FixationOnDarkness Posted Wednesday at 10:38 PM Share Posted Wednesday at 10:38 PM I'm in the process of porting the SA map from the map editor to Blender one piece at a time, but I noticed that the XYZ coordinates from MEd to Blender don't line up the same. Can anyone tell me if there is a certain scale conversion between the two that I'm missing, or will I just have to manually line everything up? I would greatly appreciate any feedback. Link to comment Share on other sites More sharing options...
Tut98 Posted yesterday at 07:25 AM Share Posted yesterday at 07:25 AM The old GTA tool for Blender supports IPL I believe so that may be a better option for this. The rotations in MEd may as well be different from the rotations in Blender. But importing IPL should avoid this issue entirely + much more automated FixationOnDarkness 1 Link to comment Share on other sites More sharing options...
FixationOnDarkness Posted yesterday at 08:34 AM Author Share Posted yesterday at 08:34 AM 1 hour ago, Tut98 said: The old GTA tool for Blender supports IPL I believe so that may be a better option for this. The rotations in MEd may as well be different from the rotations in Blender. But importing IPL should avoid this issue entirely + much more automated Thanks! I'll give it a try. 🫡 Link to comment Share on other sites More sharing options...