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GTA Vice City Hard-Lined


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So it's time to whine again for the next mission, namely Shooter In this mission, the most disgusting thing is the penalties for missing a target, and this is what most concerns the 2nd stage of the shooting range when literally you can easily go into the minus on points and as they say: Try again, nerd I propose several solutions that will make the mission passable without using cheat codes (yes, I used a cheat code to slow down time because it’s impossible to complete it with high FPS and low FPS) 1. Slow down the targets by 20-30% so that the player has the opportunity to react to the targets 2. Remove/reduce the penalty for missing a target and thereby allow the player to at least have a chance not to go into the minus on points 3. Do everything together that is described in 2 points above 4. Increase the number of points in stages 2 and 3 by 2 times in order to offset the penalty for one target Missy Driver A bug was noticed at the 4th stage of the race when Hilary’s car flies into the stratosphere and the race fails. I don’t know why this happens, but it’s difficult to describe in more detail.

19 minutes ago, mrcemgnri said:

there is a bug on the ''bar brawl'' mission too.When you take out the guards and then confront the cafe owner, tommy gets shot and dies.

This is not a bug, maybe you should take a closer look at the place and understand that you need to kill someone?

41 minutes ago, MaestroMaior said:

This is not a bug, maybe you should take a closer look at the place and understand that you need to kill someone?

like i said, i killed all of the yellow marked guards and got into the pink marker to talk to the owner.While Tommy talks to him, gets shot with a sniper by unknown person and dies.

  • Conspiracy! 1

Then I don’t know what your problem is, if you just say that you are being killed by a person who is not marked on the minimap, maybe you should look in the bushes and find a security person there? I’m already telling you what you need to do because I myself fell for this scam

44 minutes ago, mrcemgnri said:

like i said, i killed all of the yellow marked guards and got into the pink marker to talk to the owner.While Tommy talks to him, gets shot with a sniper by unknown person and dies.

 

8 minutes ago, GraphiX said:

Rub Out mission is too OP at least stable health drain while you are nothing doing should be removed

 

Also The Fastest Boat mission had a collision bug while dropping the boat on water

As for the rub out mission, although it decreases, it’s not critical when you meet Lance, it just stops going away, and before that you can get treatment in fast food restaurants, so I think that the mission is just very long and rather boring towards the end, but the ending is just chic and brilliant

2 hours ago, amsa said:

I don't know if they wrote here or not, but in the four iron mission, you can shoot a target with a sniper rifle (got from Ken's 2 missions) without going to the golf territory

Так это же хорошо что есть такая возможность, считай не баг а фича

7 hours ago, MaestroMaior said:

Then I don’t know what your problem is, if you just say that you are being killed by a person who is not marked on the minimap, maybe you should look in the bushes and find a security person there? I’m already telling you what you need to do because I myself fell for this scam

 

Thank you for telling me that there is a guy in the bushes.But he is not yellow marked so the other players will think that this is a bug also.

5 minutes ago, mrcemgnri said:

Thank you for telling me that there is a guy in the bushes.But he is not yellow marked so the other players will think that this is a bug also.

No, this is purely a matter of being attentive just for a couple of times, by the way, I’m slowly making my own assembly with the correction of low-poly textures

4 hours ago, MaestroMaior said:

Так это же хорошо что есть такая возможность, считай не баг а фича

так а смысл изменять миссию если не изменили такую банальщину. вспомни тайтент вайс

 

 

Edited by amsa

Version 1.4 is out:

*Shortened the Rub Out Mission; the second section (or the part where you need to protect Lance) is cut out, making the mission much quicker to beat.

     *Fixed bug where entering the mansion interior while Lance is targeting a goon, the game will freeze. (Atleast the bug didn't happen from my experience)

*(An attempt was made) to fix a bug where you couldn't beat Love Juice mission. I couldn't replicate this bug in my version of the game, so I didn't know if I actually fixed it or not. I would recommend to turn on Frame Limiter at all times for those who play without it.

*Fixed bug where police could target you while cutscenes play in The Fastest Boat mission.

*The Pony vehicle in Cannon Fodder is bullet-proof now.

*Some improvements to Bombs Away! mission.

 

Probably my last sizeable update to this mod, unless another fatal bug appears.

  • Like 1
55 minutes ago, sniperbobb said:

Version 1.4 is out:

*Shortened the Rub Out Mission; the second section (or the part where you need to protect Lance) is cut out, making the mission much quicker to beat.

     *Fixed bug where entering the mansion interior while Lance is targeting a goon, the game will freeze. (Atleast the bug didn't happen from my experience)

*(An attempt was made) to fix a bug where you couldn't beat Love Juice mission. I couldn't replicate this bug in my version of the game, so I didn't know if I actually fixed it or not. I would recommend to turn on Frame Limiter at all times for those who play without it.

*Fixed bug where police could target you while cutscenes play in The Fastest Boat mission.

*The Pony vehicle in Cannon Fodder is bullet-proof now.

*Some improvements to Bombs Away! mission.

 

Probably my last sizeable update to this mod, unless another fatal bug appears.

I need to contact you

Honestly, who came up with this idea in Phil's Boomshain mission to make an uncontrollable car? I would be willing to accept this, but this Phil dies in 1:17, while it takes 1:00 to get from his ranch with a normal drive in a Patriot, observing all the checkpoints

So a reasonable question arose, was this done on purpose so that the player would not be able to buy more powerful weapons or there was no mission test?

Оставить 

3 hours ago, MaestroMaior said:

Honestly, who came up with this idea in Phil's Boomshain mission to make an uncontrollable car? I would be willing to accept this, but this Phil dies in 1:17, while it takes 1:00 to get from his ranch with a normal drive in a Patriot, observing all the checkpoints

So a reasonable question arose, was this done on purpose so that the player would not be able to buy more powerful weapons or there was no mission test?

Оставить 

Every single mission was playtested to a point where it could be consistently beaten if you're skilled enough, including the ones where people winged on pre-nerfed missions. The mission is incredibly short and simple if you just take the extra amount of time learning how to drive the car without colliding with anything. Honestly, I don't see too much to complain due to how short it is.

2 minutes ago, sniperbobb said:

Every single mission was playtested to a point where it could be consistently beaten if you're skilled enough, including the ones where people winged on pre-nerfed missions. The mission is incredibly short and simple if you just take the extra amount of time learning how to drive the car without colliding with anything. Honestly, I don't see too much to complain due to how short it is.

Although I completed this mission, after it I felt bad for the first time (possibly a bad vestibular system, but the effect of a drunken camera can be reduced a little, otherwise all the missions before this were only psychological pressure, and here it was also physically) By the way, the question is, when in general (and will heavy weapons open)? I've already completed almost the entire game but still haven't gotten my hands on an M60 or a minigun.

7 minutes ago, MaestroMaior said:

Although I completed this mission, after it I felt bad for the first time (possibly a bad vestibular system, but the effect of a drunken camera can be reduced a little, otherwise all the missions before this were only psychological pressure, and here it was also physically) By the way, the question is, when in general (and will heavy weapons open)? I've already completed almost the entire game but still haven't gotten my hands on an M60 or a minigun.

The drunken effect is the same as in the original if I recall correctly. I don't think an M60 or a minigun can be obtained.

7 hours ago, Mezditing said:

please help me, I installed the mod, I’m starting a new game and at the end of loading it just crashes

Могу в принципе свою сборку скинуть рабочую, не успел до конца прилизать её но уже выглядит недурно

I can’t understand why in the game 4 types of clothes were never made custom, but remained original, in general, all work with the most important textures takes no more than 1 hour, I do not belittle the author’s merits and am ready to help, since the complete one is almost ready now Pak, I’m ready to upload it here soon

On 12/9/2023 at 10:41 PM, sniperbobb said:

                                                                                                                                                  

                                                                                                                                                             

 


                                                                                    GTA Vice City Hard-Lined

       Vice City Hard-Lined is a mod that aims to make every mission difficult and/or frustrating, targeted towards passionate Vice City players and for those looking for a challenge.

                                                     The mission changes may vary to simple yet effective changes, all the way to reworks that make the mission almost unrecognizable.

MOD DETAILS:

* 36 Story missions made more difficult

* 21 Side missions made more difficult

* New Player models (Tommy is tired of these games)

* Difficult accessibility to powerful weapons or tools.

* Removed packages, bribes and natural weapon pickups as to remove easy advantage.

* Weapon nerfs.

* Tommy is more fragile.

* Save game anywhere (when not on a mission) by typing in the cheat code "PPP"

* Replays are a death wish now.

* Minor map changes to make them compatible to certain missions.

                                  
Download Link (v1.4):

 *  https://www.dropbox.com/scl/fi/a78c01qr0bypbz1rtb7ls/GTA-Vice-City-Hardlined-Mod.rar?rlkey=pcj033s13m80njwtfcngrm4a9&dl=0

 

(Bare with me as the mod is new and contains LOTS of new heavy codes, you are guaranteed to find crashes or soft-locks that will be fixed if you report them all here.)

Man how to beat Rub out?

Edited by HankoMatoi
Diaz is impossible to kill, lance dies very quickly after chasing him.

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