Jump to content

Can VC load a new ifp in asi or cleo?


KuangFeng_Chen

Recommended Posts

KuangFeng_Chen

i know OP 04ED: load_animation 'xxxx' can load an ifp,but this will replace the original animation.

Is there any way to dynamically add new animations to the animation group?

I found the original function that removes the last animation file, which is executed after the cutscene has finished playing.

   

Quote

CAnimManager::RemoveLastAnimFile(void) / int sub_404A00()

I tried executing it directly, or loading the ifp with CLEO and executing it(Because I don't know how to load animations using C++),they all failed,The game reported an error.

Is it possible to dynamically load and cull animation groups through ASI, and how should I use C++ to load animation groups?

I tried searching for the OP source code of 04ED, but couldn't find anything.😔

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.