hosi121 Posted March 12 Share Posted March 12 Is there a way to change the wanted vehicles in import export? and changing the name that apears on the board, is the full name a texture or just separate letters put together? Link to comment Share on other sites More sharing options...
vladvo Posted March 12 Share Posted March 12 You'll have to edit main.scm to change wanted vehicles. hosi121 1 Link to comment Share on other sites More sharing options...
OrionSR Posted March 12 Share Posted March 12 In particular, you need to edit the IMPEXPM script. This is a "running" script, so you'll need to maintain the exact script size in order to maintain compatibility with existing saves. This might be problematic if you also try to change the gxt strings for vehicles that can be imported. The models are assigned to constants, so you need to look for model numbers, not model IDs. And you'll also need to modify the jumptables to match the model numbers. The black board lists are applied as objects like #NF_LIST_1. The objects have attached textures that include the vehicle lists. There are also car generators associated with the vehicle lists. You'll need modify the INITIAL mission and start a new game for the modified car generators to be included in the save. If the IMPEXPM script is currently active, then you are likely to run into problems unless the global variables that hold the current vehicle list are updated to the new list because the jumptable can't use the old model numbers. hosi121 1 Link to comment Share on other sites More sharing options...
ArmanCan Posted March 12 Share Posted March 12 014B: $PARKED_IMPEXPM_CARS[0] = init_car_generator #BUFFALO color -1 -1 force_spawn 0 alarm 70 door_lock 40 min_delay 0 max_delay 10000 at -1673.94 439.02 7.01 angle 136.0 014B: $PARKED_IMPEXPM_CARS[1] = init_car_generator #SENTINEL color -1 -1 force_spawn 0 alarm 60 door_lock 30 min_delay 0 max_delay 10000 at 926.45 -1292.29 13.6 angle 270.0 014B: $PARKED_IMPEXPM_CARS[2] = init_car_generator #INFERNUS color -1 -1 force_spawn 0 alarm 80 door_lock 50 min_delay 0 max_delay 10000 at -2665.44 990.77 64.45 angle 51.0 014B: $PARKED_IMPEXPM_CARS[3] = init_car_generator #CAMPER color -1 -1 force_spawn 1 alarm 30 door_lock 10 min_delay 0 max_delay 10000 at -2516.598 1228.919 36.4283 angle 211.5 014B: $PARKED_IMPEXPM_CARS[4] = init_car_generator #ADMIRAL color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 1122.29 -1699.76 13.43 angle 270.0 014B: $PARKED_IMPEXPM_CARS[5] = init_car_generator #PATRIOT color -1 -1 force_spawn 1 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -1006.41 -628.27 32.0 angle 270.0 014B: $PARKED_IMPEXPM_CARS[6] = init_car_generator #SANCHEZ color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -2085.23 -2437.52 30.31 angle 142.0 014B: $PARKED_IMPEXPM_CARS[7] = init_car_generator #STRETCH color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -1922.19 288.34 40.84 angle 180.0 014B: $PARKED_IMPEXPM_CARS[8] = init_car_generator #FELTZER color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -16.66 -2521.17 36.37 angle 210.0 014B: $PARKED_IMPEXPM_CARS[9] = init_car_generator #REMINGTN color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 1803.38 -1931.05 13.66 angle 0.0 014B: $PARKED_IMPEXPM_CARS[10] = init_car_generator #CHEETAH color -1 -1 force_spawn 1 alarm 90 door_lock 30 min_delay 0 max_delay 10000 at 1272.24 2603.03 10.49 angle 117.0 014B: $PARKED_IMPEXPM_CARS[11] = init_car_generator #RANCHER color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -112.4 -41.82 3.26 angle 160.0 014B: $PARKED_IMPEXPM_CARS[12] = init_car_generator #STALLION color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -2456.1 741.65 34.92 angle 180.0 014B: $PARKED_IMPEXPM_CARS[13] = init_car_generator #PETRO color -1 -1 force_spawn 1 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -1951.81 2393.83 50.08 angle 292.0 014B: $PARKED_IMPEXPM_CARS[14] = init_car_generator #COMET color -1 -1 force_spawn 0 alarm 90 door_lock 40 min_delay 0 max_delay 10000 at -2751.79 -281.5 6.81 angle 0.0 014B: $PARKED_IMPEXPM_CARS[15] = init_car_generator #SLAMVAN color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 1923.93 -2118.89 13.35 angle 0.0 014B: $PARKED_IMPEXPM_CARS[16] = init_car_generator #BLISTAC color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -1675.94 -618.74 13.86 angle 256.0 014B: $PARKED_IMPEXPM_CARS[17] = init_car_generator #STAFFORD color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -2430.22 320.84 34.97 angle 245.0 014B: $PARKED_IMPEXPM_CARS[18] = init_car_generator #SABRE color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -2265.33 200.65 34.97 angle 270.0 014B: $PARKED_IMPEXPM_CARS[19] = init_car_generator #FCR900 color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 2282.7 2535.88 10.39 angle 180.0 014B: $PARKED_IMPEXPM_CARS[20] = init_car_generator #BANSHEE color -1 -1 force_spawn 0 alarm 90 door_lock 50 min_delay 0 max_delay 10000 at 2133.04 1009.75 10.49 angle 270.0 014B: $PARKED_IMPEXPM_CARS[21] = init_car_generator #SUPERGT color -1 -1 force_spawn 1 alarm 90 door_lock 50 min_delay 0 max_delay 10000 at 2229.3 1402.99 10.82 angle 180.0 014B: $PARKED_IMPEXPM_CARS[22] = init_car_generator #JOURNEY color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -1550.4 2687.54 56.22 angle 90.0 014B: $PARKED_IMPEXPM_CARS[23] = init_car_generator #HUNTLEY color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -2068.69 -83.75 35.1 angle 0.0 014B: $PARKED_IMPEXPM_CARS[24] = init_car_generator #BFINJECT color -1 -1 force_spawn 0 alarm 70 door_lock 10 min_delay 0 max_delay 10000 at 682.17 -1867.46 4.82 angle 180.0 014B: $PARKED_IMPEXPM_CARS[25] = init_car_generator #BLADE color -1 -1 force_spawn 0 alarm 80 door_lock 10 min_delay 0 max_delay 10000 at 1747.87 -2098.03 13.28 angle 180.0 014B: $PARKED_IMPEXPM_CARS[26] = init_car_generator #FREEWAY color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 1144.46 -1101.26 25.35 angle 300.0 014B: $PARKED_IMPEXPM_CARS[27] = init_car_generator #MESA color -1 -1 force_spawn 0 alarm 70 door_lock 10 min_delay 0 max_delay 10000 at -2406.25 -2180.84 33.39 angle 180.0 014B: $PARKED_IMPEXPM_CARS[28] = init_car_generator #ZR350 color -1 -1 force_spawn 0 alarm 80 door_lock 10 min_delay 0 max_delay 10000 at 2163.79 1810.23 10.58 angle 180.0 014B: $PARKED_IMPEXPM_CARS[29] = init_car_generator #EUROS color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 2207.43 1286.13 10.57 angle 180.0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[0] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[1] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[2] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[3] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[4] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[5] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[6] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[7] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[8] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[9] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[10] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[11] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[12] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[13] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[14] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[15] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[16] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[17] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[18] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[19] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[20] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[21] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[22] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[23] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[24] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[25] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[26] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[27] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[28] cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[29] cars_to_generate_to 0 These are I/E Car Locations and their spawn "generate" opcodes.. :IMPEXPM_12239 05A9: s$IMPORT_MODEL_NAME = 'CLUB' // s$ // Club jump @IMPEXPM_13121 :IMPEXPM_12260 05A9: s$IMPORT_MODEL_NAME = 'JESTER' // s$ // Jester jump @IMPEXPM_13121 :IMPEXPM_12281 05A9: s$IMPORT_MODEL_NAME = 'BUFFALO' // s$ // Buffalo jump @IMPEXPM_13121 :IMPEXPM_12302 05A9: s$IMPORT_MODEL_NAME = 'SENTINL' // s$ // Sentinel jump @IMPEXPM_13121 :IMPEXPM_12323 05A9: s$IMPORT_MODEL_NAME = 'INFERNU' // s$ // Infernus jump @IMPEXPM_13121 :IMPEXPM_12344 05A9: s$IMPORT_MODEL_NAME = 'CAMPER' // s$ // Camper jump @IMPEXPM_13121 :IMPEXPM_12365 05A9: s$IMPORT_MODEL_NAME = 'ADMIRAL' // s$ // Admiral jump @IMPEXPM_13121 :IMPEXPM_12386 05A9: s$IMPORT_MODEL_NAME = 'PATRIOT' // s$ // Patriot jump @IMPEXPM_13121 :IMPEXPM_12407 05A9: s$IMPORT_MODEL_NAME = 'SANCHEZ' // s$ // Sanchez jump @IMPEXPM_13121 :IMPEXPM_12428 05A9: s$IMPORT_MODEL_NAME = 'STRETCH' // s$ // Stretch jump @IMPEXPM_13121 :IMPEXPM_12449 05A9: s$IMPORT_MODEL_NAME = 'FELTZER' // s$ // Feltzer jump @IMPEXPM_13121 :IMPEXPM_12470 05A9: s$IMPORT_MODEL_NAME = 'REMING' // s$ // Remington jump @IMPEXPM_13121 :IMPEXPM_12491 05A9: s$IMPORT_MODEL_NAME = 'MONSTER' // s$ // Monster jump @IMPEXPM_13121 :IMPEXPM_12512 05A9: s$IMPORT_MODEL_NAME = 'NRG500' // s$ // NRG-500 jump @IMPEXPM_13121 :IMPEXPM_12533 05A9: s$IMPORT_MODEL_NAME = 'WINDSOR' // s$ // Windsor jump @IMPEXPM_13121 :IMPEXPM_12554 05A9: s$IMPORT_MODEL_NAME = 'CHEETAH' // s$ // Cheetah jump @IMPEXPM_13121 :IMPEXPM_12575 05A9: s$IMPORT_MODEL_NAME = 'RANCHER' // s$ // Rancher jump @IMPEXPM_13121 :IMPEXPM_12596 05A9: s$IMPORT_MODEL_NAME = 'STALION' // s$ // Stallion jump @IMPEXPM_13121 :IMPEXPM_12617 05A9: s$IMPORT_MODEL_NAME = 'PETROL' // s$ // Tanker jump @IMPEXPM_13121 :IMPEXPM_12638 05A9: s$IMPORT_MODEL_NAME = 'COMET' // s$ // Comet jump @IMPEXPM_13121 :IMPEXPM_12659 05A9: s$IMPORT_MODEL_NAME = 'SLAMVAN' // s$ // Slamvan jump @IMPEXPM_13121 :IMPEXPM_12680 05A9: s$IMPORT_MODEL_NAME = 'BLISTAC' // s$ // Blista Compact jump @IMPEXPM_13121 :IMPEXPM_12701 05A9: s$IMPORT_MODEL_NAME = 'STAFFRD' // s$ // Stafford jump @IMPEXPM_13121 :IMPEXPM_12722 05A9: s$IMPORT_MODEL_NAME = 'SABRE' // s$ // Sabre jump @IMPEXPM_13121 :IMPEXPM_12743 05A9: s$IMPORT_MODEL_NAME = 'FCR900' // s$ // FCR-900 jump @IMPEXPM_13121 :IMPEXPM_12764 05A9: s$IMPORT_MODEL_NAME = 'EUROS' // s$ // Euros jump @IMPEXPM_13121 :IMPEXPM_12785 05A9: s$IMPORT_MODEL_NAME = 'BANDITO' // s$ // Bandito jump @IMPEXPM_13121 :IMPEXPM_12806 05A9: s$IMPORT_MODEL_NAME = 'SUPERGT' // s$ // Super GT jump @IMPEXPM_13121 :IMPEXPM_12827 05A9: s$IMPORT_MODEL_NAME = 'BANSHEE' // s$ // Banshee jump @IMPEXPM_13121 :IMPEXPM_12848 05A9: s$IMPORT_MODEL_NAME = 'TURISMO' // s$ // Turismo jump @IMPEXPM_13121 :IMPEXPM_12869 05A9: s$IMPORT_MODEL_NAME = 'JOURNEY' // s$ // Journey jump @IMPEXPM_13121 :IMPEXPM_12890 05A9: s$IMPORT_MODEL_NAME = 'HUNTLEY' // s$ // Huntley jump @IMPEXPM_13121 :IMPEXPM_12911 05A9: s$IMPORT_MODEL_NAME = 'BFINJC' // s$ // BF Injection jump @IMPEXPM_13121 :IMPEXPM_12932 05A9: s$IMPORT_MODEL_NAME = 'BLADE' // s$ // Blade jump @IMPEXPM_13121 :IMPEXPM_12953 05A9: s$IMPORT_MODEL_NAME = 'FREEWAY' // s$ // Freeway jump @IMPEXPM_13121 :IMPEXPM_12974 05A9: s$IMPORT_MODEL_NAME = 'MESAA' // s$ // Mesa jump @IMPEXPM_13121 :IMPEXPM_12995 05A9: s$IMPORT_MODEL_NAME = 'ZR350' // s$ // ZR-350 jump @IMPEXPM_13121 :IMPEXPM_13016 05A9: s$IMPORT_MODEL_NAME = 'HOTKNIF' // s$ // Hotknife jump @IMPEXPM_13121 :IMPEXPM_13037 05A9: s$IMPORT_MODEL_NAME = 'DUNE' // s$ // Dune jump @IMPEXPM_13121 :IMPEXPM_13058 05A9: s$IMPORT_MODEL_NAME = 'VORTEX' // s$ // Vortex jump @IMPEXPM_13121 :IMPEXPM_13079 05A9: s$IMPORT_MODEL_NAME = 'BULLET' // s$ // Bullet jump @IMPEXPM_13121 :IMPEXPM_13100 05A9: s$IMPORT_MODEL_NAME = 'PEREN' // s$ // Perennial jump @IMPEXPM_13121 These must be the GXT texts that OrionSR mentioned above hosi121 1 Link to comment Share on other sites More sharing options...