FixationOnDarkness Posted March 29 Share Posted March 29 I'm in the process of porting the SA map from the map editor to Blender one piece at a time, but I noticed that the XYZ coordinates from MEd to Blender don't line up the same. Can anyone tell me if there is a certain scale conversion between the two that I'm missing, or will I just have to manually line everything up? I would greatly appreciate any feedback. Link to comment Share on other sites More sharing options...
Tut98 Posted March 30 Share Posted March 30 The old GTA tool for Blender supports IPL I believe so that may be a better option for this. The rotations in MEd may as well be different from the rotations in Blender. But importing IPL should avoid this issue entirely + much more automated FixationOnDarkness 1 Link to comment Share on other sites More sharing options...
FixationOnDarkness Posted March 30 Author Share Posted March 30 1 hour ago, Tut98 said: The old GTA tool for Blender supports IPL I believe so that may be a better option for this. The rotations in MEd may as well be different from the rotations in Blender. But importing IPL should avoid this issue entirely + much more automated Thanks! I'll give it a try. 🫡 Link to comment Share on other sites More sharing options...