DuckingHeights Posted June 14 Share Posted June 14 (edited) MOTW #224 For rules and guidelines, click here. IMPORTANT DISCLAIMER Posting reviews/feedback before the participation deadline is strictly NOT allowed. You may post reviews/feedback once voting starts. Theme: Prison Break Description Create a mission involving a character breaking out of prison or breaking themselves out of prison instead, for an example Payday 2 Hoxton Breakout trailer, GTA Online Prison Break heist, Splinter Cell Double Agent Ellsworth Penitentiary, etc. PS if stuck with finding a location for a prison, use this prison here located between the LS highway and the Atrium https://gta.fandom.com/wiki/Los_Santos_Prison IMPORTANT NOTE: Blatant troll behavior will NOT be tolerated. Entries The Return Of Ronin BobBobowski Not Leaving in a Bodybag RedBaron Deadlines Participation: 21/06/23 - 18:00 (AEST Timezone) Voting: 23/06/23 - 18:00 (AEST Timezone) Credits AnDReJ98 - Founder & Co-Leader RithRake24 - Co-Leader (2019-present) Target13 - Co-Leader (2014, 2018-2019) Chips237 - Co-Leader (2013) The Odyssey - Founder of the first MOTW Discussion Thread @DuckingHeights - Winner of MOTW #223 and host Edited June 23 by DuckingHeights fixed embedding RedBaronFromTheUG, MonsterHG2, Stardust101 and 2 others 5 Link to comment Share on other sites More sharing options...
Axelovskii Posted June 16 Share Posted June 16 Im kinda new in this forum and i have a question, can i use DYOM addons like DYOM IX or DYOM#? I know that your rules says no mods but im not sure if these addons count. Link to comment Share on other sites More sharing options...
Dust Rathard Posted June 16 Share Posted June 16 (edited) You can use DYOM# but you can't use DYOM IX or DYOM ReD since those are seperate dyoms Edited June 16 by Dust Rathard Link to comment Share on other sites More sharing options...
MonsterHG2 Posted June 16 Share Posted June 16 HELL YEAH!!!! DuckingHeights 1 Link to comment Share on other sites More sharing options...
jayshizzo Posted June 16 Share Posted June 16 I am no longer welcome to the dyom platform.Am I banned? Link to comment Share on other sites More sharing options...
Dust Rathard Posted June 16 Share Posted June 16 1 hour ago, jayshizzo said: I am no longer welcome to the dyom platform.Am I banned? the site sometimes works and sometimes it doesnt, its random jayshizzo 1 Link to comment Share on other sites More sharing options...
BobBobowski Posted June 17 Share Posted June 17 OMG IM FIRST AS ALWAYS and as always I'm here with sh*tty mission. less go The Return Of Ronin DuckingHeights and Stardust101 2 Link to comment Share on other sites More sharing options...
RedBaronFromTheUG Posted June 17 Share Posted June 17 On 6/16/2023 at 1:07 PM, jayshizzo said: I am no longer welcome to the dyom platform.Am I banned? Clear your web browser's cache, sometimes it happens because of that. Link to comment Share on other sites More sharing options...
Kailojado haddines Posted June 18 Share Posted June 18 On 6/16/2023 at 6:07 PM, jayshizzo said: I am no longer welcome to the dyom platform.Am I banned? no youre not banned 11 hours ago, RedBaronFromTheUG said: Clear your web browser's cache, sometimes it happens because of that. it has happened before at the end of 2022 Link to comment Share on other sites More sharing options...
galic0 Posted June 18 Share Posted June 18 AudioFX allowed? Link to comment Share on other sites More sharing options...
Toriality Posted June 18 Share Posted June 18 Yes Link to comment Share on other sites More sharing options...
RedBaronFromTheUG Posted June 18 Share Posted June 18 (edited) 6 hours ago, Kailojado haddines said: no youre not banned it has happened before at the end of 2022 Yeah but it's not related to the issue in question, and it was something else entirely, as because of it being a general wipeout that everyone experienced. ---------------------- Uploaded my entry: Download: https://dyom.gtagames.nl/show/74418 Story: It's 1964, Jay's facing some hardtime in Jail and wants to leave, but that will prove to be a difficult task, can you help him? - Includes Stealth but it's completely optional, search your surroundings for an easier time. Exploration is recommended as there are some goodies scattered around inside the Alcatraz Prison island that will help you on a pinch. This missions adds brand new interior and exterior locations to the map. Soundtrack: Graham Nash - Prison Song Twisted Metal: Black - Prison Passage (Ambience) Twisted Metal: Black - Prison Passage (External) Twisted Metal: Black - Prison Passage (Battle) Disturbed - Stricken Dion - Work Song YOU NEED AUDIOFX V2.0! Edited June 18 by RedBaronFromTheUG DuckingHeights and Stardust101 1 1 Link to comment Share on other sites More sharing options...
DuckingHeights Posted June 21 Author Share Posted June 21 (edited) ============================ MOTW 224 reviews: ============================ PS, a quick tip, use ctrl + f (cmd + F on mac) to look up a specific author's mission if you're interested in only a specific author's or authors mission that I've reviewed, or to simply skip past this review. ==================================================================================== • 'The Return of the Ronin' (BobBobowski) ==================================================================================== The pros: * Phenomenal looking outside prison. Smart and creative idea to use the Liberty City area as a base and the LC buildings as background for the prison. * - The attention to detail with the outside, with the NPCs doing various things, some doing funny things like one trying to get into a porty potty. * Excellent Japanese AI TTS voices. * Varied character personalities, and how each character acts distinct from one another. * Good humour, always enjoy self-deprecating jokes. Aside from that, just the random prisoners just adding to the humour as well. * f*cking cool use of the cop model to smoothly transition to his head getting chopped his head off. PS, nice sound effect by the way. Besides those 2 things, cool f*cking surprise moment in general, and great suspense. * Good choice of interiors especially the dining area. * Nice added alarm sfx. * Like that your friends are quite useful during the shootouts. * I love how the transition from each interiors to the outside is seamless. * Unique use of the airport interior and how you made it have collision for the cutscene. * Accurate or at least great effort with the way you wrote how the 2 Japanese characters talked to each other. The nitpicks: * Bit disappointed how it ends on a cliff-hanger but, at least there's a cool sfx that plays. * Not as much gameplay variety though, I understand that due to perhaps object limits and objective limits. The cons: Overall: 8.3. While it is a lower rating than your previous entry which was Taming the dragon in Italian, it's still a pretty solid and engaging mission generally with engaging cutscenes complimented with the voices, the charming humour, characters with different personalities, the subtle sound effects, polished gameplay and most importantly, the excellently crafted outside prison and just genuinely, a memorable experience. A quick sentence to describe this mission would be, charming, ambitious, different and solid. ==================================================================================== * Not leaving in a bodybag (Redbaron) ==================================================================================== The pros: * Nicely done recolouring and retextures of the protagonist and prisoners. While it is simple especially the fact that you pasted numbers on the skin, it is commendable for the effort and for the extra immersion factor. * Well designed exterior and interior of Alcatraz. While there are weird oversights in it especially the interior I'll skim over them due to the sheer ambition of it. * Exploration elements, makes it more replayable gameplay wise. Especially the sawn off giving you options on what shotgun to have. * I also appreciate the multiple approaches to getting to the ranch even if one makes the other obsolete. * Decent gameplay variety between each area, one being the suspense which is the solitary area, the other stealth (albeit a bit flawed), the escape and holding off the cops. * Great camera angles at the start, even if most of it isn't original. The nitpicks: * You can easily clip through the cell bars and go past unlocking the doors. Should of made the checkpoint either big enough or have an object to create invisible collision with the cell bars and door. * - Continuing from a con, the 3rd track, I mean it fits the mood. It doesn't fit the environment but at least it fits the mood. * Underutilised alcatraz interior. I mean, it's a well designed interior for what it is but the large scale of it makes it feel like to me, you could of utilised more of it. * While the exploration elements especially the interior and exterior are great, the exploration element outside which is finding a certain better method of transportation, it makes one obsolete and makes the choice of approach to the ranch also obsolete because one is more faster and more easier to get there than the other. Though, I appreciate the effort nonetheless and does make the mission, more replayable but only if you're doing it the 2nd time trying to find all the goodies and things. * I respect the exploration elements in the HQ but, one route is easier than the other and all you need to get through the prison bit is a 9mm and thats it. Plus at the ranch you're given a suitable weapon that's better so it doesn't matter that much. * The stealth section is a bit flawed in my opinion since, it's quite easy to obtain a weapon and that the enemy's accuracy doesn't really encourage stealth all that much. The cons: * Very weird choice of soundtrack. The 1st track definitely suits the atmosphere but I have some gripes with it. 1 is that the harmonica isn't really that pleasing for your ears but besides that in my personal opinion you don't necessarily have to take this point of criticism in but, the casual vibe of the track fits best with a Goodfellas esque monologue to be honest. * - The 2nd track is very strange. I find it strange as in my beliefs, I do not find it fitting for a 60s running prison with normal human beings in it; it's more fitting for a more unsettling, unfamiliar and hellish like environment and atmosphere in my perspective. * - 4th track, like the 2nd track, it doesn't fit the environment and atmosphere and generally, it's also quite strange of a track choice. Though different to the 2nd track, it's more action focused of course but again, it doesn't fit and I'll reinterate, this is my own opinion after all. Overall: 6.5 (7.8 without the soundtrack). It's an ok mission. I respect the ambition but I feel like you didn't utilise all of it's ambition. The soundtrack however, made the mission very weirdly amusing to experience, but however not in a good way. I guess, the same sentence from your previous entry can apply here, however both have different focus. So, here's my short take away from this. Underutilised potential and generally misguided. And those are my reviews for the participants' entries for this contest. Hope you all have a wonderful and for the designers, keep on designing whilst enjoying making your missions. Have a good one folks. Edited June 21 by DuckingHeights Toriality, MonsterHG2 and MassM 2 1 Link to comment Share on other sites More sharing options...
jayshizzo Posted June 22 Share Posted June 22 (edited) I want to submit mine before the voting ..is it allowed ? Edited June 22 by jayshizzo Link to comment Share on other sites More sharing options...
BobBobowski Posted June 22 Share Posted June 22 6 hours ago, jayshizzo said: I want to submit mine before the voting ..is it allowed ? Link to comment Share on other sites More sharing options...
jayshizzo Posted June 22 Share Posted June 22 8 hours ago, BobBobowski said: it is not voting yet and it's two days Link to comment Share on other sites More sharing options...
Game Bag Posted June 22 Share Posted June 22 (edited) 14 minutes ago, jayshizzo said: it is not voting yet and it's two days Dude, this is the END date of the vote, not the START date. You're so silly, like you're 10 (sorry, but that's how it looks from the outside) Edited June 22 by Game Bag Link to comment Share on other sites More sharing options...
jayshizzo Posted June 22 Share Posted June 22 7 hours ago, Game Bag said: Dude, this is the END date of the vote, not the START date. You're so silly, like you're 10 (sorry, but that's how it looks from the outside) lol you don't have to insult me. I get it now no worries. I will keep the mission in my bag. on to the next one DuckingHeights 1 Link to comment Share on other sites More sharing options...
Featured Comment RithRake24 Posted June 23 Featured Comment Share Posted June 23 Congratulations @RedBaronFromTheUG for winning MOTW #224! Your winning mission will be pinned on the DYOM site for a week. You have 2 days time to post the next thread! Stardust101 1 Link to comment Share on other sites More sharing options...
DuckingHeights Posted June 23 Author Share Posted June 23 (edited) @jayshizzo and @Game Bag, I respect both of your points and I also respect your perspectives on this matter. Jay, I appreciate that you asked about the whether or not you could submit your entry for this contest, and that I respect your confidence and the need to ask a question you were unfamiliar with, fair enough you were confused with Bob's answer due to the way sometimes people could potentially interpret things differently than others I understand that. Game Bag, I understand why you were frustrated at Jay's rather, odd response to Bob's message I mean, it is a bit unconventional of a reply to say since Bob showed that the deadline did expire as noted by the fact the participation deadline had past in the image he linked / sent. And I appreciate that you elaborated on what Bob said to clear any confusion that Jay had. But, it wasn't needed to downplay his age as well as generally insulting his intelligence, I respect why you're angry at him but you shouldn't vent your annoyances to the point possibly disrespecting others, either leave it to someone else / ignore it, or, bluntly criticise what he said without the insults. In short, I respect and understand your mood at the time, but it's not respectful and necessary with what you also said. Edited June 23 by DuckingHeights jayshizzo 1 Link to comment Share on other sites More sharing options...
jayshizzo Posted June 23 Share Posted June 23 9 hours ago, DuckingHeights said: @jayshizzo and @Game Bag, I respect both of your points and I also respect your perspectives on this matter. Jay, I appreciate that you asked about the whether or not you could submit your entry for this contest, and that I respect your confidence and the need to ask a question you were unfamiliar with, fair enough you were confused with Bob's answer due to the way sometimes people could potentially interpret things differently than others I understand that. Game Bag, I understand why you were frustrated at Jay's rather, odd response to Bob's message I mean, it is a bit unconventional of a reply to say since Bob showed that the deadline did expire as noted by the fact the participation deadline had past in the image he linked / sent. And I appreciate that you elaborated on what Bob said to clear any confusion that Jay had. But, it wasn't needed to downplay his age as well as generally insulting his intelligence, I respect why you're angry at him but you shouldn't vent your annoyances to the point possibly disrespecting others, either leave it to someone else / ignore it, or, bluntly criticise what he said without the insults. In short, I respect and understand your mood at the time, but it's not respectful and necessary with what you also said. can you dm me a tutorial how to post sounds on the mission. I am trying to do one for the next MOTW Link to comment Share on other sites More sharing options...
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