Jump to content

Trilogy Definitive Edition OUT NOW on Mobile via Netflix - Updated on All Platforms


Recommended Posts

25 minutes ago, Knight1069 said:

Right? The guy wants super realistic NPCs when the graphics aren't even that great. It would be very inconsistent.

Unless I'm missing something I don't think anyones asking for that, lol. The sentiment is just that the art style was overcorrected. When trying to overhaul character models with so little to actually work with in terms of detail, they went with an exaggerated cartoonish style to try and extrapolate what little there was in the original models. There does exist a nice middle ground where the characters have extra details without dramatically changing their intended look, especially when it comes to facial details.

 

13 minutes ago, mightyfull_ said:

Have the Four Dragons heads returned? outside the casino

These have been there since launch, or at least pretty close to it. Credit where it's due, DE has done a decent job with returning or even adding details to the map.

Edited by zanesix
4 minutes ago, zanesix said:

Unless I'm missing something I don't think anyones asking for that, lol. The sentiment is just that the art style was overcorrected. When trying to overhaul character models with so little to actually work with in terms of detail, they went with an exaggerated cartoonish style to try and extrapolate what little there was in the original models. There does exist a nice middle ground where the characters have extra details without dramatically changing their intended look, especially when it comes to facial details.

I envy your patience with continuing to be civil when you're constantly being bombarded (including some removed posts yesterday) by assumptions from someone who seems to be very hyperactive over other people's opinions, also across two different subforums now :lol: 

 

It would be great if people (not you) didn't try to start fights and bickering over an opinion they don't agree with. This "bb-b-ut weren't you literally complaining about X earlier? lmaooooooooo" and calling others "pedantic purists" (yesterday) doesn't help.

1 hour ago, Spider-Vice said:

I envy your patience with continuing to be civil when you're constantly being bombarded (including some removed posts yesterday) by assumptions from someone who seems to be very hyperactive over other people's opinions, also across two different subforums now :lol: 

 

It would be great if people (not you) didn't try to start fights and bickering over an opinion they don't agree with. This "bb-b-ut weren't you literally complaining about X earlier? lmaooooooooo" and calling others "pedantic purists" (yesterday) doesn't help.

Womp womp bro

 

Staff edit: A long history of condescension and other aggressions across multiple sections, combined with this post, has gotten this user banned for a good while, while they grow up.

Edited by Spider-Vice
  • Bruh 1
  • KEKW 1
10 minutes ago, franloradr said:

interested in this too

 

Is there any mod for the PC version to achieve this ?

https://www.mixmods.com.br/2021/11/gta-trilogy-full-radio-restoration-extra-tracks/

Edited by Knight1069
NightmanCometh96
3 hours ago, DUNK512 said:

So how hard is it to add the radio tracks back into the game modding wise?

2 hours ago, franloradr said:

interested in this too

 

Is there any mod for the PC version to achieve this ?

Seems that the new update has broken a few mods, unfortunately. I've heard conflicting reports about restoring the radio: this Redditor was able to get it working in SA, while another user on Nexus mods says their game is now crashing (although they did say that they also have other mods installed, so it could be one of those causing their issue. They didn't specify which game, though).

 

That said, once mods have been updated to support the latest patches (or you can just test it and see what happens), I believe you have to create a folder named "~mods" (including the tilde sign) in the GTA xx - Definitive Edition/Gameface/Content/Paks/ directory and put your mods inside there.

Edited by NightmanCometh96
1 hour ago, zanesix said:

Unless I'm missing something I don't think anyones asking for that, lol. The sentiment is just that the art style was overcorrected. When trying to overhaul character models with so little to actually work with in terms of detail, they went with an exaggerated cartoonish style to try and extrapolate what little there was in the original models. There does exist a nice middle ground where the characters have extra details without dramatically changing their intended look, especially when it comes to facial details.

I agree with you there, the main problem is many were expecting huge overhauls to the NPCs while this was never gonna work in the first place. There are many NPCs that look awful like Catalina, Diaz, etc. They could surely have done a better work with adding more detail and grime to the faces and models. But the thing is the OG games always had that cartoony caricature feel as well.

https://youtu.be/RbwmvIJwnow?si=a6llUKRVJ-qIT27R

 

Great overview of the Switch patch, highly recommend this channel to Switch users.

 

Edited by jdfsociety
2 hours ago, AudaxTenebra said:

"Trust me bro, the games were dark and gritty, the NPCs never were cartoony"
 

The NPCs:
Name a more iconic NPC in any gta game other than orange 12. I'll wait : r/ GTA

 

loser! on X: "@mnrcarol_ @choquei O NPC do GTA SA https://t.co/dAFVOlfYRE"  / X

 

How to get 3 different girlfriends at the very beginning of the game - GTA  San Andreas - Video #2 - YouTube

 

What we got is way better than ultra-realistic RDR2-levels of NPCs, cuz otherwise it would clash too much with the environment

 

But that is not cartoon. It's only low-poly, low-fidelity.

 

The faces are "photographs", so they try to go to realistic. And the proportions of the body are like human.

 

 

ChimpWithAHandgun
3 hours ago, AudaxTenebra said:

"Trust me bro, the games were dark and gritty, the NPCs never were cartoony"
 

The NPCs:
Name a more iconic NPC in any gta game other than orange 12. I'll wait : r/ GTA

 

loser! on X: "@mnrcarol_ @choquei O NPC do GTA SA https://t.co/dAFVOlfYRE"  / X

 

How to get 3 different girlfriends at the very beginning of the game - GTA  San Andreas - Video #2 - YouTube

 

What we got is way better than ultra-realistic RDR2-levels of NPCs, cuz otherwise it would clash too much with the environment

Grand Theft Auto 6: The History of Vice City

m'am why did you redeem it

also: i dont think it needed ultra realistic rdr2 characters, so i dont know where you got that idea from. you know that there is a ugly and pretty way of making stylized character designs?

 

also also: ps2 characters just look like typical ps2 character designs that look sh*tty due to low memory and high amount of content in the game. they look no different than thps4 character models to me so idk i kind of find it hard to argue because you don't have an argument other than some weird strawman

Edited by ChimpWithAHandgun
actual arguments
  • Realistic Steak! 1
BS_BlackScout
3 hours ago, Spider-Vice said:

-snip-
This "bb-b-ut weren't you literally complaining about X earlier? lmaooooooooo" and calling others "pedantic purists" (yesterday) doesn't help.

I almost replied to that "pedantic purist" stuff. But since you've mentioned...

 

The problem with TDE isn't that it looks dissimilar to the original versions (I'm struggling to find words to explain this), but that its art style/direction is all over the place.

A more experienced developer could've done something that looked very consistent and "respectful" towards the original vision while also being different in a way.

Unfortunately, what GSG did is kind of neither.

 

The AI upscaling was quite disastrous towards signage and textures. Most of which were very compressed by the ol' DXT algorithms of the era.

Salt to injury? Whoever or whatever reworked some of the signage mispelled a bunch of them.

 

The overall shader work is very sloppy and can either make the game look pretty cool or pretty awful.

Oversaturated at times. Too dark at times. Water looking like plastic.

 

The character design, like zanesix mentioned, is akin to oversteering towards a direction that made a lot of them look absolutely ridiculous ("Punjabi" Tommy being one).

 

Then there's bugs from not understanding how the old games worked/game development in general.

One particular example being the garage door sound issue.

They failed to either program or understand that: In audio, a sample may include loop points that are repeated multiple times after playback begins, continuing until the sample reaches its "tail" section.

 

At this point VGD is literally limited as to what they can do to make this better.

In any case, that doesn't mean their efforts have been bad or anything. In fact I'd say they did pretty well, it's just what they're working with that really screws it all up.

Edited by BS_BlackScout
  • Like 2
  • Realistic Steak! 1
suicidehummer
14 minutes ago, BS_BlackScout said:

I almost replied to that "pedantic purist" stuff. But since you've mentioned...

 

The problem with TDE isn't that it looks dissimilar to the original versions (I'm struggling to find words to explain this), but that its art style/direction is all over the place.

A more experienced developer could've done something that looked very consistent and "respectful" towards the original vision while also being different in a way.

Unfortunately, what GSG did is kind of neither.

 

The AI upscaling was quite disastrous towards signage and textures. Most of which were very compressed by the ol' DXT algorithms of the era.

Salt to injury? Whoever or whatever reworked some of the signage mispelled a bunch of them.

 

The overall shader work is very sloppy and can either make the game look pretty cool or pretty awful.

Oversaturated at times. Too dark at times. Water looking like plastic.

 

The character design, like zanesix mentioned, is akin to oversteering towards a direction that made a lot of them look absolutely ridiculous ("Punjabi" Tommy being one).

 

Then there's bugs from not understanding how the old games worked/game development in general.

One particular example being the garage door sound issue.

They failed to either program or understand that: In audio, a sample may include loop points that are repeated multiple times after playback begins, continuing until the sample reaches its "tail" section.

 

At this point VGD is literally limited as to what they can do to make this better.

In any case, that doesn't mean their efforts have been bad or anything. In fact I'd say they did pretty well, it's just what they're working with that really screws it all up.

 

That's just it; with the inadequate timeframe to complete the project in, they didn't even have the ability to think about higher order things like art direction. They didn't even have time to make it work properly, of course they couldn't spend any time worrying about artistic direction.

 

Everybody wants to blame GSG, but IMO like most things it comes down to poor management from above and unrealistic time frames that were designed with profit in mind, not quality. It's always the guy at the bottom that gets blamed, even though they claim the higher ups get the big salaries because they have to take more responsibility. They never do.

 

/rant

19 minutes ago, BS_BlackScout said:

I almost replied to that "pedantic purist" stuff. But since you've mentioned...

 

The problem with TDE isn't that it looks dissimilar to the original versions (I'm struggling to find words to explain this), but that its art style/direction is all over the place.

A more experienced developer could've done something that looked very consistent and "respectful" towards the original vision while also being different in a way.

Unfortunately, what GSG did is kind of neither.

 

The AI upscaling was quite disastrous towards signage and textures. Most of which were very compressed by the ol' DXT algorithms of the era.

Salt to injury? Whoever or whatever reworked some of the signage mispelled a bunch of them.

 

The overall shader work is very sloppy and can either make the game look pretty cool or pretty awful.

Oversaturated at times. Too dark at times. Water looking like plastic.

 

The character design, like zanesix mentioned, is akin to oversteering towards a direction that made a lot of them look absolutely ridiculous ("Punjabi" Tommy being one).

 

Then there's bugs from not understanding how the old games worked/game development in general.

One particular example being the garage door sound issue.

They failed to either program or understand that: In audio, a sample may include loop points that are repeated multiple times after playback begins, continuing until the sample reaches its "tail" section.

 

At this point VGD is literally limited as to what they can do to make this better.

In any case, that doesn't mean their efforts have been bad or anything. In fact I'd say they did pretty well, it's just what they're working with that really screws it all up

I'm half Italian and my full blooded Italian dad looks like Tommy

 

imo Tommy looks more Italian now

  • Bruh 2

Tried docked Switch mode, yeah that's still not it, on the big screen the LOD pop-in is just too much lol 

That's still miles above the original release but man it doesn't have the originals charm

  • Like 1
9 minutes ago, videotechuk_ said:

This is not true, GSG are still credited. This adds more injury, he didn’t even research. 
 

Some people still skip all intros and credits in all games

12 minutes ago, FulVal85 said:

Some people still skip all intros and credits in all games

And that should and will continue to be the players choice. Them changing a graphic doesn't equate to a diss lol, I don't know why everyone jumped to that conclusion. I swear I only see people do this with R* games. Wouldn't it make more sense that they removed the logo because they are no longer the only ones working on it?

  • Like 3
5 hours ago, NightmanCometh96 said:

Seems that the new update has broken a few mods, unfortunately. I've heard conflicting reports about restoring the radio: this Redditor was able to get it working in SA, while another user on Nexus mods says their game is now crashing (although they did say that they also have other mods installed, so it could be one of those causing their issue. They didn't specify which game, though).

 

That said, once mods have been updated to support the latest patches (or you can just test it and see what happens), I believe you have to create a folder named "~mods" (including the tilde sign) in the GTA xx - Definitive Edition/Gameface/Content/Paks/ directory and put your mods inside there.

Thanks for heads up, will also download RDR 1 again too when Reality Redemption gets that 3.0 update too, but yeah the hands with joined fingers is just... creeping me out of those Cj's gfs pics above. Maybe 2031 Remake would do better (Or just relist the old ones plz Rockstar)?

13 minutes ago, zanesix said:

And that should and will continue to be the players choice. Them changing a graphic doesn't equate to a diss lol, I don't know why everyone jumped to that conclusion. I swear I only see people do this with R* games. Wouldn't it make more sense that they removed the logo because they are no longer the only ones working on it?

So Take Two and Video Game Deluxe are behind the trilogy now?

NightmanCometh96

III and VC are leaving Netflix next month. SA seems to be staying for the time being. That matches what I’m seeing on their iOS App Store pages; it could also explain why their Netflix apps were updated the other day, whereas their paid counterparts (as well as both versions of SA DE) weren’t.

Edited by NightmanCometh96
24 minutes ago, zanesix said:

And that should and will continue to be the players choice. Them changing a graphic doesn't equate to a diss lol, I don't know why everyone jumped to that conclusion. I swear I only see people do this with R* games. Wouldn't it make more sense that they removed the logo because they are no longer the only ones working on it?

Indeed, and also because most other recent R* games just have a black disclaimer screen at startup rather than a shiny startup screen full of logos. This is literally a non-issue considering everyone is still properly credited in the end credits.

Grove Street Games CEO says hundreds of fixes in GTA Trilogys Recent Patch was done by them 

 

Just held onto by Rockstar. 

4 minutes ago, Knight1069 said:

Grove Street Games CEO says hundreds of fixes in GTA Trilogys Recent Patch was done by them 

 

Just held onto by Rockstar. 

This allegation makes no sense considering VGD has been releasing their fixes just fine. Obviously, the company that has been kicked to the curb is going to be defending themselves with whatever allegations, and fans shouldn't be getting involved at all in said social media squabbles lol.

 

They were regardless not doing a very good job considering how the project itself came out and how subsequent patches of theirs didn't fix much (and sometimes even added more typos) compared to VGD's overhauls. I'm not one to call any developer "incompetent" but GSG* did factually not handle the project well regardless of how much passion they put into it, so it doesn't make much sense for the CEO to be coming out with stuff like this.

 

I'm assuming he is saying this, operating on the assumption that his team's credits have been removed, when they have not. I've even seen actual news publications jumping in on it without verification, it's absurd.

 

*yes, obviously neither did Rockstar, but I really don't think GSG would have done a much different job even if they had been allegedly given more time. R* erred by even choosing GSG as a studio for such a complex 3 projects.

Edited by Spider-Vice
BS_BlackScout
1 hour ago, suicidehummer said:

 

That's just it; with the inadequate timeframe to complete the project in, they didn't even have the ability to think about higher order things like art direction. They didn't even have time to make it work properly, of course they couldn't spend any time worrying about artistic direction.

 

Everybody wants to blame GSG, but IMO like most things it comes down to poor management from above and unrealistic time frames that were designed with profit in mind, not quality. It's always the guy at the bottom that gets blamed, even though they claim the higher ups get the big salaries because they have to take more responsibility. They never do.

 

/rant

Yeah I understand where you are coming from. I think you were reasonable not ranty tbh :D 

I have this tendency to blame GSG because they were the ones doing the actual work but indeed...

EDIT: To clarify I do still think they weren't very competent to some extent.  Not saying they were complete idiots or anything, that's extreme, but there were issues.

 

Rockstar is very much to blame for putting pressure on them to make something they couldn't handle in a short amount of time.

I've been in this exact situation as a developer and it was very painful. I was working with tech I knew nothing about, I had very little time to work on the thing and the development time we had was pretty sh*t.

It was a very miserable experience... Trying not to overshare but yeah. I also had very little dev experience and the team overall too. So, 🧂

Edited by BS_BlackScout
  • Like 3
8 minutes ago, oCrapaCreeper said:

The dev's comment may or not stand under scrutiny, but if it's true that rockstar withheld some of these fixes for years then I can see why they might feel the way they do.

I find it very hard to believe that, not to mention it could never be "years". From 2021 to mid-2022, GSG were still the ones developing patches and none of those fixes were really going anywhere - in some cases they made things worse. Post-release, GSG was only working on it for about a few months to an extra year.

 

If Rockstar were not letting them implement certain fixes in a rush to reveal the game, those would have started trickling down in later patches, and they never did. This isn't to say that GSG didn't author a few of the fixes we're seeing here, but I find it very hard to believe that it's as much as the GSG CEO says. Especially when so many of the actual proper fixes that relate to textures, VFX, etc. are even suffixed with "VGD" in the files. I'm not denying that the R* higher ups behind production of the Trilogy DE (a main one who has left (or fired?) R* in 2022 btw, no doubt because of all of this) didn't rush GSG, but I also doubt they magically had all those fixes queued up and "withheld".

 

At the end of the day, R* terminated their contract with GSG and decided to look for someone closer to their chests - VGD, who by all intents and purposes, as much as they can, have been doing a good job. During that time, it's possible they didn't let GSG release some fixes because they were in the process of transitioning development to another studio, but I doubt it's as many, or as "at face-value" as the CEO says.

2 hours ago, Equinoxe1 said:

What happened to the volumetric lighting? It looks way uglier now especially the car headlights. (PC)

 

On PS5 it looks like the volumetric light is tied to "fidelity" and "performance" modes, but removed (or downgraded dramatically) in the "classic light".

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.