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MaestroMaior
39 minutes ago, _Rob_ said:

 the other mods you are using conflict with Tightened's own plugins/scripts.

I will try to disable all plugins and try out the mission on a clean game, it seems I have an idea because of what it might be, but I need to try it out first

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MaestroMaior

@_Rob_finally found the plugin that broke these quests and how ambiguously it turned out it was shooting from a sitting position (I am attaching a link to this mod, maybe someday you want to adapt it to tightened Thrice)

It was also an advice to those who also build on your mod, I will still experiment and add some other plugins

Edited by MaestroMaior
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V1.3 is here!

 

Changelog:

Spoiler

- Increased speed/accel of the Securicar slightly more, making 'Decoy' less RNG based... you can tank me later.
- Added a trip-skip in 'Decoy' to save the repeated drive to Shoreside from Love's office.
- Fixed an occasional issue where some ramps and the shipwreck's collision could be disabled.
- Tweaked despawn algorithm in 'Smack Down' to correct for dialing back too much previously.
- Fixed incorrect indexed colour on Claude's Leone suit, now his neck matches his face!
- Removed unnecessary spawn in the wardrobe script.
- Tweaked traffic values to find a better balance between peds and cars.

 

V1.3 Patch (overwrite 1.25 mod files): https://www.dropbox.com/s/207s8r986tryamr/GTA Tightened Thrice - V1.3 Patch.rar?dl=0

V1.3 Full: https://www.dropbox.com/s/ocw8w4rtrjhrclp/GTA Tightened Thrice - V1.3 Full.rar?dl=0

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So many people playing recently, getting some solid feedback and bug reports... so here we are again!

 

V1.35 is here!

 

Changelog:

Spoiler

- Swapped the Portland and Shoreside import/export garages entirely (requires new save to work fully).
- Increased length of a mission's music to run the full length of the timer.
- Fixed a softlock that could occur if you used the wardrobe during the opening mission.
- Replaced one of the pieces of mission music in the optional "Streamer Friendly Radio" archive.

 

V1.35 Patch (overwrite V1.3 mod files): https://www.dropbox.com/s/p976love1l5klk6/GTA Tightened Thrice - V1.35 Patch.rar?dl=0

V1.35 Full: https://www.dropbox.com/s/81rbmmwhn614069/GTA Tightened Thrice - V1.35 Full.rar?dl=0

Edited by _Rob_
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MaestroMaior

I finally filed an assembly for your lcs style mod, a lot of things had to be added and fixed + something else needs to be fixed, but at the moment it’s almost ready, a small gameplay trailer of the assembly, didn’t show the map, but I think it’s not scary)

 

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10 hours ago, MaestroMaior said:

@_Rob_ I found here one small problem with the crooked position of the hidden package attached фотоматериал

 

Ah shoot, it's because I raised the roof height of that building... damn it, will have to move up!

Edited by _Rob_
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MaestroMaior
1 hour ago, _Rob_ said:

может быть, это под землей?

Shoreside Vale, Tony's factory next to the hospital, as I understand it, the wrong height was registered and he ended up under the roof and not on the roofs, you need to correct it in main.scm 

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Seems like updates are a daily thing, one way to start the morning, I suppose...

 

V1.4

 

Changelog: 

Spoiler

- Removed unnecessary second Pay & Spray trip in 'The Thieves'.
- Removed possible stuck Pay & Spray radar blip.
- Changed 'Trial By Fire' to be a Molotov rampage.
- Disabled Triad threat during 'Trial By Fire' as this appears to be why they didn't spawn consistently.
- Changed 'SCAM' to have the Triad always drive to a specific coord, rather than driving aimlessly.
- Moved hidden package up slightly, due to a late change to warehouse roof height.

 

V1.4 Patch (overwrite V1.35 mod files): https://www.dropbox.com/s/ttckic5cx5bgjhd/GTA Tightened Thrice - V1.4 Patch.rar?dl=0

V1.4 Full: https://www.dropbox.com/s/lv1nsnx5g6190jb/GTA Tightened Thrice - V1.4 Full.rar?dl=0

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4 minutes ago, MaestroMaior said:

Guys who can tell me how to fix this misunderstanding with textures, all the rest are normally shown and what could be the reason for this? Put lc98 and such garbage happened unpleasant

 


Tightened uses a dummy version of txd.img so that the game defaults to only using gta3.img. The downside is always having to have the txd associated with a dff file further down in the img archive, which ofc isn't an issue long as you follow that rule.

Presumably whatever modding you're doing on top is upsetting the img load order, causing the game to not read the proper txd. As for how to fix it, I have no idea, you're own your own there.

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MaestroMaior
15 minutes ago, _Rob_ said:


As for how to fix it, I have no idea, you're own your own there.

It is also interesting that it is the stadium + Kart Luigi that has such a problem, and everything else works like clockwork, there is an idea to feed those files that are missing into another gta3.img, but it’s still not clear what kind of files and why and exactly they create such garbage(I apologize if something is not clear in my words, because I use a translator)

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V1.45


Changelog: 
 

Spoiler

- Fixed an issue that could keep markers on screen until peds despawned in 'Kingdom Come'.
- Fixed the disparity between corona visual and physical size in 'Oh No, Dodo'.


 

V1.45 Patch (overwrite V1.4 mod files):https://www.dropbox.com/s/zn8ps1893jgv1zy/GTA Tightened Thrice - V1.45 Patch.rar?dl=0 

V1.45 Full: https://www.dropbox.com/s/txjo32bj6dsr1ln/GTA Tightened Thrice - V1.45 Full.rar?dl=0

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V1.5


Changelog: 

Spoiler

- Force removed the pink safehouse marker that could get stuck if failing 'Give Me Laundry' in specific ways.
- Made the limo's route in 'SCAM' more consistent.
- Slightly nerfed Smack Down.
- Removed erroneous placeholder text for USJ completion.

 

V1.5 Patch (overwrite V1.45 mod files): https://www.dropbox.com/s/v5iscaixjf5fz5w/GTA Tightened Thrice - V1.5 Patch.rar?dl=0

V1.5 Full: https://www.dropbox.com/s/46rcs773ggcrzeg/GTA Tightened Thrice - V1.5 Full.rar?dl=0

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The biggest single patch so far, addressing a myriad of randomness/balance issues that've cropped up over the last few days. Thanks to everyone for the feedback!

V1.6


Changelog: 

Spoiler

- Set weather for 'Oh No, Dodo' to always be sunny, avoiding the inconsistent corona sizes in fog.
- Fixed the Bobcat in 'Mined Blowing Evidence' so that it can no longer cross islands.
- Added unique "hidden" mission pass state to 'Mined Blowing Evidence'.
- Swapped car, removed trap M16 guy and implemented trip-skip in 'Uzi Rider'.
- Removed overly sensitive cops from Smack-Down.
- Reduced Rhino top speed slightly to make 'Decoy' less RNG based.
- Made the special car in 'Goldilocks' immune to gang fire so that AI driving route can't screw you.
- Removed instant (random?) 3 star wanted level from 'Arms Shortage'.
- Made the car in 'Car & Bomb Torture' immune to bullets, if you break it now it's your fault.
- Removed extra random wanted level at the end of 'Beam Me Up Shotty'.
- Slowed Enforcer slightly and gave it a specific driving location, in 'Kanbu Bused Out'.
- Made instructions clearer in 'Kanbu Bused Out'.
- Made wanted level scaling a little more manageable in 'Kanbu Bused Out'.
- Added teleporter from Love's ground floor doors, for easier access to the rooftop garden.
- Removed tyre popping on vehicles it logically makes sense for (Armoured Patriot, Enforcer etc).
- Ped Colt bullets are no longer strong enough to pop tyres, for RNG reasons.
- Returned Claude's health in 'Last Requests' as he seems determined to lose health when the cutscene ends...
- Removed fog from 'Last Requests'.

 

V1.6 Patch (overwrite V1.5 mod files): https://www.dropbox.com/s/3ad1u8kvwneb8oi/GTA Tightened Thrice - V1.6 Patch.rar?dl=0

V1.6 Full: https://www.dropbox.com/s/snx1wipgsfq1d9g/GTA Tightened Thrice - V1.6 Full.rar?dl=0

Edited by _Rob_
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Found a bug during "Goldilocks and the 3 gangs", when I put the first car in the garage it says that its boosted and to watch out because the cops are on high alert.

But there is nothing that happening after that, there is the pink marker on the map still but no progress, like the mission kind of softlocked.

 

Nevermind, stupid me had to watch the cutscene lol

Edited by PhPmayan
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Well, I just finished this mod and I gotta say that I enjoyed it a lot! I have nothing more to say apart from a BIG thank you Rob for creating this mod! it was a really fun and challenging experience that's for sure.

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6 minutes ago, OTTOOTTI said:

I found a bug for some strange reason the Portland garage Import&Export list is incorect it's shows me the list of the I&E from Shorside Island https://ibb.co/6JHQSHG


This is not a bug, the garages have been swapped (though if you're on a save before the update that included that feature, it may not work fully).

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14 minutes ago, _Rob_ said:

This is not a bug, the garages have been swapped (though if you're on a save before the update that included that feature, it may not work fully).

Whit with update the garages has bean swapped? 
And one more bug i have with the pickups that i writte before in this topic did you see the screeanshots and read my messages?
For some stranges thing i have many bugs found affter installing this mod on original game than the are. And one more i have problem with the crane in Portland the emergency crane i mean. The crane is dissapered and it's invisible. I have 1.0 version off the Exe fiile GTA III. 

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7 minutes ago, OTTOOTTI said:

Whit with update the garages has bean swapped? 
And one more bug i have with the pickups that i writte before in this topic did you see the screeanshots and read my messages?
For some stranges thing i have many bugs found affter installing this mod on original game than the are. And one more i have problem with the crane in Portland the emergency crane i mean. The crane is dissapered and it's invisible. I have 1.0 version off the Exe fiile GTA III. 


V.135 Added the import/export swap.

I did read about that when you said it before, but I'm not entirely sure I understand what you're trying to say. More recent patches fixed issues with pickups disappearing etc (if that's what you mean), but as I've said a few times those fixes would only apply to new saves as older ones still contain the pickup data. 

You should also be using the provided exe and not your own, otherwise the game will run out of memory and crash.

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7 minutes ago, _Rob_ said:

V.135 Added the import/export swap.

Okey i see thanks for mention the version of the patch.
 

 

8 minutes ago, _Rob_ said:

I did read about that when you said it before, but I'm not entirely sure I understand what you're trying to say. More recent patches fixed issues with pickups disappearing etc (if that's what you mean), but as I've said a few times those fixes would only apply to new saves as older ones still contain the pickup data. 

I try it on a new save it's still the same on a rampage or on a mission when i killed a person the pickups are not dissapering and staing and are not reacheble. The player can't pick them up.
 

 

10 minutes ago, _Rob_ said:

You should also be using the provided exe and not your own, otherwise the game will run out of memory and crash.

With provided exe you mean i not understanding quite well. I using the exe from the archive. 

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10 minutes ago, OTTOOTTI said:

I try it on a new save it's still the same on a rampage or on a mission when i killed a person the pickups are not dissapering and staing and are not reacheble. The player can't pick them up.


I don't mean saving the game on a new slot, I mean actually starting a new game. Stuck weapons (even in vanilla) are attached to the save file itself, meaning that unfortunately no amount of fixes from my end can do anything there.

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29 minutes ago, 2L8 said:

@_Rob_ I have a question - how long do you think it would take to finally complete, patch and blance Tightened Thrice? 

I am that type of guy who waits for these massive mods until they're in a more stable and playable conditions. 

 

That's a pretty impossible question to ask, really. Largely depends on the feedback that continues to come back, and how difficult the reasonable suggestions take to implement. It's been out about 2 weeks and already has come on leaps and bounds as far as balance is concerned, and I'm still actively working on it; watch this space, I guess!

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19 minutes ago, Vice City Fan said:

Can i ask you where you get interior from ? Can i use you interior to gta 3 defintive edition mod project(xbox map)?

 

Most of the interiors I modelled, one is from a cut GTA 3 multiplayer map and another is from THPS1.
I'd prefer you didn't take parts out and reuse them elsewhere though, as it'd take some of the uniqueness away from this mod imo. Not that I can realistically do much about it either way ofc.

Edited by _Rob_
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8 hours ago, Blugyih said:

Hello!

I tried to install the Tightened Thrice V1.5 mod on my steam version of GTA3, but it gets stuck on the loading screen.
Any suggestion for a fix?

Screenshot below:

This will not work on a Steam or 1.1 or 1.0 from internet cracked. I can help you if you want?

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