JohnKyleGSF14 Posted August 19, 2023 Share Posted August 19, 2023 Warrup, I'm playing GTA San Andreas on mobile, i was enjoyin' the game until this annoying crash came on my game, it's randomly crashes every 5 - 20 minutes and i always get the same crash code 0x00000735 everytime, since crashinfo doesn't came out for mobile here's the log: Starting fastman92 limit adjuster 6.5, compilation time: May 14 2022 15:40:30 (UTC) Website: http://fastman92.com Launch time: 19-8-2023 11:29:59 (UTC), 19:29 (local) Launched during the day. Solution platform: ANDROID_ARM32 Game detected: GTA SA 2.00 Game uses dynamic image base? Yes Game preferred image base: 0x0 Game current image base: 0xC3EC9000 Number of FLA modules: 70 Delayed processing of limits? Yes Package name: com.rockstargames.gtasa Root base directory: /storage/emulated/0 Root directory: /storage/emulated/0/Android/data/com.rockstargames.gtasa/files Initial directory: / Cache directory: /data/user/0/com.rockstargames.gtasa/cache INI filename: fastman92limitAdjuster_GTASA.ini Global exception handler has been registered. --------------------------------------------- Modified count of killable model IDs: 20000 --------------------------------------------- --------------------------------------------- Enabling handling.cfg limit adjuster. New limits: Number of standard lines = 5000 Number of bike lines = 5000 Number of flying lines = 5000 Number of boat lines = 5000 Number of animation group lines = 30 &mod_HandlingManager = 0xC1380000, sizeof(mod_HandlingManager) = 0x2366E8 --------------------------------------------- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 850 --------------------------------------------- Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 99500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Matrices to: 99900 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 995000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 99000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 91500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: ColModels to: 90150 --------------------------------------------- Modified limit of IPL:inst, buildings to: 999000 --------------------------------------------- Modified limit of IPL:inst, dummies to: 899500 --------------------------------------------- Modified limit of IPL: entity index array to: 99999 --------------------------------------------- Modified limit of IPL:Entry exits to: 9955 --------------------------------------------- Modified limit of IDE:objs:type1 section to 34000 --------------------------------------------- Modified limit of IDE:objs:type2 section to 34000 --------------------------------------------- Modified limit of IDE:hier section to 192 --------------------------------------------- Modified limit of IDE:tobj section to 34000 --------------------------------------------- Modified limit of IDE:cars section to 2000 --------------------------------------------- Modified limit of IDE:peds section to 2000 --------------------------------------------- Modified limit of IDE:2DFX section to 999999 --------------------------------------------- Modified limit of WATER LIMITS -> Water triangles to: 106 --------------------------------------------- Modified limit of WATER LIMITS -> Water quads to: 1301 --------------------------------------------- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 1701 --------------------------------------------- Modified limit of WATER LIMITS -> Water vertices to: 3021 --------------------------------------------- Modified limit of WATER LIMITS -> Blocks to be rendered outside world to: 370 --------------------------------------------- Streaming memory available limit set to 1073741824 bytes (1024 MB) --------------------------------------------- Modified limit of SCM LIMITS: Running scripts to: 192 --------------------------------------------- Modified limit of RENDERER: Invisible entity pointers to: 9150 --------------------------------------------- Modified limit of RENDERER: Visible super LOD pointers to: 950 --------------------------------------------- Modified limit of RENDERER: Visible LOD pointers to: 9000 --------------------------------------------- Modified limit of RENDERER: Visible entity pointers to: 9000 --------------------------------------------- Modified limit of OTHER LIMITS: Collision size to: 62768 --------------------------------------------- Modified limit of OTHER LIMITS: Object info entries to: 9160 --------------------------------------------- SPECIAL: Fix keyboard making bad mouse movement applied. --------------------------------------------- SPECIAL: Fix cheats typed by keyboard not working applied. --------------------------------------------- SPECIAL: Alter file loading order enabled. --------------------------------------------- SPECIAL: Remove LOD DFF requirement to hold native data enabled. --------------------------------------------- SPECIAL: Fix HAL crashing on devices with Android 11 and higher enabled. --------------------------------------------- SPECIAL: Disable CINFO.BIN and MINFO.BIN loading --------------------------------------------- --------------------------------------------- Vehicle audio loader is enabled --------------------------------------------- FLA loading text is disabled. --------------------------------------------- Number of memory changes made: 176 --------------------------------------------- Application has crashed, here's a log: Current process ID: 18419 Current thread ID: 18529 Exception address: 0x00000735 (module not found) Exception signal: 11 (SIGSEGV) Exception code: 0x1 (SEGV_MAPERR) General registers: R0 : 0x00000000 (0) R1 : 0x0033FFEE (3407854) R2 : 0x0000008A (138) R3 : 0x0000000A (10) R4 : 0xC1A4E980 (-1046156928) R5 : 0x000007FE (2046) R6 : 0x00000000 (0) R7 : 0xB9AFF6F8 (-1179650312) R8 : 0x00000000 (0) R9 : 0xC1B34294 (-1045216620) R10: 0xC1B34294 (-1045216620) R11: 0xB9AFF730 (-1179650256) R12: 0xFFFFFFFF (-1) SP : 0xB9AFF610 (-1179650544) LR : 0xC4686794 (-999790700) PC : 0xC41FFF86 (-1004535930) ["libGTASA.so"+0x336F86] PSR : 0x600F0030 (1611595824) Stack (printing from 0xB9AFF610): +0x000 04 16 D5 C4 FC 79 28 45 68 F6 AF B9 D1 E9 45 C4 +0x010 94 67 68 C4 CC 93 6D C4 94 67 68 C4 CC 93 6D C4 +0x020 94 67 68 C4 04 00 00 00 94 42 B3 C1 94 42 B3 C1 +0x030 30 F7 AF B9 80 DF A4 C1 08 39 6E C4 94 67 68 C4 +0x040 CC 93 6D C4 94 67 68 C4 CC 93 6D C4 94 67 68 C4 +0x050 CC 93 6D C4 00 00 00 00 94 42 B3 C1 94 42 B3 C1 +0x060 30 F7 AF B9 80 E9 A4 C1 00 00 00 00 9C 88 FB 9D +0x070 F8 F6 AF B9 71 75 21 C4 00 FF 03 00 94 67 68 C4 +0x080 CC 93 6D C4 94 67 68 C4 CC 93 6D C4 00 00 00 00 +0x090 94 42 B3 C1 94 42 B3 C1 30 F7 AF B9 80 E9 A4 C1 +0x0A0 4D 00 00 00 00 00 00 00 F8 F6 AF B9 6F 80 5F 2A +0x0B0 22 00 00 00 80 84 2E 41 38 84 2A 35 7B A0 35 3F +0x0C0 00 00 00 00 00 00 14 40 38 84 2A 35 00 00 00 00 +0x0D0 94 42 B3 C1 94 42 B3 C1 30 F7 AF B9 80 E9 A4 C1 +0x0E0 FE 07 00 00 A3 88 FB 9D 14 00 00 00 75 32 B2 C1 +0x0F0 09 02 00 00 B8 6C 7E C4 A3 88 FB 9D 02 00 00 00 +0x100 00 00 00 00 94 42 B3 C1 FC 58 8C C4 94 E9 A4 C1 +0x110 00 00 70 42 00 00 00 00 00 00 00 00 26 10 01 00 +0x120 00 31 6E C4 18 31 6E C4 18 31 6E C4 18 31 6E C4 +0x130 30 F7 AF B9 30 F7 AF B9 98 A8 6D C4 80 E9 A4 C1 base: 0xB9A04000 top: 0xB9AFF610 bottom: 0xB9B00000 Link to comment https://gtaforums.com/topic/992321-crash-code-0x00000735-keeps-annoying-me/ Share on other sites More sharing options...
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