Jump to content
GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

Weekly Event (28th Sep 2023) - 10 Years of GTAO, A Mix of Business Action for Everyone, Cayo Perico Adjustments and More


Spider-Vice
Spider-Vice
Message added by Spider-Vice,

Although you are free to discuss the Cayo nerfs in this thread because this Event Week introduced them, I personally encourage everyone to use the dedicated and more aptly named thread for it linked below, as this one may eventually be locked because it's an Event Week-specific thread and continuing discussion of the nerfs is probably best done in a dedicated thread. See below:

 

https://gtaforums.com/topic/993073-cayo-perico-payments-nerfed/

 

Thanks.

Recommended Posts

10 hours ago, GeneralDee said:

Please don't give them more ideas! Auto shop contract payments are just right. A little less, I would not play them. I have 3 favorite contracts in the Auto shop.

 

Auto Shop is my favorite GTAO activity. It hits just right. Three choices on the board gives some variety. The two setups and mini heist take long enough that it's been some time before you repeat the same job. Makes it less repetitive. I was earning about a million every two hours. Same pace as the Agency VIP contract. Which felt about right. Cayo made about twice as much, but got repetitive and boring.

 

To some extent I don't understand why people are so mad about the nerfs. Yes, nerfs suck, but it's so easy to make money now. Nightclub is literally printing money, especially if you AFK grind. The HSW time trial pays so much and is easy. The other daily time trials aren't terrible. Just buy what you need and actually play the few game modes that make good money every once in a while.

Link to comment
Share on other sites

11 hours ago, MaddenedGhost said:

I watched the GTA Online gameplay trailer earlier today and I heard the lady say "just what you choose to do in that world, is up to you"

 

It gave me a good chuckle given recent events.

 

My reaction

https://gta.fandom.com/wiki/Trevor_Philips?file=TrevorPhilips-GTAV.png

 

Maybe we could have such a reaction added..

Link to comment
Share on other sites

16 hours ago, Jamwes said:

This is probably what the Cayo payouts should've been like since the beginning. It would've been fine then. 

This. The reality is, everyone took one look at Cayo and realised after a couple of play throughs it was far superior in terms of payout to anything else in the game.

 

It makes total sense for them to try to balance it more to

encourage people to do more different stuff. However, plenty of people here have pointed out, why not buff other modes?

 

To be honest, most of us have rinses Cayo so much we probably don’t need the cash. I stopped bothering after I passed 50m just getting the platinums.

 

What I think it’s most a shame for is anyone starting fresh. Cayo was a great way to boost your bank balance to buy other properties and get access to their content. Now it will take a lot more grinding or buying shark cards. Not sure how many brand new players there’ll be before GTA VI comes out now though.

Link to comment
Share on other sites

30 minutes ago, Jimbatron said:

far superior in terms of payout to anything else in the game.

OR, other stuff just don't pay well

Link to comment
Share on other sites

3 hours ago, needforsuv said:

OR, other stuff just don't pay well

See my second paragraph

Link to comment
Share on other sites

11 hours ago, IndianaLiam1 said:

 

wow this game just gets worse and f*cking worse. i'm glad i got banned after years and years of modding money, so worth it.

 

Wow lol

Link to comment
Share on other sites

Lupe and her associates are so good at sourcing this week I almost went over the raid threshold on two warehouses. 

Link to comment
Share on other sites

1 hour ago, msrae said:

Lupe and her associates are so good at sourcing this week I almost went over the raid threshold on two warehouses. 

I only have one large warehouse and IIRC only had 4 crates in it when this weeks event started. I've only sent her on 2 or 3 runs yesterday and did one 3 crate run myself. Haven't played today yet. I never have to worry about raids on my warehouses or biker businesses and don't even have to keep tabs on them.  I like it like that. I had a full bunker though and successfully sold all that long distance myself with like 10 seconds to spare. Made over a million on it so not bad for the short time they give to do it.  

Edited by Night Machine
Link to comment
Share on other sites

I'm all for re-balancing the game, however there are many things that r* has done that are hodge-podge.

 

When cayo was introduced, everyone was super happy that finally we were able to do heists solo and that r* had listened to the community. Gone was the frustration of having to find three people for the og heists or to find a good team mate for casino or doomsday. They continued that trend in subsequent DLC and even made some previous content solo-able (maybe not winnable, but still solo-able), like the Penthouse and dispatch missions.

 

But now, they backtracked, punishing the player for playing cayo solo as a way to rebalance playability of other game content.

 

IMHO,  that is a wrong approach.They should release content that is appealing. If some content just doesn't make the cut or is just interesting enough to play it for a few times before dismissing it (like the yacht, ulp, and mercenary missions), they have  missed the mark and misread their metrics. It is not by artificially making some content less appealing that players will switch to play other content. They should have done projections as to  what a good success cayo was and prepared content that was similar to that. In some ways, the auto shop and the agency still made the cut... but none of them had such an open map where you could make your own adventure scenarios with your squad in cayo, like making no-scope, everyone parachutes to a diff end of the island and try to find the loot and meet at the compound, combining both solo and team play. Cayo is very open and interesting for that and we spent lots of hours exploring its possibilities, beyond using it as a cash cow (we always shared 25% with everyone in the squad). Plus the other advantages of cayo are that it is easy and fast to prep so you can launch your next adventure. Once we were done playing a big number of scenarios we stopped doing Cayo, but it sure was fun no end during months... and fun again after they patched it to have the guards detect the bodies or enabled other cameras as we had something new to explore.

 

Good balancing decisions were lowering the setup cost of OG heists and doomsday heist, adding the NC bounce annoying client, the hangar land sourcing and sales, the dealers as a way to justify having MC biz, even Lupe. Those were ways to contribute attracting players to other content.

 

Bad balancing decisions are nerfing things that have success without improving or proposing better alternatives.

 

 I don't have many kind words to say that due to bad planning and thinking ahead, they lacked foresight on what cayo would become. Tough luck... they should have adjusted their subsequent DLC accordingly instead of no-end nerfing. You don't release something and then revisit your original plan because you didn't plan well enough. You release often to fix bugs, improve existing things  or add new features, not to nerf things that don't need to be nerfed.

 

Increasing the payout on assault on cayo is a good thing.. but if metrics don't show enough people interested in that, they they should spend time thinking and talking with other people on why it failed and how it could be improved. Making it pay more won't solve the problem if it's the content that is unappealing for replayability or if it has some specific bug affecting it or some issue exists that lets some players abuse and ruin the experience for others.

 

Now imagine that you introduce a car that is super competitive and winning in every race. You don't take the decision to nerf it so it's less competitive. Instead, you add new tracks where the car is less competitive or add new cars that make it less competitive and learn from your experience to not repeat the same issue.

 

Talking again about the nerfs. This also shows a big lack of vision and projection towards the game. It just feels like cheap hacks to me. For example, many yt'ers have commented that that post cayot DLC's  "these new vehicles are very expensive, but that's due to cayo inflation, so it's ok". So cayo made things more expensive. That was one of R*'s way of rebalancing. Then they increased the cayo cooldown to make it more attractive to play with other players, instead of being solo friendly... ok.... But now, increasing the setup costs to $100K and cutting the amount of money you can receive by a lot without revisiting any of the previous changes they did due to "cayo inflation", that's just a bad hack and a quick decision. Why keep the big cooldown after this nerf? Plus why did they revise all the other setup costs by making them less expensive, but increase the cayo one by 300%? It doesn't make sense. They might as well just put a bullet to Rubio's head and remove cayo altogether.

 

For me the way to rebalance the game is to have a good vision, good projections on what a DLC could be, fix bugs, add new interesting content, make existing content more interesting if it is lacking. Make players be interested in what the game has to offer. Increasing costs, diminishing payout and justifying it with some lame "improve the gaming experience" speech is just being lazy, disconnected,  and cherry picking.

 

I have found gta a fantastic experience with its open world and very little things comparable to it... but this kind of artificial rebalancing sure leaves a sour taste. They have lost their edge when you compare it to other games, like fortnite that are continuously improving the existing gameplay and features, reinventing themselves ever so often. gtao is not comparable to fortnite.. not the same kind of game.. but the bunch of bugs that make some existing content unappealing or new lackluster DLC is not going to rebalance the game any time soon.

 

And the worst, I think these are the glory days of gtao when compared to what's coming forth.. probably a base game with purchasable only DLC, like in payday. That's the trend in many other games.

Edited by uke2
Link to comment
Share on other sites

2 hours ago, Jokers Wild said:

An empty warehouse for over 2mil? 


Property cost is one of the things that is most IRL accurate. 🤣

FW9LelP.png

  • Like 2
Link to comment
Share on other sites

Yup, it's in OP, I just usually put it in one line for everything that has the same type of discount.

 

On 9/27/2023 at 9:26 PM, Spider-Vice said:
  • Executive Office, Bunker, Nightclub and Biker Clubhouse Upgrades and Modifications
  • Realistic Steak! 1

image.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away 

Link to comment
Share on other sites

8 minutes ago, Spider-Vice said:

Yup, it's in OP, I just usually put it in one line for everything that has the same type of discount.

 

The thing is I remember they've said "upgrades and modifications" but only interiors' visuals and additions were discounted. Looks like they went all round on upgrades this time. Gonna take a look at tunables I guess.

Link to comment
Share on other sites

2 minutes ago, Max96 said:

but only interiors' visuals and additions were discounted

Nope, interior visuals/additions are "modifications". Upgrades are what you saw (security, etc). Both are always discounted when they say "upgrades and modifications".

  • Like 1
  • Realistic Steak! 1

image.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away 

Link to comment
Share on other sites

On 9/29/2023 at 8:24 PM, msrae said:


Property cost is one of the things that is most IRL accurate. 🤣

FW9LelP.png

Do mini cooper's cost 2mil in Cali too? They don't here

Link to comment
Share on other sites

Insoluble Fiber
On 9/30/2023 at 3:24 AM, msrae said:


Property cost is one of the things that is most IRL accurate. 🤣

 

Spoiler

FW9LelP.png

 

Tbh, I always thought property prices were unrealistic

 

An underground customisable IAA facility for below 10mil

  • Like 2
Link to comment
Share on other sites

On 9/29/2023 at 5:19 PM, Night Machine said:

I only have one large warehouse and IIRC only had 4 crates in it when this weeks event started. I've only sent her on 2 or 3 runs yesterday and did one 3 crate run myself. Haven't played today yet. I never have to worry about raids on my warehouses or biker businesses and don't even have to keep tabs on them.  I like it like that. I had a full bunker though and successfully sold all that long distance myself with like 10 seconds to spare. Made over a million on it so not bad for the short time they give to do it.  

 

I managed to fill 5 large warehouses on my second character during this event week (working from home helps). Held off selling them just in case there is something for cargo from tomorrow but im 99% sure there wont be

 

This last week has been a good imo. Sold full bunkers a few times plus regular acid sales and x2 full nightclubs. Certainly helped me edge closer to $2B

Link to comment
Share on other sites

gnomefromnome

@Grum1o it appears that Special Cargo is 2X GTA$ and RP!

Edited by gnomefromnome
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.