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13 hours ago, AngryMeatPie said:

I think it only disables the crosshair already

Although it needs confirmation, I was playing around with this mod very briefly

No, I tried it already and noticed money and wanted stars not appearing while the minimap was flashing red and blue while cops shot at me.

Also, the setting is straight up called 'BlindFire Disable HUD".

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There's a bug with Move With Sniper that gives you a fake sniper in the last weapon slot if you gain sniper ammo while you're holding a different weapon. In my experience, switching to the real sniper can also get rid of all the ammo. @catsmackaroo I've already submitted this in the GitHub issues page.

 

By the way after you fix this and the cover shooting fire rate, could you also change the Toggle Sniper Scope key and add combat rolling to snipers?

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27 minutes ago, Haxogone said:

There's a bug with Move With Sniper that gives you a fake sniper in the last weapon slot if you gain sniper ammo while you're holding a different weapon. In my experience, switching to the real sniper can also get rid of all the ammo. @catsmackaroo I've already submitted this in the GitHub issues page.

 

By the way after you fix this and the cover shooting fire rate, could you also change the Toggle Sniper Scope key and add combat rolling to snipers?

Yeah the move with sniper feature is a bit buggy on my end as well. I recommend disabling the feature for now until cat fixes it and use ZMenus move while scoped feature instead. (Bit of a shameless plug here) but the new version of WeapFuncs is made with IV-SDK.NET and has a fix for the firerates, among other stuff.

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Boomerbang31

Can you please add the ability to load different armored cop files between GTA IV and TLAD? Both these games have different models and at the moment I just switch the armored cop files every time before I launch the game and play my selected game mode because TLAD has some unique cop voicelines. 

Edited by Boomerbang31
spelling error
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catsmackaroo

  

On 1/20/2025 at 12:08 PM, AngryMeatPie said:

Hi! I take it that weapon mods like Improved Animations Pack will interfere with Liberty Tweaks now bc of this change? (Improved Anims Pack changes the WeaponInfo.xml file)image.thumb.png.6250e15f27aacc70bf3044fcc7d2d9d0.png

Yeah, it might. Improved Anims Pack afaik only removes the fire rates set in the file. I'm pretty sure this is what fixes the drive-by fire rates. But it doesn't seem to un-fix that? I guess cuz the actual anims are better.

Either way, I'm gonna try to make all of that configurable, so you'd be able to disable fire rate changes if desired.

 

On 1/20/2025 at 11:41 PM, Haxogone said:

Why the hell does Weapon Progression affect damage?

Because I like it. Why? Well, I like the difficulty curve added by the game, since it also affects NPC damage. Even if it doesn't make sense, I also just like being able to do more damage at later stages in the game. It helps with the intense nature of the later missions. As I said above, it will ideally also be configurable.

 

On 1/21/2025 at 12:24 AM, Haxogone said:

But for now, it leads to very awkward things; like breaking as soon as I enter.

 

By the way, car crash shake happens when you get in a car that was damaged while you were out.

Should be fixed now, alongside other bugs I've seen reported. Not all of them yet, though. Like the APC detaching & sniper stuff. The sniper sh*t has caused me headache since it was implemented. I dunno how else to do it though. It basically swaps the sniper slot while it's equipped. I thought this is what ZMenu did, as that's what Zolika told me a few years ago, but after testing, I think Z did smth else. Probably something too sophisticated for this project. As for the APC cannon detaching, I'm gonna try to make a set of exclusions in the extended part of the .ini so people can disable whatever parts they want for which vehicles. It'll come with a base preset which disables specific stuff like that by default.

 

On 1/22/2025 at 2:10 AM, Haxogone said:

Instead of disabling the entire HUD in blindfire, why not just the crosshair?

I don't know how to only disable the crosshair. It's only disabled via the DISPLAY_HUD native as far as I know, and this mod doesn't dive that deep in terms of programming.

 

On 1/24/2025 at 11:19 PM, Haxogone said:

There's a bug with Move With Sniper that gives you a fake sniper in the last weapon slot if you gain sniper ammo while you're holding a different weapon. In my experience, switching to the real sniper can also get rid of all the ammo. @catsmackaroo I've already submitted this in the GitHub issues page.

 

By the way after you fix this and the cover shooting fire rate, could you also change the Toggle Sniper Scope key and add combat rolling to snipers?

I tried to do the combat rolling thing a few days ago, I'm not sure how I can do it. The game hardcodes the sniper not letting the player roll, even when the slot is switched. But it would be a cool ass feature if possible.

 

12 hours ago, Nico said:

The killcam toggle is no longer visible on the INI of the latest version. Has it been removed or it can no longer be toggled? Only thing left about it is a setting in the Dynamic Field of View section.

postponed it to the 1.7 release. That feature was so damn buggy lol. I just got sick of having it in my game, so I imagined others wouldn't want it in the broken state that it's at.

also removed it from the dynamic fov section now

Edited by catsmackaroo
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2 minutes ago, catsmackaroo said:

  postponed it to the 1.7 release. That feature was so damn buggy lol. I just got sick of having it in my game, so I imagined others wouldn't want it in the broken state that it's at.

also removed it from the dynamic fov section now

I see. If it serves you as a relief, I did some testing and Strower Avenue in Alderney now displays its name correctly if you have GXT edits enabled. 👍

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(Double post to make sure you see it)

 

One thing I did notice when fooling around today, if you happen to hit some cars with your bare hands, you can cause them to rupture a tire, and the effect of air flowing out of the tire will actually appear on the spot you hit the car, rather than the tires. Kind of hilarious to see :kekw:

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AngryMeatPie
22 hours ago, catsmackaroo said:

Yeah, it might. Improved Anims Pack afaik only removes the fire rates set in the file. I'm pretty sure this is what fixes the drive-by fire rates. But it doesn't seem to un-fix that? I guess cuz the actual anims are better.

Either way, I'm gonna try to make all of that configurable, so you'd be able to disable fire rate changes if desired.

So they'll still work with each other? Only the drive-by firerate will be affected?
I just remembered tho that those WeaponInfo files were probably affected by Responsive Plus, and this mod will probably be incompatible with Skibidi Tweaks at all cuz it changes weapon mag size..

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catsmackaroo
24 minutes ago, AngryMeatPie said:

So they'll still work with each other? Only the drive-by firerate will be affected?
I just remembered tho that those WeaponInfo files were probably affected by Responsive Plus, and this mod will probably be incompatible with Skibidi Tweaks at all cuz it changes weapon mag size..

In theory yeah but on my copy the drive-by fire rate seems fine.

As for Responsive Plus, once it's configurable ig it'll be fine. It's a percentage so it might not be that bad. it's 40% max ammo by default. Also, mag sizes aren't altered by weapon progression, only max ammo, accuracy, range, firerate, and damage. stuff like damage/accuracy changes dont change until the later levels tho

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AngryMeatPie
2 minutes ago, catsmackaroo said:

Also, mag sizes aren't altered by weapon progression, only max ammo, accuracy, range, firerate, and damage.

I haven't touched RP in a long while but I guess it also affects the range of some weapons... Probably the damage too... Well anyways I figure I'd better keep off it for the time being if I'm using Tweaks.

Edited by AngryMeatPie
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Boomerbang31
On 5/16/2024 at 9:20 PM, Boomerbang31 said:

Will this mod soon include working firefighters? GTA IV seems to be the only title with no working firefighters and it would be great for them to finally do what they were supposed to do. 
Only mod that exists that adds this feature is the Ambient Fire Inspector scripthook mod by Prof_FarnsWorth: https://www.gtagaming.com/ambient-fire-dept-f8510.html

 

On 6/5/2024 at 5:09 AM, catsmackaroo said:

If i do do that, it would be the water canon. but i doubt i can get that to work. I have no idea. If i do do it, it won't be anytime soon i'm afraid. the to-do list is quite lengthy.

I don't know if you are still trying to make this work, but I'd just like to say that firefighters in the LCPDFR mod do work. Requesting the fire department for a molotov or car fire makes them use the water cannon and after extinguishing the flames they play their voicelines such as "good work team, drinks are on me!" I'm saying this because LCPDFR is open sourced, so you might be able to find a starting point there. 

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Boomerbang31
12 hours ago, Nico said:

Could you add a feature that disables the camera auto-centering on helicopters? It's annoying. I don't use mouse to fly helicopters and I would rather be able to freely look around.

You can do that by disabling "Helicopter Mouse Controls" in the base game settings.

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catsmackaroo
On 2/5/2025 at 3:45 AM, Boomerbang31 said:

 

I don't know if you are still trying to make this work, but I'd just like to say that firefighters in the LCPDFR mod do work. Requesting the fire department for a molotov or car fire makes them use the water cannon and after extinguishing the flames they play their voicelines such as "good work team, drinks are on me!" I'm saying this because LCPDFR is open sourced, so you might be able to find a starting point there. 

That is very valuable information I appreciate it. In that case, I wonder if the APC could be shot by NPCs?

On 2/5/2025 at 10:02 AM, Nico said:

Could you add a feature that disables the camera auto-centering on helicopters? It's annoying. I don't use mouse to fly helicopters and I would rather be able to freely look around.

Maybe? I'm not sure how, but I could look into it.

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catsmackaroo
On 2/8/2025 at 8:51 AM, Haxogone said:

Can't seem to toggle scope in the latest pre-release.

I ended up figuring out the rolling with sniper thing, so I changed it to the look behind key, which by default is C. I'll make it a configurable key instead before 1.6 is done

Edited by catsmackaroo
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15 hours ago, catsmackaroo said:

I ended up figuring out the rolling with sniper thing, so I changed it to the look behind key, which by default is C. I'll make it a configurable key instead before 1.6 is done

But it's part of Move With Sniper, which of course still means extra sniper bug.

6 hours ago, lucaslf2 said:

I have the same issue

The reason for me was Immersive Recoil, but that's no longer an issue. If the cause is the same, use the latest pre-release.

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Thebluelightsaber

Could you possibly add 2 new features.

One of them being if a cop sees you without a seatbelt in a car, you get a 1 star, encouraging the player to put on their seatbelt on more often.

The other being a bullet time mode (turned off as default, but can be turned on in config file, and has different levels of bullet time to increase, eg; regeneration, time length)

 

Also Where are the twinks? This is Liberty Twinks, no?

Edited by Thebluelightsaber
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catsmackaroo
5 hours ago, Thebluelightsaber said:

One of them being if a cop sees you without a seatbelt in a car, you get a 1 star, encouraging the player to put on their seatbelt on more often.

The other being a bullet time mode (turned off as default, but can be turned on in config file, and has different levels of bullet time to increase, eg; regeneration, time length)

 

Also Where are the twinks? This is Liberty Twinks, no?

I have been wanting to do a seatbelt ting where you get a seatbelt if you sit in your car for awhile like on bikes (if this isn't a vanilla thing, anyway...?) so i may do something like what you've said here. Sounds like it could be annoying too tho

 

Bullet time would be cool and I have also been wanting to do it, but IDK how. I was thinking maybe by getting a lot of headshots in a row or something. It's just hard to make it fit IV

 

The Liberty Twink the name refers to is just @ItsClonkAndre

Edited by catsmackaroo
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