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GTA VI TRAILER REVEAL - HYPE THREAD


Spider-Vice

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Agent Edward

This generation is feeling so stale, it's almost like both Sony and Microsoft are waiting for Rockstar to release GTA6 to boost their console sales and doing nothing else meanwhile, that news yesterday of Sony firing 900 people is a proof of this.

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15 minutes ago, Agent Edward said:

This generation is feeling so stale, it's almost like both Sony and Microsoft are waiting for Rockstar to release GTA6 to boost their console sales and doing nothing else meanwhile, that news yesterday of Sony firing 900 people is a proof of this.

That Covid self isolation boost had the gaming industry go full naive and hiring thousands. Now the boost has gone down and they need to fire people. The news of mass layoffs just doesnt stop these days lol

Glad im not a game developer.

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The first 2 or 3 years of this gen were rough for various reasons but the last half of 2023 was as good as it gets and 2024 is full of interesting and great looking games IMO.

 

But it's not much different than last gen for me, I can't recall a single big game from the first 2 or 3 years of the PS4 generation, all the big ones I remember came out in the last 3 years or so, so this gen despite the covid impact has started getting good before last-gen did for me lol.

 

Sony's "issue" is that the sequels to the games that made the PS4 go out with a bang in it's final 3 years almost all had fairly quick turn arounds - Spidey 2 (and MM), GoW:R, Horizon FW, R&C - so they've got a bit of a lul period before the next wave kicks in, but I mean, the PS4 didn't have anything like a SM2, GoW or HFW in it's first 3 years from what I remember lol.

 

As for the console sales, I don't think GTA VI is gonna fix the issues Sony and MS have. Sony can't do official price cuts cause the price to make consoles has gone up and Xbox fans who changed platform already bought a PS or PC. Essentially, the console install base is simply not growing at a rate fast enough to offset the rising costs of development, and that's the main reason why they're both starting to increase their multiplatform support with PC and in MS's case, PS and Switch.

 

 

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VercettiGuy
3 hours ago, Agent Edward said:

Nah bro, KDJ took Lester's place for sure, that annoying sob.

 

KDJ and Sussudio or whatever her name is were only there for like 1.5 updates. We didn't have to endure them for that long. But you're absolutely right, they are awful.

 

Lester is forever :modkek: He has been there since 2013. Countless hours of screaming and yelling. Countless dollars for doing nothing. Constantly irritating the sh*t out of me. Nah man, nobody can ever reach that. Lester is the worst character in all of GTAO.

 

KDJ is like "Havana" by Camila Cabello. Hate that song because it's annoying and was overplayed for a  summer.

Lester is like "Angie" by the Rolling Stones. Hate that song because it's annoying and they still play that f*cking thing on the radio all the time.

 

Shoutout to Drugwars-Dax, the guy who calls our character "freshmeat" and belittles them constantly despite them already being in Los Santos when he was still sh*tting his pants. f*cking asswipe. 

 

*sigh* Whatever happened to likable characters?

Edited by VercettiGuy
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5 hours ago, Agent Edward said:

So... GTA once again being a time capsule, huh? A memory from back in 2025 once we are in the future.

Yeah, pretty much this. It makes me feel completely different about it being set in the current era.

 

59 minutes ago, Agent Edward said:

This generation is feeling so stale, it's almost like both Sony and Microsoft are waiting for Rockstar to release GTA6 to boost their console sales

It's not just Sony and Microsoft, same goes for EA for example.

 

1 hour ago, Agent Edward said:

that news yesterday of Sony firing 900 people is a proof of this.

It feels like an outcome of that ridiculous Jim Ryan's decision to focus on GAAS. They were making one of the best AAA SP games and had tons of devs, that were passionate about them. What could go wrong 🤷‍♂️

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Spider-Vice

Booooo, it's 2024, forced RTO is lame and "security" being quoted as a reason is just the usual executive blabbering. As much as I love R*, their projects and the devs, these are just typical corporate decisions that many other game studios have done and it's meh. Some people will leave because of this, because they no longer have the choice that was given to them, this has happened across the industry in studios that forced RTO. Some people even avoided relocating during hard times due to being able to work remotely. Many AAA games were made in hybrid or WFH settings.

 

Maybe they got mad at the "Aaron Garbut son" leak but RTO won't necessarily stop leaks. People will go to Jason Schreier, details can still be leaked, RDR2 had screenshots leaked, etc. And situations like Teapot's can still happen in an office.

 

On the other hand, GTA VI-wise... This does mean VI is in the "last stretch" of development most likely, last year or so of polish and putting it properly together.

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Pro_Thief_333

Entering final stage of development? Hmmm early 2025 release is starting to seem likely. 

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arisfelbonilla

I don't know if it's so safe to say this but
What if it will be the GTA that will be launched without delays? xd

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2 minutes ago, Tayke1 said:

Does that means the chances of an early 2025 release have increased or i'm being delusional?

We are all delusional, don't doubt that for a second.

 

But yeah, chances of early 2025 release have increased.

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Although I am aware of their new organizational structure, this seems very crunch-like to me.

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HybridTalonZ
7 minutes ago, Spider-Vice said:

Booooo, it's 2024, forced RTO is lame and "security" being quoted as a reason is just the usual executive blabbering. As much as I love R*, their projects and the devs, these are just typical corporate decisions that many other game studios have done and it's meh. Some people will leave because of this, because they no longer have the choice that was given to them, this has happened across the industry in studios that forced RTO. Some people even avoided relocating during hard times due to being able to work remotely. Many AAA games were made in hybrid or WFH settings.

 

Maybe they got mad at the "Aaron Garbut son" leak but RTO won't necessarily stop leaks. People will go to Jason Schreier, details can still be leaked, RDR2 had screenshots leaked, etc. And situations like Teapot's can still happen in an office.

 

On the other hand, GTA VI-wise... This does mean VI is in the "last stretch" of development most likely, last year or so of polish and putting it properly together.

So is that TikTok city leak confirmed to be 100% real? I never followed up too much on it since the trailer was so close by but I never heard anything of T2 taking down any videos that showcased it (and also the whole volumetric clouds thing) but again I have no idea as I didn’t read too much into it. 

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Spider-Vice
10 minutes ago, Spider-Vice said:

Booooo, it's 2024, forced RTO is lame and "security" being quoted as a reason is just the usual executive blabbering. As much as I love R*, their projects and the devs, these are just typical corporate decisions that many other game studios have done and it's meh. Some people will leave because of this, because they no longer have the choice that was given to them, this has happened across the industry in studios that forced RTO. Some people even avoided relocating during hard times due to being able to work remotely. Many AAA games were made in hybrid or WFH settings.

 

Maybe they got mad at the "Aaron Garbut son" leak but RTO won't necessarily stop leaks. People will go to Jason Schreier, details can still be leaked, RDR2 had screenshots leaked, etc. And situations like Teapot's can still happen in an office.

 

On the other hand, GTA VI-wise... This does mean VI is in the "last stretch" of development most likely, last year or so of polish and putting it properly together.

In fact, I almost forgot, adding to this - a dev map of RDR2 was leaked before it was announced, and this was all pre-Covid lol. No devs' homes to blame.

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BakeWithMe1000
10 minutes ago, Spider-Vice said:

Booooo, it's 2024, forced RTO is lame and "security" being quoted as a reason is just the usual executive blabbering. As much as I love R*, their projects and the devs, these are just typical corporate decisions that many other game studios have done and it's meh. Some people will leave because of this, because they no longer have the choice that was given to them, this has happened across the industry in studios that forced RTO. Some people even avoided relocating during hard times due to being able to work remotely. Many AAA games were made in hybrid or WFH settings.

 

Maybe they got mad at the "Aaron Garbut son" leak but RTO won't necessarily stop leaks. People will go to Jason Schreier, details can still be leaked, RDR2 had screenshots leaked, etc. And situations like Teapot's can still happen in an office.

 

On the other hand, GTA VI-wise... This does mean VI is in the "last stretch" of development most likely, last year or so of polish and putting it properly together.

but isnt security a reasonable concern? especially after the aaron garbut incident 

5 minutes ago, M A Z Z said:

Although I am aware of their new organizational structure, this seems very crunch-like to me.

i think for big games like gta, crunch will be inevitable at some point in time 

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Spider-Vice
4 minutes ago, BakeWithMe1000 said:

but isnt security a reasonable concern? especially after the aaron garbut incident 

It is a very corporate-laced "concern". Offices have never stopped leaks of some sort. Sure maybe someone won't film their TV from their home but there's a million other ways things can leak.

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Agent Edward

Let's just accept that we're in the leak era and get tough about it, in any case I think it's cool to see a game in early development phases and then compare it to the final product years later.

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The sh*tty thing about forcing people back into the office is that a lot of these companies that adopted WFH or hybrid models (lot of game dev studios, software etc) promised that WFH/hybrid was permanent, so when they go back on that it's basically gonna force people to have to quit their job. Some will view that as a way to do soft layoffs, though I'm not sure R*/T2 are a company scared of doing lay offs and R* prints cash and needs as many people as possible for VI, so I'm not sure that's the case here.

 

If I really wanted to put on a tin foil hat I'd say it's easier to make developers crunch when they're in the office versus in their home, but I suppose we'll see how serious R* are about improving the work culture.

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Spider-Vice

@Agent Edward Eh, no, I'm not gonna promote and celebrate leaks either. I just think it's not a great excuse to send devs into an office.

 

1 minute ago, Jason said:

though I'm not sure R*/T2 are a company scared of doing lay offs

Zelnick is on record saying personnel cuts were not planned, however stuff like forced RTO, as you said, IS a way of doing soft-layoffs, so technically he would still be right...

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4 minutes ago, Spider-Vice said:

It is a very corporate-laced "concern". Offices have never stopped leaks of some sort. Sure maybe someone won't film their TV from their home but there's a million other ways things can leak.

If they’re just now returning to office then Rockstar better up that lobby security too :shillkek:

 

 hq720.jpg?sqp=-oaymwEhCK4FEIIDSFryq4qpAx

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Agent Edward
Just now, Spider-Vice said:

Eh, no, I'm not gonna promote and celebrate leaks either. I just think it's not a great excuse to send devs into an office.

I'm not promoting it, I'm just making my peace with it, beats crying everytime one happens when it's pretty much inevitable nowadays.

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Ser_Salty
22 minutes ago, Spider-Vice said:

On the other hand, GTA VI-wise... This does mean VI is in the "last stretch" of development most likely, last year or so of polish and putting it properly together.

They were also advertising job opening for localization testing at R* Lincoln, right? IIRC that happens pretty late in the dev cycle, because, well, you don't wanna have to constantly translate rewrites. So, yeah, proper last stretch and not announcing too early like V.

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Spider-Vice
1 minute ago, Ser_Salty said:

They were also advertising job opening for localization testing at R* Lincoln, right? IIRC that happens pretty late in the dev cycle, because, well, you don't wanna have to constantly translate rewrites. So, yeah, proper last stretch and not announcing too early like V.

That is true, though I always bounce between those being for GTA Online stuff and VI. You do need to start translating some stuff early, but as you said they can't go rewriting everything constantly so... Development-wise it does seem they might be in the final stretch indeed. I've always believed we might not have major delays (maybe a month at max?)  and there's a likelihood I might be proven right. Hopefully? :kekw: 

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UberGoober

Hope this means we'll get previews and more trailers/promotional material sooner rather than later, even though it's probably best to expect December so anything before then is a nice surprise.

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Agent Edward
5 minutes ago, Ser_Salty said:

They were also advertising job opening for localization testing at R* Lincoln, right? IIRC that happens pretty late in the dev cycle, because, well, you don't wanna have to constantly translate rewrites. So, yeah, proper last stretch and not announcing too early like V.

May the Lord make these words of yours a fact.

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13 minutes ago, M A Z Z said:

Although I am aware of their new organizational structure, this seems very crunch-like to me.

Yea. This isn't painting a good picture of the Rockstar that was all about employees a few years ago. The management has been strict on this matter over the last year. Which is why some devs left last year, who raised some good arguments and presented objective data against those productivity reasons. But the management has been strict on following ahead with this regardless so those devs left. It was already in effect informally two or three months ago, but becoming corporate-wide this April. Which follows upon their last year policy that was increasing the office days over time, eventually reaching 5 days in office with this year. Thus, here we are.

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When you look at the T2 forecast stuff 'd say the game is all but definitely penciled in for Q2 2025 at this moment in time, having just slipped out of Q1, so yea, home stretch.

 

I remember one of the interviews someone did with Benzies, might've been the GTA O'Clock crew, but he was talking about how in the latter stages of development it's bug fixing and polish and just wrapping up smaller stuff like in-game TV shows and whatnot, final detail sort of stuff.

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Spider-Vice
5 minutes ago, Tez2 said:

This isn't painting a good picture of the Rockstar that was all about employees a few years ago.

Well... execs can still be execs with sh*tty corporate decisions, and work conditions can still be better, they're not mutually exclusive. The latter depends a lot on your immediate/studio leadership rather than HQ exec too.

 

But yeah this was most likely already expected by many, because many other corpos have been doing this. A lot of people in the industry as a whole, who work in studios who allow hybrid/WFH have been afraid of this for 2 years now.

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3 minutes ago, Tez2 said:

Yea. This isn't painting a good picture of the Rockstar that was all about employees a few years ago. The management has been strict on this matter over the last year. Which is why some devs left last year, who raised some good arguments and presented objective data against those productivity reasons. But the management has been strict on following ahead with this regardless so those devs left. It was already in effect informally two or three months ago, but becoming corporate-wide this April. Which follows upon their last year policy that was increasing the office days over time, eventually reaching 5 days in office with this year. Thus, here we are.

like what the developers had to face in the end of rdr2 development i hope it doesn’t happen again 

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arisfelbonilla
16 minutes ago, Jason said:

so when they go back on that it's basically gonna force people to have to quit their job. Some will view that as a way to do soft layoffs, though I'm not sure R*/T2 are a company scared of doing lay offs and R* prints cash and needs as many people as possible for VI, so I'm not sure that's the case here.

And if they are used to working at home, that is why they are not enthusiastic XD
It is also worse than a child suddenly recording their PC while the game is active and leaking it on the networks.

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