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Porting map to Blender via DragonFF


FixationOnDarkness
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FixationOnDarkness

I'm in the process of porting the SA map from the map editor to Blender one piece at a time, but I noticed that the XYZ coordinates from MEd to Blender don't line up the same. Can anyone tell me if there is a certain scale conversion between the two that I'm missing, or will I just have to manually line everything up? I would greatly appreciate any feedback.

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The old GTA tool for Blender supports IPL I believe so that may be a better option for this. The rotations in MEd may as well be different from the rotations in Blender. But importing IPL should avoid this issue entirely + much more automated

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FixationOnDarkness
1 hour ago, Tut98 said:

The old GTA tool for Blender supports IPL I believe so that may be a better option for this. The rotations in MEd may as well be different from the rotations in Blender. But importing IPL should avoid this issue entirely + much more automated

Thanks! I'll give it a try. 🫡

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