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Cfx.re (FiveM) is now a part of Rockstar Games


Spider-Vice

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4 minutes ago, Danny-Vain said:


Its where the player count is at the end of the day, they used to have more variety but they didint have the population to keep them open, some decent race servers that admin clean races with vanilla friendly vehicle addons like Vanillaworks.
The reason people like myself enjoy RP is not just because of the interaction but depending on server it feels like you have a form of progression, while deathmatch and tycoon servers dont feel as a rewarding through progression.
Ive also seen DayZ style and survival servers but they felt clunky.
While I agree for the sake variety they should more different types of servers its just not feasible.

 

On the topic of VanillaWorks, I have seen servers where they added traffic appropiate DLC vehicles in traffic. Only if Rockstar can update the cargroups officially.

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suicidal_banana
20 minutes ago, Danny-Vain said:


I agree on most of this when it comes to Rockstar I fear this isnt a good thing, its also a tactic used by corporations to control their rivals if they cant beat them, buy them out!
I like FiveM and its RP, Ive had alot more friendly and fun experiences in FiveM than I have in GTAOnline, FiveM almost destroyed modding? WTF you on about? Shady practices? Elaborate
Pay crazy amounts for retextured items? you havent been on many FiveM servers then.

 

- Almost destroyed modding: It has mostly been "ungoogled" (read: websites have been paid to remove articles) but when FiveM was fairly new they ("unknowingly") used the R* back-end, then said this wasn't their fault but the fault of the tools they used, this lead to Take2 sending OpenIV a DMCA notice to stop their work & this caused a lot of drama around GTA modding, all because FiveM decided to throw OpenIV under the bus instead of own up to their mistake.

- Shady practises: They are indirectly selling access to the game, this is literally mentioned on the loading screen as not being allowed, until recently FiveM included GTA3, this also is not allowed, FiveM itself was told to shut down several times with DMCA's and after a first break of a month or so (actually around the time they went back on the above decision regarding OpenIV) have not honored these at all, again this is not allowed.

- Pay crazy amount for retextured items: Just look at any RP 'city' with custom clothes for certain crews etc, people actually pay the server to add those clothes and not like 10 bucks but more like 100 and upwards.

 

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@UnnamedRic & @Spider-Vice fair point(s), i guess they could just have been told to keep quiet, my mistake, edited post

Edited by suicidal_banana
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We should be happy right? but at the same time i really dont know what that can mean for GTA itself now

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Trafficante

So what does it actually mean for console players? I played SA:MP but not FiveM.

 

My understanding is that you roleplay by typing, or by using a mic? Say it’s available on consoles. Do we have to use these attachable keyboards?

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3 minutes ago, Barrtek said:

We should be happy right? but at the same time i really dont know what that can mean for GTA itself now

It's a mixed bag. It could be great for the future of GTA, or really bad for the future of GTA RP if it's monetized to sh*t or a bunch of restrictions are put on the developers. Plus, monetization will likely play a large part here. I could see GTA RP being locked behind a GTA + subscription. 

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suicidal_banana
Just now, Trafficante said:

So what does it actually mean for console players? I played SA:MP but not FiveM.

 

My understanding is that you roleplay by typing, or by using a mic? Say it’s available on consoles. Do we have to use these attachable keyboards?

In general roleplay uses mic and a lot of RP servers frown upon people using text (tho most have a "sign language" command for this purpose) unless if they actually are deaf irl.

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Just now, Trafficante said:

So what does it actually mean for console players? I played SA:MP but not FiveM.

 

My understanding is that you roleplay by typing, or by using a mic? Say it’s available on consoles. Do we have to use these attachable keyboards?

I think it means nothing, at least for now. 
Also, as far as i know, V roleplaying mainly involves using microphone

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exciting news, hopefully consoles get fair support too!

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Danny-Vain
2 minutes ago, suicidal_banana said:

 

- Almost destroyed modding: It has mostly been "ungoogled" (read: websites have been paid to remove articles) but when FiveM was fairly new they ("unknowingly") used the R* back-end, then said this wasn't their fault but the fault of the tools they used, this lead to Take2 sending OpenIV a DMCA notice to stop their work & this caused a lot of drama around GTA modding, all because FiveM decided to throw OpenIV under the bus instead of own up to their mistake.

- Shady practises: They are indirectly selling access to the game, this is literally mentioned on the loading screen as not being allowed, until recently FiveM included GTA3, this also is not allowed, FiveM itself was told to shut down several times with DMCA's and after a first break of a month or so (actually around the time they went back on the above decision regarding OpenIV) have not honored these at all, again this is not allowed.

- Pay crazy amount for retextured items: Just look at any RP 'city' with custom clothes for certain crews etc, people actually pay the server to add those clothes and not like 10 bucks but more like 100 and upwards.

 


- Well OpenIV isnt used to play FiveM, it only works on SP and I do remember this "controversy", Cfx.re never blamed OpenIV due to using GTA Online backened, also most people dont understand current FiveM is basically reverse engineered GTA Online, thats why T2 tried to take them down but AFAIK Cfx.re won the argument it was revealed its not actually GTA Online code hence why the articles where taken down.

- They are not selling any access to the game, you need GTA V to play FiveM, you also need RDR2/RDO to play RedM. In fact FiveM has helped keep GTA V alive, considering it was the most watched stuff on Twitch last year and the ever growing number of concurrent active players on FiveM servers. I doubt very much that Rockstar considered that a negative and wouldnt surprise it would be one of the reasons they where keen to buy them.

- Ive been on several actually and sure one or two have some paid cosmetics but their usually custom based, you ask for a tshirt thats not ingame and you pay real money to get it in, but the servers ive been already added 100s of extra clothing, items, etc... that are free anyways, but I dont understand what a individual server monetisation policy has got to do with Cfx.re themselves? 

9 minutes ago, Teal said:

 

On the topic of VanillaWorks, I have seen servers where they added traffic appropiate DLC vehicles in traffic. Only if Rockstar can update the cargroups officially.


I wish
I tried some of the vanilla friendly servers and I was just hoping GTAOnline got to that level, Vanillaworks team also done an amazing job over the years on their cars.

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Quinn_flower
14 minutes ago, Spider-Vice said:

what

 

Read, please!

Spider read ...eventually I mean. Sure they say it'd safe now but take 2 is take 2 if it doesn't add profit to them they see no need for it

Edited by Quinn_flower
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Ser_Salty
16 minutes ago, Danny-Vain said:


Its where the player count is at the end of the day, they used to have more variety but they didint have the population to keep them open, some decent race servers that admin clean races with vanilla friendly vehicle addons like Vanillaworks.
The reason people like myself enjoy RP is not just because of the interaction but depending on server it feels like you have a form of progression, while deathmatch and tycoon servers dont feel as a rewarding through progression.
Ive also seen DayZ style and survival servers but they felt clunky.
While I agree for the sake variety they should more different types of servers its just not feasible.

I know, I like the progression part of RP. My problem actually is the interaction. Now, I like playing multiplayer, I like meeting new people, talking with them. I don't like talking to their OCs that they do a funny voice for. You know what I mean? Like, I'd play RP if I wasn't required to talk "in character". There were some great servers for SAMP that offered what I guess you could call "casual RP" or "light RP" or something. You'd have jobs you could do, though you wouldn't be locked into one, you had a progression system for them, too, you could buy vehicles, houses etc., but you didn't have to talk in character, you didn't have to stop at redlights and mind the speedlimit and sh*t like that. I wanted to try out RedM at some point, but literally couldn't find a single server that didn't have the "talk in character" requirement. I thought I found one, it prided itself on being "light RP" and not as serious etc., but when I looked through the rules you were, once again, required to talk in character and had to ask "mind if I drop the accent, pardner?" before talking OOC. That's just absolutely unappealing. I don't know why it seems impossible for server owners to create a more casual experience, because I would jump on that in a heartbeat.

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1 hour ago, George284 said:

Are they going to have to change their name too?

It's gonna be VEm and RedEm.

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Cyoctane
20 minutes ago, Spider-Vice said:

what

 

Read, please!

I don't know how you deal with this forum sometimes, the things you have to read and mentally process on a daily basis

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Not sure about this stuff. This means they now have to generate profits for the mother company probably, to pay dividends. So your free-to-play mods will be behind a paywall. In best case scenario, they bought them for the technology and expertise, but they won't have freedom to develop as they please anymore

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All I hope for and ask for: Let none of elements from 5M ever fall into GTA Online 2! Please don't ever! 🙏 

Let RP remain a separate game for those who like to work after work or instead of work. I don't want GTA to become SIMS! 😭

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That's unexpected.

 

I've never had any interest in Roleplay servers of any game (anyone else grow up watching Arby n the Chief? That intro'd me to concept of RP servers - and remember how it always ended?), but I do know that people who make RP servers in the likes of FiveM like to implement a stupidly excessive amount, bordering on utterly unnecessary amount of mico-management gameplay.

 

Assuming R* aren't just ending it at an acquisition and want to bring those guys on-board in a design/development capacity - that has interesting implications for GTA VI.

 

No, I am not saying nor hoping GTA VI Online will be "SixM". At best, I'm hoping R* bring them on to assist in creating a completely new approach to the 1000-Rank "careers" GTA Online has dabbled with & RDO's Specialist Roles which people completed in about 2 days for VIO... and less of the vicious bastard mobile-game design content updates of 2016 - 2018 which I remember being a big reason people hyped up FiveM at the time.

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MaddenedGhost
50 minutes ago, omer1615 said:

I don't think they will blend the existing GTA:O and the FiveM tbh. In this partnership, the FiveM team may have low-level access to GTA V, which means better support.

I hope not, I don't want the current GTAOnline style to go away, I don't care about FiveM myself so I'd like the current style to remain.

 

This is a positive thing though and unexpected too!

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Spider-Vice

I don't think the current style of GTAO is going anywhere, if anything it would be enhanced for VI with stuff from FiveM. FiveM is not just RP servers, there's a lot more to it, so... There could even be separate modes you choose from if this does expand to being added onto VI.

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CuteFaceJay

Hope this will be positive and not a shut down of FiveM in a year from now. 

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Spider-Vice
12 minutes ago, Cyoctane said:

I don't know how you deal with this forum sometimes, the things you have to read and mentally process on a daily basis

You get ever so slightly desensitised after a while :prismkek: 

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Danny-Vain
3 minutes ago, krotex said:

All I hope for and ask for: Let none of elements from 5M ever fall into GTA Online 2! Please don't ever! 🙏 

Let RP remain a separate game for those who like to work after work or instead of work. I don't want GTA to become SIMS! 😭


Theres a misconception that anything FiveM is RP based, its a server browser, so I assume GTA Online would be its own server shard since if I remember correctly R* patented their own server shard system. GTA Online still makes alot of money for them, Id assume "community" based servers will just be another tab, like a few modern games that allow mods on multiplayer games (on a separate hosted server)

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17 minutes ago, Quinn_flower said:

Spider read ...eventually I mean. Sure they say it'd safe now but take 2 is take 2 if it doesn't add profit to them they see no need for it

 

I mean FiveM has sold copies of the game, lol.

 

I doubt they'd bring them into the fold without long term plans, if they wanted to shut them down they'd have done so years ago, T2 even tried at one point. They've clearly changed their tune, likely because of the on-going success of FiveM. It peaks at over 200k concurrent players every day and just off that figure we can guesstimate it has several million players at least.

 

Official support for this type of stuff can be a big positive, this is R* firmly acknowledging the modding community for the first time in a long, long time. Now that it's officially under R* there is potential for patches and fixes that improve things for modders.

 

We'll have to wait and see how it unfolds of course, this is unprecendted for R* and we don't have anything go on to assume how they'll handle it in terms of support but the potential is sky high. I've already seen FiveM modders pretty excited by it.

 

4 minutes ago, QZeng said:

Not sure about this stuff. This means they now have to generate profits for the mother company probably, to pay dividends. So your free-to-play mods will be behind a paywall. In best case scenario, they bought them for the technology and expertise, but they won't have freedom to develop as they please anymore

 

As said, good mod support sells copies of a game and while FiveM's sales may be a fraction of the console sales it's still no doubt shifted a few copies.

 

Also, FiveM is one of the most horrifically monetised platforms around. Subscriptions, pay for whitelist application review priority, pay for queue priority, microtransactions, lootboxes, insanely over priced assets (hundreds of dollars for interiors), etc etc. Virtually all developers ban monetising mods and AFAIK R* do as well, so the monetisation part of FiveM may actually improve under this partnership. Not a definite, but it can't get worse, that's for sure.

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Pedinhuh

I don't know what to think of this, either be glad and happy that this could be the start of the fixing of many problems of this game on consoles thanks to mod support and direct input from the dedicated community, or be fearsome that T2 and the current R* will just find ways to ruin FiveM as a whole.

 

Or maybe this will amount to nothing substantial, which is my guess.

 

I wonder how the racing community will react to this.

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Moncastler
1 minute ago, QZeng said:

Not sure about this stuff. This means they now have to generate profits for the mother company probably, to pay dividends. So your free-to-play mods will be behind a paywall. In best case scenario, they bought them for the technology and expertise, but they won't have freedom to develop as they please anymore

They already generate profits for the mother company, many people bought the PC version for FiveM and, thanks to community servers, GTA V is still one of the most watched games on Twitch and YouTube.

How will they be behind a paywall? With a GTA+ subscription? In that case community servers would just die and Rockstar would receive an unprecedented amount of backlash.

 

"they bought them for the technology and expertise, but they won't have freedom to develop as they please anymore". The FiveM dev team built a platform with a set of tools that other developers can use to create custom servers and I'm sure they will continue to do so. A limitation of freedom will probably be seen by server developers for things like real life brands... Which is illegal anyway, with or without Rockstar.

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GAUNTLET HELLFIRE

Not really surprised to see this or by the timing. R* have been making a lot of changes to Online like FOMO dripfeed, removing cars to release a few each week, probably removing cars for GTA+, increasing vehicle prices etc to see what will get them the most money and players for GTA 6. RP is pretty so R* are going to want the money and players from RP for themselves to make GTA 6 the biggest and most profitable game ever.

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4 minutes ago, Danny-Vain said:

Theres a misconception that anything FiveM is RP based, its a server browser, so I assume GTA Online would be its own server shard since if I remember correctly R* patented their own server shard system. GTA Online still makes alot of money for them, Id assume "community" based servers will just be another tab, like a few modern games that allow mods on multiplayer games (on a separate hosted server)

I really hope that Rockstar will take some technical developments from the 5M project, but not the gameplay. GTA is popular because it is what it is. RP is popular because there are people who like it. I hope that people working at Rockstar are not dumber than me and they understand that they should not mix two different games into one.

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Set the rules of your own GTA Online Community Server, now part of GTA+. ;) 

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Ser_Salty
6 minutes ago, Jason said:

Also, FiveM is one of the most horrifically monetised platforms around. Subscriptions, pay for whitelist application review priority, pay for queue priority, microtransactions, lootboxes, insanely over priced assets (hundreds of dollars for interiors), etc etc. Virtually all developers ban monetising mods and AFAIK R* do as well, so the monetisation part of FiveM may actually improve under this partnership. Not a definite, but it can't get worse, that's for sure.

Reminds me of how Minecraft used to be before Mojang cracked down on it. Basically everything you just said, except also just really easily available to kids. For some reason, a lot of community servers end up being way more f*cked in terms of monetization than official things ever are.

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Danny-Vain
Just now, msrae said:

Set the rules of your own GTA Online Community Server, now part of GTA+. ;) 


lets hope they dont go down the Fallout 76 route where player/community hosted servers are premium based.
 

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CaptOfWolves

I am guessing that means real life cars and just real life brands might have to be removed but modders can easily make parodies of them anyways. Now I am hopeful the next GTA will have actually damn servers.

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