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Trilogy Definitive Edition OUT NOW on Mobile via Netflix - Updated on All Platforms


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7 hours ago, RyanHutch said:

7066-af5aa0fc-4f9f-4d50-abb0-e4ec2d621b2

 

Not sure if this has been posted.

For those who don't know the guy posting this (English Ben) is very well known in the GTA speedrunning community, so I'm willing to bet this is true if he's posting it as fact.

 

This is so crazy to me. Imagine your dev team being so strained that you're pulled off the project months before the game releases... and have to attempt to put your best foot forward and release it anyways. No wonder why it released in the state it did, they probably wanted to be done with it! The patches being handled by other R* studios makes sense, as they only seemed to be patching the stuff that people complained online about, even bugs that were completely harmless and in the original game like the GTA 3 car crusher glitch. Leeds and others probably didn't have the knowledge of what GSG did to botch the games up so hard to even attempt to fix it all the way. Rather than spend time trying to retrace steps they just went the quick and dirty PR damage control route instead. Understandable given the circumstances I guess.

 

This is the final nail in the coffin for me when it comes to hope for these "definitive" editions. I had a little bit of hope that maybe R* would do something generous to gain some good will out of their fans before GTA VI by giving these games the extra support and care that they deserve, but I guess not. Sad but not unexpected.

  • Like 9
2 hours ago, BS_BlackScout said:

I have some doubts about this but it's really late and I can't think straight.

But I'm sure this wasn't just abandoned for 12 months, but that would require checking steamdb

there were steamdb qabeta updates like every month in 2024 and some of them were not... just... security and RGL updates. 

On VC, does the Sabre Turbo still have its front wheels broken and wobbly when turned?

 

On SA, are there still problems with WheelArchAngel, missing tuning parts and paint problems? 

Did the tunnel entrance north of San Fierro get its missing texture back?

 

Unfortunately I can't play the games right now to verify. 

8 hours ago, NightmanCometh96 said:

It would be a shame if this were true (and as a pessimist by nature, I default to assuming the worst… :sadkek:).
 

These updates should be paving the road for getting the DE to a state where you could actually call it the “Definitive” version of the Trilogy with a straight face. It’s a night and day difference compared to GSG’s atrocious day one versions, and even the mobile/Netflix versions (i.e. restoring each biome’s distinct color palette in SA, vs. just using Los Santos’s coloring across the entire map); but there’s still a lot of work that could (and should) be done. To just sit on finished patches for a year in spite of the abysmal quality the DE was being left to rot in on consoles/PC since 2022 sounds depressingly on-brand, given R*’s inconsistent handling of their legacy titles. Netflix wanting timed mobile-exclusivity is the only fathomable reason (relatively speaking) I could see for R* to essentially twiddle their thumbs for as long as they did, but even that’s a stretch, IMO.

 

I’m sure this will be a hot take after this week’s events, but if I knew ahead of time that these would be the final DE updates (again, assuming this info is legit), I’d honestly rather have had R*/T2 cut their losses ages ago; swallow their pride and just relist the originals on Steam and PlayStation. Perhaps they could have had Double Eleven, VGD or some other trustworthy developers give the originals the Nightdive Studios treatment at a later point. Preferably using PS2 as a base (or OG Xbox in the case of III and VC), but PC would also be fine as long as they were willing to put in the effort to implement official, in-house equivalents of things like SilentPatch/SkyGFX/etc. (or better yet, work with the SP modding community instead of taking legal action any time their IPs are “threatened”). Something like this (which, ironically enough, was uploaded just a few days before the new updates released. Funny how life works sometimes):

 


That’s all the Trilogy ever really needed: a faithful rerelease on modern platforms, with some bug fixes, touched-up assets here and there (certainly not just running every texture through an AI-upscaler and calling it a day), and reworked controls to bring the games up to the standards of IV/V (read, not mapping each input to an invisible on-screen widget). But with the DE being the odd middle ground between a remake and a remaster that it is, on top of the possibility that work on it ceased a year ago, I doubt that’s ever going to happen. It’s disappointing to think of what could have been. 

Pretty much this. At start/mid 2023 I started modding my OG steam versions of III, Vice City and SA (SilentPatch, SkyGFX, GInput, Widescreen fix). Played III and VC for the first time and had a blast, and SA never played and felt so good for me (was used to the vanilla OG PC version). Simple quality of life improvements, bug-fixes, and giving the games their PS2 visuals back. Nothing more is needed (maybe foliage/vegetation and texture updates). That's the definitive edition of those games. Not what GSG gave us.

  • Realistic Steak! 1

I have not started playing Vice City and  San Andreas definitive edition after this new exciting patch. In all honesty,  last few days only looking with happiness that the Trilogy finally got updated and all those positive changes finally going in.  I have a question though, did the new patch finally updated the player models of charecters like Avery Carrington,  Denise Robinson, Candy Suxx, Ken Rosenberg and Misty in the DE? It looks to me looking at the recent videos that CJ model from SA has definitely been updated, but what about these other charecters - did they got updated too ?  Can someone please advise ?

 

 

NightmanCometh96
8 hours ago, zanesix said:

For those who don't know the guy posting this (English Ben) is very well known in the GTA speedrunning community, so I'm willing to bet this is true if he's posting it as fact.

Yep. When I saw the thread on r/GTATrilogy, I didn’t think much of things. (EDIT: The dude literally said "I know this is a 'Trust me, bro' situation, but you will have to take my word for it".)

 

But then I noticed English Ben’s Discord post with the same source. Ben has always struck me as being a trustworthy person; I doubt he’d ever want to risk damaging his credibility (isn’t he participating in a GDQ event in the near future?) by going to bat for some random guy on the internet. So once I realized that he mentioned the same comments as that Reddit post, I had a gut feeling that there was some actual merit to it. What a waste this whole debacle’s been. :/

 

There’s always GTA III’s 30th anniversary , I guess…

Edited by NightmanCometh96
Spelling
  • Like 3
NightmanCometh96
1 minute ago, ChubbyB0b said:

R* should learn a thing or two from Valve on how to update 20-year-old games and reward fans for actually being fans. The update to *Half-Life 2* is brilliant, and they're giving everything away for free. They didn’t have to do it, but they still did.

"Generosity towards longtime fans? Updating old games? For free? Th-that's not the 'commercially accurate' thing to do!"

Strauss Zelnick, probably.

NightmanCometh96
15 minutes ago, ChubbyB0b said:

God forbid you actually update a game properly and give something out of gratitude once in a while.

Yep, but sadly, "line must go up" is the mantra with publicly-traded companies (Valve is privately owned, IIRC). It's probably why Take-Two cheaped out and hired Grove Street Games to work on the 10th anniversary mobile ports and the DE in the first place, among other things (e.g. not wanting to pay to renew the licensing for removed music).

Edited by NightmanCometh96
  • Like 4

Disappointing if true, but on the bright side we're in a much better final state (if indeed it is final) with this latest patch than we were for a long time. 

  • Like 3

A better state, but still with visual issues and all the problems that come with the fact that those games are based on the mobiles versions. Controls, mini games, vehicle/plane controls still need a lot of tweaks to be on-par with the OG versions, sadly. But since those visual updates are still quite good, I consider getting the DE for Xbox Series X during Black Friday sales. But I guess regarding gameplay I'll feel a major let-down after playing SA with SilentPatch and GInput. Already played the SA 360 mobile port a few years ago and the shooting mechanics drove me nuts. Guess it's still the same in this version.

Edited by Mintal
  • Realistic Steak! 2
NightmanCometh96
5 hours ago, Mintal said:

A better state, but still with visual issues and all the problems that come with the fact that those games are based on the mobiles versions. Controls, mini games, vehicle/plane controls still need a lot of tweaks to be on-par with the OG versions, sadly. But since those visual updates are still quite good, I consider getting the DE for Xbox Series X during Black Friday sales. But I guess regarding gameplay I'll feel a major let-down after playing SA with SilentPatch and GInput. Already played the SA 360 mobile port a few years ago and the shooting mechanics drove me nuts. Guess it's still the same in this version.

As a controller user, the DE still feels very off in terms of responsiveness (especially the camera controls). I don't know how to accurately describe it, but even if you ignore the braindead minigames, you can tell you're playing mobile conversions and that your inputs are mapped to invisible "touchscreen" widgets (I'm 100% certain this is what's happening. Look at SA 2014's leftovers or those beta DE screenshots from a GSG dev's portfolio if you don't believe me). Things aren't any better for KB+M players, judging from all the things I've been hearing.

 

That's a major reason as to why I am vehemently against the delisting of the originals on all non-RGL platforms. The only convenient, easily-accessible way to play the Trilogy for most players is literally a series of ports that was initially designed with early-2010s era smartphones in mind. They just have a new coat of pain sloppily-applied, something that the newest, possibly final updates are only just now starting to rectify, three years after the fact; but there's still way too much that needs to be addressed (such as those godawful character models). If R*/T2 really are hanging the DE out to dry as-is, I hope the OGs are relisted on more platforms at some point, just so more people can actually have the option to choose which versions they'd like to play.

Edited by NightmanCometh96
Added sources
  • Like 3
4 hours ago, NightmanCometh96 said:

Yep. When I saw the thread on r/GTATrilogy, I didn’t think much of things. (EDIT: The dude literally said "I know this is a 'Trust me, bro' situation, but you will have to take my word for it".)

 

But then I noticed English Ben’s Discord post with the same source. Ben has always struck me as being a trustworthy person; I doubt he’d ever want to risk damaging his credibility (isn’t he participating in a GDQ event in the near future?) by going to bat for some random guy on the internet. So once I realized that he mentioned the same comments as that Reddit post, I had a gut feeling that there was some actual merit to it. What a waste this whole debacle’s been. :/

 

There’s always GTA III’s 30th anniversary , I guess…

I can't believe I am saying this, Half Life 2's 20th Anniversary update is far far far better makes this de defective again in  my mind, have yet to try both but very high level of respect for Valve since Steam has been on Linux and in some form on Android too. With Epic Games Store now totally landing on Android with more games, I would love the idea of having proton on android or android native version of the games on Steam (Half Life 2 for me) through a revamped Steam app on Android.

Rockstar at this point should become a private company rather then satisfying shareholders, they should have some lessons learned from Valve of Gaben.

I have about 1500 hours in Vice City across all platforms (VCS included) and I have to admit, this update is legit. Cannot comment on the other two as I've only played the originals, but that iconic Miami lightning really makes a difference to the game, and it makes me infinitely more excited for VI. 

Edited by Guchmeister
  • Like 1
TaylorSwiftDies2038

Whoa, it's been a hot minute since I've thought about The Definitive Edition; truth be told, I genuinely enjoyed Grand Theft Auto III DE, as it had the most polish, and while the art style was different, it still had that "cold Northeast metropolis" feel and the character/NPC models were actually quite decent (the original GTA III had NPCs/characters that looked very uncanny anyway, so I didn't mind). GTA III Classic is a beach to run on a modern system, so I liked GTA III DE. However GTA: San Andreas DE was an absolute disaster, no question about it.

 

I'm happy that this patch came through. I re-installed all 3 games and look forward to re-playing these games "the way they were intended". Better late than never.

 

As for the controversies surrounding this: as usual the blame goes to everyone. Grove Street Games can't really be excused entirely, as they decided to take on the project, and apparently this was in development for years. There were lots of mistakes made (such as using the mobile versions as the base, though I guess they wanted to work with something they were familiar) and quality control was horrible. However, getting these games to work on a modern engine is a miracle in of itself, and not all of GSG's team were incompetent (their environment/modeling team did a great job). For context: GSG had to port this to a Nintendo console, multiple versions of Sony/Microsoft hardware, and PC, which must have been a nightmare. Also, death threats to developers are always wrong, and Rockstar Games/Take-Two Interactive didn't provide much help. In fact, Rockstar should have been overseeing this with much more scrutiny and should have gotten more resources involved to get this over the finish line. It's ridiculous, especially the pre-release modding takedown brouhaha that occurred that made it even worse. The fact that much of the texture work was being done by Technicolor India (whose work mostly focused on Dreamworks movies) shows how botched this was, and that explains all the strange grammatical/spelling errors. Heck, many of the textures looked like they had been upscaled by a generic web AI tool. Obviously not all the textures were bad and some were quite good, but when ROSA/HRT has done more work than you have, that says a lot about what was going on.

 

And of course the brouhaha resurfaces with the GSG CEO hitting back at Rockstar. Ultimately we really don't know; GSG is still credited at the end. The contract expired in March 2022, and we know that the Netflix versions released on mobile may have had an exclusive licensing agreement that only recently expired. Also, Video Games Deluxe had a lot of work on their hands regardless, as there were so many bugs to fix (alongside old ones from 2001-2004).

 

Regardless, it's nice that at least, these DE versions are having a No Man's Sky/Fallout 76/Cyberpunk moment. However, the community should keep pressuring Rockstar into making improvements for these games, because these are the versions that are being sold, not the classics. Rockstar should continue to make versions that will make these real definitive editions. New activities, vehicles, weapons, interiors, ragdoll physics, new music and radio stations, animations, mesh smoothing, new areas of the map that don't ruin the game's canon, porting over features from GTA: SA onto the older games, adding new props/details to environments, etc. These games are all on Unreal, so this should be feasible. And that's on top of fixing the remaining issues.

  • Like 3
AverageOnlinePlayer
On 11/15/2024 at 10:43 AM, BS_BlackScout said:

I was thinking about this situation for a little more...

 

Honestly, it's hard to know what happened.

Did Rockstar first ask for GSG to remaster only one title, and then proceeded to ask for the rest and GSG just said "Yes we can do it". Or was the plan always "Remaster all three"?

 

I'll continue believing that Rockstar is to blame for asking them to do the job. But I also think that GSG failed miserably (perhaps due to arrogance) at recognizing how long/how much effort it would take and if they could do it at all.

 

Another good point raised by many is that, despite the issues with the previous releases of the Trilogy on Mobile and X360/PS3, they went on to release another version that was much more chaotic in terms of bugs and fidelity.

And in this the blame is perfectly even between them. Rockstar choosing GSG again and GSG screwing it all up again too.

Honestly I think 3 was the only title they were supposed to do. That game is the most polished out of all of them, and it looks OK without the classic lighting. Also given the timing (20 years of gta3)

Edited by AverageOnlinePlayer
  • Realistic Steak! 2
2 hours ago, TaylorSwiftDies2038 said:

New activities, vehicles, weapons, interiors, ragdoll physics, new music and radio stations, animations, mesh smoothing, new areas of the map that don't ruin the game's canon, porting over features from GTA: SA onto the older games, adding new props/details to environments, etc. These games are all on Unreal, so this should be feasible. And that's on top of fixing the remaining issues.

The thing that really irks me is that none of this is even necessary. THIS was never necessary. All I want is an easy, accessible way to play the game the way it was originally intended with bug fixes and quality of life improvements. This should have been an easy win. Valve does this. Bethesda does this. Nightdive does this. CD Projekt Red does this. And all of it free for existing owners with the original game still accessible. I don't care about the graphics being super HD with big shadows and textures and high draw distance, because as we've all seen, these 20 year old games weren't really designed for that! I really don't get why they even tried. Even if this wasn't botched up completely you're still more or less just upscaling a PS2 game, it's never gonna look right to everyone. The entire thing was just a complete waste of time, and that goes double for delisting the original versions for literally no reason other than to be a dick. While Quake II, a game way less popular, less influential, and nearly 4 years older than GTA 3 gets a modern port to newer systems with all of the original content bundled in, plus new content, plus beta content, plus cut combat behavior that has been reimplemented and rebalanced into the original game, all free of charge to original Steam owners, we get this. And the crazy thing is a lot of people think that's perfectly okay!

 

Instead of going after the modding community, they should have embraced them. Imagine a world where they reached out to Silent and collaborated with him to implement his fixes in the official version. Imagine them using skygfx as a base to perfectly recreate the original environment of not just the PS2 version, but any version. Imagine having the superior looking Xbox version of GTA 3 on all platforms, already accomplished by the ancient Xbox Version HD mod. They could have done all of this and more, and have it be less strain on their team and less of a PR sh*tstorm, but they chose not to because it's easier to market a mobile version wrapped in an Unreal Engine translation layer for 60 dollars. Way to stick the landing!

Edited by zanesix
Sketchycartoon
1 hour ago, tendernes360 said:

Unbelievable that people support remasters with money! Just get the mods! 

Ok,where can i get mods on consoles? :) not everyone playing on PC :)

 

NightmanCometh96
1 hour ago, zanesix said:

Instead of going after the modding community, they should have embraced them. Imagine a world where they reached out to Silent and collaborated with him to implement his fixes in the official version. Imagine them using skygfx as a base to perfectly recreate the original environment of not just the PS2 version, but any version. Imagine having the superior looking Xbox version of GTA 3 on all platforms, already accomplished by the ancient Xbox Version HD mod. They could have done all of this and more, and have it be less strain on their team and less of a PR sh*tstorm, but they chose not to because it's easier to market a mobile version wrapped in an Unreal Engine translation layer for 60 dollars. Way to stick the landing!

The sad thing is: in the pre-V days, Rockstar regularly embraced the modding scene on the Newswire. They even showcased a mod that ported GTA 1's map to IV. That would be unthinkable nowadays! If this mod came out in 2024, it's far more likely that Take-Two would have sent their legal goons to the modder's house, sent a C&D, sued them into oblivion, or some combination of the above. (I understand if you think I'm hyperbolizing, but also remember that T2 went after a friggin' save file of all things.)

 

I'd really like to believe that the acquisition of Cfx.re was a gesture of R*/T2's willingness to turn over a new leaf; that they'll be more than open to collaborating with and celebrating the modding community again. However, the cynic in me is convinced that the decision was made solely for the benefit of GTAO's successor, rather than welcoming (SP) modders with open arms or reversing their stance on things such as the re3 takedowns. But I'd love to be proven wrong here. Imagine if somewhere down the line, R* pulled a Sonic Mania and we got rereleases of the OG Trilogy/the Stories games/CTW/etc., with well-known people in the community (e.g. Silent or Ash) appearing in the credits. :yee:

Edited by NightmanCometh96
Fixed URL for GTA 1 to IV map mod
  • Like 3
suicidehummer
2 hours ago, AverageOnlinePlayer said:

Honestly I think 3 was the only title they were supposed to do. That game is the most polished out of all of them, and it looks OK without the classic lighting. Also given the timing (20 years of gta3)

Well, it's the smallest game by a longshot, so it needed the least effort. They may have also started with that one, and then gotten overloaded by the time they moved on to VC and SA.

TaylorSwiftDies2038
2 hours ago, zanesix said:

The thing that really irks me is that none of this is even necessary. THIS was never necessary. All I want is an easy, accessible way to play the game the way it was originally intended with bug fixes and quality of life improvements. This should have been an easy win. Valve does this. Bethesda does this. Nightdive does this. CD Projekt Red does this. And all of it free for existing owners with the original game still accessible. I don't care about the graphics being super HD with big shadows and textures and high draw distance, because as we've all seen, these 20 year old games weren't really designed for that! I really don't get why they even tried. Even if this wasn't botched up completely you're still more or less just upscaling a PS2 game, it's never gonna look right to everyone. The entire thing was just a complete waste of time, and that goes double for delisting the original versions for literally no reason other than to be a dick. While Quake II, a game way less popular, less influential, and nearly 4 years older than GTA 3 gets a modern port to newer systems with all of the original content bundled in, plus new content, plus beta content, plus cut combat behavior that has been reimplemented and rebalanced into the original game, all free of charge to original Steam owners, we get this. And the crazy thing is a lot of people think that's perfectly okay!

 

Instead of going after the modding community, they should have embraced them. Imagine a world where they reached out to Silent and collaborated with him to implement his fixes in the official version. Imagine them using skygfx as a base to perfectly recreate the original environment of not just the PS2 version, but any version. Imagine having the superior looking Xbox version of GTA 3 on all platforms, already accomplished by the ancient Xbox Version HD mod. They could have done all of this and more, and have it be less strain on their team and less of a PR sh*tstorm, but they chose not to because it's easier to market a mobile version wrapped in an Unreal Engine translation layer for 60 dollars. Way to stick the landing!

 

In a perfect world, Rockstar Games would've just held a 24-hour hackathon inviting the GTA communities best modders from across the world to create their own "Definitive Editions" with proper compensation to the modders and use that as a base game, or straight up release it. I agree, none of this BS was necessary.

 

I feel T2 and Rockstar's ego got the best of them, and of course their love for the green.

  • Realistic Steak! 1
NightmanCometh96
13 hours ago, suicidehummer said:

Well, it's the smallest game by a longshot, so it needed the least effort. They may have also started with that one, and then gotten overloaded by the time they moved on to VC and SA.

It also helps that GTA III was the least offensive of GSG’s original mobile ports. It was a technical achievement for its time (bringing a full-fledged, open-world console game to 2009-2011 smart devices was bonkers); and, functionally, there’s not much that was wrong with it compared to VC and SA Mobile, at least from what I remember. The only dramatic changes over the original were implementing an in-game map (a much-needed improvement), as well as making rare vehicles such as the Flatbed and Bus appear more frequently (although I’m still not sure if this was an intentional design choice).

 

VC is where the cracks started to show. While I don’t remember it being a buggy mess like SA Mobile was, this is where GSG began changing some mechanics to make the game easier for the tiny touchscreens of the era: Tommy can’t fall off bikes as easily as he could in the console/PC versions, certain missions were given more generous time limits, etc. The movement also seems different from the original; I don’t know how to word it, but everything feels way too floaty (it’s especially noticeable when you drive a fast car or try to get Tommy to sprint).

 

SA is, of course, when sh*t really hit the fan. GSG was rushed compared to III/VC (they had a year to port it to mobile, compared to R* spending two years on the original game), and it shows. The simplification of certain gameplay elements reached brain-dead levels, and these changes were further exacerbated when the mobile port was brought to 360 and, later on, PS3 (take the gym “minigame” as an example). Because of the tight schedule, the game is also very buggy compared to GSG’s prior efforts (which, again, was made worse in the 2014/2015 console ports). And the less we touch on odd changes to the visuals (*COUGH* the glossy sheen on character models *COUGH*), the better…

 

For better or worse, all of these changes carried over to the DE, largely due to the mobile ports being used as a basis. I guess this was because those versions had the most recent codebase? Or did GSG simply feel more comfortable basing things on their own work? Regardless of the reasoning, it was a dumb move, one that we’re still paying for today (I’m not sure if VGD could completely salvage things even if work on the DE is still ongoing). That said, if GSG were tasked with finishing each game in time for its respective anniversary (something that was already the case for III and VC Mobile) then I don’t think the DE would have become the train-wreck that it's known as today. It still would have been bad, don’t get me wrong; GSG’s efforts on SA Mobile alone are enough to be a massive red flag. But there’s also a possibility that it wouldn’t have been awful enough to be included in a Wikipedia article on video games infamous for their poor reputation.

Edited by NightmanCometh96
  • Like 1

Well if it is true, if we're not getting any more patches, I guess it's time for modders to fix and improve this release?

 

And you cannot say the PC port of San Andreas is perfect without any mods, silent patch is a must.

 

It shouldn't be a modders job, but every PC port rockstar ever made, apart from V, has been half assed and community fixes are a must.

  • Like 1

I just seen they updated GTA3 on SteamDB just a few hours ago. Is that update possibly a hint we'll get more? I play on consoles so I don't understand that to much haha. I do normally see people post about those updates but Not sure if that one means anything.

51 minutes ago, tommyhmilj said:

Well if it is true, if we're not getting any more patches, I guess it's time for modders to fix and improve this release?

People thought that was gonna happen when DE first released, but it didn't really stick. Anyone is better off just modding and improving the original version instead. If you're on PC, you really have no excuse to be playing DE anyways outside of just super-convenience, and modding defeats the purpose of that.

 

I mean for f*cks sake, people can't even get radio downgraders working properly on DE, lol.

  • Like 1
  • Realistic Steak! 1
Cluckin Bell CEO
18 minutes ago, Ghorpion said:

I just seen they updated GTA3 on SteamDB just a few hours ago. Is that update possibly a hint we'll get more? I play on consoles so I don't understand that to much haha. I do normally see people post about those updates but Not sure if that one means anything.

 

could be just a maintenance update, don't think it means anything. Didn't they say this was the last update?

15 minutes ago, Cluckin Bell CEO said:

 

could be just a maintenance update, don't think it means anything. Didn't they say this was the last update?

Officially, no one said anything. The last updates that could be involved in further patches were 5 days ago, one day after the patch was released. If there are more of these in the near future, then there is a chance for further support.
As for the unofficial information, there is one point that casts doubt on it. This is a common story with GSG and the fact that the patch was supposedly ready a long time ago, BUT the smartphone version was worse and updated along with everyone, and since it was supposedly ready in advance, why were many improvements missing on smartphones?

11 minutes ago, Denwda said:

Officially, no one said anything. The last updates that could be involved in further patches were 5 days ago, one day after the patch was released. If there are more of these in the near future, then there is a chance for further support.
As for the unofficial information, there is one point that casts doubt on it. This is a common story with GSG and the fact that the patch was supposedly ready a long time ago, BUT the smartphone version was worse and updated along with everyone, and since it was supposedly ready in advance, why were many improvements missing on smartphones?

I thought about that too. Knowing GSG history with these games I do think the update on Netflix could've been them. As the Classic Lightning was worse in that update then it was this one. I think VGD fixed the Lightning tbh. For example GSG breaks these games any chance they get. When SA DE first came out the Lamp Post didn't fall through. Yet they were still busted. They released a patch and Messed them up completely (Trying to fix them). They only half bake things. They don't finish them. So that's why I think they half baked the Lightning in the Netflix edition. I could be wrong on all of this but That's just my theory 

Edited by Ghorpion
  • Like 3

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