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_Rob_

I have a nother question. 
In you're mode the rampages when the player fails for some reason they have 2 spawn locations like in the original/vanila game or just one?
I have failed the Triads rampage one with the Shoutgun in the Portaland. I didn't see spawning the 2 one it's just not spawning at all.

56 minutes ago, AaronAVFC said:

don't assume there's a way to complete last requests without using the dodo at all? i've been playig this game since 2001, and i haven't ever been able to fly the dodo on any platform? 🤣

I Send you a message.

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4 minutes ago, OTTOOTTI said:

I have a nother question. 
In you're mode the rampages when the player fails for some reason they have 2 spawn locations like in the original/vanila game or just one?
I have failed the Triads rampage one with the Shoutgun in the Portaland. I didn't see spawning the 2 one it's just not spawning at all.

I Send you a message.


There are two locations for each, good luck.

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35 minutes ago, _Rob_ said:

There are two locations for each, good luck.

Well the bad thing i didn't find the 2 one to kill the Triads with the Shoutgun. I thing you just change the standart location of the second spawn location for the Rampages. 
 

Edited by OTTOOTTI
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MaestroMaior
2 hours ago, OTTOOTTI said:

This 20 new rampages replace the old ones. How i find out simple start a new game. 

Слушай, так может ты просто прокатишься по местам где лежали Ремпейджи в оригинале, автор на самом деле просто как я понял их перекладывает с места на место(пример тому Импорт/Экспорт)

Можешь сайт попробовать использать gtasnp, мне помог в поисках пакетов скрытых

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justrandomuser
1 hour ago, _Rob_ said:


Presumably the download corrupted for you, at some point.

And how do I download it without errors? I tried different browsers and tried downloading on my phone and the same error, Internet is normal.

Edited by takemeoff
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justrandomuser

Hey, I found a way to significantly reduce the weight\size of the mod, for this you need to convert radio files to Wav Ima Adpcm using Audacity (Radio in GTA III uses Wav Ima Adpcm format - is a compressed Wav file, and with virtually no sound degradation) [The audio folder occupies 5000 MB!]

 

I converted the radio files to Wav Ima Adpcm, and now the Audio folder occupies 1884 MB, which is better than 5000 MB.

 

 

Edited by takemeoff
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5 hours ago, mrcemgnri said:

on the deep steel mission, when i go into the marker at the cartel meeting,game crashes.Any solution?

 

Sounds like you're either on, or started on an older patch where a few specific pickups could get stuck in memory, resulting in the briefcase being unable to spawn. I would suggest firstly updating to see if that helps, and failing that collecting those possibly stuck pickups:

Spoiler

(rocket launchers on the lighthouse island and/or an AK inside Raffle's Fish Factory)

 

Failing that, other things that remove pickups (hidden packages, rampages etc) may also help free up that memory.

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Hi, I passed the mod to the second island. I really like the mod, although it doesn't seem difficult to me, most missions are completed with 1-3 attempts, only the mission with the ship in the port and the hunt for golden Diablo were really difficult.


I found a couple of bugs:
1) At the wall, near the gate, where we save the old Asian, there is no collision if you go by car, on foot there is a collision
2) When I was looking for packages, I fell near the elevator, but there is no way to get out of there and the only way out is to die or reload the save. Maybe we should add some kind of ladder to the top inside, or some kind of beam, so that this problem does not exist
3) During a mission with a skunk in the trunk, I moved the car with a blow and it rolled away from the pickup truck with the ingot. Then I didn't pick it up by car and completed the mission, but now this ingot is stuck on the map without collision and does not disappear. Maybe it's worth changing the algorithm for deleting the pickup from memory?


Screenshots:
1) https://ibb.co/Zm6rYhZ
2) https://ibb.co/Bsck8Dg
3) https://ibb.co/VD7428c

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1 hour ago, HAMSTER_98 said:

Hi, I passed the mod to the second island. I really like the mod, although it doesn't seem difficult to me, most missions are completed with 1-3 attempts, only the mission with the ship in the port and the hunt for golden Diablo were really difficult.


I found a couple of bugs:
1) At the wall, near the gate, where we save the old Asian, there is no collision if you go by car, on foot there is a collision
2) When I was looking for packages, I fell near the elevator, but there is no way to get out of there and the only way out is to die or reload the save. Maybe we should add some kind of ladder to the top inside, or some kind of beam, so that this problem does not exist
3) During a mission with a skunk in the trunk, I moved the car with a blow and it rolled away from the pickup truck with the ingot. Then I didn't pick it up by car and completed the mission, but now this ingot is stuck on the map without collision and does not disappear. Maybe it's worth changing the algorithm for deleting the pickup from memory?


Screenshots:
1) https://ibb.co/Zm6rYhZ
2) https://ibb.co/Bsck8Dg
3) https://ibb.co/VD7428c

I have an idea about the "Grand Theft Auto" mission from Kenji. And what if we move the Infernus from the underground parking lot to a place behind the wall, where there was a cache of armor and M16 in the original? And put two Colombians with AK-47s next to each other? Moreover, there is a springboard from which you can fly to the other side. So it would be more fun, follow the link screen with my scheme
https://ibb.co/vmsDp4Q

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15 hours ago, UserInvalid said:

Can I upload this mod and Tightened Vice on liberty City.ru and Nexus mods?


I would prefer not, ideally. As it'll quickly become outdated when updates are released, and then I'll be dealing with even more bug reports for old issues that have already been fixed.

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UserInvalid
27 minutes ago, _Rob_ said:


I would prefer not, ideally. As it'll quickly become outdated when updates are released, and then I'll be dealing with even more bug reports for old issues that have already been fixed.

I will periodically update files on these sites if updates are released.

 

And I noticed that in Tightened Vice, you forgot to add the song Lionel Richie - Running with the Night on Flash FM (Previously it was only on PS2), and you forgot to restore the army advertisement on the K-Chat radio station (Previously it was also only on the PS2 version) But I have already restored them: https://www.dropbox.com/s/1lcbk4i5o10y3kh/Audio.rar?dl=0  [and it doesn't remove the new songs of Tightened Vice]

Edited by UserInvalid
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6 hours ago, LazlowsProtege said:

I am really struggling to get the dodo over to the second island, can it be skipped or made easier in anyway, i cannot for the lfe of me keep it up! ☹️😳

I also don't know how to fly a Dodo, but there are 2 ways to pass.

1) Install CLEO script "New Dodo aircraft physics" from DimZet and fly over (it is not necessary to replace the aircraft model)
2) Drive it like a car to the bridge, carefully go around the barrier and drive onto the bridge, then accelerate and fly over a small piece of the destroyed bridge and then drive to Asuka and finish the mission

I passed the second way

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LazlowsProtege
On 4/14/2023 at 6:04 AM, HAMSTER_98 said:

I also don't know how to fly a Dodo, but there are 2 ways to pass.

1) Install CLEO script "New Dodo aircraft physics" from DimZet and fly over (it is not necessary to replace the aircraft model)
2) Drive it like a car to the bridge, carefully go around the barrier and drive onto the bridge, then accelerate and fly over a small piece of the destroyed bridge and then drive to Asuka and finish the mission

I passed the second way

Nice one! I was thinking about the 2nd approach but was thinking it wouldnt fit passed the barriers! Gonna give it a go! 

 

Edit: downloaded the dodo flying physics mod by DimZet and dragged a single file from it into the CLEO folder in gta 3, i now have my liberty city pilots licence!! 

Edited by LazlowsProtege
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Finally finished the mod. I liked it very much, I'm sure that's how GTA 3 looked from the beginning, it's just that Rockstar decided to simplify the missions before the release. The mod is not that complicated actually, it all depends on directness and a little luck. I especially liked the mission "Espresso 2-Go" - it's both perfect and terrible at the same time, Rob is a genius. I would add the "Smiling Claude For PC" skin from hakimplay to those skins that already exist - it would be very suitable, as if Claude had gone crazy with complexity

 

I noticed one bug: In the mission "Toyminator 2: Judgment Day" for a red phone, if you lose the last RC car, then after 0 it will become -1 and the mission will continue. https://ibb.co/6Df4dft

 

UPD: I forgot to mention one more bug - the skull of the "Wasted Opportunity" skin, in the cutscene for some reason is replaced by the standard head of Claude.

Edited by HAMSTER_98
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Little bit of cleanup and some tweaks for consistency that's sprung up since people started trying to route for speedruns.

 

V1.65


Changelog: 

Spoiler

- Increased reward for 'Beam Me Up Shotty' from $50,000 to $100,000 to make any% viable without grinding.
- Beating 'Dam & Blast 2' will now reward you by removing gang threats from both the Cartel and the Mafia.
- Added an extra hint in 'Dam & Blast 2' as people kept missing the interior...
- Beating 'Car & Bomb Torture' rewards you by removing gang threats from the Hoods.
- Removed the possibilty of random Triad gang spawns dogpiling you outside the factory in 'Something Smells Fishy'.
- Fixed a bug whereby specific cops in 'The Thieves' could pull the thieves out of your car and break their AI.
- Tweaked the check at the end of 'Mike Lips' so that you can't run past the trigger without the mission ending.


 

V1.65 Patch (overwrite V1.6 mod files): https://www.dropbox.com/s/eicuozbgat081vc/GTA Tightened Thrice - V1.65 Patch.rar?dl=0

V1.65 Full: https://www.dropbox.com/s/e43onv1nuaf0k3n/GTA Tightened Thrice - V1.65 Full.rar?dl=0

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Some more tweaks here and there, just making things slightly less random whilst maintaining the difficulty.

 

V1.7

 

Changelog:

Spoiler

- Slightly changed the sequence order for 'Send Noods', and fixed an autosave bug.

- Both Misty and Mike Lips have taken up jogging...

- Increased reward for 'Van Heist', hopefully making any% less grindy.

- Leone's will no longer attack the 'Mr Wongs' van in the opening mission, should the Triad drive it into their territory.


V1.7 Patch (overwrite V1.65 mod files): https://www.dropbox.com/s/j1hupuat20wegim/GTA Tightened Thrice - V1.7 Patch.rar?dl=0

V1.7 Full: https://www.dropbox.com/s/ykabhggjd1hr9t6/GTA Tightened Thrice - V1.7 Full.rar?dl=0

Edited by _Rob_
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1 hour ago, sankee6 said:

It would be offtopic, but I can't find name of the song on HEAD radio station that plays from 38:16 (la-la love :D), help me please, thanks for all you doing.

That would be 'Complicated' by Conor and Jay.

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On 4/24/2023 at 12:51 PM, sankee6 said:

It would be offtopic, but I can't find name of the song on HEAD radio station that plays from 38:16 (la-la love :D), help me please, thanks for all you doing.

It's Conor and Jay track called "Complicated" Nice track by the way i love it too.
 

 

On 4/24/2023 at 2:40 PM, _Rob_ said:

That would be 'Complicated' by Conor and Jay.

Great work to extended the RadioStation in GTA 3 with LCS RadioStation great job doing it man. I like it. But in some cases i think that in some moment they are some songs not from LCS i mean custum self made or put in. 

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A couple of fixes, a couple of nice tweaks and even a little variety this time around!

 

V1.75

 

Changelog:

Spoiler

- Fixed limo in 'Waka Gashira' so that it correctly spawns inside the car part rather than miles above...
- Joey, Luigi and Toni will now jog to the limo in 'SCAM'... nobody likes slow unskippable cutscenes!
- Removed the possibility of failing 'Van Heist' if you were to lose the cops while parked inside the garage.
- Fixed a possible crash during 'Paparazzi Purge', if you were to destroy the boat at the "right" moment.
- Fixed a possible soflock during 'Spaced Ghost, Coast To Coast' if Maria bumped her head into Chico's doorway.
- Given a touch more colour variety to Mafia Sentinels.


V1.75 Patch (overwrite V1.7 mod files): https://www.dropbox.com/s/y73imee61apq6mu/GTA Tightened Thrice - V1.75 Patch.rar?dl=0

V1.75 Full: https://www.dropbox.com/s/5wptxazeuq0bjzv/GTA Tightened Thrice - V1.75 Full.rar?dl=0

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