sound play issue need to be checked and fixed then. trgb.8.99999 and DuckingHeights 2 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072410367 Share on other sites More sharing options...
trgb.8.99999 Posted July 21, 2024 Share Posted July 21, 2024 (edited) could u make dyom 8.3 compatible with all cleo 4.4 version because cleo 5 doesnt work well with modloader while everybody use loads of modloader Edited July 21, 2024 by trgb.8.99999 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072410917 Share on other sites More sharing options...
MiranDMC Posted July 21, 2024 Author Share Posted July 21, 2024 Use 4.4.4 as recommended in readme. trgb.8.99999 1 Link to comment https://gtaforums.com/topic/997799-dyom-83-alpha/?do=findComment&comment=1072410933 Share on other sites More sharing options...
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