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Trilogy Definitive Edition OUT NOW on Mobile via Netflix - Updated on All Platforms


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9 hours ago, KarimNTerr said:

I've been a fan of Rockstar Games since 1997 when I first played GTA1 on my PS1

As a fan, I gotta admit, The Definitive Edition was and still is really bad, and it's not even Rockstar's fault - they were never interested in remakes and remasters, or we would have seen a lot of them by now, so it's not even about the money

And yes, Take 2 is a business. Rockstar is a business, too, but they are passionate about what they do. They always have been. I talked to a couple of R* veterans (both important figures in the company even tho they left after working there for years now) and they are some of the coolest, most inspiring persons I had the pleasure to talk with

Of course this will make them some money on the side, but neither this version nor the Definitive Edition ones were made by Rockstar. This one is handled by Netflix and the other one by Grove Street Games (formerly, War Drum Studios) 

 

Have we had confirmation yet that Netflix were the developers, and not just the platform?

  • Like 2
21 hours ago, NikoBellicSenior said:

I am typically a lurker, but as a life-long fan of this franchise, it is sad how some of the "online personalities" people follow for this game are now a bunch of "ha, gotcha!" individuals who are obsessed with the idea that Rockstar and Take-Two are here to purposely screw the fans, and are farming clicks and views on that premise. This level of conspiracy theory seeking is as sad as the current political scene. 
In this case, we are now looking at screenshots of the mobile versions of the DE, and somehow creating outrage because the publisher is adding button prompts on a bunch of images from the game, which is an extremely common practice in the gaming industry. Now, just because of that, we have to endure the comments of people saying "Wow, I knew that Rockstar is messing with us", and blablablabla. 
I hope people will one day realize that these companies are just businesses that are here to make money and customers should take that relationship as emotionless as it can be, instead of constantly looking for reasons to get mad about anything. 
I can only assume that Netflix paid very good money to have exclusivity of these games (even if timed, and we don't know that), considering how much Epic paid to have games like GTA V temporarily free on their store. If Take-Two got paid a ton of money for it, there is a good chance that these games received a decent number of updates, and the mobile versions could really be the "definitive" ports. It is undeniable that with all the GTA VI hype, and the fact that these games will be available to 240+ million people (Netflix had around 247.2 million paid subscribers worldwide as of the third quarter of 2023), this could be a much bigger deal than people think. Even if Take-Two commissioned 1 year of bug fixes and improvements, it could be a game-changer. A big, fat check from Netflix could be the biggest motivator to finally get the DE, at least on mobile, up to where it should be. 
Regardless, we will find out next week. 

 

It's not that they purposely screw the fans. They simply don't give a sh*t about The Trilogy. This remaster was nothing but a tool to earn some bucks or to satisfy someone/something we don't even know about.

 

9 hours ago, jdfsociety said:

Have we had confirmation yet that Netflix were the developers, and not just the platform?

 

I don't know, but Netflix does have a small development team working for them. "Netflix Games Studio" and other partners.

Edited by FamousActor_

If there's no changes, I'll stick to the original mobile ports. At least they (the modded AML port of SA, not the ugly polished one) still look somewhat loyal to the PS2/PC versions.

I'll have to see a video comparison if they made any changes.

Edited by gtafaninwest
  • Like 3
21 hours ago, FamousActor_ said:

They simply don't give a sh*t about The Trilogy

It's not just the trilogy, They just don't care about their games that they have released previously. They just move on to the next one and ignore their older games. It's so bizarre considering they invest tons and tons of resources in their games during it's development, But once the game is out, They sever the relationship with that game and concentrate on whatever is next. 

 

Most of their ports, re - releases, post game updates and support suck, Whereas their mainline releases are always 10/10.

 

The only exception in which their previous title that got attention and had a good release was LA Noire. Which is ironic considering, it wasn't even developed by them.

3 hours ago, sanjay3207 said:

But once the game is out, They sever the relationship with that game and concentrate on whatever is next.

But is that a bad thing? In my opinion it's great that they always aim to give us fresh and amazing experiences and not remaster everything like other companies do. I'd rather have them spend all available resources on the next mainline title over any remaster/remakes.

NightmanCometh96
1 hour ago, Emmi said:

But is that a bad thing? In my opinion it's great that they always aim to give us fresh and amazing experiences and not remaster everything like other companies do. I'd rather have them spend all available resources on the next mainline title over any remaster/remakes.

I mean, I see your point, to an extent; but Rockstar's "always moving on to the next thing" mindset shouldn't excuse or justify their rereleases turning out as poorly as they typically do. Outsourcing in and of itself is perfectly fine, but the fact that Take-Two almost always hands these projects to devs that are clearly ill-equipped to handle the daunting task of remastering R* titles (mobile-oriented team, small staff, low budget, tight deadlines, etc.) is just insulting to the fans, the original developers, and the games themselves.

 

Double Eleven's RDR1 ports were a step in the right direction, but you could argue that R*/T2 learned the wrong lesson from the DE. While Grove Street Games did make an attempt to remaster the Trilogy (the end result was god-awful, I'm not denying that, but there was an attempt nonetheless), RDR1 doesn't offer any real improvements over Xbox backwards compatibility aside from FSR AA and 60FPS on PS5 (even then, this option wasn't added until a few weeks after launch. And I'm convinced that it was only patched in due to criticism surrounding the ports' lack of upgrades, but I could be completely off-base with my suspicions). That said, the ports are techincally sound, and it is nice to finally, officially experience the game at 60FPS. Still, I just think that if you're going to remaster a game, you need to give it proper development time; an appropriate budget; and a skilled team (a studio of Night Dive's or Bluepoint's caliber) who will put in the effort to make it the best it can be. R*/T2 can (and should) do a lot more than buggy mobile conversions and barebones ports with minimal changes. "Rereleases don't count because Rockstar didn't actually make them" is nothing more than handwaving, IMO; one should expect the best of the best when they see R*'s logo on the packaging, not "The Sims 4 Meets The Simpsons Hit & Run" or straightforward but basic/overpriced ports.

 

On a side note, Oliver Mackenzie of Digital Foundry is interested in checking out the mobile version of the DE in the near future (at least according to their weekly email updates). If nothing else, that should be a great watch.

Edited by NightmanCometh96
  • Like 4
NightmanCometh96

I still think Double Eleven would do a great job with IV in the likely event that R* doesn't want to work on it in-house. They just need to do a bit more than they did with RDR1 (small upgrades that wouldn't drastically affect R* North's original vision, such as higher quality textures, or extended shadow distance). 60FPS support at launch (and ideally fixing the final mission bug that results from it) should be a necessity, though.

14 minutes ago, NightmanCometh96 said:

I still think Double Eleven would do a great job with IV in the likely event that R* doesn't want to work on it in-house. They just need to do a bit more than they did with RDR1 (small upgrades that wouldn't drastically affect R* North's original vision, such as higher quality textures, or extended shadow distance). 60FPS support at launch (and ideally fixing the final mission bug that results from it) should be a necessity, though.

With Dx9 still there right?

Double 11 is awesome, would be cool if Take 2 bought them to remaster old R* and 2K games since they are the only ones Rockstar trusted enough to give them their RAGE engine to work with, considering how jealous they are of it

 

If done correctly, remakes and remasters sell and are received exceptionably well (look at RE4R)

  • Like 6
NightmanCometh96
1 hour ago, KarimNTerr said:

Double 11 is awesome, would be cool if Take 2 bought them to remaster old R* and 2K games since they are the only ones Rockstar trusted enough to give them their RAGE engine to work with, considering how jealous they are of it

 

If done correctly, remakes and remasters sell and are received exceptionably well (look at RE4R)

If they were acquired with the intention of becoming something like an internal, Rockstar equivalent of Night Dive Studios/M2/Bluepoint Games, then I'd be all for it. Otherwise, I fear they'd just wind up being yet another GTAO support studio like Dundee seems to be.

Edited by NightmanCometh96
  • Like 2
3 minutes ago, NightmanCometh96 said:

If they were acquired with the intention of becoming a sort of internal Rockstar equivalent of Night Dive Studios/M2/Bluepoint Games, then I'd be all for it. Otherwise, I fear they'd just wind up being yet another GTAO support studio like Dundee seems to be.

Yeah, that's what I thought Dundee came back with Rockstar for at first LOL

  • Realistic Steak! 1
2 hours ago, Emmi said:

But is that a bad thing? In my opinion it's great that they always aim to give us fresh and amazing experiences and not remaster everything like other companies do. I'd rather have them spend all available resources on the next mainline title over any remaster/remakes.

 

2 hours ago, NightmanCometh96 said:

I mean, I see your point, to an extent; but Rockstar's "always moving on to the next thing" mindset shouldn't excuse or justify their rereleases turning out as poorly as they typically do. Outsourcing in and of itself is perfectly fine, but the fact that Take-Two almost always hands these projects to devs that are clearly ill-equipped to handle the daunting task of remastering R* titles (mobile-oriented team, small staff, low budget, tight deadlines, etc.) is just insulting to the fans, the original developers, and the games themselves.

I really don't have a problem with them moving forward and forgetting their old games, that's something I appreciate about Rockstar and their development teams. They manage 4000 devs in 10 studios across 4 countries. Just imagine the amount of pre-planned work flows, communication among dev teams, timelines, milestones to reach etc. It must be very complicated, that's one of the reasons, Rockstar does not introduce any new project/ports/re-releases/updates under their pre-planned work flows. It will just mess the whole thing up and delay their projects. The best analogy I can come up with Rockstar's project management is a steam engine travelling at 150 mph that is reaching it's destination. They just won't stop the train for less important stations or distractions until they reach their destination, For Rockstar, their next station is GTA 6. You can't just expect them to stop or slow down their engine that is travelling at 150 mph and ask them work on something less important for them. So, they resort to outsource the these projects.

 

Now with all that being said, I have a problem with them outsourcing their projects. 

 

I don't really care if they don't release their old games or up the quality of their old games to today's standard. The modders have kept the GTA Trilogy alive with their excellent mods. 

If rockstar are gonna release a remaster of a game, Put some effort into that remaster, outsource it to a actual competent developer who know their stuff, Have some oversight over that project, Give a sh*t about the games that made who you are    [OR]       Just don't touch them just let them be - Modders are doing a better job.

 

Nobody in the community asked for a GTA Remaster. Most people in the community were asking for red dead online update. When the GTA Remaster was announced, everybody welcomed it, they didn't expect that Rockstar would go back to their old games. They were right, Rockstar didn't, they outsourced it to a incompetent developer [GSG did some unnecessary decisions during the development that just increased the work load and lead to unnecessary problems]  & rockstar did not offer any QA for the GTA DE. 

 

2 hours ago, NightmanCometh96 said:

Double Eleven's RDR1 ports were a step in the right direction, but you could argue that R*/T2 learned the wrong lesson from the DE. While Grove Street Games did make an attempt to remaster the Trilogy (the end result was god-awful, I'm not denying that, but there was an attempt nonetheless), RDR1 doesn't offer any real improvements over Xbox backwards compatibility aside from FSR AA and 60FPS on PS5 (even then, this option wasn't added until a few weeks after launch. And I'm convinced that it was only patched in due to criticism surrounding the ports' lack of upgrades, but I could be completely off-base with my suspicions). That said, the ports are technically sound, and it is nice to finally, officially experience the game at 60FPS. Still, I just think that if you're going to remaster a game, you need to give it proper development time; an appropriate budget; and a skilled team

When the RDR Port was announced I was dreading it's launch. I really didn't want another disaster from Rockstar. But seems like they finally realized that they done f*cked up with that GTA DE release and actually cared about the quality of RDR port . The ambition behind the port was small, but the end product worked perfectly. Both D11 and Rebellion north did a great job with playstation and switch port. When we compare the launch of RDR 1 and GTA DE, the former's launch was 10X better than the later. This time around rockstar actually gave their QA teams to work on RDR Port.

 

1 hour ago, NightmanCometh96 said:

I still think Double Eleven would do a great job with IV in the likely event that R* doesn't want to work on it in-house. They just need to do a bit more than they did with RDR1 (small upgrades that wouldn't drastically affect R* North's original vision, such as higher quality textures, or extended shadow distance). 60FPS support at launch (and ideally fixing the final mission bug that results from it) should be a necessity, though.

The problem with D11 doing a good job with that RDR 1 port is that Rockstar would just buy them later and rename them as Rockstar England and integrate them into their studios :lmaokek:. Rockstar new england & Rockstar Toronto comes to minds. Rockstar bought those studios when they helped rockstar with 2 ports. The acquisition of D11 is even more likely considering RDR 1 - which was considered as having terrible code had a good port and D11 now have some experience with RAGE.

 

We are getting these re-releases is because of T2. Now, we know that rockstar isn't really interested in working on their older games. But they outsource it anyway because T2 wants frequent releases under the "Rockstar" label. Back in 2019, Strauss zelnick said that rockstar's long development cycles are problematic and they wished that Rockstar should have frequent releases. At that time, people speculated that Rockstar might scale down their vision and release small releases. But nobody took ports, re-releases into account. So, Instead of compromising on their vision, Rockstar just outsource their re-releases. After RDR 2 in 2018, Rockstar released GTA DE in 2021, GTA E&E early 2022 & RDR port in mid 2022. These aren't mainline releases, But for T2, these are rockstar titles and they are making some money out of this. T2 just wants their subsidiaries to have frequent releases, they don't care how those releases are. 

 

Rockstar not wanting to work on their old games, T2 wanting rockstar to have frequent game releases results in stuff like GTA DE, GTA E&E and the RDR Port.

  • Like 3
Cluckin Bell CEO
18 hours ago, NightmanCometh96 said:

I still think Double Eleven would do a great job with IV in the likely event that R* doesn't want to work on it in-house. They just need to do a bit more than they did with RDR1 (small upgrades that wouldn't drastically affect R* North's original vision, such as higher quality textures, or extended shadow distance). 60FPS support at launch (and ideally fixing the final mission bug that results from it) should be a necessity, though.

 

We don't know how well they would do an actual remastering job. The RDR thing was just a small upscale.

If they can do higher quality textures, fix the anti-aliasing and add an alternate color filter with the toggleable option of having the older style also there, then yeah it would be great.

  • Like 2
NightmanCometh96
2 hours ago, Darth_Cruiser said:

We don't know how well they would do an actual remastering job. The RDR thing was just a small upscale.

If they can do higher quality textures, fix the anti-aliasing and add an alternate color filter with the toggleable option of having the older style also there, then yeah it would be great.

Having an option to switch between the IV/TLAD/TBoGT filters, as well as a "filter off" toggle like Console Visuals would be a good idea. The original color schemes would be there for those who love each game's atmosphere (or if someone wants to, say, use TBoGT's filter in Vanilla IV or vice-versa), while anyone who dislikes the filters could disable them entirely (addressing some of the "GTA IV looks too bleak and depressing" complaints that are levied towards the game); you'd please everyone that way.

Edited by NightmanCometh96
  • Like 1
  • Realistic Steak! 1
22 hours ago, sanjay3207 said:

& rockstar did not offer any QA for the GTA DE. 

 

That’s not true. There is at least one QA developer from Rockstar you can find on Twitter that mention work on Trilogy in his bio

Edited by RoughD

I get a 'Your device isn't compatible with this version' message when checking out these versions within the app store (in phone browser, not the app itself, they aren't currently showing there yet). Hoping that's not the case...anyone else? For reference I'm using a Samsung Galaxy S22.

Edited by jdfsociety

I think that about a possible patch for PC & console versions we have to wait more, more times, not just tomorrow...

 

and i recommend to check some videos of mobile version before buying that (i will use only PC version if fixed)

 

A new patch is out for GTA LCS & CTW (mobile, of course)

Edited by FulVal85
NightmanCometh96
20 hours ago, RoughD said:

That’s not true. There is at least one QA developer from Rockstar you can find on Twitter that mention work on Trilogy in his bio

Looking back, it doesn't seem like either Grove Street Games's or Rockstar's hearts were in the project. R*, with their "always moving forward" mindset (for better or worse), was okay with outsourcing the DE in the first place. But there are also dev comments in some of the games' files (at least at launch) indicating that GSG were annoyed by some of the things they were told to add/fix/etc., as well as complaining about R*'s original code whenever it wasn't functioning properly. They may have been dealt a bad hand by R*/T2, but they still were far from an ideal choice for remastering these games.

 

Even if the Netflix versions wind up being a night and day improvement over the console/PC versions, I hope beyond hope that GSG are not the ones who have been working on them after all these years; it's just the principle of the thing.

  • Like 2
8 minutes ago, Raskul said:

The trailer for the games from Netflix was released a few hours ago. GTA Definitive Trilogy is not signed as "Coming soon" - it is implied that they are already available.

Can't find them on the app, maybe only available in NZ or Japan

11 minutes ago, Raskul said:

Трейлер игр от Netflix был выпущен несколько часов назад. GTA Definitive Trilogy не подписана как "Скоро" - подразумевается, что они уже доступны.

The video was hidden for some reason, lol. I wonder why
20 minutes ago, it was available to everyone

Edited by Raskul
NightmanCometh96
40 minutes ago, Raskul said:

The trailer for the games from Netflix was released a few hours ago. GTA Definitive Trilogy is not signed as "Coming soon" - it is implied that they are already available.

29 minutes ago, Raskul said:

The video was hidden for some reason, lol. I wonder why
20 minutes ago, it was available to everyone

I imagine they will un-private the video once the games have officially been released; you can't download them yet, at least on iOS (they still say "expected December 15"). It was probably just uploaded early and Netflix (EDIT: or did R* upload it themselves? I'm not sure since you can't even watch the video right now) simply forgot to set it to private it for the first ~20 minutes.

Edited by NightmanCometh96
DeftMacaroon510

Curious as to why it says expected on the 15th, probably just an App Store error. Though silly mistakes like that make me think this version will be another dumpster fire…

  • Like 3
8 hours ago, Raskul said:

The trailer for the games from Netflix was released a few hours ago. GTA Definitive Trilogy is not signed as "Coming soon" - it is implied that they are already available.

If you saw it, was it something new or the trailer we've already seen? (The original DE trailer just with the Netfllix logo slapped on).

Edited by jdfsociety
1 hour ago, jdfsociety said:

If you saw it, was it something new or the trailer we've already seen? (The original DE trailer just with the Netfllix logo slapped on).

There was nothing interesting there. Yes, the original trailer for the Definitive Edition from 2021 was shown there. But the trailer itself implied that the Definitive Edition Mobile was already available. That's probably why it was hidden.

 

There was also a shot like this, but it also seems to be the gameplay from the original version.

spacer.png

Edited by Raskul
  • Like 3

Please let there be major updates for the Switch, PC and console versions of these games today. Please let there be a major patch fixing these games issues today. Please let there be a major update. Please!

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