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Cfx.re (FiveM) is now a part of Rockstar Games


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Huge news!

 

I would love to to see the fruits of this partnership on GTA Online already, but I think we ain't gonna reach that until GTA Online 2 arrives.

 

4 hours ago, thekingbutten said:

Does anyone really expect Rockstar to keep session sizes to 32 and keep peer-to-peer when they own the dev team that made their engine work with 1000-player dedicated servers?

Session sizes may definitely increase. But yes, I expect them to use P2P with VI. Rockstar's servers/services, however, may become more integrated with more aspects of the game. (Like how in RDO, R*'s servers/services handle sessions like joining ..etc). The blocker is more the topic of bearing the costs of using dedicated servers. Rockstar can bring in NASA scientists, but they wouldn't do much without Take-Two giving them the right budget.

 

And Rockstar already invested and has a whole patent about a session management system that provides seamless merging/splitting into different sessions. Already used on RDO to give the immersion you're part of a bigger world and is seen as an alternative solution to the conventional option of providing 1000-player dedicated servers which would already establish that previous sense of immersion by simply implementing them instead of this roundabout. I expect Rockstar to continue to improve upon this session management system with VI's online.

Edited by Tez2
suicidal_banana
3 hours ago, Spider-Vice said:

Holy sh*t not only this seems politically charged, you literally know nothing about FiveM then.

 

Spent a while trying to find the source for this but it's all been cleaned up, waybackmachine is missing half their old site and i'm also not seeing a lot of their old tweets anymore 🤷‍♂️

All i was doing was pitching in on the discussion by pointing out that a few years ago they have literally stated (on their forum and in tweets) that they don't care about cease and desist or DMCA because they were based in Russia, that's all i wanted to say with that post, not sure how this translates to "you literally know nothing about FiveM"

Politically charged? come on man, if i wanted to rip on Russians i would openly do so, but we all know that has no relation to this topic at all & that wasn't my point. I was just repeating what they themselves have stated in the past. For what it's worth i don't care where they are based and i don't really mind that they are trying to hide part of their history either, we all know FiveM was surrounded by controversy a few times and most of us (myself included) would likely also want those things removed if we were involved in the project ourselves, that's fine & i don't mind that at all.

 

I do mind that you're trying to make my post "political" when it wasn't, honestly a pretty strange deduction if you ask me...

  • Realistic Steak! 1
Just now, AgentJizzle said:

Ngl 1000 player sessions would definitely be a big deal in marketing and hype up GTA online 2, but I just hope loading times will be better.

1000 player sessions, 8 CEO slots :kekw:

A bright future for the games, but also important to highlight what a brilliant move it was to extend a bridge out to the devs as well to make this happen. I would say this is a landmark event for community-driven content in the future. Exciting times ahead!

Tim The Tool Bag Taylor

If you look on social media like Facebook and other forums like Reddit, a lot of people are not optimistic about Rockstar owning Cfx.re. One of the common complaint is that they simply acquired them to dissolve them, which while I doubt, it could have been an option.

 

Most big developers usually buy the small studios and either dissolve and absorb the staff or fire them.

  • Like 1
12 hours ago, DMMacdonald said:

Daft question but is there a chance they could implement RP servers on consoles

If you mean custom RP servers with the same level of access they have on FiveM, that's unlikely. Microsoft & Sony (especially the latter) have strict policies against that. These companies aren't gonna risk having some sketchy server owner running code that may or may not brick a customer's console.

 

What you could expect is something more akin to Battlefield Portal and similar tools. Rockstar's Creator/UGC system is kinda the same as that. That's generally what I expect to see from this partnership. A community-driven platform, as EA states, that would offer tons of customization. We have seen a reference to a dev-only freemode creator within V's files (that was more likely built for VI's and backported to V's) which would extend that customization to creating your own rules for your custom freemode lobby. Basically, what you could expect post-GTA6-launch is (speculation from my side)

  • On PC, FiveM is gonna keep doing their thing. Probably upgrade (change) to SixM once VI releases. And Rockstar devs may help them with snippets of source code.
  • On all platforms, you can expect this new community-driven platform (the Creator 2.0) much like Battlefield's Portal with tons of customization. If a new server or mode on the PC side within FiveM (or SixM) becomes a popular hit, Rockstar may consider featuring that on consoles as a "Featured Experience" aka "Community Jobs/Series 2.0".

Actually now that I think about it, the Community Series were introduced like last year. We already have Rockstar Verified, but instead of using that, Rockstar came up with this new take. They could be another feature Rockstar planned for VI's online.

Edited by Tez2

Battlefield's Portal is I think the easy example of what it could be, at least in the short term. Custom servers with fairly basic custom modes. Long term, and this is pure speculation, there is the potential for deeper creation tools that allow much more freedom. Creation tools with the potential for players to create their own scripts and things isn't unheard of and while I'm not saying it's likely for GTAO2 (at least at launch), it is something Epic are tapping into with Fortnite, plus Benzies with Everywhere. That's the ballpark of where I think this may end up anyway, that we'll have GTAO2 and then GTAO Portal, which will be a server browser where you can pick from player hosted servers with their own custom modes and customised map (using GTAO2 assets). So we could see things like racing servers, deathmatch servers, zombie servers, stunt servers and things like that. I doubt GTAO2 progression will be brought over into those servers but possible your character will be in terms of how they look.

 

PC will always have the a modding scene beyond anything R* do officially but it is possible like Tez said that the best servers could be partnered with to bring their servers to console in some capacity. It is also possible that R* could authorise said servers as well and enable them for console players, similar to things like Skyrim mods on console. Skyrim mods on console can actually go quite far, just not too far, as they can't use script extenders which are a vital part of the more complex mods.

  • Like 2
thekingbutten

It is probably worth noting if they go down the Portal route and you want to put a server together with pre-made mods and assets you'll probably have to pay for them.

 

A majority of FiveM add-ons now days come with hefty price tags (we're talking $50 for a single building interior of dubious quality). Cfx takes a decent cut from these sales already so it's pretty safe to say Rockstar will keep this practice going. And, on console at least, I wouldn't be surprised if we saw something like Minecraft's marketplace implemented.

thekingbutten

@videotechx Cfx has already made its own SDK called FxDK. It doesn't allow for full model creation or map alteration beyond prop placement but the live code editing and basic mapping tools are definitely a start if Rockstar wanted to expand it and open it up to more people. Although working on the Rage engine requires a lot of knowledge about stuff like Natives which Rockstar only truly knows everything about, RedM is only underdeveloped compared to FiveM because there's less known or documented about RDR2's inner workings. So Rockstar helping out in this regard would be a massive boost.

9 hours ago, Jason said:

 

https://www.patreon.com/fivem

 

It's already monetised, it has been for a long time.

Is that voluntary contributions, right? I had a go with it about 5 years ago and it was free. So quite possibly I’m thinking it will become harder/impossible to avoid / expenditure required will go up etc?

Yes it's voluntary, you can play entirely for free. If you decide to support the FiveM team on Patreon you'll get some perks and advanced server features that can be useful for the devs (like more OneSync slots).

Server developers can also ask for contributions to support their work and pay the bills to keep the server running. Those that support server developers usually get some perks when playing on the server (higher role, queue skip / priority, exclusive content, ...) and a particular role on the official Discord server. FiveM (and I imagine RedM as well) when first launched will ask to access your Discord account because most servers will check your roles on Discord to give players the appropriate in-game privileges.

2 hours ago, Jimbatron said:

Is that voluntary contributions, right? I had a go with it about 5 years ago and it was free. So quite possibly I’m thinking it will become harder/impossible to avoid / expenditure required will go up etc?

 

Voluntary for players, yes. For server owners the perks are very useful.

 

Player moneitsation however is even worse, but this is not done by FiveM. Server owners monetise a variety of things within FiveM servers, often for absolutely disgraceful prices. It would be a good thing if R* get a grip of this area of FiveM in particular.

  • Like 2
thekingbutten
1 hour ago, Jason said:

Player moneitsation however is even worse, but this is not done by FiveM. Server owners monetise a variety of things within FiveM servers, often for absolutely disgraceful prices. It would be a good thing if R* get a grip of this area of FiveM in particular.

I don't think they will crack down on this too hard actually. Maybe the stuff they can't legally allow like real vehicle models being sold or brand clothing but I think they'll keep things the same. Because they can come up with a system that lets them take a cut from every one of these sales and keep the blame for the egregious, gross over-monetisation solely on the server owners. Unlike say if they were to lock access to features behind GTA+ which they wouldn't be able to get away with.


It would actually make Rockstar seem like the good guys as it looks like they're just letting the FiveM servers operate as they have been, at least to the people who are unaware of what's going on behind the scenes.

Just now, thekingbutten said:

I don't think they will crack down on this too hard actually. Maybe the stuff they can't legally allow like real vehicle models being sold or brand clothing but I think they'll keep things the same. Because they can come up with a system that lets them take a cut from every one of these sales and keep the blame for the egregious, gross over-monetisation solely on the server owners.

 

What FiveM server owners do is already against ToS, they just skirt the lines by framing everything as a "donation" to keep the server running to keep the lights on. Virtually all developers and publishers ban monetising their games like this also.

 

It's possible they don't touch it for now to avoid rocking the boat but I'd be surprised if they stay hands off in this particular area forever. When they updated their ToS a year or so ago to account for FiveM and roleplay it was in direct response to things people were doing with FiveM servers - like branded events, NFT's and lootboxes. Now they directly have a hand in FiveM they can moderate that themselves if they wish.

thekingbutten
10 minutes ago, Jason said:

What FiveM server owners do is already against ToS, they just skirt the lines by framing everything as a "donation" to keep the server running to keep the lights on. Virtually all developers and publishers ban monetising their games like this also.

 

It's possible they don't touch it for now to avoid rocking the boat but I'd be surprised if they stay hands off in this particular area forever. When they updated their ToS a year or so ago to account for FiveM and roleplay it was in direct response to things people were doing with FiveM servers - like branded events, NFT's and lootboxes. Now they directly have a hand in FiveM they can moderate that themselves if they wish.

Because it is their product now they can pretty much bend the TOS as they wish. Moderating branded items was never really going to be possible just with the TOS changes previously, now they will have to be more hands-on. But considering 99% of Roleplay servers use these real brands in their servers and profit from them it's going to cause a major upset in the community. A lot of servers will have to shut down because they can't handle having to go back to the Rockstar parody style while others will have to spend a great deal of time reworking everything. Rockstar will force this change through though, no doubt in my mind especially since they're now liable for the content within these servers if any litigious companies aren't happy with their logos being present within.

 

But aside from the stuff that would get them sued, or people profiting directly from their IP such as say with a server called "GTAWORLD RP" (may or may not be a real server, its just the first name that popped into my head), they will probably just let it be.

Edited by thekingbutten
Tim The Tool Bag Taylor
22 hours ago, Spider-Vice said:

I don't think the current style of GTAO is going anywhere, if anything it would be enhanced for VI with stuff from FiveM. FiveM is not just RP servers, there's a lot more to it, so... There could even be separate modes you choose from if this does expand to being added onto VI.

 

Heck, I started to think what if Rockstar does the planning and story draft and Cfx.re does the implentation and multiplayer modes? It can take some weight off of Rockstar.

1 hour ago, thekingbutten said:

Because it is their product now they can pretty much bend the TOS as they wish. Moderating branded items was never really going to be possible just with the TOS changes previously, now they will have to be more hands-on. But considering 99% of Roleplay servers use these real brands in their servers and profit from them it's going to cause a major upset in the community. A lot of servers will have to shut down because they can't handle having to go back to the Rockstar parody style while others will have to spend a great deal of time reworking everything. Rockstar will force this change through though, no doubt in my mind especially since they're now liable for the content within these servers if any litigious companies aren't happy with their logos being present within.

 

But aside from the stuff that would get them sued, or people profiting directly from their IP such as say with a server called "GTAWORLD RP" (may or may not be a real server, its just the first name that popped into my head), they will probably just let it be.

GTA World is indeed a server that pulls in a lot of money.

  • Like 1

There's 2 things coming from this:

 

Maybe (as rockstar and T2 had a rocky relationship with mods) more modding support, maybe they took from Bethesda seeing how mods improve the players' experiences and might want to provide the same for their customers.

 

Possibly custom server browser built into GTA VI online?

 

Now console probably won't have the mods, but customizable sessions would be nice, while PC may even get modded servers.

 

Obviously these are speculation.

 

Otherwise, maybe R* is just tired of people having to crack their games (in turn destroying the security and allowing mod menus to be easily created) so they're trying to allow mods, but with their input, so they don't cross lines they dont want mods to cross.

For now FiveM doesn't seem to give me the fun as SA-MP gave, one of the reasons is the optimization and the lag. I hope this will change with SixM because SixM will be optimised and made better because R* will allow them with the tools and will give them acknowledgement with code and such stuff

Edited by ionutx02
1 hour ago, Lie said:

all these rp servers seem very nerdy, so for that reason I’m gonna hand this an L

Personally I have a love hate relationship with rp, I like the gameplay opportunities for rp and the fact everybody uses voice chat, but more often than not server owners are lazy or just dont understand rp so add stupid rules like "VDM" (running people over for no reason) the cons unfortunately outweigh the pros.

  • Like 1
Funny how they "acquired" the very thing they tried killing before, sending cease and desist letter and even private investigators to NTA. The way I see it, they will now choke FiveM and RedM to death and there won't be SixM as RP will be part of Online2.
  • Realistic Steak! 1
suicidal_banana
10 minutes ago, ionutx02 said:

For now FiveM doesn't seem to give me the fun as SA-MP gave, one of the reasons is the optimization and the lag. I hope this will change with SixM because SixM will be optimised and made better because R* will allow them with the tools and will give them acknowledgement with code and such stuff

 

To be fair FiveM can't really be blamed for most of that, it's actually pretty well optimized. The issues come from the fact that a lot of servers run literally hundreds of mods and some of the 'biggest' mods are actually quite poorly coded (read: wasting a lot of resources on both server and client) add to that the fact that custom vehicles often range from about 2x to 3x the amount of detail (compared to vanilla GTA5/GTAO stuff) and most custom cars go a lot faster then was ever intended by R* (read: game engine is literally choking from trying to keep up, in a lot of FiveM servers you can see this when parts of the map get stuck in low poly version, it's literally the engine reaching its limits)

In an ideal world this partnership would lead to FiveM setting some limits for mods to resolve these issues, but at this point that's going to be very hard to justify because a LOT of mods would no longer make the cut and that would piss off a lot of server owners and players.

"SixM" is still very much unclear, but honestly i don't see CFX releasing a separate multiplayer mod for GTA6 anymore after this news, because simply put T2 and R* cant make money from that.

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