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Cfx.re (FiveM) is now a part of Rockstar Games


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G1V3M3YOUL00T
1 hour ago, neoslice said:

The pessimistic side in me says restricting mods and banning any other non official online multiplayer clients. The optimistic one goes for an integration of roleplay servers and other tools that are on the custom servers in their official Online one.

 

FiveM is simply a better and fun experience for me so I hope it won't affect it too much but it will though in some ways. Oh well

Hopefully this is a step for modding, let's see what happens next 

thekingbutten
6 hours ago, Tez2 said:

A hybrid approach is the solution.

Although this is obviously the smartest way forward Rockstar never ceases to amaze with how stubborn they are with their networking systems.

 

I would be more surprised if they went this route rather than if they didn't. In fact, I'd say it's more likely we'd get dedicated servers before this hybrid approach. This is the only thing I'm pessimistic about though, anything is better than the current implementation but I don't think anything will change in this area.

 

Prove me wrong Rockstar

Edited by thekingbutten
9 hours ago, thekingbutten said:

Although this is obviously the smartest way forward Rockstar never ceases to amaze with how stubborn they are with their networking systems.

 

I would be more surprised if they went this route rather than if they didn't. In fact, I'd say it's more likely we'd get dedicated servers before this hybrid approach. This is the only thing I'm pessimistic about though, anything is better than the current implementation but I don't think anything will change in this area.

If Rockstar were to adapt a hybrid approach, they may as well come out and announce they are implementing dedicated servers. The community will celebrate thinking P2P is no more. That brings about less criticism than diving deeper into how it actually works.

 

A hybrid approach will bring about improvements. Freemode lobbies would be more stable. Higher chances of random events occurring more often. Cloud loading may load up faster. Less chance of encountering a long black screen upon entering interiors. The game may take less to recognize you as a CEO/MC within a full lobby.

 

You don't need dedicated servers to implement the equivalent of a server browser. Rockstar can do it with the current setup of GTAO. Call it Matchmaking browser or something. Mod menus already have a session browser.

 

Spoiler

3fhcsjY.png

 

 

The problem is that adding a latency/ping column would be inaccurate given how GTAO sessions work. Like if you show the latency of the session host, he may not be the freemode script host. And if you show the latency of a freemode script host, he may not be the session host. Plus, not all scripts are hosted by the same person. And to add to that, you have full mesh communication so you have to take into account all players.

 

They could implement an extreme case of showcasing the average of all players' latencies, but that adds up unnecessary complexity and won't present full accurate representation.

 

So when Rockstar wants to show latency within a a server browser, all the aforementioned factors have to be excluded. Which means if your connection is good with the server, you're gucci. Now, I am not against this, but in favor of that. But when you look at what Rockstar has done to develop their network systems to achieve design goals, I just don't see the likelihood of that happening. If they were like that from the start, we wouldn't have seen seamless host migrations back in 2013. You would instead experience, the Call of Duty classic, host migration. And then you look at what Rockstar achieved with RDO. Seamless session merging/splitting. From the perspective of someone who wants dedicated servers, these resources could have been better spent as a Starter Pack boost towards full-on dedicated servers. Because there's no point in the game "seamlessly" throwing you into another server if it was your full intentional decision to join that server. All in all, this innovative system was designed to work around P2P limitations.

 

Plus, I believe we are past the discussion of the less likelihood of a hybrid approach when we already saw from the leaked clips that VI is based off RDR2's and that video clip of the devs testing the online mode. "Americas_1 2022-05-24 17-19-42". Where you can see on the bottom left a player count of 32 players and "SH" referring to Script Host and "GM H" seemingly an abbreviation for a "Game Master Host" which is the more formal term of the Session Host.

 

If Rockstar adapts a hybrid approach and the codebase is the same as or similar to RDO, *cough* RedM *cough*, then the FiveM team should have easier time adapting too.

 

TL;DR

The likelihood of a hybrid approach is already high from the leaked clip, dating back last year, where the devs are seen testing VI's online with the same setup as RDO. And all we have seen these past years is Rockstar investing more into solutions to work around P2P limitations while keeping the same or roughly similar setup. This news could be seen as the first sign towards dedicated servers. But even the FiveM team knows that if Rockstar were to implement dedicated servers, they wouldn't follow the FiveM route. But instead rebuild the codebase with a new setup.

Edited by Tez2

All I'm getting from this is FiveM was asked to join under the Rockstar name or be shut down. I'm guessing Take2 saw the potential in donation money from the people who don't buy shark cards, monopolising off hundreds if not thousands of third party server developers.

 

What happens now?

  • Like 1
Cluckin Bell CEO
On 8/12/2023 at 10:48 PM, roggek said:

spacer.png

"If you can't beat them, join them..."

I think R*/T2 has a "nasty ace in the sleeves" here...

To completely wipe out the "modding scene" and use the assets for their own benefits...

R*/T2 has put RDO in the drain with high promises and then a completely 180 degree turnaround, and CFx.re will probably go the same way.

So Im not impressed for 5 cent...

 

This is what I thought too, they probably did it to kill the modding scene.

Edited by Darth_Cruiser
  • Like 3
suicidal_banana

@Tez2

Any chance you can share the name of what you're using in those spoiler tags of your last few posts? if its a thing that's available publicly?

 

I'm pretty much at the point of "NEED to buy something to protect myself and be able to enjoy this game in peace" (somehow already attracted a bunch of those god awful 'stalkers' again..) and whatever you're using sure seems like a strong contender for something that's less focussed on f-ing with others and more focussed on protecting yourself? if so please tell me what it is thanks 👍

Yeah, call me a cynic but I don't see any good coming from this. This is the same company that has fought tooth and nail to kill modding, the same company that sh*t out piss poor "remasters" of 20 year old games for $60, the same company that just dumped a port of a 13 year old game onto a 10 year old console for $50, the same company that has made GTA:O as grindy as humanly possible to encourage macro-transactions (because there's nothing micro about $100 for 10,000,000 in a game where a single car can cost nearly that). 

 

Take Two has honestly skyrocketed to being one of the most gluttonous companies in the industry and they took R*'s soul with them. 

 

And like everyone else, when 6 comes out I'll probably look right past all the sh*t they've pulled because ooh shiny.

 

*sigh*..... We never learn, do we?

4 hours ago, Orthur said:

Official RP Server?!

The good thing about this is that NFT sh*t isn't allowed on servers anymore and now it's being enforced by T2 so Shawn can't shove that in lmao. I'm almost sure he'd have something like that were it not for the rules posted last year.

  • Like 2
4 hours ago, Orthur said:

Official RP Server?!

 

He teased this in a recent interview a month or two ago, he's a fan of the RP scene and has created his own server. Nothing official in terms of R*.

  • Like 3
suicidal_banana
7 hours ago, Orthur said:

Official RP Server?!

Not sure what makes you think that's official? care to elaborate?

 

  

6 hours ago, Sombra said:

Old stuff (2015) and yes that did actually happen to all FiveM developers at one point

Edited by suicidal_banana
27 minutes ago, suicidal_banana said:

Not sure what makes you think that's official? care to elaborate?

 

  

Old stuff (2015) and yes that did actually happen to all FiveM developers at one point

 

yes I'm aware it's old, I shared a group with NT around the time that happened, just remarking on the irony of getting C&D'd for FiveM and then going on to basically be employed by Rockstar for FiveM 🙂

  • Like 1
suicidal_banana
16 minutes ago, Sombra said:

yes I'm aware it's old, I shared a group with NT around the time that happened, just remarking on the irony of getting C&D'd for FiveM and then going on to basically be employed by Rockstar for FiveM 🙂

Ah gotcha, sorry, my mistake for misunderstanding

4 hours ago, Spider-Vice said:

The good thing about this is that NFT sh*t isn't allowed on servers anymore and now it's being enforced by T2 so Shawn can't shove that in lmao. I'm almost sure he'd have something like that were it not for the rules posted last year.

Has he dabbled in NFTs before?

56 minutes ago, REVENGE777 said:

Has he dabbled in NFTs before?

Yup I do believe so, he had one of those monkeys (or similar to them) as a profile picture/advertised it at some point. Didn't seem to work so as expected he's stopped that now I guess lmao.

 

Perhaps it’s just my age but NFTs have always struck me as a monumental con.

 

I really hope R* doesn’t ever stoop to the depths of trying to make money with them.

3 hours ago, Jimbatron said:

Perhaps it’s just my age but NFTs have always struck me as a monumental con.

 

I really hope R* doesn’t ever stoop to the depths of trying to make money with them.

They are very much a con. The fad seems to be dying out, as are most things crypto-related, so I think we might be safe on that front. Most other game studios (*cough* Ubisoft) who tried dabbling in that regretted it massively as well.

  • Like 2

NFT's are pretty much entirely dead. The bubble that supported them burst a while back and any attempt to bring them into mainstream products resulted in giant, literally immediate, failure.

 

The best story about NFT's is that Seth Green was making a show built around his NFT characters but then his NFT's got stolen and sold so the entire show, which had mostly if not entirely been made at that point, has been put on indefinite hold. Several of the celebrity buyers of those specific NFT's (Bored Ape) are now suing the auction house / creator for what they're claiming is the two colluding to artificially inflate the prices of them. Which is hilarious, cause everything about NFT's is artificial, including their price, lol.

  • KEKW 3

Not sure about this tbh... never liked GTAV roleplay for how it is set up.

I already roleplay with my characters without need to follow server rules. My characters have a role that I decide and are different each others.

Let's hope R* doesn't turn GTA6 or next GTAO in a mess full of limitations and monetizations.

Edited by DeathNyx
  • Like 1
  • Realistic Steak! 1

There's simply no way we're going to get an official GTA roleplay made in the same style the RP servers work, it's simply not possible. Those servers work because they're a smaller community who follow a set of server rules the server can enforce immediately, you can't do that at scale. Playing as police in an open world is the big one, creating mechanics to make that work in a PvP environment is just incredibly complex and will likely result in convoluted gameplay full of hurdles.

 

I have no doubt GTAO2 will be taking influence from roleplay servers, RDO's roles were their first stab at that, but GTAO2 will be it's own experience and it won't take away the need or desire for proper roleplay servers, the only difference will be is that R* will (hopefully) actually be supporting that side of the community now.

RP may well be the most popular application but I see the potential as wider than that.

 

You can basically create custom game modes - in a sense it’s a more powerful version of the content creator. As said above a friend of mine created Cops and Crooks in FiveM. Whether it’s bringing back something old R* decided not to, or doing something completely new, there’s a lot of possibilities.

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