Haxogone Posted January 10 Share Posted January 10 10 hours ago, catsmackaroo said: That could be it, yeah. Keep in mind you can also skip Killcans with space or left click. It's supposed to have a 1 second delay before you can skip it, though. If you downloaded the hotfix I released 2 days ago, I probably messed something up when I messed with it last time. I'll try to fix it tomorrow if so Could you also make skip with left click not shoot? Thanks. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072488032 Share on other sites More sharing options...
Daddynnoob Posted January 11 Share Posted January 11 I realised only the m_y_cop has armour model, while m_y_trooper and m_y_traffic does not have one Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072488544 Share on other sites More sharing options...
Nico Posted January 11 Share Posted January 11 LibertyTweaks makes cops to be partially invisible in the TBOGT intro: Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072488550 Share on other sites More sharing options...
iMORGON Posted January 12 Share Posted January 12 By combining the extendedpedweaponpool feature of this mod and Potential Grim, I can make a gang shootout. Just aim at a gangster then he will pull out his gun and shoot at you, the rival gang members will also pull out their guns and shootout will begin. Some gangster will throw molotov cocktails too, really chaotic AngryMeatPie and catsmackaroo 2 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072488704 Share on other sites More sharing options...
Haxogone Posted January 14 Share Posted January 14 I don't know why this hasn't been mentioned yet, the grenade launcher guys are f*cking dumb Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072489465 Share on other sites More sharing options...
iMORGON Posted January 14 Share Posted January 14 49 minutes ago, Haxogone said: I don't know why this hasn't been mentioned yet, the grenade launcher guys are f*cking dumb Yeah the grenadier is kinda problematic to me too. I replaced them with explosive shotguns, still challenging but manageable. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072489477 Share on other sites More sharing options...
Haxogone Posted January 14 Share Posted January 14 6 hours ago, iMORGON said: Yeah the grenadier is kinda problematic to me too. I replaced them with explosive shotguns, still challenging but manageable. How do you tell one has an explosive shotgun without getting blown up? NOOSE carry Automatic Shotguns in vanilla. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072489580 Share on other sites More sharing options...
iMORGON Posted January 15 Share Posted January 15 On 1/14/2025 at 4:02 PM, Haxogone said: How do you tell one has an explosive shotgun without getting blown up? NOOSE carry Automatic Shotguns in vanilla. I give the automatic shotguns to the FIB instead, and also set the explosive shotgun at very low percentage to spawn. Tho sometimes watching your getaway car suddenly wrecked is not fun Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072490020 Share on other sites More sharing options...
Haxogone Posted January 16 Share Posted January 16 Why do the vehicles just feel way slower? Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072490360 Share on other sites More sharing options...
EdEdEdEd Posted January 16 Share Posted January 16 54 minutes ago, Haxogone said: Why do the vehicles just feel way slower? Probably due to the changes with the FOV, this mod doesnt touch any handling parameters related to speed afaik Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072490369 Share on other sites More sharing options...
ctrl Posted January 16 Share Posted January 16 question: when will this be compatible with CE? Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072490431 Share on other sites More sharing options...
Chunk Norris Posted January 16 Share Posted January 16 (edited) 1 hour ago, ctrl said: question: when will this be compatible with CE? as soon as IVSDK.net will be compatible with CE. perhaps never, hopefully someday Edited January 16 by Chunk Norris Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072490450 Share on other sites More sharing options...
ctrl Posted January 18 Share Posted January 18 (edited) On 1/16/2025 at 4:30 AM, Chunk Norris said: as soon as IVSDK.net will be compatible with CE. perhaps never, hopefully someday someone asked if the IVSDK was going to be compatible on august 13, and he replied "It's deffo planned, but i'm not sure when it will actually happen yet unfortunately",ItsClonkAndre . so maybe we will get it eventually. Edited January 18 by ctrl catsmackaroo 1 Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491113 Share on other sites More sharing options...
Haxogone Posted January 18 Share Posted January 18 The turret can be knocked off an APC. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491296 Share on other sites More sharing options...
Haxogone Posted January 18 Share Posted January 18 @catsmackaroo How many of these options only apply to the player? Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491326 Share on other sites More sharing options...
catsmackaroo Posted January 19 Author Share Posted January 19 On 1/13/2025 at 8:49 PM, Haxogone said: I don't know why this hasn't been mentioned yet, the grenade launcher guys are f*cking dumb Why is that? I assume because you can barely see the grenade and it can be annoying to explode seemingly randomly, but I also think it's cool when it's a genuine close call with one. Then you become paranoid, e.g naturally becoming more aware of who has what weapon, or if you hear a grenade being launched. On 1/15/2025 at 8:41 PM, Haxogone said: Why do the vehicles just feel way slower? Like Ed said it's probably because of the default Dynamic FOV changes I made. I cut some values so it's more like vanilla instead of being quite exaggerated. You can get similar results as prior by just increasing the "Maximum FOV Increase" a little in the .ini On 1/18/2025 at 2:29 PM, Haxogone said: @catsmackaroo How many of these options only apply to the player? A lot. I try to mention it when it only applies to the player. For example, the Improved Car Crashes only occurs to player's vehicle at the moment. I'm going to add it to ped vehicles eventually. Probably. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491748 Share on other sites More sharing options...
Nico Posted January 19 Share Posted January 19 The Elizabeta contact is no longer glitched with GXT Edits enabled. The name of Strower Ave. however, is still not displaying properly; it now displays something different than before, though. Still not ideal. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491766 Share on other sites More sharing options...
Haxogone Posted January 20 Share Posted January 20 2 hours ago, catsmackaroo said: Why is that? I assume because you can barely see the grenade and it can be annoying to explode seemingly randomly, but I also think it's cool when it's a genuine close call with one. Then you become paranoid, e.g naturally becoming more aware of who has what weapon, or if you hear a grenade being launched. No, I can the the grenade and its very obvious smoke just fine. The complaint is because they keep blowing themselves, their vehicles, and their colleagues up. Like they're actually dumb. 2 hours ago, catsmackaroo said: Like Ed said it's probably because of the default Dynamic FOV changes I made. I cut some values so it's more like vanilla instead of being quite exaggerated. You can get similar results as prior by just increasing the "Maximum FOV Increase" a little in the .ini Not likely, since I've only started experiencing handling bugs on the latest version. Since then I've noticed vehicles sometimes having one of these traits: 1. The previously mentioned slower speed. 2.Way too fast and responsive. 3. Too easy to flip over. This also doesn't change when I turn Car Rollover and/or RPM Shake off. Might be influenced by reloading scripts. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491799 Share on other sites More sharing options...
EdEdEdEd Posted January 20 Share Posted January 20 (edited) 1 hour ago, Haxogone said: No, I can the the grenade and its very obvious smoke just fine. The complaint is because they keep blowing themselves, their vehicles, and their colleagues up. Like they're actually dumb. Not likely, since I've only started experiencing handling bugs on the latest version. Since then I've noticed vehicles sometimes having one of these traits: 1. The previously mentioned slower speed. 2.Way too fast and responsive. 3. Too easy to flip over. This also doesn't change when I turn Car Rollover and/or RPM Shake off. Might be influenced by reloading scripts. Ahh then its prob caused by the dynamic handling or whatever cat calls it, i tried to finetune it in a way so that it only makes a subtle difference. The responsiveness is intended as part of dynamic handling, basically the vehicle's max traction and center of mass is tied to speed. The faster you go, the lower the center of mass and the higher the traction (to simulate downforce). Im already aware of the problem with increasing traction causing vehicles to flip easier but it should already be counteracted by the lower center of mass so i dont know why it still happens in your case. The slower speed might be an unforseen side effect of changing those values tho. My theory is that IV's engine thinks that higher traction between the wheels in the road means more friction resistance, which also explains why you can achieve higher top speeds when driving without tires. I think there should be an option in the .ini to disable it tho, cat mightve forgotten to add it. Edited January 20 by EdEdEdEd Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491822 Share on other sites More sharing options...
Haxogone Posted January 20 Share Posted January 20 (edited) 1 hour ago, EdEdEdEd said: Ahh then its prob caused by the dynamic handling or whatever cat calls it, i tried to finetune it in a way so that it only makes a subtle difference. The responsiveness is intended as part of dynamic handling, basically the vehicle's max traction and center of mass is tied to speed. The faster you go, the lower the center of mass and the higher the traction (to simulate downforce). Im already aware of the problem with increasing traction causing vehicles to flip easier but it should already be counteracted by the lower center of mass so i dont know why it still happens in your case. The slower speed might be an unforseen side effect of changing those values tho. My theory is that IV's engine thinks that higher traction between the wheels in the road means more friction resistance, which also explains why you can achieve higher top speeds when driving without tires. I think there should be an option in the .ini to disable it tho, cat mightve forgotten to add it. Except of course, it's in that state no matter the speed. I'm pretty sure the flipping issue is tied to Car Rollover. Dynamic Handling isn't part of, or at least a configurable option in the latest pre-release. It was there earlier, which might mean it was removed. Edited January 20 by Haxogone Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491837 Share on other sites More sharing options...
EdEdEdEd Posted January 20 Share Posted January 20 30 minutes ago, Haxogone said: I'm pretty sure the flipping issue is tied to Car Rollover. Maybe it isnt getting disabled . 31 minutes ago, Haxogone said: Dynamic Handling isn't part of, or at least a configurable option in the latest pre-release. It was there earlier, which might mean it was removed. It's still there, you can see it changing the values with zmenu's handling editor. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491844 Share on other sites More sharing options...
Haxogone Posted January 20 Share Posted January 20 9 minutes ago, EdEdEdEd said: It's still there, you can see it changing the values with zmenu's handling editor. So how would I disable it? Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491847 Share on other sites More sharing options...
EdEdEdEd Posted January 20 Share Posted January 20 (edited) 12 minutes ago, Haxogone said: So how would I disable it? We'll just have for cat to update the ini . Even still, it really should have barely any effect on the handling tho. Edited January 20 by EdEdEdEd Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072491848 Share on other sites More sharing options...
AngryMeatPie Posted January 20 Share Posted January 20 Hi! I take it that weapon mods like Improved Animations Pack will interfere with Liberty Tweaks now bc of this change? (Improved Anims Pack changes the WeaponInfo.xml file) Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072492003 Share on other sites More sharing options...
Haxogone Posted January 21 Share Posted January 21 Why the hell does Weapon Progression affect damage? Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072492202 Share on other sites More sharing options...
Haxogone Posted January 21 Share Posted January 21 On 1/19/2025 at 4:54 PM, catsmackaroo said: For example, the Improved Car Crashes only occurs to player's vehicle at the moment. I'm going to add it to ped vehicles eventually. Probably. But for now, it leads to very awkward things; like breaking as soon as I enter. By the way, car crash shake happens when you get in a car that was damaged while you were out. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072492213 Share on other sites More sharing options...
Haxogone Posted January 21 Share Posted January 21 More Dialogue for looting plays even if you've already collected the ammo or can't collect the ammo at all. Anyone else have a problem with that? Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072492499 Share on other sites More sharing options...
AngryMeatPie Posted January 21 Share Posted January 21 1 hour ago, Haxogone said: More Dialogue for looting plays even if you've already collected the ammo or can't collect the ammo at all. Anyone else have a problem with that? Yep, that happens, can confirm. Can't say it bothers me too much though, but it seems to happen when you just walk over a weapon, not necessarily picking up ammo. Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072492532 Share on other sites More sharing options...
Haxogone Posted January 22 Share Posted January 22 Instead of disabling the entire HUD in blindfire, why not just the crosshair? Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072492709 Share on other sites More sharing options...
AngryMeatPie Posted January 24 Share Posted January 24 On 1/22/2025 at 10:10 AM, Haxogone said: Instead of disabling the entire HUD in blindfire, why not just the crosshair? I think it only disables the crosshair already Although it needs confirmation, I was playing around with this mod very briefly Link to comment https://gtaforums.com/topic/991160-liberty-tweaks/page/15/#findComment-1072493500 Share on other sites More sharing options...
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