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AI difference between PC version and console version


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Hello, everyone.I've been playing gta4 for 14 years ,I have all versions of the game,I think pc and console ai are different.

The PC version is terrible,cops are like cowards, when bullets hit around them, they always hide in cover and don't shoot,they're stupid and timid,lcpd and fib are the same.

The console version is much better, in combat, the cops will also hide in cover, but they can keep shooting from cover. They are smart and brave. This is the difference between the PC version and the console version.

I tested it many times on PC and Xbox360&PS3,why the PC version of the cops is so stupid and cowardly? Can I change the PC version with a mod?

  • 2 weeks later...
cant remember

That's an interesting find. Though I guess not too surprising.

 

At 75fps the cutscenes zoom effect is too fast and you get a very zoomed in image. Playing at 50FPS fixes that.

Though 50FPS is the lowest I can set it at, is there a way in the options menu to set FPS to 30 ?

5 hours ago, cant remember said:

That's an interesting find. Though I guess not too surprising.

 

At 75fps the cutscenes zoom effect is too fast and you get a very zoomed in image. Playing at 50FPS fixes that.

Though 50FPS is the lowest I can set it at, is there a way in the options menu to set FPS to 30 ?

With fusion fix, yes.  Otherwise, try limiting it in your GPU config menu.

Edited by Banana
RecklessGlue540
7 hours ago, cant remember said:

That's an interesting find. Though I guess not too surprising.

 

At 75fps the cutscenes zoom effect is too fast and you get a very zoomed in image. Playing at 50FPS fixes that.

Though 50FPS is the lowest I can set it at, is there a way in the options menu to set FPS to 30 ?

Use FusionFix. It fixes the issue entirely.

Kalashnikov1947
On 3/17/2024 at 11:37 PM, RecklessGlue540 said:

No, and I doubt it will ever be tbh...

Well, guess I'm gonna have to stick with 30 FPS, then. Why the hell can't you guys optimise your games on PC properly, Rockstar?

Edited by Kalashnikov1947
  • 1 month later...
RecklessGlue540
12 hours ago, Odal said:

I agree, Console's AI is better than PC. In PC they just run away and hide. while on console they run at you, atleast they're doing their job.

Keep in mind, Consoles behave the same in this regard. So if you play the game on Series X/S, you're gonna have them bugged too, due to the 60 fps limit the 360 version has.

Edited by RecklessGlue540
RecklessGlue540
On 4/30/2024 at 11:46 AM, MohaLy2000 said:

Someone said the same thing about LCS Ai on mobile

The 3d era games are especially affected by high frame rate glitches, so I guess that's accurate.

  • Like 2
  • 3 weeks later...
squishyboithighs
On 3/10/2024 at 12:52 AM, B Dawg said:

So apparently the higher your FPS, the more time cops spend hiding. Only properly functioning at 30 FPS.

It amazes me how much higher fps breaks absolutely everything in every GTA game when ported to PC. It's as if R* has a blood oath with 30 fps.

  • Like 1
RecklessGlue540
19 hours ago, squishyboithighs said:

It amazes me how much higher fps breaks absolutely everything in every GTA game when ported to PC. It's as if R* has a blood oath with 30 fps.

Even RDR2 had (or still has?) issues such as core drainage being faster at higher framerates than 30 when it got ported to PC..

Edited by RecklessGlue540
  • 3 weeks later...
On 3/10/2024 at 4:52 PM, B Dawg said:

So apparently the higher your FPS, the more time cops spend hiding. Only properly functioning at 30 FPS.

You're right. It's the high frame count. Thank you so much

On 2/24/2024 at 2:26 AM, Jeansowaty said:

Wouldn't shock me if it turned out they messed the AI up on PC, like a ton of other things.

 

On 2/24/2024 at 2:26 AM, Jeansowaty said:

Wouldn't shock me if it turned out they messed the AI up on PC, like a ton of other things.

The only way is to lock 30 frames

More than 30 frames, so the cops are stupid

On 3/9/2024 at 11:17 PM, Panzermann11 said:

Huh... I play on PC aswell. Last time I played, I could've sworn cops and other enemies properly open fire while in cover.

Frames above 30, so the cops are stupid

On 3/17/2024 at 11:52 PM, Panzermann11 said:

Now I'm curious, does FusionFix also fix the AI problem OP is describing?

The frame count is too high, so the police are stupid, locking in 30 frames is the only way

On 3/9/2024 at 11:17 PM, Panzermann11 said:

Huh... I play on PC aswell. Last time I played, I could've sworn cops and other enemies properly open fire while in cover.

Because the frame rate is too high, so the police don't shoot, lock 30fps is the only way

On 2/24/2024 at 2:26 AM, Jeansowaty said:

Wouldn't shock me if it turned out they messed the AI up on PC, like a ton of other things.

The frame rate is too high, so the cops are stupid, and locking 30fps is the only way

Sorry, I am Asian, my English is not good, hope you can understand what I mean

On 3/10/2024 at 4:52 PM, B Dawg said:

So apparently the higher your FPS, the more time cops spend hiding. Only properly functioning at 30 FPS.

You're right. The frame rate is too high. That's why the cops don't shoot

NightmanCometh96
On 5/26/2024 at 11:13 AM, RecklessGlue540 said:

Even RDR2 had (or still has?) issues such as core drainage being faster at higher framerates than 30 when it got ported to PC..

The core drainage issue was fixed several days after launch, but as someone who played RDR2 PC on day one, it really sucked if you were running a 120Hz+ display. The game still has a few high frame rate problems that don't significantly affect gameplay, like the cloth physics looking wonky the higher you go above 30FPS. Sadly, stuff like this has been a common problem with console-based games over the years. It has always been one of my biggest pet-peeves in gaming; the worst is when the entire game runs at twice the intended speed (and sometimes even faster than that!) if you uncap the frame rate.

 

Rockstar seems to have gotten their act together, though, because E&E addressed many of the high frame rate bugs that GTA V originally had. The cutscene camera does not stutter as badly at 60FPS as it did on PC (a fix that was later carried over to Double Eleven's RDR1 ports. R*/T2, please let them work on GTA IV next!), and the top speed for vehicles is no longer tied to the frame rate. While there are still minor things that have slipped under their radar (e.g. objects such as the inflatable tube man at Simeon's dealership animate at 30FPS even in the performance modes), I'm cautiously optimistic that VI won't be negatively impacted by running at high frame rates.

Spoiler

Once it finally hits PC in late 2026, anyway... :starekek:

Spoiler

And that’s assuming the console versions don’t wind up being delayed past Fall 2025.

 

 

Edited by NightmanCometh96
  • Like 1
  • Best Bru 1
On 6/12/2024 at 10:07 PM, hayabusa00 said:

Sorry, I am Asian, my English is not good, hope you can understand what I mean

You're right. The frame rate is too high. That's why the cops don't shoot

Friendly reminder my friend, making multiple comments in a row is not allowed here. Just write everything you want in one comment ;)

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