Jump to content
GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

Cayo Perico payments nerfed


EdHunter

Recommended Posts

Just seen on twitter R* to reduce payout for all targets other than pink diamond and the Madrazo files and all secondary loot except for gold.

  • Like 1
  • Bruh 1
Link to comment
Share on other sites

Lol. Gold was untouched.vI'm sure this totally won't encourage people to learn how to breach through the storages. No siree!

 

I'm sure this won't enourage people to roll for Pink Diamond/Panther and abuse Replay glitches.

 

But why stop there with the nerfs? Raise the setup cost to 500K reduce the payout to 10 dollars.

Link to comment
Share on other sites

btw they have nerf the passive incoming too, to zero XD access denied if you want take the money from the safes from Agency / Nightclub and Arcade.

I've made a video about this new bug.

Edited by Ragnarson70
Link to comment
Share on other sites

Didnt they already buffed secondary loot recently by changing primary loots rarity? Did they change mind? I dont get all this focus on adjusting Cayo Perico Heist. I feel they clearly want to drive ppl away from playing the heist and do what they want ie: competitive matches that definitely are not worthy the time in terms of payout.

Link to comment
Share on other sites

3 hours ago, DeathNyx said:

Didnt they already buffed secondary loot recently by changing primary loots rarity? Did they change mind? I dont get all this focus on adjusting Cayo Perico Heist. I feel they clearly want to drive ppl away from playing the heist and do what they want ie: competitive matches that definitely are not worthy the time in terms of payout.

 

I'd say grinding is sort of a mindset, grinders won't start buying shark cards. If R* wants to push actual multiplayer just buff the payout for OG heists and contact missions.

 

OG Heist setups should pay 100k, most of them are more difficult and take more time than Autoshop Contracts and make fixed payouts in the finales:

 

Fleeca I'd say 450k for host + 150k for crew member

 

Prison I'd say 1.4 mio for host +200k for crew members

 

Humane labs and Series A I'd say 700k for host + 100k for crew members

 

Pacific Standard I'd say 2.5 for host and 500k for crew members

 

Casiono and Doomsday payout should be buffed too.

 

 

 

 

Link to comment
Share on other sites

Dear Cayo grinder, you can now play some Grand Theft Auto instead of Grand Grind Auto, because we leveled the payments of several activities, instead of buffing the other activities to match the payment of Cayo, we decided to Nerf it, so you can buy more Shark Cards, and since Cayo is too much work, we are celebrating the Nerf with the AFK week, where you left your console on, to make the same amount of cash, you would do with Cayo Perico Heists! Now your virtual cars make the same amount of carbon as real ones!

 

Your sincere Rockstar Games.

  • Like 2
  • Realistic Steak! 1
Link to comment
Share on other sites

Glad I made my 400 million plus already. But I feel really bad for new players just starting with this. Doing this heist for low pay is NOT worth it until you know how to do it stealth which takes time to learn. No way would I grind this heist with all the setups and disruption missions for a measly $600k I can do 3-4 auto shop contracts in that time. I always thought the pay justified the amount of time it takes to do all setups especially as a new player.

 

 
Think about it. If you get Tequila, you're only getting a base payout of $500k since it now costs 100k to start it. So Rockstar if you wanted to encourage people to play this heist, you're getting the opposite results. I was already semi-retired from doing Cayo but now I'm even more hesitant to do this because I can do a lot more with more pay within the same time. Or is it R wants to decrease people playing this heist since it paid so much?
 
I could even understand if the entry of 100k was it. Pay big money to make big money. But no, now we pay 3x more money to make less money. Great logic! 👍
 
 
 
 
Edited by GeneralDee
  • Like 2
Link to comment
Share on other sites

1 hour ago, GeneralDee said:
I could even understand if the entry of 100k was it. Pay big money to make big money. But no, now we pay 3x more money to make less money. Great logic! 👍

 

I dunno... it makes sense after we've robbed Mr Rubio so many times, that he's understood he needs to make some changes. So entry preps cost more, and maybe Mr Rubio is not keeping so much of his stash at the old places ready for grabbing. No matter how stubborn the fellow is, he must be understanding that the way he operates is not optimal considering how many times some no good criminals come and take his gold.

 

Seems logical to me.

 

Edited by ajalkane
Link to comment
Share on other sites

2 hours ago, ajalkane said:

 

I dunno... it makes sense after we've robbed Mr Rubio so many times, that he's understood he needs to make some changes. So entry preps cost more, and maybe Mr Rubio is not keeping so much of his stash at the old places ready for grabbing. No matter how stubborn the fellow is, he must be understanding that the way he operates is not optimal considering how many times some no good criminals come and take his gold.

 

Seems logical to me.

 

If we're going 100% by lore logic, then I think El Rubio should have filed for bankruptcy sometime in 2021. We've all robbed him so many times that I'm surprised he isn't dead and his skeleton isn't being auctioned off for extra profit.

Link to comment
Share on other sites

ADropInTheOcean

Wake up babe, Rockstar did yet another horrible profit-driven choice to squeeze as many Shark Cards as they can out of players

  • Like 2
Link to comment
Share on other sites

Regardless of whether or not today's nerf is just 4D Chess temporary alteration they're doing in prep for a Heist Challenge/Month in November that they already know they're gonna re-adjust "following player feedback" in the December update...

 

These are the 3 changes I would make to Cayo Perico Heist;

 

1. Revert the Guards to be unable to raise the alarm over Dead Bodies.

In stealth gameplay, if a player is unable to relocate a Guard's corpse that enemies will raise an alarm over if discovered, then that Guard has to be treated as a mobile obstacle that unfarily cannot be removed from the equation to assist in progression towards an objective.

 

2. Remove the 72 Hour Cooldown on Primary Target Rates.

Today's payout reductions are brutal, but if the analytics are showing it's the most popular avenue for making money with a more than significant gap between it and whatever's in second place - then it's understandable. However, the 72 hour cooldown is an unnecessary complication in the formula, and practically a punishment for wishing the play the Heist after an already extended cooldown it's subject to.

 

3. Allow Hard Mode to be a free choice.

Remove the 48 minute window of opportunity for playing on Hard Mode and allow players to decide when paying the Setup Cost, Normal Mode costing the original $25,000 & Hard Mode costing $100,000. Cancel it, and your locked out of paying for Hard Mode until you complete a Finale.

Edited by Zak Ras
Link to comment
Share on other sites

I'd be surprised if they ever walk back any bit of the cayo nerf. They didn't bring back the 200 cars they removed despite the big uproar it caused with even non-gta youtubers talking about it. I'm not saying it isn't going to happen, but I wouldn't put too much hope into it. They just don't give a single f*ck.

  • Like 2
Link to comment
Share on other sites

3 hours ago, Malibu Club said:

I'd be surprised if they ever walk back any bit of the cayo nerf. They didn't bring back the 200 cars they removed despite the big uproar it caused with even non-gta youtubers talking about it. I'm not saying it isn't going to happen, but I wouldn't put too much hope into it. They just don't give a single f*ck.

 

Maybe it is related, with less content (removed cars and ever smaller DLC content) to spent money on it makes sense to make it more difficult to make money to still sell shark cards. 

 

I doubt though that whatever R* intends with the nerf will be successfull.

Link to comment
Share on other sites

I want to be mad but I just can't anymore. They've stopped surprising me with their greedy BS. Just the way it goes I guess with big dev companies now. Introduce something fun, then take it away bit by bit because the microtransactions are never enough.

Link to comment
Share on other sites

Funny how they are trying to paint this as some kind of balance, nerfing cayo and changing values every other week at this point. Meanwhile something like ghost raids exist since medieval ages, all the dataminers already pointed out faulty scripts, literally a single value needs changing for cargo, but no, not even minuscular effort to do something about that. Though maybe I'm wrong and ghost raids are part of a BAlAnCinG as well?

Link to comment
Share on other sites

38 minutes ago, Jimbatron said:

To be honest, most of us have rinses Cayo so much we probably don’t need the cash.

I get that, but at this point we're doing things just for the experience. And the experience is kinda sh*t. I'd like anything I do online to be worth doing because it sure as hell isn't fun.

 

Ask yourself, is there any activity in the game that'd you'd do for 1 GTA buck? If the answer is no, then the experience is underwhelming.

Link to comment
Share on other sites

10 hours ago, Zak Ras said:

1. Revert the Guards to be unable to raise the alarm over Dead Bodies.

Even Tez has addressed this but what happened was a game-wide fix to the guards' body detection, as it affected a Casino Work mission too. They'd have to break it again for this I guess. :p 

image.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away 

Link to comment
Share on other sites

Rockstar's logic is flawed, they nerf Cayo so people play other things instead.

 

Why not permanently boost Casino Heist payouts instead? They are horrible for the amount of preps you have to do, and heist itself is harder than Cayo, and you need at least 1 other player, and often you need 2 hackers to get everything in the vault in time.

 

Hell why not boost so many other things? Races pay horrible, 2013 level payouts, double or triple payouts on them permanently, same goes for Adeversary Modes, and horrible contact missions payouts that punish playing good and finishing missions fast, especially solo.

 

Absolutely perfidious way of celebrating the game's 10th anniversary, not to mention all the limitations to solo players on Cayo, which was advertised as being solo friendly! Now you get less chance of coke, nerfed safe in Rubio's office and the solo 3 hours cooldown they did months ago...

 

I give up expecting anything good coming to GTA Online at this point, including E&E on PC... just announce GTA VI because GTA Online is over for me.

Edited by Yoona
Link to comment
Share on other sites

1 hour ago, Spider-Vice said:

Even Tez has addressed this but what happened was a game-wide fix to the guards' body detection, as it affected a Casino Work mission too. They'd have to break it again for this I guess. :p 

That's what puzzles me about that being an originally intended part of the design.

 

Take the Compound - that's where the incentive for a Co-Op playthrough is with Gold locked behind the doors, requiring 2 Keycards. But one of the cards in only dropped randomly by one of the guards in there that you have to kill until you find it (same applies to the Gate Keys). The Compound has got the Juggernaut on roaming patrol, so he's a constant threat of stumbing across all the guards you may have had to kill to find either one of those items, and there's the second shift that spawns in when you leave the Vault with the Primary Target - who will automatically witness any dead guards they spawn in front of, punishing the players for an otherwise perfectly efficient playthrough. Granted - a team could wait for one player to get the Primary, and then start killing - but that results in a Prison Break Finale scenario, where you've got players just waiting.

 

And that's just the Compound - the rest of the island has both the roaming Winky Patrols that drive through each of the main locations, practically covering every guard at those locations and there's the fact the on-foot guards are in such close proximity to each other that the idea of killing any of them in a position where they won't be seen by anyone else is a near impossibility.

 

It's as if they realised it wasn't a fair design, so broke it before public release - then used fixing it later on as a "nerf" (cause it was left alone for 2 years, even after Criminal Enterprises), but it made playing Co-Op an almost guaranteed Alarm Raise if a team were to go for Gold, the incentive for playing Co-Op. I was gonna write a huge, f-off Thread covering all the changes that had ever been made, the necessity of adjustments, the previously fair trade-offs that were implemented, and how the recent payout cuts is too extreme an addition alongside everything else and give a link to it to R* Feedback. The 3 points I wrote there are actually just copy-pasted from the very end of what I'd originally written - the whole thing was just excessive.

 

Having it be a script that effects multiple missions globally is a problem - but when it comes to 1 of 12 randomly selected Casino Work missions VS 1 of the 4 major Heist updates, I would prioritise the gameplay of the Heist which is not designed around the fact players cannot move dead guards.

Edited by Zak Ras
  • Like 4
Link to comment
Share on other sites

56 minutes ago, Spider-Vice said:

Even Tez has addressed this but what happened was a game-wide fix to the guards' body detection, as it affected a Casino Work mission too. They'd have to break it again for this I guess. :p 

Yeah it was obviously aimed purely at Cayo. Who even does some casino work, or cares about stealth in it? Sounds more like those got affected as side effect. Also in other jobs (like DCH) guards already were detecting bodies no problem, before cayo was even released.

Link to comment
Share on other sites

13 hours ago, Malibu Club said:

I'd be surprised if they ever walk back any bit of the cayo nerf. They didn't bring back the 200 cars they removed despite the big uproar it caused with even non-gta youtubers talking about it. I'm not saying it isn't going to happen, but I wouldn't put too much hope into it. They just don't give a single f*ck.

This is the sad reality of this whole thing, they don't even have to address it either, most other companies would at least acknowledge the uproar, they don't care, they got no reason to, nobody is competing with them and people are eating whatever they're throwing at them.

 

This is just awful and should be called what it is.

  • Like 3
Link to comment
Share on other sites

9 minutes ago, MaddenedGhost said:

This is the sad reality of this whole thing, they don't even have to address it either, most other companies would at least acknowledge the uproar, they don't care, they got no reason to, nobody is competing with them and people are eating whatever they're throwing at them.

 

This is just awful and should be called what it is.

Just imagine day one monetization and economy in GTA 6 Online... scary stuff.

Link to comment
Share on other sites

Just now, Yoona said:

Just imagine day one monetization and economy in GTA 6 Online... scary stuff.

That's primarily why I am bothered by this, it all paints a very gloomy picture for the future and I don't like it.

  • Like 4
Link to comment
Share on other sites

16 minutes ago, Yoona said:

Just imagine day one monetization and economy in GTA 6 Online... scary stuff.


There are skins in the newly released Party Animals that are over $20. Not to mention the thousands of dollars that are spent by some on loot boxes in a multitude of games. 

GTA+ and Shark cards remain one of the most innocuous forms of microtransactions in gaming.

Cayo economy was broken, always has been. It might be an odd time to do it, but they fixed it.  There are a ton of different ways to make very easy money in GTAO in 2023, if you aren't lazy.

Y'all are just being dramatic.

  • Best Bru 1
  • Realistic Steak! 1
Link to comment
Share on other sites

3 hours ago, Yoona said:

Just imagine day one monetization and economy in GTA 6 Online... scary stuff.

 

VI Online will be designed to be additictive and pull out the money of kid's pockets (as most likely all other comparative games), I'm too old and too exhausted from current GTAO to fall for it, but it will be successfull anyways and if it isn't VI it is Fortnite or whatever.

Link to comment
Share on other sites

They need to nerf the prices of things. I can buy a version of a mini Cooper for the same price as a damn Russian submarine. Come on now. They want to "rebalance" the games economy but they aren't lowering prices to go with the lowered income. An empty warehouse for over 2mil? I can go on and on.

Link to comment
Share on other sites

Yesterday, Rockstar corrected a typo for the setup cost of the Doomsday Heist. The typo was on the PC version. However, it didn't have much of an impact. Because it's a "spending" threshold. Rockstar doesn't enforce much restrictions against spending unlike earning money on PC. If a threshold was set to 50k and you spent 100k, the game won't reject your transaction. The threshold value was set to 65k and corrected to 25k. Since the Criminal Enterprises update from last year reduced the setup costs to 25k. The timing is odd considering this typo could have been fixed at any point. Specifically during the Heist Month event from last year when Rockstar reduced the setup costs by 50% off, the threshold value was lowered and set back to 65k after the event ended.

 

In fact, the Cayo Perico Heist setup cost threshold is still set to 25k even tho it's set to 100k within the tunables. And no one encountered a transaction error when paying for the new setup.

 

This leads me to suspect that the Doomsday Heist might be next. However, it may not be nerfed, but probably boosted. If Rockstar is to raise the setup cost of one of the Acts, it would be the Bogdan Problem for sure. Because of the heist replay glitch. As for the other Acts, nerfing won't make any sense. Sure, you could say the same about Cayo in terms of the timing, but the nerf itself was expected and made some sense. Whereas Act 3 is already unfathomable and sorta forgotten, a nerf would erase it from the unconscious mind. You will forget that you forgot about it. So a boost is more likely assuming Rockstar is considering making further adjustments over the upcoming weeks.

Edited by Tez2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.