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[SA CLEO] Have a problem with markers


ral

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Hello, I made a script to create marker just to test it.

{$CLEO .cs}
 
:MM
thread 'MM'
2@ = Marker.CreateIconAndSphere(26, 2464.3972, -1666.9904, 15.4764)     
 
:MM_LOOP
wait 0
if and
    075C:   marker 2@ enabled
    $ONMISSION == 0
    0102:   actor $PLAYER_ACTOR in_sphere 2464.3972 -1666.9904 13.4764 radius 2.0 2.0 1.0 sphere 1 stopped_on_foot 
jf @MM_LOOP

Marker.Disable(2@)
0A93: end_custom_thread

Past it in CLEO folder, it worked. But I completely forgot about this script. I save my game when marker 2@ was still active. And lately I delete this script from CLEO folder. 

The question is, how I can remove this marker from my game? When I step on it it does not disapper  

Edited by ral
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No, don't contact me. Just search for my BlipFix script. There's bound to be a link here somewhere.

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2 hours ago, OrionSR said:

No, don't contact me. Just search for my BlipFix script. There's bound to be a link here somewhere.

You saved me! Thank you very much!

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