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Game Crashes with SFX(?)


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Mr.Pineapple

So i was just ending with my San Andreas modded game, and when i was just doing the first mission, the game crashed
the first time it was when the ballas did the drive by on smoke car, fastman limit adjuster said last loaded file was in sfx/script

And the second time, it was just reaching Grove in the Bike, again, crash, it said last file loaded was in /sfx/genrl

Here's my Mod List:
Junior_DJJR Essentials
Open Limit Adjuster
Animation Fix
Story Mode 2.0
Mixsets
Enhanced Classic Graphics
Proper Radar
Pedfuncs
Original Peds Vary
Slingshot Weapons Pack
SkyGFX
GPS Redux

Here's the Log:

 

Starting fastman92 limit adjuster 6.5, compilation time: May 14 2022 15:55:55 (UTC)
Website: http://fastman92.com

Launch time: 1-6-2023 2:45:06 (UTC), 22:45 (local)
Launched during the night.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: C:\Users\Fabian Piña\Documents\Grand Theft Auto San Andreas
Initial directory: C:\Users\Fabian Piña\Documents\Grand Theft Auto San Andreas
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 26
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 5848
Current thread ID: 4072
Last file to be loaded: C:\Users\Fabian Piña\Documents\Grand Theft Auto San Andreas\audio/sfx/genrl
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x004D464E ("gta_sa.exe"+0xD464E)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x118A

General registers:
EAX: 0x00001180 (4480)
EBX: 0x00000003 (3)
ECX: 0x00000000 (0)
EDX: 0x00000000 (0)
ESI: 0x00000168 (360)
EDI: 0x1937DA68 (423090792)
EBP: 0x000000E0 (224)
ESP: 0x0177F354 (24638292)
EIP: 0x004D464E (5064270) ["gta_sa.exe"+0xD464E]
EFL: 0x00010202 (66050)

 

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Mysterdogg

What does the Modloader log says? would like to compare them since FM92's log states that the crash could be related to the animations...

On 5/31/2023 at 9:01 PM, RampageFM said:

Story Mode 2.0
Slingshot Weapons Pack

Does any of those mods add new weapons with new anims and/or modify an anims-related file like "default.ide, animgrp.dat or weapons.dat"?

Edited by Mysterdogg
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  • 2 months later...
Quote

Does any of those mods add new weapons with new anims and/or modify an anims-related file like "default.ide, animgrp.dat or weapons.dat"?

I have the same problem but ive added some weapons to the game (edited the default.ide and weapons.dat). Disabling the weapons mods seemed to solve the problem, no more crashes caused by ipl or sfx files. Does anyone know anything about it? I'd like to keep my weapons in the game.

 

(Edit)

I found the problem, its in the modified default.ide and weapons.dat. I used a mod that lets CJ hold pistols with both hands. Its poorly written I guess..

 

Somehow when I got rid of those files, there were no more crashes related to audio or IPL.

Edited by elcamion
found the problem
  • Like 1
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  • 1 year later...
VanFish07

@elcamion

i still have the problem even though the mod you mentioned isnt downloaded by me. I dont have that mod but this issue still persists for me.

 

EDIT: Found the issue, it was with the pickup spawning script, it looks like it will need a new script or a mod

 

Edited by VanFish07
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