Jump to content

Cfx.re (FiveM) is now a part of Rockstar Games


Recommended Posts

I just think R* will help FiveM, RedM, and the future SixM with support, and they will be more optimised and with more quality and all that.

I don't think FiveM things will be integrated in GTAO2, or GTAO2 will also have community servers.

I think SixM or what name it will have, will still be separated from GTA VI.

Regard talking about FiveM things not being integrated in GTAO2, GTAO2 will just have inspired elements from FiveM

Edited by ionutx02
2 minutes ago, Danny-Vain said:


lets hope they dont go down the Fallout 76 route where player/community hosted servers are premium based.
 

I mean, you already have to pay to host the server. Because it's, you know, a server. Could be that Rockstar will offer official hosting services to get a piece of the pie that places like Nitrado or Zap Hosting currently get.

Just now, Ser_Salty said:

Reminds me of how Minecraft used to be before Mojang cracked down on it. Basically everything you just said, except also just really easily available to kids. For some reason, a lot of community servers end up being way more f*cked in terms of monetization than official things ever are.

 

People like to think of the modding community as free and open but it's just not. There's loads of free mods out there for sure but there's also a side of it that's just nasty and FiveM is one of the worst out there for this.

 

I'm not strongly against modders making money from creating high quality assets and mods - there's some fantastic people out there in the FiveM community creating really high quality interiors and offering them at relatively affordable prices for servers (like this team), but then there's also people selling dogsh*t assets for hundreds of dollars each.

 

Then you have the whole whitelist/priority aspect, paying for better queue priority when the server is full, or for popular RP servers paying to have your application looked at before others - these can cost well over a hundred dollars each. That's just the tip of the iceberg for this stuff too, some servers literally have the equivalent of shark cards and loot boxes.

 

If this can improve under R* it'll be a good thing.

thekingbutten

Okay so a lot of people are kind of a bit unaware in regards to how Cfx.re actually operates and what they do and that's leading to some unrealistic expectations of what they will bring to the table.

 

Simply put, Cfx has nothing to do with the content on the servers themselves. They've even joked a few times about how FiveM and RedM, tools that allow you to make whatever kind of modded server you want, are almost exclusively used for Roleplay Servers. RP content won't be making its way into GTA 6, at least not with Cfx's sole input. If Nopixel for example was to be acquired then I think that Rockstar would be looking at adding more roleplay mechanics in their games.

 

What Cfx and the acquisition revolves around is most likely the infrastructure FiveM and RedM run on and so Rockstar can include the software in its current form with purchases of GTA 5 and Red Dead Redemption 2 on PC. So say you went to launch GTA 5 through Steam, you would basically be given the option of launching the standard game or FiveM. The interest in the infrastructure itself is fairly obvious. Onesync and how it interacts with servers is pretty much black magic. It's the same stuff the Star Citizen devs have been trying to pull off for more than a decade. Having 1000 people in one server without any noticeable performance or network degradation is an impressive feat and something Rockstar clearly has their eye on. Along with that asset streaming functions quite closely to how Rockstar has their tunables setup but directly influences the actual game content, meaning you can include new maps, clothing, vehicles etc without needing to include it in a patch. The asset streaming probably wouldn't make its way into a proper Rockstar game but I'm sure there would be a use for it somewhere.

 

The other thing is money. Not only do FiveM and RedM drive a great portion of their sales on PC but also engagement through social media and livestreaming. GTA 5 is often within the top 5 streamed games and Twitch and it's not the base game being streamed. This is really good for marketing especially since Rockstar can be pretty hands-off in this regard but still benefit greatly. The other thing is Cfx currently has a subscription service for server owners, basically, large-scale asset streaming and onesync slot numbers are locked behind a monthly subscription. This isn't really too shady it's how they've operated for many years. But it's very likely that Rockstar will redirect this subscription away from Patreon where it is currently hosted directly to them. A new money drip basically that might even come with a few more bonuses for server owners.

 

The other thing is server monetization. If a server wants to be properly monetized (or even individual mod authors themselves) they need to operate a store through a vendor called Tebex. Tebex does operate stores for a whole bunch of games but FiveM and RedM are their biggest markets. Cfx takes a cut from every sale made through these Tebex stores. So naturally if Rockstar would instead be the ones hosting these stores that server donations and stuff are received through they would potientially make millions.

 

TLDR: Cfx aren't responsible for the roleplay content, just the network infrastructure and tools used to make it. That's what is more likely to end up in 6. The real reason why they were acquired though was muneh.

Edited by thekingbutten

This is interesting news for sure, I just hope that this deal includes refunding the original devs when Take-Two sued them in 2015, clearing that debt and restoring their banned accounts would be a positive gesture, especially after Take-Two/Rockstar lied about FiveM back then by stating it was helping pirate GTAV and helping people cheat on GTAO.

  • Like 2
  • Realistic Steak! 1
5 minutes ago, thekingbutten said:

Okay so a lot of people are kind of a bit unaware in regards to how Cfx.re actually operates and what they do and that's leading to some unrealistic expectations of what they will bring to the table.

 

Simply put, Cfx has nothing to do with the content on the servers themselves. They've even joked a few times about how FiveM and RedM, tools that allow you to make whatever kind of modded server you want, is almost exclusively used for Roleplay Servers. RP content won't be making its way into GTA 6, at least not with Cfx solely. If Nopixel for example was to be acquired then I think that Rockstar would be looking at adding more roleplay mechanics in their games.

 

What Cfx and the acquisition revolves around is most likely the infrastructure FiveM and RedM run on and so Rockstar can include the software in its current form with purchases of GTA 5 and Red Dead Redemption 2 on PC. So say you went to launch GTA 5 through Steam, you would basically be given the option of launching the standard game or FiveM. The interest in the infrastructure itself is fairly obvious. Onesync and how it interacts with servers is pretty much black magic. It's the same stuff the Star Citizen devs have been trying to pull off for more than a decade. Having 1000 people in one server without any noticeable performance or network degradation is an impressive feat and something Rockstar clearly has their eye on. Along with that asset streaming functions quite closely to how Rockstar has their tunables setup but directly influences the actual game content, meaning you can include new maps, clothing, vehicles etc without needing to include it in a patch. The asset streaming probably wouldn't make its way into a proper Rockstar game but I'm sure there would be a use for it somewhere.

 

The other thing is money. Not only do FiveM and RedM drive a great portion of their sales on PC but also engagement through social media and livestreaming. GTA 5 is often within the top 5 streamed games and Twitch and it's not the base game being streamed. This is really good for marketing especially since Rockstar can be pretty hands-off in this regard but still benefit greatly. The other thing is Cfx currently has a subscription service for server owners, basically, large-scale asset streaming and onesync slot numbers are locked behind a monthly subscription. This isn't really too shady it's how they've operated for many years. But it's very likely that Rockstar will redirect this subscription away from Patreon where it is currently hosted directly to them. A new money drip basically that might even come with a few more bonuses for server owners.

 

The other thing is server monetization. If a server wants to be properly monetized (or even mod authors themselves) they need to operate a store through a vendor called Tebex. Tebex does operate stores for a whole bunch of games but FiveM and RedM are their biggest markets. Cfx takes a cut from every sale made through these Tebex stores. So naturally if Rockstar would instead be the ones hosting these stores that server donations and stuff are received through they would potientially make millions.

 

TLDR: Cfx aren't responsible for the roleplay content, just the network infrastructure and tools used to make it. That's what is more likely to end up in 6. The real reason why they were acquired though was muneh.

You're half wrong. It's not just about money, they will cleary help the cfx.re team optimize FiveM and RedM more!

11 minutes ago, Jason said:

 

People like to think of the modding community as free and open but it's just not. There's loads of free mods out there for sure but there's also a side of it that's just nasty and FiveM is one of the worst out there for this.

 

I'm not strongly against modders making money from creating high quality assets and mods - there's some fantastic people out there in the FiveM community creating really high quality interiors and offering them at relatively affordable prices for servers (like this team), but then there's also people selling dogsh*t assets for hundreds of dollars each.

 

Then you have the whole whitelist/priority aspect, paying for better queue priority when the server is full, or for popular RP servers paying to have your application looked at before others - these can cost well over a hundred dollars each. That's just the tip of the iceberg for this stuff too, some servers literally have the equivalent of shark cards and loot boxes.

 

If this can improve under R* it'll be a good thing.

Yeah, some of this has been against the rules for a while, I'm 100% sure the RP server rules on the R* Support website being released a while back was already prep for this. I imagine that a lot of egregious stuff will be hammered down on properly now, as FiveM could never moderate it all themselves.

 

Quote

(ii) importation, misuse, or association of other IP in the project, including other Rockstar IP, real-world brands, characters, trademarks or music; (iii) commercial exploitation, including the sale of “loot boxes” for real-world currency or its in-game equivalent, the sale of virtual currencies, operation of server by or on behalf of (or in commercial association with) a third-party brand, generating revenue via corporate sponsorships or in-game integrations, or the use of cryptocurrencies or crypto assets (e.g. “NFTs”)

 

thekingbutten
1 minute ago, ionutx02 said:

You're half wrong. It's not just about money, they will cleary help the cfx.re team optimize FiveM and RedM more!

Well that's the benefit to the Cfx team. Having access to more resources and more direct access to the game engine itself. But Rockstars' benefit is most definitely muneh.

1 minute ago, thekingbutten said:

Well that's the benefit to the Cfx team. Having access to more resources and more direct access to the game engine itself. But Rockstars' benefit is most definitely muneh.

I hope one thing that will improve is the UI. The custom menus on FiveM are quite often janky as f*ck, and controller support is basically non existent.

3 minutes ago, thekingbutten said:

Well that's the benefit to the Cfx team. Having access to more resources and more direct access to the game engine itself. But Rockstars' benefit is most definitely muneh.

Oh sorry, I misunderstood!

thekingbutten
8 minutes ago, Spider-Vice said:

Yeah, some of this has been against the rules for a while, I'm 100% sure the RP server rules on the R* Support website being released a while back was already prep for this. I imagine that a lot of egregious stuff will be hammered down on properly now, as FiveM could never moderate it all themselves.

 

 

Considering FiveM is now 'technically' an official Rockstar Games Product the copyright infringement in particular probably be cracked down on the most, since its not a fan project anymore they can't excuse it. With this a lot of the biggest servers in the world are going to be in a bit of strife.

5 minutes ago, Ser_Salty said:

I hope one thing that will improve is the UI. The custom menus on FiveM are quite often janky as f*ck, and controller support is basically non existent.

That's on the server developers, not Cfx. If a server has a sh*tty UI you complain to the server owners, same with controller support. A well developed server can appear near identical to the basegame.

Edited by thekingbutten
2 minutes ago, thekingbutten said:

That's on the server developers, not Cfx. If a server has a sh*tty UI you complain to the server owners, same with controller support. A well developed server can appear near identical to the basegame.

Is it? I always assumed it was a limitation on how new menus and stuff can be implemented into the game.

thekingbutten
5 minutes ago, Ser_Salty said:

Is it? I always assumed it was a limitation on how new menus and stuff can be implemented into the game.

There aren't any limits really because of how FiveM is, you're not bound by the framework of the game itself. I'm not much of an expert on how development on stuff like this is actually done but as far as I'm aware you can use HTML to basically make any sort of UI you want that can be streamed in. Its basically the asset streaming that makes it possible, since you don't need to insert any new files into the game directory itself.

Edited by thekingbutten
  • Like 2
thekingbutten
1 minute ago, VoltAge_ said:

What baffles me is how cfx have access to such state of the art infrastructure and talented developers that even Rockstar was compelled to form a partnership.

It's all opensource, or so I'm told.

WildBrick142
24 minutes ago, Spider-Vice said:

I imagine that a lot of egregious stuff will be hammered down on properly now, as FiveM could never moderate it all themselves.

hope they will, because i'm still waiting for them to do something about a server i reported over 40 days ago and to this day continues to do the sh*tty things (and worse) that i reported it for.

 

---

 

15 minutes ago, Ser_Salty said:

Is it? I always assumed it was a limitation on how new menus and stuff can be implemented into the game.

there's no limitations. as long as one knows what they're doing you can make pretty much anything. one such example that would be nice to have in gtao (timestamped):

 

1 minute ago, WildBrick142 said:

there's no limitations. as long as one knows what they're doing you can make pretty much anything. one such example that would be nice to have in gtao (timestamped):

 

Damn, must've just gotten unlucky for the handful of servers I tried out then.

thekingbutten
5 minutes ago, WildBrick142 said:

there's no limitations. as long as one knows what they're doing you can make pretty much anything. one such example that would be nice to have in gtao (timestamped):

 

That server is one of the best that FiveM has ever had, way better game modes than anything in Online. Shame it's more like a well-kept secret since you can't find it amongst the sea of copy-pasted Roleplay servers.

Edited by thekingbutten
8 minutes ago, VoltAge_ said:

What baffles me is how cfx have access to such state of the art infrastructure and talented developers that even Rockstar was compelled to form a partnership.

Growth. Servers aren't all run by Cfx directly, they're run by private owners on top of the Cfx tech. Credit should also go to Cfx themselves for building something so malleable and customisable on top of RAGE that private server owners can exploit (not in the negative sense of the word) and expand upon.

 

23 minutes ago, thekingbutten said:

There aren't any limits really because of how FiveM is, you're not bound by the framework of the game itself. I'm not much of an expert on how development on stuff like this is actually done but as far as I'm aware you can use HTML to basically make any sort of UI you want that can be streamed in. Its basically the asset streaming that makes it possible, since you don't need to insert any new files into the game directory itself.

Indeed. NUI is very flexible: https://docs.fivem.net/docs/scripting-manual/nui-development/

46 minutes ago, Ash_735 said:

restoring their banned accounts

According to what I've read on their Discord, at the very least NTA's account has been unbanned a while back. :) 

thekingbutten
7 minutes ago, videotechx said:

What's the off chance FiveM and RedM will get integration within the Rockstar Launcher and potentially the Social Cub?  

Very likely if they intend for it to be an official product. Funnily enough I think the Cfx team found some references to stuff in the launcher previously that would allow for games to be downloaded and played with and without DLC. Essentially how it would work if FiveM and RedM were to become optional packages.

 

Cfx already has their own account system. Merging that with Social Club wouldn't be too difficult, especially since they already use that information in part to verify game ownership.

Edited by thekingbutten
Quinn_flower

Well five5 is as bad as sims modding community. Both want money least at least for now you there no online sims yet. I can imagine those prices.... I missed the old days of no pateron mods

  • Like 1

Yeah, Cfx use ROS (Rockstar Online Services) to authenticate/check licencing so everything is handled as if it was the actual retail game (so it only works with legit copies). They use it to check whether your copy is legitimate or not, so at least that part is done.

  • Like 3

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.