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Cfx.re (FiveM) is now a part of Rockstar Games


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Franklin Clinton GTA 5
11 minutes ago, thekingbutten said:

They'll probably end up working on it at some point down the road.

Does anyone really expect Rockstar to keep session sizes to 32 and keep peer-to-peer when they own the dev team that made their engine work with 1000-player dedicated servers?

 

Please oh god don't repost my words as proof GTA 6 will have 1000 player servers...

...at most it'll be like 64

Nah we need 1000 player servers but no blips on map tho

This is pretty interesting information. I wonder how this will play out, to be honest.

 

People saying they're buying CFX to shut it down seem to be the forgetful type, Take Two's the company that sent lawyers to harass a dude's family for a f*cking RDR mod. If they wanted to shut it down, they'd have shut it down.

The Cfx forums are currently intermittently up and down and with an "extreme load" message, guessing the news are getting people interested. :p 

 

image.png

suicidal_banana
37 minutes ago, thekingbutten said:

If they wanted to shut down FiveM they would've sent a cease and desist.

They have sent FiveM many cease and desist orders, but them being mostly a bunch of Russians they just laugh about it and ignore, for all we know R* is actually doing this to be able to shut them down soon, until we hear more details we simply dont know, could go either way

Edited by suicidal_banana
5 minutes ago, suicidal_banana said:

a bunch of Russians

Holy sh*t not only this seems politically charged, you literally know nothing about FiveM then. Cfx is based all around and its owner is Dutch.

 

Are you confusing it with OpenIV?

  • KEKW 3
thekingbutten

If I had to guess why so many people are saying that this may be a ploy to absorb them and remove the mods it's probably (aside from the reputation Rockstar has built up over recent years) because something like this, large-scale acquisition of a mod project hasn't happened since probably Valve with Team Fortress or DOTA. Aside from a few instances here and there, big companies really don't do stuff like this anymore. So it's probably confused a lot of people as it really did come completely out of nowhere for people who aren't in the loop.

Edited by thekingbutten
videotechuk_
7 minutes ago, Spider-Vice said:

Holy sh*t not only this seems politically charged, you literally know nothing about FiveM then. Cfx is based all around and its owner is Dutch.

 

Are you confusing it with OpenIV?

Who currently owns (used to own) FiveM, is it NTA or Bubble?

Edited by videotechx
WildBrick142
3 minutes ago, videotechx said:

Who currently owns (used to own) FiveM, is it NTA or Bubble?

they're both the same person

1 minute ago, MaddenedGhost said:

What? what's next? Spider and Vice being the same person too?

 

:prismkek:

There's a hyphen between them to keep them separate. Who knows what would happen if they came together :kekw: 

4 minutes ago, Spider-Vice said:

There's a hyphen between them to keep them separate. Who knows what would happen if they came together :kekw: 

TWICE the gta6 hater

 

:prismkek:

 

--

 

 

I got a quick question for the more knowledgeable, the team behind FiveM has essentially made it possible to have a lot of players in one server than the current GTAO, is this not possible for Rockstar to do or do they just not see any interest in doing themselves for GTA.

 

The wording I keep seeing makes it seem like Rockstar is incapable and it sounds so weird to me, it's their engine; they're behind the tech.

Edited by MaddenedGhost
I hate merging comments sometimes lol
thekingbutten
21 minutes ago, MaddenedGhost said:

I got a quick question for the more knowledgeable, the team behind this mode has essentially made it possible to have a lot of players in one server than the current GTAO, is this not possible for Rockstar to do or do they just not see any interest in doing themselves for GTA.

 

The wording I keep seeing makes it seem like Rockstar is incapable and it sounds so weird to me, it's their engine; they're behind the tech.

So basically while the Cfx team have built their own netcode from scratch to make all their stuff possible its still built on the same engine. Sticking 1000 players into a server in GTAO how its currently configured simply wouldn't work, nor would it work with even FiveM's netcode. Rage simply cannot handle that many players all at once.

 

The magic is with onesync. To sum up quickly how it works, instead of the map being one server instance that everyone shares onesync splits the map into chunks that are treated as their own separate smaller instances. So instead of the server having to keep track of 32 players in one large instance it can keep track of 32 in very small instances, which adds up to a higher number. The rest of the magic is allowing players to interact with each other between chunks and seamlessly cross between them. This is likely what Rockstar is after. The know-how in how to get this system working. And if Rockstar is going down this route it would be a much, much cleaner implementation.

 

Currently, it has flaws, as you would expect from a small team doing what big studios with big budgets haven't. Lots of desync mainly, its sort of a weird version of lag where characters may suddenly start hovering around the place or cars will look like they're warping. An official implementation wouldn't have any of that.

 

If you want an example of a game that does something like this (that isn't Star Citizen because they've been promising this tech for a decade) look at Foxhole or the upcoming Anvil from the same developers. Foxhole splits one giant map into smaller regions that are allocated to specific servers, by doing this can have 200 players to a region and a couple thousand across the entire map. Foxhole does load them separately however, you can't see into other regions and you need to load into them when you cross over. Anvil, their newest game doesn't do that. The regions are supposed to be significantly larger with a significantly higher player count. Segmenting them in a similar way to onesync, so you can travel between them seamlessly.

 

Something like Onesync is basically the holy grail for MMO developers or developers like Rockstar who are making large open world games.

Edited by thekingbutten
thekingbutten

It is also worth noting Take-Two filed a patent last year that is related to a similar system of session management as onesync. But instead of having one server split into chunks, it splits the map into servers and dynamically loads you into the specific server for your region of the map. Its likely they could want to build on this patent with the work done on onesync

https://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/20220054946

Edited by thekingbutten
51 minutes ago, thekingbutten said:

It is also worth noting Take-Two filed a patent last year that is related to a similar system of session management as onesync. But instead of having one server split into chunks, it splits the map into servers and dynamically loads you into the specific server for your region of the map. Its likely they could want to build on this patent with the work done on onesync

https://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/20220054946

To add a bit more context to the information you posted, RDO already uses a similar system for free roam lobbies. 

1 hour ago, thekingbutten said:

Something like Onesync is basically the holy grail for MMO developers or developers like Rockstar who are making large open world games.

 

OneSync is impressive for a modded game but holy grail? That's a bit much.

 

MMO's have had player counts in the hundreds for yonks, the reason why we ultimately don't often see them use it is because the quality of the experience just falls apart when you plug that many people in a small area, but there's many MMO's with large scale PvP, Planetside was doing massive three way PvP battles years ago. It's not easy but at the same time it's not unfeasible or some holy grail that established AAA studios couldn't overcome. You said it your self, GTAO2 won't be hitting those player counts, it'll probably be 64, you put 100+ people on a GTA map and the quality of the experience degrades massively. Lot of RP servers turned to sh*t when OneSync became viable because the servers traded quality for quantity.

 

tl;dr: while the technology isn't easy to develop it's not really a technical reason for why we don't see those player counts

 

If I had to guess I'd say they want the platform. They could build it all them selves but why bother when a massive community already exists? Use their experience, integrate it officially into GTA VI and hey presto, you've got GTA's version of Fortnite Creative or Battlefield's Portal. Nevermind custom races like we have in GTAO, we could have custom servers.

 

Games like Fortnite and Everywhere are already pushing in this direction - you'll load it up and be greeted with various ways to play. You can play the R* experience, which would be GTAO2, or browse a list of custom servers with custom modes. This also opens the door for all sorts like live events, cross promotional stuff. Brands could do events inside the game, concerts (Circoloco, anyone?), etc, and they wouldn't have to mess with the official game (GTAO2) cause they can run it through SixM, or whatever it would be called.

 

The whole live events and even potentially creator tools is the direction I've fully expected R* to go in with GTAO2 for a while, I just never expected them to acquire FiveM to do it lol, but if they go the creative round by giving players the tools, then it makes sense. Absolutely no reason it couldn't work on console either, because you can be damn sure that they wouldn't go out their way to acquire a team like this if they couldn't utilise the work they're now going to do on console.

4 hours ago, Spider-Vice said:

but I don't think it's changing anything for current GTAO.

 

"FiveM uses Rockstar's network code with improvements" as the FiveM website says.

 

Maybe they could upgrade that little desync problems that GTAO has and make some fixes to disbanding problems after missions, make loading times shorter, etc...

 

And work in the hypothetical GTAO2 ofc.

Sensible move from R*
 

Theres clearly enough interest from players that they ought to be in this space. Setting up their own and it flopping relative to FiveM would be Uber embarrassing. If they are smart they’ll make no major changes for a good while and learn from it whilst making small tweaks.

 

Doubtless there will be pressure to monetise it (at some point). That’s probably where any risk will come in.

Edited by Jimbatron
29 minutes ago, Jimbatron said:

Doubtless there will be pressure to monetise it (at some point). That’s probably where any risk will come in.

 

https://www.patreon.com/fivem

 

It's already monetised, it has been for a long time.

4 hours ago, yeradd said:

I mean you got it in FiveM. Go find out what FIveM is all about. Servers are dedicated but are maintained by the community.

I know, wish something like that for GTAO and RDO plus a decent Anti-Cheat.

Bella Odessa

Rockstar: "We officially own fivem!"

Me: ...

Rockstar: ...

Me: "Can I have long hair now?"

:kekw:

 

lol but in all seriousness, I really hope good things will come from this. 😃

  • KEKW 4
3 hours ago, thekingbutten said:

Something like Onesync is basically the holy grail for MMO developers or developers like Rockstar who are making large open world games.

SA:MP has had support for 1000 users on a singular server for almost 15 years. MTA supports more iirc. This isn't exactly groundbreaking tech.

 

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