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The Challenge San Andreas


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Polyvalord

CvYtFj9.png

 

The Challenge is a mod making GTA San Andreas more difficult and a new experience while being faithful to the original atmosphere and lore.

Made for speedrunners at first, it could easily be enjoyed by anyone since it's adding features and more depth to San Andreas.

 

What's new:

  • Missions: Almost every mission is affected in one way or another - making them harder, more fun or just different.
  • Map: Fully redecorated, adding trash, buildings, stunts, construction sites, ... modifying some parts of the map too.
  • Vehicles: 50+ new vehicles including some from other GTA games, new spawns & new mission related vehicles.
  • Weapons: 20+ new guns, plenty of balancing concerning the original weapons & new HD icons for every weapon / tool.
  • Pickups: All the pickups (except melee) have been removed. There is a whole new set of pickups around the map.
  • Outfits: Some outfit pickups can be found (similar to the VC one). Pick one up to get a whole full outfit in a blink.
  • Balancing: Some original weapons and vehicles have been modified lightly to make the game more challenging.
  • Money: Important enemies can drop loads of cash. Many things are more expensive. Money is harder to find.
  • Police: They have modified vehicles. Officers are more aggressive and deadly. There are 6 new police units.
  • Collectibles: 150 tags, 50 chips, 50 snapshots, 100 unique stunts and 50 Sweet's Toys. New rewards for each.
  • Random Events: Random events can happen depending on the player's progression, when you explore the map.
  • Personal Vehicles: You can unlock 3 vehicles that can be called anytime, anywhere. Someone drives them to you.
  • Fast Traveling: You can use certain taxis to go from point A to point B. New taxis unlock depending on progression.
  • And more: Plenty of other tweaks concerning missions, spawns, quality of life, textures, clothes, atmosphere, ...

 

Version 1.6 (ultimate version):

Version 1.45:

Version 1.3:

Version 1.2:

Get The Challenge (1.6.2):

 

Installation:

  • Copy "GTA San Andreas - The Challenge" in a folder where you want
  • Copy the "audio" folder from your original game and paste it in "GTA San Andreas - The Challenge"
  • Make a shortcut of gta-sa.exe or start it

*No audio files are included, that is why you have to get the files from your own folder (US 1.0).

**If you have issues, read the README.txt file.

***Save files are NOT compatible between versions.

 

In case you have audio related crashes, there is my audio folder (from 1.0 US version):

 

For some features and modifications I needed other mods not made by me.

Credits to their respective authors, full list here with links:

 

Fastman92 Limit Adjuster:
https://fastman92.com/

 

Silent's Patch:
https://cookieplmonster.github.io/mods/gta-sa/

 

ModLoader:
https://github.com/thelink2012/modloader

 

CLEO:
https://cleo.li/

 

SA WidescreenFix & III-VC-SA Windowed Mode:
https://thirteenag.github.io/wfp

 

III-VC-SA Limit Adjuster:
https://github.com/ThirteenAG/III.VC.SA.LimitAdjuster

 

SkyGFX:

https://gtaforums.com/topic/750681-skygfx-ps2-xbox-and-mobile-graphics-for-pc/

 

Support:

You can donate here if you appreciate all the work put into this project:

 

Special thanks to the authors of the mods above, my fans, my manager and my dealer.

Anyway, I hope you will enjoy this mod. Let's see who can beat The Challenge.

 

Edited by Polyvalord
1.6.2 Update (small fixes)
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Bobby-Wan Kenobi

Interesting looking mod that should keep me busy until Tight Andreas. I played a couple of missions, changes seem to be minor now, I'm guessing it's going to get hard later on. Also those blue gas canisters got me a couple of times.

 

I had an issue where the game randomly popped up a error. Something sound related, but I fixed it by copying Audio folder from a different version of San Andreas I had installed. Seems to be running fine now.

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Polyvalord
2 hours ago, Bobby-Wan Kenobi said:

Interesting looking mod that should keep me busy until Tight Andreas. I played a couple of missions, changes seem to be minor now, I'm guessing it's going to get hard later on. Also those blue gas canisters got me a couple of times.

 

I had an issue where the game randomly popped up a error. Something sound related, but I fixed it by copying Audio folder from a different version of San Andreas I had installed. Seems to be running fine now.

Yes some missions had minor modifications and some none, for now. Still, there are modifications happening until the end of the storyline already. I decided to start with this and improve as I get feedback and new ideas.

About the sound issue it might be related to the fact that the mod needs the audio files from the original un-updated pc version, not sure though.

 

Thanks for trying the mod!

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sniperbobb

I played the mod and decided to take a break after beating all of Sweet's missions.

 

I like what i've seen so far! I like that you've trapped convenient passages, and I like the bloody clothing CJ starts with. Pretty silly!

I have only struggled with 1 mission and that is Drive-by mission, in which I failed atleast 10 times 🫠. I had to constantly go back and respray my car, and the police were brutal(They drive at the speed of light and smoke your car with 1 single collision!) But even with that difficulty, I had fun with it. I learned that driving on the train tracks will make the police not spawn in your way or chase you, which made me feel dumb for not thinking about it.

 

I have some complaints, though:

Is the missing crosshair intentional? It's quite hard knowing if you're hitting an enemy from afar. I thought it was a gimmick in the mission "Nines and AK's" but it seems to stay missing. Not sure if I like that...

 

In the mission "Ryder", the pizza parlor worker has an RPG. Seems intimidating, but once you leave he just refuses to get out, making the mission easier than in the vanilla version! So i'm assuming it's a bug.

 

This complaint might be a little nitpicky, but some minor changes are just "too minor". Like in the mission "Cleaning the Hood", where the only change that I noticed is that Ryder is now holding a dildo. It's a very small change and it won't affect the gameplay at all. I was hoping for something slightly harder than that. Something not too complicated like just giving the Ballas pistols, or something like that. I know this mod doesn't promise every mission to be much more difficult, but I was just hoping  more because it has "Challenge" in the title.

 

Still, it was pretty cool and I enjoyed the mod for the most part. Decent work !👍 Going to continue playing it later.

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Polyvalord
1 hour ago, sniperbobb said:

I played the mod and decided to take a break after beating all of Sweet's missions.

 

I like what i've seen so far! I like that you've trapped convenient passages, and I like the bloody clothing CJ starts with. Pretty silly!

I have only struggled with 1 mission and that is Drive-by mission, in which I failed atleast 10 times 🫠. I had to constantly go back and respray my car, and the police were brutal(They drive at the speed of light and smoke your car with 1 single collision!) But even with that difficulty, I had fun with it. I learned that driving on the train tracks will make the police not spawn in your way or chase you, which made me feel dumb for not thinking about it.

 

I have some complaints, though:

Is the missing crosshair intentional? It's quite hard knowing if you're hitting an enemy from afar. I thought it was a gimmick in the mission "Nines and AK's" but it seems to stay missing. Not sure if I like that...

 

In the mission "Ryder", the pizza parlor worker has an RPG. Seems intimidating, but once you leave he just refuses to get out, making the mission easier than in the vanilla version! So i'm assuming it's a bug.

 

This complaint might be a little nitpicky, but some minor changes are just "too minor". Like in the mission "Cleaning the Hood", where the only change that I noticed is that Ryder is now holding a dildo. It's a very small change and it won't affect the gameplay at all. I was hoping for something slightly harder than that. Something not too complicated like just giving the Ballas pistols, or something like that. I know this mod doesn't promise every mission to be much more difficult, but I was just hoping  more because it has "Challenge" in the title.

 

Still, it was pretty cool and I enjoyed the mod for the most part. Decent work !👍 Going to continue playing it later.

Yes, I decided to remove the crosshair. Now some people might not like it so I have to think and get more feedback. At some point I made the crosshair less precise but it wasn't fun.

 

Drive-By can be tough, it was meant for speedrunners at first so with strats it's possible to do it easily. Glad it gave you a real challenge though.

In "Ryder" there is a glitch where the pizza parlor does not get out if you watch the cutscene, which is something speedrunners don't do. Still needs to be fixed!

As for "Cleaning the Hood" I decided not to change anything, since it's a crack house and it's not making much sense having these guys with better guns. So I might have to be more creative and find "something".

 

Be aware that the difficulty will increase for missions where it's making sense (when you have FBI, Military or Mafia). Thanks for trying the mod!

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  • 2 weeks later...
MaestroMaior

Добрый день @Polyvalord , пишу без переводчика так как он не переведет так как нужно, хотелось бы отметить несколько вещей за моё прохождение почти всех миссий Лос-Сантоса

  1. Повреждение у авто реально хорошо сделано, я даже испугался когда в миссии Пожарника машина с погорельцами загорелась капитально
  2. Многие миссии не дают испытания, они легкие и ничем не удивляют, позже я предложу как можно их исправить
  3. Дополнительные миссии никак не изменены что очень плохо+ пикапы оружия находятся на своих стандартных местах, пару замен пикапов не считается, то есть запастись оружием впрок легко
  4. Полиция действительно дает просраться от сложности( Конечно можно было накатить древний мод который бы усложнил перестрелки, но мне неохота)
  5. Маппинг сделан с душой и пару раз я на него попал, но лучше бы было чтобы он был динамический от миссии к миссии так как шарм теряется

Предложения по моду:

  • Сделать появление уникального транспорта и костюмов по выполнению миссий/ Дополнительных миссии Пример: По выполнению Виджиланте сделать Спавн машины Джекета из HM1 возле LSPD/За выполнение миссии Пылающая страсть выдать костюм пожарного)
  • В начальной миссии можно добавить условные скутеры и выдать Балласам вместо Madjestic Более быстрый транспорт/ Сделать баллончик с краской не бесконечным(Где-то 250 патронов ему)+ добавить оружие балласам так как миссия по факту легкая
  • Усложнить Дополнительные миссии+ добавить новые ( пример: развозчик пиццы у Idelwood) 
  • Сделать hud в Hq разрешение и аналогично тексты так как об пиксели можно запнуться😁
  • Просмотреть спидранерские маневры и сделать их наказуемыми( на данный момент недостаточно таких вот моментов)

Из багов заметил что Братаны которых мы берем с собой очень тупят + если при выходи из пиццерии в миссии Райдер пройти до машины прицеливаясь то NPC не заспавниться 

 

P.S Успехов вам в ваших начинаниях в моддинге, думаю скоро залью вашу модификацию со всеми исправлениями у себя в группе если вы не будете против(ссылку на ваш Форум я оставлю и не претендую на авторство)


 

Good afternoon @Polyvalord , I am writing without a translator as he will not translate as needed, I would like to note a few things for my passage of almost all the missions of Los Santos

The damage to the car is really well done, I was even scared when the car with the firemen caught fire in the mission of the Fireman
Many missions do not give a test,
they are light and not surprising, later I will suggest how you can fix them
Additional missions have not been changed in any way, which is very bad + pickups of weapons are in their standard places, a couple of pickup replacements do not count, that is, stocking up on weapons for future use is easy
The police really give a f*ck about the complexity (Of course, it was possible to roll an ancient mod that would complicate the shooting, but I'm reluctant)
Mapping is done with soul and a couple of times I hit it, but it would be better if it was dynamic from mission to mission, as the charm is lost
Fashion suggestions:
Make the appearance of unique vehicles and costumes by completing missions / Additional missions Example: By completing Vigilante, spawn the Jacket car from HM1 near the LSPD / For completing the mission Burning Passion, issue a firefighter suit)
In the initial mission, you can add conditional scooters and give Ballas instead of Madjestic Faster transport / Make the paint can not infinite (Somewhere around 250 rounds for him) + add weapons to the ballas since the mission is actually easy
Make it harder Additional missions + add new ones (example: pizza delivery man at Idelwood)
Make hud in Hq resolution and similarly texts, since you can stumble about pixels😁
Review speedrunning maneuvers and make them punishable (at the moment there are not enough moments like this)
Of the bugs, I noticed that the Bros we take with us are very stupid + if, when leaving the pizzeria in the Ryder mission, go to the car aiming, then the NPC will not spawn

 

P.S. Good luck with your modding endeavors,
I think I will soon upload your modification with all the corrections in my group if you do not mind (I will leave a link to your Forum and do not claim authorship)

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Polyvalord
13 hours ago, MaestroMaior said:

Добрый день @Polyvalord , пишу без переводчика так как он не переведет так как нужно, хотелось бы отметить несколько вещей за моё прохождение почти всех миссий Лос-Сантоса

  1. Повреждение у авто реально хорошо сделано, я даже испугался когда в миссии Пожарника машина с погорельцами загорелась капитально
  2. Многие миссии не дают испытания, они легкие и ничем не удивляют, позже я предложу как можно их исправить
  3. Дополнительные миссии никак не изменены что очень плохо+ пикапы оружия находятся на своих стандартных местах, пару замен пикапов не считается, то есть запастись оружием впрок легко
  4. Полиция действительно дает просраться от сложности( Конечно можно было накатить древний мод который бы усложнил перестрелки, но мне неохота)
  5. Маппинг сделан с душой и пару раз я на него попал, но лучше бы было чтобы он был динамический от миссии к миссии так как шарм теряется

Предложения по моду:

  • Сделать появление уникального транспорта и костюмов по выполнению миссий/ Дополнительных миссии Пример: По выполнению Виджиланте сделать Спавн машины Джекета из HM1 возле LSPD/За выполнение миссии Пылающая страсть выдать костюм пожарного)
  • В начальной миссии можно добавить условные скутеры и выдать Балласам вместо Madjestic Более быстрый транспорт/ Сделать баллончик с краской не бесконечным(Где-то 250 патронов ему)+ добавить оружие балласам так как миссия по факту легкая
  • Усложнить Дополнительные миссии+ добавить новые ( пример: развозчик пиццы у Idelwood) 
  • Сделать hud в Hq разрешение и аналогично тексты так как об пиксели можно запнуться😁
  • Просмотреть спидранерские маневры и сделать их наказуемыми( на данный момент недостаточно таких вот моментов)

Из багов заметил что Братаны которых мы берем с собой очень тупят + если при выходи из пиццерии в миссии Райдер пройти до машины прицеливаясь то NPC не заспавниться 

 

P.S Успехов вам в ваших начинаниях в моддинге, думаю скоро залью вашу модификацию со всеми исправлениями у себя в группе если вы не будете против(ссылку на ваш Форум я оставлю и не претендую на авторство)


 

Good afternoon @Polyvalord , I am writing without a translator as he will not translate as needed, I would like to note a few things for my passage of almost all the missions of Los Santos

The damage to the car is really well done, I was even scared when the car with the firemen caught fire in the mission of the Fireman
Many missions do not give a test,
they are light and not surprising, later I will suggest how you can fix them
Additional missions have not been changed in any way, which is very bad + pickups of weapons are in their standard places, a couple of pickup replacements do not count, that is, stocking up on weapons for future use is easy
The police really give a f*ck about the complexity (Of course, it was possible to roll an ancient mod that would complicate the shooting, but I'm reluctant)
Mapping is done with soul and a couple of times I hit it, but it would be better if it was dynamic from mission to mission, as the charm is lost
Fashion suggestions:
Make the appearance of unique vehicles and costumes by completing missions / Additional missions Example: By completing Vigilante, spawn the Jacket car from HM1 near the LSPD / For completing the mission Burning Passion, issue a firefighter suit)
In the initial mission, you can add conditional scooters and give Ballas instead of Madjestic Faster transport / Make the paint can not infinite (Somewhere around 250 rounds for him) + add weapons to the ballas since the mission is actually easy
Make it harder Additional missions + add new ones (example: pizza delivery man at Idelwood)
Make hud in Hq resolution and similarly texts, since you can stumble about pixels😁
Review speedrunning maneuvers and make them punishable (at the moment there are not enough moments like this)
Of the bugs, I noticed that the Bros we take with us are very stupid + if, when leaving the pizzeria in the Ryder mission, go to the car aiming, then the NPC will not spawn

 

P.S. Good luck with your modding endeavors,
I think I will soon upload your modification with all the corrections in my group if you do not mind (I will leave a link to your Forum and do not claim authorship)

Hello,

 

I appreciate your in depth critique but I think you are missing the point on what this mod is about.

It's not tightened, it's not toughened - it's inspired a bit by both yes.

 

Plenty of what you said would actually fit more the "Tightened" spirit which is adding things not making any sense but are funny, creative and making the game super difficult and punishing.

 

The objective of The Challenge is to have a new experience that is faithful to the original game:

- Making missions challenging, more difficult BUT NOT more punishing since I added extra convenient vehicles for hard missions.

- Increasing the length of the game without breaking the atmosphere or lore, everything on the map is placed with some logic behind it.

- Keeping the main script clean, so not modifying it too much or in a risky way.

- Keeping the amount of extra mods as low as possible so it's faithful and people can add their own mods.

 

You disagree with almost everything I did so why use The Challenge as a base for your idea?

You have some good ideas but at this point just make your own conversion, it's ridiculous to me.

 

Edit: I am currently working on a new update mainly fixing things and modifying missions that were untouched.

 

Edited by Polyvalord
update on the mod
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MaestroMaior

@Polyvalord Я очень рад тому что модификация не заброшена  и меняется, конечно у меня есть идея вам описать по каждой миссии что можно исправить/добавить но пока времени недостаточно для этого

Можно увеличить стоимость недвижимости дабы ломать стратегии спидранером, уменьшить топливо/уменьшить таймер/ в миссии Zero+ сделать более бронированные rc машинки врага

I am very glad that the modification is not abandoned and is changing, of course I have an idea to describe to you for each mission what can be fixed / added, but so far there is not enough time for this
You can increase the value of real estate in order to break strategies with a speedrunner, reduce fuel / reduce the timer / in the Zero + mission, make more armored rc cars of the enemy

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MaestroMaior

I propose to increase the price of weapons / armor and the like
Remove a lot of pickups of weapons and reduce the number of cartridges that are in them, thereby causing the player to need to buy weapons in ammunition, since at the moment the game does not give any gameplay test, let alone the missions are simply easy,
the mod looks raw at the moment (perhaps I already talked about this) But I wanted to see a direct real test for the player, forcing all his convolutions / ass to strain, otherwise it turns out that we play vanilla San Andreas with a little mapping and a little added cars

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UserInvalid

If I were you, I would replace the AK47 from the Reuniting the Families mission with a Micro-SMG or Tec-9, because many use the "Slide" bug on the Stowaway mission because he has the maximum weapon skill, but changing the weapon in the mission Reuniting the Families, for example, to Micro-SMG, or Tec-9, this should stop working.

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17 hours ago, MaestroMaior said:

I propose to increase the price of weapons / armor and the like
Remove a lot of pickups of weapons and reduce the number of cartridges that are in them, thereby causing the player to need to buy weapons in ammunition, since at the moment the game does not give any gameplay test, let alone the missions are simply easy,
the mod looks raw at the moment (perhaps I already talked about this) But I wanted to see a direct real test for the player, forcing all his convolutions / ass to strain, otherwise it turns out that we play vanilla San Andreas with a little mapping and a little added cars

Changing the price of everything is a good idea (real estates too), it's something I am working on.

Some more weapon pickups are going to change but overall it's ok if the player can stack on ammo since Katie is difficult to get and missions like Black Project can be extreme.

 

16 hours ago, UserInvalid said:

If I were you, I would replace the AK47 from the Reuniting the Families mission with a Micro-SMG or Tec-9, because many use the "Slide" bug on the Stowaway mission because he has the maximum weapon skill, but changing the weapon in the mission Reuniting the Families, for example, to Micro-SMG, or Tec-9, this should stop working.

I fixed this in the version I'm currently working on by simply requiring more skill (200%) for AK and M4 before getting hitman level.

Your idea is good, it might be better actually.

 

Update on the next update (1.1):

- Most missions will be affected, some will be shorter but more intense

- I learned the full process of making weapons, so there will be new weapons with new models that I made

- You get a better reward for all the collectibles, it's worth it now

- Story missions with a timer will be way tighter

- Adding new features, vehicle spawns and quality of life upgrades

- Fixed some things and improved the new cars

 

I am actively working on the mod at least 2-3h a day and I have to play every mission modified, it's not hard but takes a lot of time.

1.1 will be out soon and it's not going to be the last version, plenty of new things planned!

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  • 2 weeks later...

The Challenge 1.1 is out!

 

Featuring plenty of difficult missions, new weapons, new vehicles, improved map, new spawns, quality of life improvements, easter eggs, and way more ...

 

 

 

Get The Challenge 1.1:

 

What's new in 1.1 (update notes with spoilers):

Spoiler

GTA San Andreas The Challenge
What's new in 1.1.0

===============================================================================
--- NEW STUFF -----------------------------------------------------------------
===============================================================================
- Default max health is now 80%
- The map has been decorated even more
- All Tags: you get a minigun instead of sawnoff and Grove homies can get AKs
- All Snapshots: you get a rocket launcher instead of a shotgun
- All Horseshoes: you get heatseeking missiles instead of a spas
- Money related items:
    Haircuts cost 50% less cash
    The Challenge t-shirts now cost 5$, they give sex-appeal and respect
    Armor and weapons cost a lot more cash now, ammo has been adjusted
    Important properties cost 50% more cash (Airfield, Zero's, Wang Cars)
    
- Weapons:
    + New weapon "Heavy Country Rifle", semi-auto country rifle
    + New weapon "Heavy Rifle", semi-auto rifle hybrid between Sniper and M4
    + New weapon "Army AR", dark green AR based on M4 with a custom model
    + New weapon "Desert AR", same as Army AR but new texture and more damage
    + New weapon "Pocket Colt", smaller version of the Pistol, faster, less
        accurate, less damage and has a smaller magazine
    + New weapon "Quad Barrel Shotgun", semi-auto shotgun with insane damage
    Sniper Rifle:
        + Model has been improved, added a green reticle
        + Scope texture is now high quality with a gradient on the lens
    Country Rifle: model has been greatly improved
    Spas: model has been improved
    M4: model has been fixed and improved
    AK and M4: they now need twice as much shooting for hitman level
    Most weapons have a new HUD icon (all drawn by myself)
    Katana is now overpowered
    
- Pickups :
    All pickups have been removed, displaced or replaced
    Melee weapons and cameras are still on their usual spots
    Cock rock minigun has been removed since it was unobtainable
    
    SPOILERS!
    Inventory of all the pickups, sorted by area
    ----- Los Santos -----
    + Grenades, LS, Ocean Docks, near the ship
    + M4, LS, Ocean Docks, on the ship
    + AK, LS, Observatory, near the tag
    + MP5, LS, Los Santos police station, parking area entrance
    + Desert Eagle, LS, depot near Los Santos train station
    + Silenced Pistol, LS, around Madd Dogg's mansion
    + Pistol, LS, between Glen Park and the skate park
    + Pistol, LS, water canal in Verona Beach, near tag
    + Tec9, LS, above the train tunnel
    + Tec9, LS, under the bridge leading to Ocean Docks
    + Micro Uzi, LS, Grove Street
    + Micro Uzi, LS, around Market Station
    + Shotgun, LS, in bushes, Vagos territory
    + Spray Can, LS, trailer near Ten Green Bottles
    + Fire Extinguisher, LS, around the pizza parlor
    + Armor, LS Courier should help
    + Bribe, on top of Market Station
    + Bribe, area at the end of Just Business
    + Bribe, near Glen Park, car dealer "Coutt And Schuttz"

    ----- Badlands -----
    + Flame Thrower, BL, top of the hill
    + Rocket Launcher, BL, top of Chiliad
    + Grenades, BL, Truth's barn
    + Country Rifle, BL, near the gas station in Dillimore
    + Sawnoff, BL, near Wu Zi Mu start
    + Shotgun, BL, Angel Pine, on a roof
    + Armor, somewhere on Mount Chiliad
    + Bribe, on a porta, near the center of the map
    + Bribe, where the police girlfriend spawns
    + Bribe, near the gas station in Dillimore

    ----- San Fierro -----
    + Heat Seeking Rockets, SF, Easter Basin
    + Satchels, SF, Tanker spawn (export location)
    + Tear Gas, SF, Pier 69 (mission)
    + AK, SF, Foster Valley, against dining area
    + Sawnoff, SF, Easter Basin docks, near unique stunt jump
    + Pistol, SF, around Jizzy's Pleasure Dome
    + Tec9, SF, near the garage, on the construction site
    + Shotgun, SF, around Avispa Country Club
    + Spray Can, SF, near San Fierro train station
    + Fire Extinguisher, SF, around the firestation
    + Armor, on a jetty where we never go
    + Bribe, under the bridge, in front of the airport
    + Bribe, construction site near golf course
    + Bribe, above the train station

    ----- Desert -----
    + Sniper Rifle, DS, red and white antenna, Big Ear
    + Country Rifle, DS, police station, El Quebrados
    + AK, DS, South from Pig Pen, open shooting range
    + Shotgun, DS, around where the package is dropped in Interdiction
    + Fire Extinguisher, DS, around the gas station in Los Quebrados
    + Armor, small shack near water
    + Bribe, near the Boat School
    + Bribe, in front of the lonely Cluckin' Bell
    + Bribe, near the Pig Pen, between trailers
    + Bribe, in front of the research facility

    ----- Las Venturas -----
    + Rocket Launcher, LV, North from Quarry, N.O.E. package drop
    + Molotovs, LV, meat factory
    + Spas, LV, parking lot near the Royal Casino
    + MP5, LV, back of the house near Misappropriation start marker
    + Desert Eagle, LV, around Caligula's
    + Silenced Pistol, LV, around Millie's house
    + Micro Uzi, LV, behind the Four Dragons casino
    + Camera, LV, under the Obelisk
    + Camera, LV, under the arch in Chinatown
    + Camera, LV, in front of Las Venturas Gifts and Jewelry
    + Armor, on top of a casino
    + Bribe, on the strip, near the Obelisk
    + Bribe, in the Chinatown area
    + Bribe, Soapys car-wash, North from the police station

- Special Pickups:
    SPOILERS!
    + Pocket Colt, Los Santos, near Sweet's house
    + Heavy Country Rifle, Badlands, near Photo Opportunity Cesar's spawn
    + Army AR, San Fierro, Easter Basin naval base
    + Desert AR, Las Venturas, Area 69, in a hangar
    + Heavy Sniper Rifle, Las Venturas, Military Fuels scaffolds
    + Quad Barrel Shotgun, Las Venturas, around Caligula's
    
- Clothing:
    + Yellow Rain Boots at Binco's
    + Pink Rain Boots at Victim's
    
- Vehicles:
    + "sh*tty Feltzer", bad version of the Feltzer, used in some missions
    + "Dirty Sanchez", igh performance Sanchez
    + "Taxi Sultan", new taxi based on the Sultan and a movie reference
    + Salvatore's car spawns near the front of Caligula's
    + Banshee spawns at the car dealer "Coutt And Schuttz"
    Walton handling is slightly worse
    PCJ-700 has now a colorful palette
    
- Side missions:
    Paramedic & Firefighter:
        You get 80% less cash for each level
        Final reward is 2000$ instead of 5000$
    Vigilante:
        You get 60% less cash for each level
    Taxi:
        Only 25 total fares needed to finish taxi mission
        Taxi fares can be done with the Taxi Sultan
    Courier:
        Los Santos: 80% less cash
        San Fierro: 75% less cash
        Las Venturas: 60% less cash
        Extra packages give more cash (200 instead of 100)
        Every time you deliver a package, the police will be after you
    Chiliad Challenges:
        You get a Sprunk T-Shirt when starting a race
        Maverick fixed spawn as extra reward for the challenges (helipad)
        Mountain Bike has been replaced by Sanchez
        You need bike skill (30%) instead of cycling skill (40%)
        Other participants:
            More aggressive and faster than usual
            Have different vehicles depending on the race

- Missions:
    - Los Santos & RTLS -
    Tagging Up Turf: spray before being sprayed
    Cleaning The Hood: enemies have new weapons
    Nines And Ak's:
        You get a Pocket Colt instead of a normal pistol
        The "Emmet" pistol weapon pickup has been replaced
    Burning Desire: careful with some of those Vagos
    Wrong Side Of The Tracks:
        The Sanchez is no longer invincible and has less health
        The Vagos are more aggressive
        Explosions can send your bike off tracks
    Just Business: look out for the guys in cars
    Gray Imports: fire hazard, no more armor pickups
    Home Invasion: you are late, mister right
    Robbing Uncle Sam:
        Soldiers have Army AR, even the ones chasing you
        The Patriots are faster and more resistant
    Los Sepulcros: all the Ballas have silenced pistols (it's a funeral)
    Reuniting The Families:
        Secret agents are onto you
        No more armor in the motel (use kisses instead, haha)
        You cannot use homies as shields anymore, enemies can now kill them
    Home Coming: the Cheetah has been replaced by a Stinger Retro (easter egg),
        that car has extra health and bulletproof tires
    Cut Throat Business: you get a PCJ-700 instead of a BF Injection
    Los Desperados: one Vagos at the end is deadly
    End of the Line P1:
        Some enemies are deadly
        Big Smoke has a minigun
    End of the Line P3:
        sh*tty Feltzer (again), good luck catching Sweet
        Easter egg
    
    - San Fierro & Badlands -
    Body Harvest:
        Farmers have shotguns and heavy country rifles
        Some of them are cowboys and are deadly
    Are You Going To San Fierro?:
        Less than 2 minutes before the police arrival
        The answer to this mission is in "Body Harvest"
        You get less rockets for the second chance
    Wear Flowers In Your Hair:
        The Emperor has been replaced with Landstalker
        Car is already pretty damaged
    Photo Opportunity: less drive more jump, new Cesar location
    Snail Trail:
        Taxi has been replaced by a Taxi Sultan
        The driver of the taxi is a maniac
    T-Bone Mendez: bikers have new guns
    Mike Toreno:
        Mike's battery is almost dead
        Bikers have better guns
    Outrider:
        You get grenades instead of a rocket launcher and less rifle ammo
        Some enemies have sniper rifles
    Ice Cold Killa: Jizzy has a new bulletproof car, no more pizzaboy
    Amphibious Assault:
        You need half the usual lung capacity to start the mission (1 upgrade)
        Guards on boats are deadly
    The Da Nang Thang:
        When the helicopter crashes you lose your armor and most health
        Some enemies have better guns
        "Snake Head" has been buffed
    Pier 69:
        T-Bone and Ryder have been buffed
        Sherm head can swim fast
    Toreno's Last Flight:
        Secret agents are here
        You get less rockets (5)
    
    - Las Venturas & Desert -
    Interdiction: Dirty Sanchez, agents have M4 and you get less rockets
    N.O.E.:
        The mission has been shortened a lot, the target marker is way closer
        60 seconds to finish the mission, timer stops when you stop the plane
    Black Project:
        Less health pickups
        Truth gave you terrible equipment ...
        You have less time to get the jetpack
        Soldiers are heavily equiped, some have armor
        SECRET - Tug vehicle is armored
    Fender Ketchup: sh*tty Feltzer
    You've Had Your Chips: Enemies are heavily armed
    Saint Mark's Bistro:
        Going to Liberty City is now way faster (fast retry)
        Marco Forelli is heavily armed

===============================================================================
--- FIXES ---------------------------------------------------------------------
===============================================================================
- In the mission "Ryder", the pizza guy no longer get stuck inside
- The Vagos in the mission "Running Dog" is no longer getting stuck
- At the end of "Black Project", Truth is not getting stuck anymore
- VCS & LCS cars reflections have been fixed
- Seats positions for Deluxo and Stinger have been adjusted
- Updated some HUD icons (all drawn by myself)

===============================================================================
--- ADDITIONS -----------------------------------------------------------------
===============================================================================
Glowing Pickups
https://github.com/kagikn/GlowingPickupsSA/releases/tag/v1.0.2

 

 

Important:

Save files do NOT work between versions since the script has been modified heavily.

 

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MaestroMaior

@Polyvalord I am very glad that the modification does not stand still and begins to take steps towards complication, but so far, from the shortcomings in the form of a soap hood and fonts, it has not been fixed, for heavy / melee weapons, some icons have not been replaced with new ones

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4 hours ago, MaestroMaior said:

@Polyvalord I am very glad that the modification does not stand still and begins to take steps towards complication, but so far, from the shortcomings in the form of a soap hood and fonts, it has not been fixed, for heavy / melee weapons, some icons have not been replaced with new ones

I make all the icons in high quality myself. By hand. It takes 15 minutes for ONE icon. Count the amount of radar blips and weapons icons and multiply by 15 minutes.

Just that amount of time for icons.

Read the update notes too before pointing the obvious.

Oh and provide ideas and solutions instead of complaining. That negativity is getting on my nerves.

This conversion is free (big reminder) and I spent more than 250 hours on it so please.

 

1 hour ago, Sabre3PL said:

Is there something similar for VC or 3?

Not to my knowledge

 

Update: already working on the next update. Fixing obvious things, adding new vehicles and working on Zero + Heist missions.

Spoiler of a new car:

3w0MwS9.png

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MaestroMaior

@Polyvalord I apologize if you took everything with hostility, but at the moment I just pointed out the shortcomings that I encountered when playing your modification, I'm just pleasantly shocked that you are doing your worst, I'm happy to help you, with the same main menu and a map
making it exactly the same only in hd quality (as soon as I finish it, I can send it to you in private messages)
There may be some inaccuracies in my messages because I use a translator

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UserInvalid

Does anyone know how to adapt Main.scm and Script.img for the Definitive Edition? I tried to do this and the game now starts on Grove Street, and then nothing happens, and after about 2-4 minutes there is a game crash.

TTLepk.jpg

 

 

I know how to roughly use Sanny Builder, but still I do not know what needs to be changed\removed so that it is fully compatible with the Definitive Edition.

 

Perhaps this is due to the fact that the Definitive Edition was based on the mobile versions of the game and the original Main.scm and Script.img are not compatible without editing, but I'll check later anyway if it works on Android or not.

Edited by UserInvalid
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Polyvalord
3 hours ago, UserInvalid said:

Does anyone know how to adapt Main.scm and Script.img for the Definitive Edition? I tried to do this and the game now starts on Grove Street, and then nothing happens, and after about 2-4 minutes there is a game crash.

TTLepk.jpg

 

 

I know how to roughly use Sanny Builder, but still I do not know what needs to be changed\removed so that it is fully compatible with the Definitive Edition.

 

Perhaps this is due to the fact that the Definitive Edition was based on the mobile versions of the game and the original Main.scm and Script.img are not compatible without editing, but I'll check later anyway if it works on Android or not.

Are you trying to port the challenge on DE yourself?

 

I have news for you, it's not possible without starting from scratch for reasons:

- The main script uses custom content, the game will crash on some missions / parts of the map no matter what if that content is missing

- The Challenge uses ids that are impossible to normally use without open limiter (so you would have to replicate that on DE)

 

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UserInvalid
6 hours ago, Polyvalord said:

Are you trying to port the challenge on DE yourself?

 

I have news for you, it's not possible without starting from scratch for reasons:

- The main script uses custom content, the game will crash on some missions / parts of the map no matter what if that content is missing

- The Challenge uses ids that are impossible to normally use without open limiter (so you would have to replicate that on DE)

 

In any case, thanks for the answer, I just want DE modding to get better as well and for such great mods to also work on DE, I tried Tightened Thrice on DE, and the game crashes when starting a new game, and if you decide to add Main.scm from Tightened Vice to VC DE, then the game crashes after cutscene with helicopter, skipping cutscene will not help fix the problem.

Edited by UserInvalid
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Polyvalord
9 hours ago, Farmans said:

am i the only one experiencing issues with the fastman's limit adjuster mod, ive already tried to reinstall this multiple times 

2Yr37qJ.png

There are instructions in the readme

 

Could be because:

- Forgot to add your own AUDIO folder (from an unmodified version)

- Forgot to remove your saves / gta_set or tried to load a vanilla save

- Somehow the game cannot start on some older 32 bits systems (not sure why)

 

Important:

Because you get one error from the fastman's limiter does NOT mean that the problem is related to it

Fastman's limiter identifies the problem that could be from something else (read above)

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7 hours ago, Polyvalord said:

There are instructions in the readme

 

Could be because:

- Forgot to add your own AUDIO folder (from an unmodified version)

- Forgot to remove your saves / gta_set or tried to load a vanilla save

- Somehow the game cannot start on some older 32 bits systems (not sure why)

 

Important:

Because you get one error from the fastman's limiter does NOT mean that the problem is related to it

Fastman's limiter identifies the problem that could be from something else (read above)

Yeah, I'm doing everything as said in the readme file, here is the entire crashlog if it helps: https://pastebin.com/xq0a5SmP

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15 hours ago, Farmans said:

Yeah, I'm doing everything as said in the readme file, here is the entire crashlog if it helps: https://pastebin.com/xq0a5SmP

Thanks for the crashlog, I see that you put the challenge in your Steam directory?

 

Try putting the game somewhere else (documents or desktop just for a test), the game may become unable to start if the challenge folder is in a restricted / unaccessible folder

If that is still not working I may suggest launching the game with admin rights

Note: you might have issues if you try to open the game trough Steam (idk if you did)

 

If both of these don't work I am unsure on how to fix this at the moment

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2 hours ago, Polyvalord said:

Thanks for the crashlog, I see that you put the challenge in your Steam directory?

 

Try putting the game somewhere else (documents or desktop just for a test), the game may become unable to start if the challenge folder is in a restricted / unaccessible folder

If that is still not working I may suggest launching the game with admin rights

Note: you might have issues if you try to open the game trough Steam (idk if you did)

 

If both of these don't work I am unsure on how to fix this at the moment

Moving it to different directory helped, thanks a lot

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