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Trilogy Definitive Edition OUT NOW on Mobile via Netflix


Mattmo831

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paperback_cypher

Congratulations to all six people who are excited about this!

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If that Destroyed Edition will be the same on mobile devices too, well... i will never play it (i have PC version that is still waiting for a patch... a beta still available, but...)

 

 

Why Netflix is required for mobile version?!?

Edited by FulVal85
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They might not be as good as the original mobile ports but a win is a win for anyone looking to get a decent game to pass time on their mobile device while out and about. 

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Not that I know much from mobile but I don't think many mobiles can run these, right? Like mine can't 100%. (these aren't the originals)

they're offering them I misread that

Edited by 44Orca

 2dQaqi9.png purple-diamond-gem.gif

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Just now, 44Orca said:

Not that I know much from mobile but I don't think many mobiles can run these, right? Like mine can't 100%. (these aren't the originals)

Mobiles are really powerful these days.

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Remember that now GTA Liberty City Stories on Android run at 60 fps (was 30 before), but i want to know if there are physics problems or not because of that

 

Now only VCS still waiting a mobile release :modkek:

Edited by FulVal85
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20 minutes ago, chnlk said:

Mobiles are really powerful these days.

I know that but they are still not as good as a console or PC. They will have to downgrade them a bit (what they probably did)

Edited by 44Orca

 2dQaqi9.png purple-diamond-gem.gif

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paperback_cypher
8 minutes ago, 44Orca said:

Not that I know much from mobile but I don't think many mobiles can run these, right? Like mine can't 100%. (these aren't the originals)

they're offering them I misread that

I would never subject any of my devices to that dogsh*t remaster whether they could run it or not. Gotta be something in the geneva conventions about that sh*t

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NightmanCometh96

Ah, I see that the atrocious, cartoony character models are sticking around (as if there was ever any doubt). :sadkek:

 

It would be nice if these new mobile versions could at least have some significant bugfixes (that ideally make their way over to consoles and PC), but I'm not getting my hopes up. While I'd be happy to be proven wrong, I suspect that they will be pretty much identical to the existing platforms in terms of "polish" (i.e. playable enough to complete the games from start to finish if you can stomach GSG's questionable design decisions, but still quite buggy. Needless to say, these new ports are probably not going to sway anyone who was critical of the DE and/or preferred the originals in the first place).

 

For preservation's sake, R* should keep the 10th anniversary versions available in some form; but if they couldn't be arsed to relist the actual originals on anything other than the RGL (and even then, it was probably just compensation for PC players due to the issues surrounding the Launcher when the DE first released), I see no reason why things would be different this time around.

Edited by NightmanCometh96
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6 minutes ago, NightmanCometh96 said:

Ah, I see that the atrocious, cartoony character models are sticking around (as if there was ever any doubt). :sadkek:

 

It would be nice if these new mobile versions could at least have some significant bugfixes (that ideally make their way over to consoles and PC), but I'm not getting my hopes up. While I'd be happy to be proven wrong, I suspect that they will be pretty much identical to the existing platforms in terms of "polish" (i.e. playable enough to complete the games from start to finish if you can stomach GSG's questionable design decisions, but still quite buggy. Needless to say, these new ports are probably not going to sway anyone who was critical of the DE and/or preferred the originals in the first place).

 

For preservation's sake, R* should keep the 10th anniversary versions available in some form; but if they couldn't be arsed to relist the actual originals on anything other than the RGL (and even then, it was probably just compensation for PC players due to the issues surrounding the Launcher when the DE first released), I see no reason why things would be different this time around.

That PC version available at Rockstar store is NOT a decent version... it's the worst version, there are videos about that

 

Also, mobile version of original Trilogy is a PC conversion, so no Xbox textures for cars and other things...

 

And mobile version of Destroyed edition is a PC/mobile convertion of original Trilogy + Destroyed Edition for Console or PC :kekw:

Edited by FulVal85
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31 minutes ago, Gameinvader said:

I see some possible differences in atmosphere and colors (at least in GTAIII, but i'm not sure)

 

Can be wrong

Edited by FulVal85
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NightmanCometh96
8 minutes ago, FulVal85 said:

That PC version available at Rockstar store is NOT a decent version... it's the worst version, there are videos about that

True, they're awful out of the box, but isn't it technically possible to downgrade the RGL versions to the older PC versions to re-enable modding and restore the missing songs? If so, those versions at least have that going for them. With the DE, there's only so much that modding can do to address the many issues; no matter how many mods you use, the "Definitive" Editions are still going to be broken ports of the already-terrible mobile versions.

Edited by NightmanCometh96
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4 minutes ago, FulVal85 said:

I see some possible differences in atmosphere and colors (at least in GTAIII, but i'm not sure)

 

Can be wrong

If it's not just a specific timecyc, it looks like they might have added more distance fog to GTA SA. You can see it on at least 2 of the new screenshots.

 

You can also get bigger sizes from the App Store by copying and pasting the URL of the image into your address bar, then changing the resolution number at the end.

image.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away 

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1 minute ago, Spider-Vice said:

If it's not just a specific timecyc, it looks like they might have added more distance fog to GTA SA. You can see it on at least 2 of the new screenshots.

 

You can also get bigger sizes from the App Store by copying and pasting the URL of the image into your address bar, then changing the resolution number at the end.

If they have indeed made some visual changes, could we reasonably expect those to also be added to the existing console versions via a new patch? 

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NightmanCometh96
4 minutes ago, jdfsociety said:

If they have indeed made some visual changes, could we reasonably expect those to also be added to the existing console versions via a new patch? 

You'd hope so, but going by past events, I wouldn't say it's guaranteed. I remember that the PS3 version of SA 2014 (which came out ~ 1 year after the 360 version) restored the 2 player mode, but GSG never bothered to patch it back into the Xbox or mobile versions, nor did they restore it in the DE.

Edited by NightmanCometh96
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12 minutes ago, Spider-Vice said:

If it's not just a specific timecyc, it looks like they might have added more distance fog to GTA SA. You can see it on at least 2 of the new screenshots.

 

You can also get bigger sizes from the App Store by copying and pasting the URL of the image into your address bar, then changing the resolution number at the end.

Yeah I can see they added some graphical tweaks as well. However, character models look still atrocious. One question... why? 

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I hope that all these screens are real and also i hope that all reversed text are fixed

Edited by FulVal85
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20 minutes ago, mathhead said:

Colors are fixed, the atmosphere looks nice, and volumetric clouds are gone. 

1204x0w.webp

Can you guys pull some more screenshots in this thread please?

Volumetric colors being absent is probably because of the optimizations for phones 

Edited by RoughD
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25 minutes ago, mathhead said:

Colors are fixed, the atmosphere looks nice, and volumetric clouds are gone. 

1204x0w.webp

Oh yeah this one is definitely a confirmed change, and honestly looks better than the faux? volumetric clouds that you can't even get to, more reminiscent of the original. I wonder if this was a change done specifically to optimise the games on mobile or if it's gonna make its way to all platforms.

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image.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away 

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12 minutes ago, RoughD said:

Can you guys pull some more screenshots in this thread please?

Volumetric colors being absent is probably because of the optimizations for phones 

SCREENSHOTS TIME! (source Apple App Store, iPhone version)

 

GTA III

Spoiler

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GTA VICE CITY

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GTA SAN ANDREAS

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image.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away 

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Just now, Spider-Vice said:

SCREENSHOTS TIME! (source Apple App Store)

 

GTA III

  Reveal hidden contents

1280x0w.webp

 

1280x0w.webp

 

1280x0w.webp

 

1280x0w.webp

 

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GTA VICE CITY

  Reveal hidden contents

1280x0w.webp

 

1280x0w.webp

 

1280x0w.webp

 

1280x0w.webp

 

1280x0w.webp

 

GTA SAN ANDREAS

  Reveal hidden contents

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1280x0w.webp

 

Thank you!

  • Realistic Steak! 1
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This news made me imagine the GTA VI trailer releasing on the 14th, and at the end something like "Definitive Edition Trilogy for mobile, play today". 

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There is also a trailer but i hate it seriously... i think that it's the same trailer of PC & console versions + Netflix logo...

 

 

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8 minutes ago, FulVal85 said:

There is also a trailer but i hate it seriously... i think that it's the same trailer of PC & console versions + Netflix logo...

 

 

Yeah seems like a recut version of the original trailer, though interestingly this one doesn't have the before and after transitions comparing the original graphics vs the remastered. 

Edited by jdfsociety
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