Jump to content

[GTA III] Scripting Textures?


SomeGuy86

Recommended Posts

Hey guys, just a quick one...

 

With all those ASi plugins, limit adjusters and CLEO scripts that we got nowadays, would it be possible to have a flat model area (such as the billboard, for example) with "animated" texture? Animated as in having a script to scroll through IDK, 8-12 different texture slots every 0.5 second or less, loaded into the game from custom TXD library and thus make the illusion of being animated. For example, to make a flashing (neon-like) arrow or any other, similar animation which would benefit from flipbook and/or stop & go animation technique.

 

Just a quick reminder that we are talking GTA III here (and perhaps Vice), and NOT San Andreas.

Edited by SomeGuy86
Link to comment
Share on other sites

Bump ... and another approach.

 

Instead of shuffling textures, would it be possible to shuffle models, which are linked to different textures? Kinda like default TOBJ, but at much faster rate.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.