Toriality Posted June 7 Share Posted June 7 (edited) DYOM Power-Ups This mod introduces exciting new functionalities for various pickups, enhancing car chases and action scenes. The following is a comprehensive list of the available power-ups: Power-Up Pickup Model ID Description Wheel 1098 Fixes the vehicle Fuel 1650 Boosts the vehicle speed Nitro 1484 Gives nitro to the vehicle Bullet 2061 Starts a bullet-time effect (can only be picked up while inside a vehicle) BulletChar 1314 Starts a bullet-time effect (can only be picked up while on foot) Ammo 2041 Gives weapon and ammo to player, also increasing ammo to all other weapons Beer 1484 Makes the player drunk for a few seconds Treasure 1276 Shakes the camera when picked up DriveByAmmo 3016 Same as Ammo but for vehicles. Can enable drive-by TNT 1252 Explodes a random vehicle nearby Explosive 1225 Explodes your vehicle (These pickup models can be accessed by using DYOM External Editor) Download > DYOM Power-Ups 0.2 < Demo Mission Source code Instructions To ensure proper functionality, install the DYOM_PU.cs file into your cleo folder. By default, all power-ups are disabled. To enable them, create a new file called pu.ini in your SD folder (GTA San Andreas User Files/SD/<YOUR_SD_CODE>/). This approach allows for different configurations for each mission without compatibility issues with various versions and missions. The designer should include the DYOM_PU.cs file and the SD folder containing the pu.ini file in the mission archive. Here's a example of pu.ini. Tweak the settings as you wish: Spoiler ; Here you can enable/disable power-ups individually ; Use 1 to enable, or 0 to disable (default) [POWER_UPS] useWheel=1 useFuel=1 useBeer=1 usePoison=1 useNitro=1 useBullet=1 useBulletChar=1 useTreasure=1 useAmmo=1 useDriveByAmmo=1 useTNT=1 useExplosive=1 ; Below there are all the possible settings for each power-up. [PU_TNT] ; Explodes a random vehicle nearby ; If forceExplode is set to 0, it will create a explosion in the location of the vehicle ; If its set to 1, it will explode the vehicle no matter what forceExplode=0 [PU_EXPLOSIVE] ; Explodes your vehicle ; If instakill is set to 0, it will create a explosion in the location of the vehicle ; If its set to 1, it will explode the vehicle no matter what instakill=0 [PU_WHEEL] ; This regenerates the vehicle's health when picked up ; You can also cure the player and the rest of the crew inside the car ; extraCarHealth: this will fix the car and give it 2500 health. Use 0 to give only 1000 health (default) ; curePlayer: this will cure the player if he's injuried ; curePlayerAmour: this will give armour to the player, but won't cure his health ; cureGang: this will cure everyone inside the car, giving 250 of health ; cureGangExtra: this will cure everyone inside the car, giving 2500 of health extraCarHealth=1 curePlayer=1 curePlayerArmour=0 cureGang=1 cureGangExtra=0 [PU_AMMO] ; This grants the player more ammo to all his current weapons. ; It also gives the player a defined weapon with a defined amount of ammo, you can customize them ; Check the list of Weapon IDs here: http://hotmist.ddo.jp/id/weapon.html persistGun=22 persistAmmo=100 [PU_DRIVEBYAMMO] ; Only pickable inside vehicle ; This behaves similar to the Ammo pickup ; You can force the player to start drive-by, even if he's the driver persistGun=28 persistAmmo=100 forceDriveBy=0 [PU_TREASURE] ; This just shakes the screen with given intensity. shakeAmount=200 [PU_BULLETCHAR] ; Only pickable on foot ; This enables slowmotion and increases fov by default ; time: amount of time in ms the effect will stay on screen ; fov: field of view ; speed: game speed ; For the "speed" and "fov" properties, you should insert float values (not integers) time=10000 fov=100.0 time=0.5 [PU_BULLETCHAR] ; Only pickable inside vehicle ; This enables slowmotion and increases fov by default ; time: amount of time in ms the effect will stay on screen ; fov: field of view ; speed: game speed ; For the "speed" and "fov" properties, you should insert float values (not integers) time=10000 fov=100.0 time=0.5 [PU_BEER] ; Applies a drunk effect on screen with given intensity ; time: amount of time in ms the effect will stay on screen time=10000 drunkAmount=500 [PU_FUEL] ; Boost the vehicle speed up by multiplying current speed by a given value ; For the "speed" property, you should insert float values (not integers) speed=3.0 Edited June 11 by Toriality Stardust101, Dust Rathard, THBP and 3 others 6 Link to comment Share on other sites More sharing options...
BobBobowski Posted June 7 Share Posted June 7 Ok nice Link to comment Share on other sites More sharing options...
RedBaronFromTheUG Posted June 7 Share Posted June 7 28 minutes ago, Toriality said: DYOM Power-Ups This mod introduces exciting new functionalities for various pickups, enhancing car chases and action scenes. The following is a comprehensive list of the available power-ups: Power-Up Pickup Model ID Description Wheel 1098 Fixes the vehicle Fuel 1650 Boosts the vehicle speed Nitro 1484 Gives nitro to the vehicle Bullet 2061 Starts a bullet-time effect (can only be picked up while inside a vehicle) BulletChar 1314 Starts a bullet-time effect (can only be picked up while on foot) Ammo 2041 Gives specified weapon and ammo to the player and also increases ammo for all the other weapons Beer 1484 Makes the player drunk for a few seconds Treasure 1276 Shakes the camera when picked up (All the models above are available using DYOM#, you can also use External DYOM Editor to manually select the IDs) Download Download DYOM Power-Ups Source code Instructions To ensure proper functionality, install the DYOM_PU.cs file into your cleo folder. By default, all power-ups are disabled. To enable them, create a new file called pu.ini in your SD folder (GTA San Andreas User Files/SD/<YOUR_SD_CODE>/). This approach allows for different configurations for each mission without compatibility issues with various versions and missions. The designer should include the DYOM_PU.cs file and the SD folder containing the pu.ini file in the mission archive. Here's a example of pu.ini. Tweak the settings as you wish: Hide contents ; Here you can enable/disable power-ups individually ; Use 1 to enable, or 0 to disable (default) [POWER_UPS] useWheel=1 useFuel=1 useBeer=1 usePoison=1 useNitro=1 useBullet=1 useBulletChar=1 useTreasure=1 useAmmo=1 ; Below there are all the possible settings for each power-up. [PU_AMMO] ; This grants the player more ammo to all his current weapons. ; It also gives the player a defined weapon with a defined amount of ammo, you can customize them ; Check the list of Weapon IDs here: http://hotmist.ddo.jp/id/weapon.html persistGun=22 persistAmmo=100 [PU_TREASURE] ; This just shakes the screen with given intensity. shakeAmount=200 [PU_BULLETCHAR] ; Only pickable on foot ; This enables slowmotion and increases fov by default ; time: amount of time in ms the effect will stay on screen ; fov: field of view ; speed: game speed ; For the "speed" and "fov" properties, you should insert float values (not integers) time=10000 fov=100.0 time=0.5 [PU_BULLETCHAR] ; Only pickable inside vehicle ; This enables slowmotion and increases fov by default ; time: amount of time in ms the effect will stay on screen ; fov: field of view ; speed: game speed ; For the "speed" and "fov" properties, you should insert float values (not integers) time=10000 fov=100.0 time=0.5 [PU_BEER] ; Applies a drunk effect on screen with given intensity ; time: amount of time in ms the effect will stay on screen time=10000 drunkAmount=500 [PU_FUEL] ; Boost the vehicle speed up by multiplying current speed by a given value ; For the "speed" property, you should insert float values (not integers) speed=3.0 Amazing!! Mission complete, that right there is why you're the best boss. The one and only. Thank you! Link to comment Share on other sites More sharing options...
AsphaltTracker Posted June 8 Share Posted June 8 This some serious Mario Kart sh*t, could make a lot of missions better. Nice work! Toriality 1 Link to comment Share on other sites More sharing options...
Kokos_ Posted June 10 Share Posted June 10 woah toriality on his dwom addon adventure let's gooo Toriality 1 Link to comment Share on other sites More sharing options...
Toriality Posted June 11 Author Share Posted June 11 (edited) Version 0.2 released! Optimized the code New power-up: TNT New power-up: DriveByAmmo New power-up: Explosive New custom settings for Wheel power-up New demo mission to showcase the new features Read the main thread for more informations Feel free to give feedback, new ideas and bug reports Edited June 11 by Toriality Link to comment Share on other sites More sharing options...
MrJeppe Posted July 18 Share Posted July 18 Does this work for players without the addon, or do players need to install it to play the mission? Link to comment Share on other sites More sharing options...
Toriality Posted July 18 Author Share Posted July 18 2 hours ago, MrJeppe said: Does this work for players without the addon, or do players need to install it to play the mission? Without the addon, the mission is playable but the pickups won't have any effects. Link to comment Share on other sites More sharing options...
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