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Is it possible to have 100/100 tags sprayed, but be missing the percentage completion?


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ConventionalFrame

I'm asking because this page on StrategyWiki says this:

Quote

Another thing that doesn't show up in your stats is whether you've completely sprayed all tags. There's a bug where you will not get percentage for a tag if you don't hear the noise after spraying it, even if the message pops up saying you did. The tag will be added to your stats if you get the message, but you must completely spray each tag (until you can't target it anymore) to get the percentage.

However, information on StrategyWiki isn't always reliable.

 

I'm in the middle of a 100% run. I haven't used any cheats. I sprayed all 100 tags at the beginning of the game, saw the "all tags sprayed" message, got the guns in CJ's house, and had Grove Street members carrying SMGs and Desert Eagles. My stats show 100 tags, and I checked my save using GTASnP. However, I decided to count up the green check marks in the 100% checklist. I count 114 check marks (I remembered not to count Burglary), which multiplied by 0.534759358, gives an expected 60.96% completion. But my save only shows 60.43%, which makes it seem like I'm missing one tick of progress that I should have. For some reason, the confirmation sound from spraying the tags was quieter than other sounds in the game, so I wasn't always able to hear it. I'm playing PC version 1.0 with SilentPatch, Widescreen Fix, and SkyGfx, which also incidentally means I can't use lock-on to check the tags, since I'm using mouse aiming.

 

I haven't been able to find any other confirmation for what StrategyWiki says, and I would like to not waste my time going over all the tags again if it isn't necessary. Is it really possible that one of these tags is incomplete, even though I've got the rewards, and GTASnP can't detect the discrepancy? Or is there another explanation for my missing points? I would hate to reach the end of the game and see the dreaded 99.47%, with GTASnP unable to help.

Edited by ConventionalFrame
11 hours ago, ConventionalFrame said:

the confirmation sound from spraying the tags was quieter than other sounds in the game, so I wasn't always able to hear it. I'm playing PC version 1.0 with SilentPatch, Widescreen Fix, and SkyGfx, which also incidentally means I can't use lock-on to check the tags, since I'm using mouse aiming.

Yeah.. in PC you have to hear the sound for a confimation but the important thing is the registration of your stats.. You can download this editor and check if you are fully sprayed your tags..

 

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Load your savefile from the "main" tab and pass through the "misc" tab if the "cheated" or "riot mode" enabled.. uncheck cheated and/or riot mode and pass through the "tag" tab. If i remember correctly the spraying value must be over 250.. in this file i've especially left the spraying half finished.  This editor is quite useful but you have to press "apply" or "set" for each changes.. 🙂

ConventionalFrame

Thanks, ArmanCan. Using this, I could see that I had all tags sprayed 255/255, but in the Misc tab, the "Cheated" box was checked. When I unchecked that and loaded the save in-game, my progress jumped to 60.96%. I don't know why "Cheated" was checked. I didn't intentionally enter any cheats, not even just to play around without saving, and I don't remember seeing the pop-up message or the warning when saving if I'd entered any accidentally. In addition, you can see in the GTASnP link in my original message that "Cheats Used" reads "No".

 

Here is my new save on GTASnP after unchecking the "Cheated" box in the save editor. "Cheats Used" still reads "No", but now Progress reads 60.96%.

 

Could it have something to do with the mods I installed? If I did accidentally enter any cheats, does unchecking that box make sure they're all turned off again?

15 minutes ago, ConventionalFrame said:

but in the Misc tab, the "Cheated" box was checked.

This annoying box is always checked by the editor and needs to be unchecked if you didn't type any cheat..The author of this editor still didn't upload a fix..

19 minutes ago, ConventionalFrame said:

you can see in the GTASnP link in my original message that "Cheats Used" reads "No".

gtaSnP is reliable at this point so if it says no that means you didn't type any cheat..

21 minutes ago, ConventionalFrame said:

Could it have something to do with the mods I installed?

Maybe.. you can change the stats with this editor but it can't just increase the progress by itself..

ConventionalFrame

I decided to replace the edited save with the backup I made. I know that this save hasn't been modified, because the date modified is yesterday, but when I load it in-game, my progress is 60.96%. Here is that save on GTASnP once again. You can't see that this save was last modified yesterday, but I can see it on my PC. The below screenshots were made just now, on December 2nd at around 11:45am US Eastern time.

 

It seems that my missing progress problem has sorted itself out, but I have absolutely no clue what caused it in the first place.

 

EDIT: I downloaded the 60.43% save from the original message. When I loaded it in the save editor, unchecked the "Cheated" box, saved, and loaded it in-game, it did not cause the progress to jump. It remained at 60.43%. In the save editor, it has a value of 113 for "Progress made" in the Stats tab. My most recent save (the one I made a backup of before editing) has a value of 114 for "Progress made". I don't know why this is. They look identical in GTASnP's 100% checklist. The only thing I did in the newer save was pick up a few cars for import/export, going from the first list to the second. Both saves still show a red X for import/export in GTASnP. "Total progress" in the save editor is 187 for both saves, although I don't know what this means.

 

EDIT 2: Another small oddity is that the save editor shows me as having no tattoos on my left arm, when in-game I can see that I still have the Grave and Gun tattoos from the Idlewood tattoo parlor.

 

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Edited by ConventionalFrame
2 hours ago, ConventionalFrame said:

Both saves still show a red X for import/export in GTASnP.

It will only be marked as completed if you complete all off them. The site doesn't currently track partial completion.

 

2 hours ago, ConventionalFrame said:

"Total progress" in the save editor is 187 for both saves, although I don't know what this means.

This is normal. The game's mission script sets 187 as the total number of obtainable progress points. When you complete any objective that increases your progress towards 100%, it simply increases the progress made variable by 1. Then to calculate your progress as a percentage it divides that variable by the total. So when your progress made is 113, 113/187 = 0.6043 or 60.43%. This is also where each point counting as 0.53% comes from, as 100/187 = 0.53.

@ConventionalFrame you may want to check this topic to find what is causing this progress jump 🙂

 

 

According to this breakdown you gained %0.53 from completing ONE list..

 

3 Import/Export Lists - 1.6%

1 - List 1, 10 cars
2 - List 2, 10 cars
3 - List 3, 10 cars 

 

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Edited by ArmanCan
ConventionalFrame

Thank you guys. It does seem like the inconsistency between what GTASnP shows a check mark for, and what actually increases progress, was the source of the confusion. After completing all three import/export lists, my progress value is 116 in the save editor, or 62.03%. I manually counted the things I've done in that other thread, and it added up to 116 as well.

 

At least I put my mind at ease about the tags. It's great that we have these tools, so I can check this stuff on future playthroughs.

 

I still don't know if what StrategyWiki says about the tags is true. I started a new game and saw that when I sprayed a tag until I saw the message, but didn't hear the sound, my tags stat increased by one. To test whether that actually affects progress, I suppose I would start a new game, completely spray 98 of the tags, spray the 99th one until it shows the message without the sound, and then spray the last tag. I don't think I'm gonna do that now, but maybe in the future.

I wasn't aware that each export list counted as separate progress, but looking over the mission script that does seem to be the case. I have split the Export Cars check on the list in to the 3 list checks to reflect this.

ConventionalFrame

Since this is a rumor I've heard persistently since the game came out, and since the claim is currently made on StrategyWiki, and for the sake of anyone who might Google this question in the future, I did a test to see whether you really need to hear the tone when you spray a tag in order to get the progress. I made three distinct saves on a fresh, unmodded PC version 1.0 install. I used the save editor to check the stats of each save, but I didn't use it to save any changes to any of the saves.

 

The first save has 98 tags sprayed completely (255/255). I also killed enough drug dealers to buy the Jefferson safehouse. Progress is 1 (0.53%) from the Jefferson safehouse.

 

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The second save has the 99th tag sprayed only enough to see the message, not hear the tone. It seems that the message is displayed when the tag is 232/255 complete. Progress is still 1, and 99 tags are shown in my stats.

 

image.png?ex=657f3886&is=656cc386&hm=140image.png?ex=657f3899&is=656cc399&hm=f57

 

The third save has the 99th and the 100th tag sprayed only enough to see the message (232/255). Progress increased to 2 (1.07%) as soon as the message was displayed. All 100 tags are shown in my stats.

 

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If you load that last save in-game and go to the last two tags (they're in Rodeo), you'll see that you can still finish spraying them and hear the tone, but you won't gain any more progress, because you've already got it. Hopefully this puts an end to the notion that you can miss progress if you saw a message without hearing the tone when spraying tags (on PC at least, although it's hard to imagine other versions would be different). The truth is, you only need 232/255 in each tag to get full credit. As long as you saw the message, and the tags are shown in your stats screen, they count toward your progress. The tone is not important.

Edited by ConventionalFrame
17 minutes ago, ConventionalFrame said:

As long as the tags are shown in your stats screen, they count toward your progress. The tone is not important.

The frame limiter is also playing a role in this case.. the spraying takes really long when the frame limiter is on and there is a delay between the tone and the "tags sprayed .../100" text.. if you turn off the limiter the text and the tone align themselves almost properly..

I also have another question.. why your tags are staying in the middle of nowhere? 🤔

 

@Samutz according to game the freight mission is defined as odd/vehicular side mission and because of that it must be placed under "vehicle missions" list 🙂

Edited by ArmanCan
ConventionalFrame

Yes, I had the in-game frame limiter on, 25 FPS without any fix for the 14ms frame delay. I tested those last two tags several times, using careful mouse clicks to spray one unit of paint at a time, and it seemed like, at this frame rate at least, the text always showed when the tag was 232/255 complete. In any case, this test confirms that it's the text, not the tone, that counts for completion.

 

The green dots in the save editor's Tag screen seem to be misaligned with the map. The dots appear northwest of where the tags are in-game.

Edited by ConventionalFrame

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