Jump to content

How much money do they want you to donate exactly?


Recommended Posts

cant remember

I'm doing a new playthrough, and this small comment has been bugging me. I'm in the beginning of chapter 3 and I've already (in my opinion) donated fortunes. Dozens of dollars in items of pocket-watches etc, and probably near a grand in camp upgrades, all the upgrades are bought including the 360$ boat, better lodgment for everyone etc.

 

Yet ms Grimshaw and Dutch both have the audacity to ask me when if ever I'm going to have the intention to lift my butt and donate something ? How much do they want exactly, because so far except for the odd purchase and bounty here and there, everything I've made has gone to the camp and I have only about 100$ to my name (mostly because now there was nothing more else I in the ledger to buy)

I think that dialogue from Dutch and Susan comes up when x days has passed without Arthur donating anything. Even if you donate 2000 and then wait a week, they will still complain about you "having stopped contributing". Its quite annoying, especially since you got Swanson and others who only donate a rabbit foot every other week.

 

Not 100% sure if thats how it works but I think if you try to donate small amounts regularly they will stop complaining

Edited by Jisoo
  • Like 3
billiejoearmstrong8

It's not the amount that matters it's how often. You can donate 1 cent every day and they'll be happy.

 

On my last (low honour) playthrough I very much enjoyed donating nothing (just purchased upgrades myself instead) and also immediately spending any money that appeared in the box on restocking items which I then took for myself. Screw 'em!

Edited by billiejoearmstrong8
  • Like 2
Buddy Hightower
On 3/2/2024 at 6:59 AM, cant remember said:

I'm doing a new playthrough, and this small comment has been bugging me. I'm in the beginning of chapter 3 and I've already (in my opinion) donated fortunes. Dozens of dollars in items of pocket-watches etc, and probably near a grand in camp upgrades, all the upgrades are bought including the 360$ boat, better lodgment for everyone etc.

 

Yet ms Grimshaw and Dutch both have the audacity to ask me when if ever I'm going to have the intention to lift my butt and donate something ? How much do they want exactly, because so far except for the odd purchase and bounty here and there, everything I've made has gone to the camp and I have only about 100$ to my name (mostly because now there was nothing more else I in the ledger to buy)

They want it all, your first born, and your soul.

This is seriously a major - maybe even the biggest - design flaw of the game which almost immediately breaks all immersion it tries to build. I mean come on, it's beyond silly if I (Arthur) donate let's say 50K and Dutch right next to me tells me something about one more score and we are ready to leave ... and even if I donated a f*cking 500K he'd be looking at me and talking about the next big score to leave to Tahiti.

 

It's pretty silly and they (R*) seriously should have scrapped this donation (at least the money and items part) 'system' if only for immersion reasons. It just makes no f*cking sense the way they implemented it. I'd be ecstatic if this would heavily alter the games' story if you as a player donated a lot of money but it has no affects to the story at all which makes it obsolete in my eyes.

 

I really wonder if playtesters expressed this concern to higher-ups or if really noone noticed how broken this system is?

  • Like 2
billiejoearmstrong8
1 hour ago, Emmi said:

This is seriously a major - maybe even the biggest - design flaw of the game which almost immediately breaks all immersion it tries to build. I mean come on, it's beyond silly if I (Arthur) donate let's say 50K and Dutch right next to me tells me something about one more score and we are ready to leave ... and even if I donated a f*cking 500K he'd be looking at me and talking about the next big score to leave to Tahiti.

 

It's pretty silly and they (R*) seriously should have scrapped this donation (at least the money and items part) 'system' if only for immersion reasons. It just makes no f*cking sense the way they implemented it. I'd be ecstatic if this would heavily alter the games' story if you as a player donated a lot of money but it has no affects to the story at all which makes it obsolete in my eyes.

 

I really wonder if playtesters expressed this concern to higher-ups or if really noone noticed how broken this system is?

I guess since it's an optional thing and you can donate as much or little as you want, as the player you can decide how realistic to make it. It's not great design but if you don't want it to break immersion that's in your hands, you can choose whether to donate an unrealistic amount and break immersion or donate a realistic amount and enhance immersion, or ignore it altogether. I just see it as another thing you can optionally engage in to enhance immersion and get a small honour boost, similar to doing chores.

Edited by billiejoearmstrong8
  • Like 1
Cutter De Blanc

In this game that anticipates the silliest things little things a player can do some times, it is baffling that NOTHING happens when you have a ridiculously large sum in the donation box. Like you'd think they would have anticipated players doing this and had somebody make a comment about it or something 

  • Like 3
50 minutes ago, Cutter De Blanc said:

In this game that anticipates the silliest things little things a player can do some times, it is baffling that NOTHING happens when you have a ridiculously large sum in the donation box. Like you'd think they would have anticipated players doing this and had somebody make a comment about it or something 

Ye, for a game this full of insane details it is baffling that there's literally zero recognition in any way or form if the player donates dozens of items or money. It's like even the playtesters never cared about this donation box and totally forgot to make it any meaningful.

  • 1 month later...

It's not how much you donate, but how often. 

 

For example, if you donate $50 and do not donate for a few days after, you'll get Dutch and Susan confronting you in camp about donating. Yet if you donate 3 - 5 dollars every day, they'll say nothing.

  • Like 1
  • 2 months later...
JumpingKentFlash

It made sense in the first playthrough, and that’s where it counts for me. Now we’re on multiple times running through it, and it’s a bit of a plothole…. In a way I’d love it if the game had a hidden ending achieveable already in chapter 2 - You go find all the treasures on the map and donate it. Dutch goes “Good Oathør - We can leave now”. The gang goes to Saint Denis and leave on a boat.

 

It would be so hilarious.

NightmanCometh96
1 hour ago, JumpingKentFlash said:

It made sense in the first playthrough, and that’s where it counts for me. Now we’re on multiple times running through it, and it’s a bit of a plothole…. In a way I’d love it if the game had a hidden ending achieveable already in chapter 2 - You go find all the treasures on the map and donate it. Dutch goes “Good Oathør - We can leave now”. The gang goes to Saint Denis and leave on a boat.

 

It would be so hilarious.

Now I'm kind of sad this isn't a thing. Reminds me of the "Problem Solved, Series Over" trophy in Metal Gear Solid 3, but on Bull Shark Testosterone. :kekw:

  • KEKW 2

Ye, it'd been crazy if donating a certain amount of money (a very huge amount!) would have triggered some hidden side-storyline (like only a couple of missions long - similar to Chapter 5's length maybe) which would have made the gang instantly move from either camp you are currently (doable ONLY between Chapter 2 and 3) at to Mexico. Then something happens there and you are forced to go back and continue with the "standard" story arc. That would have been mind-blowing but probably noone at R* thought about this crazy idea.

Edited by Emmi
On 7/5/2024 at 7:02 PM, JumpingKentFlash said:

It made sense in the first playthrough, and that’s where it counts for me.

 

Yea it's a feature where it only sorta works if you play the game without guides on how to make money or where all the treasure maps etc are, because that way you won't rack up an insane amount of money and break immersion as easily.

 

On subsequent playthroughs, or w/ guides, it's very easy to break immersion when it comes to money, but that's R* in a nutshell honestly. They've always been absolutely terrible at making a good economy in their games, in virtually every R* SP game you go from poor to poor to poor to poor to mega rich.

  • Like 2
propanecocaine71
On 7/5/2024 at 2:48 PM, NightmanCometh96 said:

Now I'm kind of sad this isn't a thing. Reminds me of the "Problem Solved, Series Over" trophy in Metal Gear Solid 3, but on Bull Shark Testosterone. :kekw:

Orthur, you've created a time paradox! 

  • KEKW 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.