sutalu Posted August 17, 2023 Share Posted August 17, 2023 (edited) Here a comparison between PS3 vs 360 vs PS4-5. - The PS3 did not have "self-shadowing". We can see how the collar of the shirt does not cast a shadow on the neck. Something that the 360 did, although at a very low resolution. - In addition, derived from the above, the shadows in PS3 sometimes did not cover the entire surface, leaving gaps of light, as for example in the area of the face. - We also see a color correction. The typical bloom of that time has been removed, and they have opted for less saturated colors. PS3 vs PS4-5 https://imgsli.com/MTk5MTU3 360 vs PS4-5 https://imgsli.com/MTk5MTU4 PS3 vs 360 https://imgsli.com/MTk5MTYw Edited August 17, 2023 by sutalu Yoona, Originope, UnderMeister and 8 others 11 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/ Share on other sites More sharing options...
KarimNTerr Posted August 18, 2023 Share Posted August 18, 2023 Noticed from vids on YT that the reticle turns red when aiming at an enemy sutalu and drdrimes 2 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072199376 Share on other sites More sharing options...
rollschuh2282 Posted August 18, 2023 Share Posted August 18, 2023 5 hours ago, KarimNTerr said: Noticed from vids on YT that the reticle turns red when aiming at an enemy actually i checked in xenia on the 360 version. and that was already a thing same with the green one on friendly NPCs but a true change is that the theater movies. like the one with the muscle guy. those got doubled in resolution from 480x352. to 1000x780 iirc universetwisters, Originope, NightmanCometh96 and 3 others 6 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072199547 Share on other sites More sharing options...
KarimNTerr Posted August 18, 2023 Share Posted August 18, 2023 13 minutes ago, rollschuh2282 said: actually i checked in xenia on the 360 version. and that was already a thing same with the green one on friendly NPCs but a true change is that the theater movies. like the one with the muscle guy. those got doubled in resolution from 480x352. to 1000x780 iirc Just noticed too on PS3 - thx for the correction, always been playing with expert/normal aim so i didn't know casual aim had it Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072199550 Share on other sites More sharing options...
donnits Posted September 3, 2023 Share Posted September 3, 2023 I don't own it but I saw a few videos and it sounds like dead eye uses the new sound effect from RDR2. It sounds like more of a wet paint slap than a whip crack. Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072207294 Share on other sites More sharing options...
propanecocaine71 Posted September 24, 2023 Share Posted September 24, 2023 At McFarlane's ranch at night you can see cold breath coming from john and the npcs, was this in the original? I never noticed it before Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072218605 Share on other sites More sharing options...
IndianaLiam1 Posted September 28, 2023 Share Posted September 28, 2023 i find it funny how literally no-one could find anything different about this travesty of a $60 game that even visual upgrades apart from THIS COLLAR couldn't be found Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072220786 Share on other sites More sharing options...
Zapper Posted October 4, 2023 Share Posted October 4, 2023 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072225614 Share on other sites More sharing options...
RecklessGlue540 Posted October 30, 2023 Share Posted October 30, 2023 Looks like cutscene animations are limited at 30hz on the Switch version while the camera pans don't seem to be. Becomes very apparent when playing them at 60fps on emulation despite the cutscenes already having stuttering issues since release on both platforms (those seem to have been fixed with the recent 60fps patch for PS5). Jisoo and NightmanCometh96 2 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072246613 Share on other sites More sharing options...
RecklessGlue540 Posted March 7, 2024 Share Posted March 7, 2024 (edited) On 10/30/2023 at 5:39 PM, RecklessGlue540 said: Looks like cutscene animations are limited at 30hz on the Switch version while the camera pans don't seem to be. Becomes very apparent when playing them at 60fps on emulation despite the cutscenes already having stuttering issues since release on both platforms (those seem to have been fixed with the recent 60fps patch for PS5). Alright, I'ma take this back. This issue has been fixed on all platforms, as of patch 1.03. To be honest, I wonder if with this update, they included the PS5's 60fps code on the Switch version too. Would be pretty useful if we found a way to possibly enable that, especially for getting those 30hz UI animations, so they won't speed up at high frame rates anymore... Edited March 7, 2024 by RecklessGlue540 NightmanCometh96 1 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072355201 Share on other sites More sharing options...
Caffeination Posted April 10, 2024 Share Posted April 10, 2024 I platinumed the port version of RDR1, and I’d say it does the game justice and I consider it a proper definitive edition. Only complaint is the missing multiplayer, but I doubt I would’ve played it much since Rockstar nerfed the XP rewards for no real good reason. Banana, NightmanCometh96 and tonko 3 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072367816 Share on other sites More sharing options...
undergroundvicious Posted April 16, 2024 Share Posted April 16, 2024 On 4/10/2024 at 3:35 PM, Caffeination said: I platinumed the port version of RDR1, and I’d say it does the game justice and I consider it a proper definitive edition. Only complaint is the missing multiplayer, but I doubt I would’ve played it much since Rockstar nerfed the XP rewards for no real good reason. Don’t forget the free roam and the coop missions that were cool and got cut too… the lack of MP and improvements make me discard the title “Definitive” for a simple (and incomplete) port, sold for 50 bucks… at least we got a physical version. tonko and NightmanCometh96 2 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072369901 Share on other sites More sharing options...
Ballbreaker_ Posted May 13, 2024 Share Posted May 13, 2024 To be frank, they didn't make the mistake of calling it "Definitive" this time. They just straightly released it as a port. tonko 1 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072379584 Share on other sites More sharing options...
RecklessGlue540 Posted July 11, 2024 Share Posted July 11, 2024 (edited) On 9/3/2023 at 4:45 AM, donnits said: I don't own it but I saw a few videos and it sounds like dead eye uses the new sound effect from RDR2. It sounds like more of a wet paint slap than a whip crack. Leaving this out here for whoever might care. The dead eye targeting sound effect was actually different between 360 and PS3. On 360 it sounded alright but different, while on PS3 it sounded very close to the one from RDR2, but kinda faded and "corrupted". So for this port, they seem to have opted to port over the sound (or actually all Dead Eye sounds) from RDR2 directly, even though, if they used the 360 version at base for it, it was alright as it was. My guess is that they aimed for consistency and backported the just better and higher quality sounds from RDR2. Nonetheless, it's very sick to see how attentive to details Double Eleven are. Others would have just left stuff as it was, since not a lot of people even notice these small things. Edited July 11, 2024 by RecklessGlue540 victm92, NightmanCometh96, Jisoo and 2 others 5 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072407124 Share on other sites More sharing options...
JonoHolland29 Posted September 27, 2024 Share Posted September 27, 2024 Has anyone tried using their PS3 save with the remastered version? Got mine saved at 96% completed and I'd love to complete the last 4% without having to start all over again - although maybe that sounds like fun Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072437971 Share on other sites More sharing options...
RecklessGlue540 Posted October 9, 2024 Share Posted October 9, 2024 Another audio side thing: https://imgur.com/a/Cvt5Vez ( make sure to enable the audio :p ) That clicking / slapping sound while spurring a horse. They removed it. I honestly kind of liked it and actually it feels like it's a detail but it was in fact kinda bugged or something. It looped quite frequently while having a weapon equipped. I guess it can also be annoying for some people, therefore I can see why they got rid of it. Still blows me away that they even noticed it. Good attention to the little details. propanecocaine71 and NightmanCometh96 2 Link to comment https://gtaforums.com/topic/992293-the-subtle-changes-in-the-portremaster-of-the-ps4/?do=findComment&comment=1072442904 Share on other sites More sharing options...
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