Daddynnoob Posted November 25, 2023 Share Posted November 25, 2023 The shotgun shells look comically big and wide lol but still incredible work, thanks to Zolika for making me found this mod Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072271843 Share on other sites More sharing options...
catsmackaroo Posted November 25, 2023 Author Share Posted November 25, 2023 11 hours ago, Daddynnoob said: The shotgun shells look comically big and wide lol but still incredible work, thanks to Zolika for making me found this mod The model used for them are actually just the pool balls you find in the game lol. They're just temporary, but further support for that part of the mod is still planned. Daddynnoob 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072272270 Share on other sites More sharing options...
Daddynnoob Posted November 26, 2023 Share Posted November 26, 2023 13 hours ago, catsmackaroo said: The model used for them are actually just the pool balls you find in the game lol. They're just temporary, but further support for that part of the mod is still planned. Pool balls lol. I see Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072272546 Share on other sites More sharing options...
catsmackaroo Posted November 30, 2023 Author Share Posted November 30, 2023 (edited) On 11/18/2023 at 8:11 PM, Badcredo said: Hey cats, how did u make your fov mod? Is there a ingame file that it modifies to change the field of view or is it a script? I want to change the fov of the game but dont know how. Can u help? It's a part of the script. The project is open-source so you can check it out if you want to learn the specifics. If you want to change the FOV, just edit the .ini with this project. Unless you mean on your own. On 11/13/2023 at 4:43 PM, catsmackaroo said: Arrest Warrant most likely will not be a thing as I prefer everything to be very vanilla-esque. However, I may add specific features from it. For example, I really like losing stars after being unseen for a while. I do plan to try & improve the police system, and that's a great pick. Welp, the next update does feature this. And some more! Current changelog: Spoiler LibertyTweaks 1.3 will require IV SDK .NET 1.0 which is currently unreleased. ETA: whenever it's done Improved Police System If your weapons are equipped with police nearby, you will become wanted. Having a higher wanted level will result in the police spawning with armor. (4 stars by default.) Being unseen by police for long durations will slowly reduce your wanted level. (1-2 minutes by default.) Miscellaneous The player's health will now regenerate when low on health up to about 25%. (Occurs 30 secs to 1 min by default) For clarification, this only happens when the health bar is flashing red. This might be configurable in the future. I also wanted to make the "remove weapons on death" feature less extreme, but I currently have no clue how. I was thinking some bribing mechanic, but I don't want this mod to become too intrusive. Edited November 30, 2023 by catsmackaroo Internet Rob, AngryMeatPie, Chunk Norris and 1 other 3 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072278603 Share on other sites More sharing options...
Nico Posted December 2, 2023 Share Posted December 2, 2023 Is support for episodic weapons (EFLC and added) planned? I had to disable the magazines feature altogether because it would crash with EFLC weapons. AngryMeatPie 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072283149 Share on other sites More sharing options...
AngryMeatPie Posted December 2, 2023 Share Posted December 2, 2023 5 hours ago, Nico said: I had to disable the magazines feature altogether because it would crash with EFLC weapons. Strange you're having crashes... It shouldn't be like that, they just won't have any visible mags. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072283726 Share on other sites More sharing options...
catsmackaroo Posted December 3, 2023 Author Share Posted December 3, 2023 15 hours ago, Nico said: Is support for episodic weapons (EFLC and added) planned? I had to disable the magazines feature altogether because it would crash with EFLC weapons. AngryMeatPie is right, it shouldn't have any crashes. Just no visible magazines (yet) Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072286206 Share on other sites More sharing options...
Nico Posted December 3, 2023 Share Posted December 3, 2023 11 hours ago, catsmackaroo said: AngryMeatPie is right, it shouldn't have any crashes. Just no visible magazines (yet) I forgot to mention I also have some added weapons beyond EFLC stuff. I'm using a mod that merges episodic content into the base game, and also adds some stuff too. Either way I disabled the magazine feature because I wanted to keep all other features of this mod. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072286889 Share on other sites More sharing options...
Internet Rob Posted December 3, 2023 Share Posted December 3, 2023 On 11/30/2023 at 8:51 PM, catsmackaroo said: Current changelog: Hide contents Improved Police System If your weapons are equipped with police nearby, you will become wanted. Having a higher wanted level will result in the police spawning with armor. (4 stars by default.) Being unseen by police for long durations will slowly reduce your wanted level. (1-2 minutes by default.) Miscellaneous The player's health will now regenerate when low on health up to about 25%. (Occurs 30 secs to 1 min by default) For clarification, this only happens when the health bar is flashing red. This might be configurable in the future. I also wanted to make the "remove weapons on death" feature less extreme, but I currently have no clue how. I was thinking some bribing mechanic, but I don't want this mod to become too intrusive. This sounds awesome. How about players lose just 2 or 3 random weapons instead as if they've been dropped rather than confiscated (maybe even dropping from Niko's body upon death). The VCS bribing system would be impressive if you could make it feel IV-style. Or remove all guns upon death but keep melee weapon to encourage players to use them in missions more. Daddynnoob, catsmackaroo and AngryMeatPie 3 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072287700 Share on other sites More sharing options...
Golden Saddle Posted December 12, 2023 Share Posted December 12, 2023 On 12/1/2023 at 7:51 AM, catsmackaroo said: I also wanted to make the "remove weapons on death" feature less extreme, but I currently have no clue how. How about having them be dropped when the player is killed and they have the option to go back to where they died and pick them up, or having them spawn at the nearest police station as pickups? I'm suprised that i haven't commented on this since this should be/is one of the most essential GTA 4 mods! Here's some minor things I hope you might consider for the mod: Manual Engine Starter: - Optional/Disabed by default, press a hotkey to turn on and off the vehicle engine. Improved Dialouge Bodyguard Banter: - I'm not sure if this is already apart of the mod but I've always found it awkward when I have a bodyguard (mission or spawned in) and they just say nothing, especially when driving. Would it be possible to have some dialouge play every once in a while? I'm not sure what lines would be used (I can only think of the phone lines for regular NPCS) or how you would code this to work with friends, story characters and generic peds. Impound: - Simillar to how it is in V and San Andreas (but not broken) Where if you get killed or busted (and maybe if it despawns like how some a missions do that?) Your vehicle will be at the nearest police station and you can steal it to get it back. Rob ATMs: - Shoot at an ATM and some money come out More Scenarios/Story Characters in Free Mode - This probably wouldn't fit with this mod but I remember I think someone suggesting something simillar for Rob's Liberty Rush where you can see like Little jacob hanging out and the Homebrew Cafe. It would be cool to see like the Lost MC riding around in formation and having a shootout or a car chase, re-using mission animations and such. This should probably be a mod of it's own and the coding would be a pain but maybe this will spark some ideas for Lirbety Tweaks. Once again, fantastic mod and I can't wait to see what else is to come! BrynnaDaRosa, Internet Rob and catsmackaroo 3 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072311606 Share on other sites More sharing options...
catsmackaroo Posted December 12, 2023 Author Share Posted December 12, 2023 8 hours ago, Golden Saddle said: I'm suprised that i haven't commented on this since this should be/is one of the most essential GTA 4 mods! Here's some minor things I hope you might consider for the mod: Man, every single suggestion here is dope as hell, I appreciate the ideas. Definitely considering each of them. If you have anymore, let loose! BrynnaDaRosa and Golden Saddle 1 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072312514 Share on other sites More sharing options...
TastyNut Posted December 13, 2023 Share Posted December 13, 2023 In Terms of Realism it would probably the best to have a system in which small weapons (Glock, Deagle, Baseball bat, knife, Uzi) could be bought back (maybe even depending on what crime you committed with them), but all other weapons are not. To complement that system another thing could be added alongside, if you get arrested or shot dead the closest gun store gets shutdown for a few in game days (the owner is hiding, so the guns used by the player can't be backtraced to him). Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072313334 Share on other sites More sharing options...
Coffees Posted December 17, 2023 Share Posted December 17, 2023 (edited) On 12/13/2023 at 10:15 PM, TastyNut said: In Terms of Realism it would probably the best to have a system in which small weapons (Glock, Deagle, Baseball bat, knife, Uzi) could be bought back (maybe even depending on what crime you committed with them), but all other weapons are not. To complement that system another thing could be added alongside, if you get arrested or shot dead the closest gun store gets shutdown for a few in game days (the owner is hiding, so the guns used by the player can't be backtraced to him). the thing u said about bringing back the weapons doesn't make sense but the ammunition being locked up is a cool thing , would be a addition to realism Edited December 17, 2023 by MrCoffees Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072316884 Share on other sites More sharing options...
catsmackaroo Posted December 18, 2023 Author Share Posted December 18, 2023 New Update 1.3 Release Notes LibertyTweaks will now require IV SDK .NET 1.0 Download IV SDK .NET 1.0 New Features Armored Cops - Having a higher wanted level will result in the police spawning with armor. (4 stars by default.) Lose Stars While Unseen - Being unseen by police for long durations will slowly reduce your wanted level. (1-2 minutes by default.) Unholstered Wanted Fix - If your weapons are equipped with police nearby, you will become wanted. Health Regeneration - The player's health will now regenerate when flashing red. (Ticks 30 secs to 1 min by default) Toggle HUD - Press a key to disable main HUD elements. Vehicles Breakdown on Fire - Stops engines of vehicles that are on fire. Misc Quick-saving has been given a new option. You can basically choose between selecting your saves, or performing an auto-save. IV Tweaker is no longer required. Overhauled .ini so it's now much easier to navigate. Overhauled forum post. Download Internet Rob, AngryMeatPie, Chunk Norris and 1 other 4 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072318027 Share on other sites More sharing options...
Chunk Norris Posted December 18, 2023 Share Posted December 18, 2023 (edited) 2 hours ago, catsmackaroo said: Unholstered Wanted Fix - If your weapons are equipped with police nearby, you will become wanted. Lose Stars While Unseen - Being unseen by police for long durations will slowly reduce your wanted level. (1-2 minutes by default.) Health Regeneration - The player's health will now regenerate when flashing red. (Ticks 30 secs to 1 min by default) Vehicles Breakdown on Fire - Stops engines of vehicles that are on fire. the sumbitch did it! Edited December 18, 2023 by Chunk Norris Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072318096 Share on other sites More sharing options...
red84140 Posted December 18, 2023 Share Posted December 18, 2023 I have a feature idea for the next version: Foreign Subtitles Always On - Always keeps the foreign subtitles on the screen, which are grey compared to the white regular subtitles, regardless of whether the subtitle option is turned on or off. catsmackaroo 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072318150 Share on other sites More sharing options...
red84140 Posted December 19, 2023 Share Posted December 19, 2023 1 more suggestion: Restore Wasted, Busted, Mission Passed/Failed text - Restores the classic Wasted, Busted, Mission Passed/Failed text, like in the 3D Universe era GTA games. Carljack 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072318873 Share on other sites More sharing options...
Carljack Posted December 19, 2023 Share Posted December 19, 2023 (edited) Is it possible to make the weapons lose the clip while reloading just like the rpg? (i know it's a rocket) Edited December 19, 2023 by Carljack Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072318879 Share on other sites More sharing options...
red84140 Posted December 20, 2023 Share Posted December 20, 2023 Would it be possible for the mod to have a trainer-like menu where we can configure features more easily and make way for 1 last feature suggestion for users with a 100% save game? Dynamic Story Changes Settings - An expanded version of the enable/revert Roman's Sorrow/Get Lost function of ZTrainer, but it is expanded to include other story events in both IV and TLAD, like the ability to reenable Michelle/Karen (IV), Kate (IV) and Jim (TLAD) to hang out with after the respective missions, "The Snow Storm", "That Special Someone" and "Was It Worth It?". It also has the ability that if you choose the Deal ending, you bring Roman back as a friend. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072318945 Share on other sites More sharing options...
catsmackaroo Posted December 20, 2023 Author Share Posted December 20, 2023 Quote Foreign Subtitles Always On Dynamic Story Changes Setting Not sure how to do the subtitles one but if I could make it work, I'd do it. I don't think I'll do that last one, mostly because I don't know how, but also because I don't think it fits this project to begin with. Quote Is it possible to make the weapons lose the clip while reloading just like the rpg? Realistic Reloading is a feature I've tried to make work in the past. Will try again RecklessGlue540 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072319185 Share on other sites More sharing options...
RecklessGlue540 Posted December 20, 2023 Share Posted December 20, 2023 Another cool feature would be adding some slight recoil to some weapons. Preferably the heavier ones. Something similar to vanilla V would be nice. Considering most other mods that do it, no longer work how they should... 14 hours ago, Carljack said: Is it possible to make the weapons lose the clip while reloading just like the rpg? (i know it's a rocket) And 100% this! catsmackaroo and Carljack 2 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072319225 Share on other sites More sharing options...
catsmackaroo Posted December 20, 2023 Author Share Posted December 20, 2023 12 hours ago, red84140 said: Would it be possible for the mod to have a trainer-like menu where we can configure features more easily By the way with IV SDK .NET 1.0 you can type manager into the console and it'll open a new menu. Or press CTRL+F10. This screen allows for you to do a lot of things but here you can also configure some settings for any script. You can't disable anything on the spot, but you can configure certain settings at least Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072319244 Share on other sites More sharing options...
MiesThies Posted December 21, 2023 Share Posted December 21, 2023 Great to see those awesome additions to the mod! Just an idea: Make traffic give way to the player, when honking, like in Mafia 2. It always bothered me, that AI traffic is apperently deaf. AngryMeatPie 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072319976 Share on other sites More sharing options...
AngryMeatPie Posted December 23, 2023 Share Posted December 23, 2023 On 12/18/2023 at 11:07 PM, catsmackaroo said: New Update 1.3 Release Notes LibertyTweaks will now require IV SDK .NET 1.0 Download IV SDK .NET 1.0 New Features Armored Cops - Having a higher wanted level will result in the police spawning with armor. (4 stars by default.) Lose Stars While Unseen - Being unseen by police for long durations will slowly reduce your wanted level. (1-2 minutes by default.) Unholstered Wanted Fix - If your weapons are equipped with police nearby, you will become wanted. Health Regeneration - The player's health will now regenerate when flashing red. (Ticks 30 secs to 1 min by default) Toggle HUD - Press a key to disable main HUD elements. Vehicles Breakdown on Fire - Stops engines of vehicles that are on fire. Misc Quick-saving has been given a new option. You can basically choose between selecting your saves, or performing an auto-save. IV Tweaker is no longer required. Overhauled .ini so it's now much easier to navigate. Overhauled forum post. Download Thanks for the update, cats Especially the unholstered weapons fix feature, now it's essential to keep your gun hidden and you don't want to walk around with it, which makes sense. Also I like that it's lore friendly, since gun trade is under control in LC. The rest of the new features are dope too RecklessGlue540 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072321448 Share on other sites More sharing options...
RecklessGlue540 Posted December 23, 2023 Share Posted December 23, 2023 Really looking forward to seeing IV-SDK.NET ported to CE in the near future... hopefully AngryMeatPie 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072321449 Share on other sites More sharing options...
TempUser_ Posted December 23, 2023 Share Posted December 23, 2023 Will leave this here, maybe someone find idea interesting to implement. Probably you seen Ragdoll mod where player once shot, for a second will get stunned. Surely that one not for all, but I had idea that such thing could be expanded a bit - when player is driving car, and gets shot, this could lead to losing car controls for a bit. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072321457 Share on other sites More sharing options...
AngryMeatPie Posted December 23, 2023 Share Posted December 23, 2023 43 minutes ago, TempUser_ said: Will leave this here, maybe someone find idea interesting to implement. Probably you seen Ragdoll mod where player once shot, for a second will get stunned. Surely that one not for all, but I had idea that such thing could be expanded a bit - when player is driving car, and gets shot, this could lead to losing car controls for a bit. Iirc, the mod you mentioned has an option which makes player accelerate uncontrollably when shot and it can be configured Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072321487 Share on other sites More sharing options...
Chunk Norris Posted December 23, 2023 Share Posted December 23, 2023 (edited) 1 hour ago, TempUser_ said: Will leave this here, maybe someone find idea interesting to implement. Probably you seen Ragdoll mod where player once shot, for a second will get stunned. Surely that one not for all, but I had idea that such thing could be expanded a bit - when player is driving car, and gets shot, this could lead to losing car controls for a bit. yes this is already a thing. But I believe this particular mod with the driving feature you mentioned needs scripthook.net https://www.gtagarage.com/mods/show.php?id=15703 and here is one which makes car crashes more deadly: A bit similar, but if course this does not have the ragdoll effect. Also needs scripthook.net Theres also one standalone player euphoria mod made by zolika which does not need scripthook.net but it does not have that driving feature. And of course the same basic ragdoll (without vehicle) has been a feature in zmenu for a long time Edited December 23, 2023 by Chunk Norris TempUser_ and AngryMeatPie 1 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072321495 Share on other sites More sharing options...
AngryMeatPie Posted December 23, 2023 Share Posted December 23, 2023 39 minutes ago, Chunk Norris said: yes this is already a thing. But I believe this particular mod with the driving feature you mentioned needs scripthook.net https://www.gtagarage.com/mods/show.php?id=15703 and here is one which makes car crashes more deadly: A bit similar, but if course this does not have the ragdoll effect. Also needs scripthook.net Theres also one standalone player euphoria mod made by zolika which does not need scripthook.net but it does not have that driving feature. And of course the same basic ragdoll (without vehicle) has been a feature in zmenu for a long time Do IV-SDK and scripthook work together? Just tried out deadly wrecks, the mod seems to work, but I have no rain bug usually caused by scripthook and the crashes deal no damage when using a seatbelt which looks as if scripthook works only partially (still have the seatbelt icon). Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072321525 Share on other sites More sharing options...
Carljack Posted December 24, 2023 Share Posted December 24, 2023 On 12/20/2023 at 12:49 PM, catsmackaroo said: Not sure how to do the subtitles one but if I could make it work, I'd do it. I don't think I'll do that last one, mostly because I don't know how, but also because I don't think it fits this project to begin with. Realistic Reloading is a feature I've tried to make work in the past. Will try again This guy managed to do it Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/3/#findComment-1072321854 Share on other sites More sharing options...
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