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Teleport to the race checkpoint for Android


Alessandro XXX
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Alessandro XXX

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Edited by Alessandro XXX
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I believe in "[email protected] += 0x48 // offset to marker index" 0x48 is what points to the marker ID, then rest of the code reads the offsets and teleports. Though do take note that I don't know sh*t about Cleo coding.

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OrionSR

This script won't be much help for your purpose other than to provide two working examples of using labels to find Android memory offsets. The teleportation codes are crude and buggy, and checkpoints are a different kind of entity than radar blips.

 

The labels listed below might be helpful in your investigation.

_ZN11CTheScripts31LocalVariablesForCurrentMissionE_ptr
_ZN11CTheScripts31LocalVariablesForCurrentMissionE

CTheScripts::CurrentMissionName(void)
_ZN11CTheScripts18CurrentMissionNameEv_ptr
_ZN11CTheScripts18CurrentMissionNameEv
_ZN11CTheScripts14pActiveScriptsE_ptr
_ZN11CTheScripts14pActiveScriptsE
_ZN11CTheScripts12ScriptsArrayE_ptr
_ZN11CTheScripts12ScriptsArrayE
_ZN11CTheScripts16MultiScriptArrayE_ptr
_ZN11CTheScripts16MultiScriptArrayE

_ZN12CCheckpoints15m_aCheckPtArrayE_ptr
_ZN12CCheckpoints15m_aCheckPtArrayE
_ZN12CCheckpoints13NumActiveCPtsE_ptr
_ZN12CCheckpoints13NumActiveCPtsE

 

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