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(SA) Changing the wanted import/export cars


hosi121
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hosi121

Is there a way to change the wanted vehicles in import export?

and changing the name that apears on the board, is the full name a texture or just separate letters put together? 

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You'll have to edit main.scm to change wanted vehicles.

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OrionSR

In particular, you need to edit the IMPEXPM script. This is a "running" script, so you'll need to maintain the exact script size in order to maintain compatibility with existing saves. This might be problematic if you also try to change the gxt strings for vehicles that can be imported.

 

The models are assigned to constants, so you need to look for model numbers, not model IDs. And you'll also need to modify the jumptables to match the model numbers.

 

The black board lists are applied as objects like #NF_LIST_1. The objects have attached textures that include the vehicle lists.

 

There are also car generators associated with the vehicle lists. You'll need modify the INITIAL mission and start a new game for the modified car generators to be included in the save.

 

If the IMPEXPM script is currently active, then you are likely to run into problems unless the global variables that hold the current vehicle list are updated to the new list because the jumptable can't use the old model numbers.

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ArmanCan
014B: $PARKED_IMPEXPM_CARS[0] = init_car_generator #BUFFALO color -1 -1 force_spawn 0 alarm 70 door_lock 40 min_delay 0 max_delay 10000 at -1673.94 439.02 7.01 angle 136.0 
014B: $PARKED_IMPEXPM_CARS[1] = init_car_generator #SENTINEL color -1 -1 force_spawn 0 alarm 60 door_lock 30 min_delay 0 max_delay 10000 at 926.45 -1292.29 13.6 angle 270.0 
014B: $PARKED_IMPEXPM_CARS[2] = init_car_generator #INFERNUS color -1 -1 force_spawn 0 alarm 80 door_lock 50 min_delay 0 max_delay 10000 at -2665.44 990.77 64.45 angle 51.0 
014B: $PARKED_IMPEXPM_CARS[3] = init_car_generator #CAMPER color -1 -1 force_spawn 1 alarm 30 door_lock 10 min_delay 0 max_delay 10000 at -2516.598 1228.919 36.4283 angle 211.5 
014B: $PARKED_IMPEXPM_CARS[4] = init_car_generator #ADMIRAL color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 1122.29 -1699.76 13.43 angle 270.0 
014B: $PARKED_IMPEXPM_CARS[5] = init_car_generator #PATRIOT color -1 -1 force_spawn 1 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -1006.41 -628.27 32.0 angle 270.0 
014B: $PARKED_IMPEXPM_CARS[6] = init_car_generator #SANCHEZ color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -2085.23 -2437.52 30.31 angle 142.0 
014B: $PARKED_IMPEXPM_CARS[7] = init_car_generator #STRETCH color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -1922.19 288.34 40.84 angle 180.0 
014B: $PARKED_IMPEXPM_CARS[8] = init_car_generator #FELTZER color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -16.66 -2521.17 36.37 angle 210.0 
014B: $PARKED_IMPEXPM_CARS[9] = init_car_generator #REMINGTN color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 1803.38 -1931.05 13.66 angle 0.0 
014B: $PARKED_IMPEXPM_CARS[10] = init_car_generator #CHEETAH color -1 -1 force_spawn 1 alarm 90 door_lock 30 min_delay 0 max_delay 10000 at 1272.24 2603.03 10.49 angle 117.0 
014B: $PARKED_IMPEXPM_CARS[11] = init_car_generator #RANCHER color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -112.4 -41.82 3.26 angle 160.0 
014B: $PARKED_IMPEXPM_CARS[12] = init_car_generator #STALLION color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -2456.1 741.65 34.92 angle 180.0 
014B: $PARKED_IMPEXPM_CARS[13] = init_car_generator #PETRO color -1 -1 force_spawn 1 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -1951.81 2393.83 50.08 angle 292.0 
014B: $PARKED_IMPEXPM_CARS[14] = init_car_generator #COMET color -1 -1 force_spawn 0 alarm 90 door_lock 40 min_delay 0 max_delay 10000 at -2751.79 -281.5 6.81 angle 0.0 
014B: $PARKED_IMPEXPM_CARS[15] = init_car_generator #SLAMVAN color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 1923.93 -2118.89 13.35 angle 0.0 
014B: $PARKED_IMPEXPM_CARS[16] = init_car_generator #BLISTAC color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -1675.94 -618.74 13.86 angle 256.0 
014B: $PARKED_IMPEXPM_CARS[17] = init_car_generator #STAFFORD color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -2430.22 320.84 34.97 angle 245.0 
014B: $PARKED_IMPEXPM_CARS[18] = init_car_generator #SABRE color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -2265.33 200.65 34.97 angle 270.0 
014B: $PARKED_IMPEXPM_CARS[19] = init_car_generator #FCR900 color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 2282.7 2535.88 10.39 angle 180.0 
014B: $PARKED_IMPEXPM_CARS[20] = init_car_generator #BANSHEE color -1 -1 force_spawn 0 alarm 90 door_lock 50 min_delay 0 max_delay 10000 at 2133.04 1009.75 10.49 angle 270.0 
014B: $PARKED_IMPEXPM_CARS[21] = init_car_generator #SUPERGT color -1 -1 force_spawn 1 alarm 90 door_lock 50 min_delay 0 max_delay 10000 at 2229.3 1402.99 10.82 angle 180.0 
014B: $PARKED_IMPEXPM_CARS[22] = init_car_generator #JOURNEY color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -1550.4 2687.54 56.22 angle 90.0 
014B: $PARKED_IMPEXPM_CARS[23] = init_car_generator #HUNTLEY color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at -2068.69 -83.75 35.1 angle 0.0 
014B: $PARKED_IMPEXPM_CARS[24] = init_car_generator #BFINJECT color -1 -1 force_spawn 0 alarm 70 door_lock 10 min_delay 0 max_delay 10000 at 682.17 -1867.46 4.82 angle 180.0 
014B: $PARKED_IMPEXPM_CARS[25] = init_car_generator #BLADE color -1 -1 force_spawn 0 alarm 80 door_lock 10 min_delay 0 max_delay 10000 at 1747.87 -2098.03 13.28 angle 180.0 
014B: $PARKED_IMPEXPM_CARS[26] = init_car_generator #FREEWAY color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 1144.46 -1101.26 25.35 angle 300.0 
014B: $PARKED_IMPEXPM_CARS[27] = init_car_generator #MESA color -1 -1 force_spawn 0 alarm 70 door_lock 10 min_delay 0 max_delay 10000 at -2406.25 -2180.84 33.39 angle 180.0 
014B: $PARKED_IMPEXPM_CARS[28] = init_car_generator #ZR350 color -1 -1 force_spawn 0 alarm 80 door_lock 10 min_delay 0 max_delay 10000 at 2163.79 1810.23 10.58 angle 180.0 
014B: $PARKED_IMPEXPM_CARS[29] = init_car_generator #EUROS color -1 -1 force_spawn 0 alarm 50 door_lock 10 min_delay 0 max_delay 10000 at 2207.43 1286.13 10.57 angle 180.0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[0] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[1] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[2] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[3] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[4] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[5] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[6] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[7] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[8] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[9] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[10] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[11] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[12] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[13] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[14] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[15] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[16] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[17] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[18] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[19] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[20] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[21] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[22] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[23] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[24] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[25] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[26] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[27] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[28] cars_to_generate_to 0 
014C: set_parked_car_generator $PARKED_IMPEXPM_CARS[29] cars_to_generate_to 0 

 

These are I/E Car Locations and their spawn "generate" opcodes..

 

:IMPEXPM_12239
05A9: s$IMPORT_MODEL_NAME = 'CLUB' // s$  // Club
jump @IMPEXPM_13121 

:IMPEXPM_12260
05A9: s$IMPORT_MODEL_NAME = 'JESTER' // s$  // Jester
jump @IMPEXPM_13121 

:IMPEXPM_12281
05A9: s$IMPORT_MODEL_NAME = 'BUFFALO' // s$  // Buffalo
jump @IMPEXPM_13121 

:IMPEXPM_12302
05A9: s$IMPORT_MODEL_NAME = 'SENTINL' // s$  // Sentinel
jump @IMPEXPM_13121 

:IMPEXPM_12323
05A9: s$IMPORT_MODEL_NAME = 'INFERNU' // s$  // Infernus
jump @IMPEXPM_13121 

:IMPEXPM_12344
05A9: s$IMPORT_MODEL_NAME = 'CAMPER' // s$  // Camper
jump @IMPEXPM_13121 

:IMPEXPM_12365
05A9: s$IMPORT_MODEL_NAME = 'ADMIRAL' // s$  // Admiral
jump @IMPEXPM_13121 

:IMPEXPM_12386
05A9: s$IMPORT_MODEL_NAME = 'PATRIOT' // s$  // Patriot
jump @IMPEXPM_13121 

:IMPEXPM_12407
05A9: s$IMPORT_MODEL_NAME = 'SANCHEZ' // s$  // Sanchez
jump @IMPEXPM_13121 

:IMPEXPM_12428
05A9: s$IMPORT_MODEL_NAME = 'STRETCH' // s$  // Stretch
jump @IMPEXPM_13121 

:IMPEXPM_12449
05A9: s$IMPORT_MODEL_NAME = 'FELTZER' // s$  // Feltzer
jump @IMPEXPM_13121 

:IMPEXPM_12470
05A9: s$IMPORT_MODEL_NAME = 'REMING' // s$  // Remington
jump @IMPEXPM_13121 

:IMPEXPM_12491
05A9: s$IMPORT_MODEL_NAME = 'MONSTER' // s$  // Monster
jump @IMPEXPM_13121 

:IMPEXPM_12512
05A9: s$IMPORT_MODEL_NAME = 'NRG500' // s$  // NRG-500
jump @IMPEXPM_13121 

:IMPEXPM_12533
05A9: s$IMPORT_MODEL_NAME = 'WINDSOR' // s$  // Windsor
jump @IMPEXPM_13121 

:IMPEXPM_12554
05A9: s$IMPORT_MODEL_NAME = 'CHEETAH' // s$  // Cheetah
jump @IMPEXPM_13121 

:IMPEXPM_12575
05A9: s$IMPORT_MODEL_NAME = 'RANCHER' // s$  // Rancher
jump @IMPEXPM_13121 

:IMPEXPM_12596
05A9: s$IMPORT_MODEL_NAME = 'STALION' // s$  // Stallion
jump @IMPEXPM_13121 

:IMPEXPM_12617
05A9: s$IMPORT_MODEL_NAME = 'PETROL' // s$  // Tanker
jump @IMPEXPM_13121 

:IMPEXPM_12638
05A9: s$IMPORT_MODEL_NAME = 'COMET' // s$  // Comet
jump @IMPEXPM_13121 

:IMPEXPM_12659
05A9: s$IMPORT_MODEL_NAME = 'SLAMVAN' // s$  // Slamvan
jump @IMPEXPM_13121 

:IMPEXPM_12680
05A9: s$IMPORT_MODEL_NAME = 'BLISTAC' // s$  // Blista Compact
jump @IMPEXPM_13121 

:IMPEXPM_12701
05A9: s$IMPORT_MODEL_NAME = 'STAFFRD' // s$  // Stafford
jump @IMPEXPM_13121 

:IMPEXPM_12722
05A9: s$IMPORT_MODEL_NAME = 'SABRE' // s$  // Sabre
jump @IMPEXPM_13121 

:IMPEXPM_12743
05A9: s$IMPORT_MODEL_NAME = 'FCR900' // s$  // FCR-900
jump @IMPEXPM_13121 

:IMPEXPM_12764
05A9: s$IMPORT_MODEL_NAME = 'EUROS' // s$  // Euros
jump @IMPEXPM_13121 

:IMPEXPM_12785
05A9: s$IMPORT_MODEL_NAME = 'BANDITO' // s$  // Bandito
jump @IMPEXPM_13121 

:IMPEXPM_12806
05A9: s$IMPORT_MODEL_NAME = 'SUPERGT' // s$  // Super GT
jump @IMPEXPM_13121 

:IMPEXPM_12827
05A9: s$IMPORT_MODEL_NAME = 'BANSHEE' // s$  // Banshee
jump @IMPEXPM_13121 

:IMPEXPM_12848
05A9: s$IMPORT_MODEL_NAME = 'TURISMO' // s$  // Turismo
jump @IMPEXPM_13121 

:IMPEXPM_12869
05A9: s$IMPORT_MODEL_NAME = 'JOURNEY' // s$  // Journey
jump @IMPEXPM_13121 

:IMPEXPM_12890
05A9: s$IMPORT_MODEL_NAME = 'HUNTLEY' // s$  // Huntley
jump @IMPEXPM_13121 

:IMPEXPM_12911
05A9: s$IMPORT_MODEL_NAME = 'BFINJC' // s$  // BF Injection
jump @IMPEXPM_13121 

:IMPEXPM_12932
05A9: s$IMPORT_MODEL_NAME = 'BLADE' // s$  // Blade
jump @IMPEXPM_13121 

:IMPEXPM_12953
05A9: s$IMPORT_MODEL_NAME = 'FREEWAY' // s$  // Freeway
jump @IMPEXPM_13121 

:IMPEXPM_12974
05A9: s$IMPORT_MODEL_NAME = 'MESAA' // s$  // Mesa
jump @IMPEXPM_13121 

:IMPEXPM_12995
05A9: s$IMPORT_MODEL_NAME = 'ZR350' // s$  // ZR-350
jump @IMPEXPM_13121 

:IMPEXPM_13016
05A9: s$IMPORT_MODEL_NAME = 'HOTKNIF' // s$  // Hotknife
jump @IMPEXPM_13121 

:IMPEXPM_13037
05A9: s$IMPORT_MODEL_NAME = 'DUNE' // s$  // Dune
jump @IMPEXPM_13121 

:IMPEXPM_13058
05A9: s$IMPORT_MODEL_NAME = 'VORTEX' // s$  // Vortex
jump @IMPEXPM_13121 

:IMPEXPM_13079
05A9: s$IMPORT_MODEL_NAME = 'BULLET' // s$  // Bullet
jump @IMPEXPM_13121 

:IMPEXPM_13100
05A9: s$IMPORT_MODEL_NAME = 'PEREN' // s$  // Perennial
jump @IMPEXPM_13121

 

These must be the GXT texts that OrionSR mentioned above 🙂

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