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Console Visuals


nastyyaboi
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nastyyaboi

IMG_20230310_201528.png

IMG_20230309_001759.png

Huge Thanks To catsmackaroo & itsClonkAndre for the help with some research

Corrected Mipmaps Thanks To Attramet

Console Tree Models (WIP) as an Optional Mod by Tomasak aka @Igor Bogdanoff on GTAForums (unban when)

        GTAIVeflc_tlad.png                                                              r4nk2y_large.png?1521316485                                                                    GTAIVeflc_tbogt.png

GTAIV.exe_DX9_20230311_201125.png     Grand_Theft_Auto_4_Screenshot_2023.03.11_-_14.01.44.12.png     GTAIV.exe_DX9_20230311_200051.png

GTAIV.exe_DX9_20230311_201016.png     image.png     GTAIV.exe_DX9_20230311_195138.png

GTAIV.exe_DX9_20230311_201114.png     image.png     GTAIV.exe_DX9_20230311_200004.png

 

IMG_20230304_013943.png

Edited by nastyyaboi
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nastyyaboi

 

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  • Best Bru 1
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Cool but can you add the volumetric lighting back to the game

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Flentric

Shame we can't get that god damn console model converter to expand this project more.

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catsmackaroo

Awesome project!! I Luv It!!! Super duper pretty, definitely my new default vanilla setup, PC just looks so odd...

 

On 3/4/2023 at 11:48 AM, Flentric said:

Shame we can't get that god damn console model converter to expand this project more.

There is one that I know of, don't know the extent of it but you can get it here created by Juarez, not me. Only works for Xbox, don't know if there's a diff between PS3/Xbox

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BrynnaDaRosa

Ohhhhh boy. Oohhhhhhhhh boy. This is it. This is what I needed in my life. Thank you. Thank you so much. Oh, man.

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_TheOutlaw

Waah..✨Hope there will be a version for TLAD and TBOGT as well?

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nastyyaboi
6 hours ago, GTA_homie1 said:

Waah..✨Hope there will be a version for TLAD and TBOGT as well?

currently im still experimenting with IV... to see what else i can convert from the console version, after im done then yeah, i'll start working on EFLC.

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On 3/6/2023 at 5:36 PM, catsmackaroo said:

Awesome project!! I Luv It!!! Super duper pretty, definitely my new default vanilla setup, PC just looks so odd...

 

There is one that I know of, don't know the extent of it but you can get it here created by Juarez, not me. Only works for Xbox, don't know if there's a diff between PS3/Xbox

Anyone figured out how to get this to convert xdr to wdr? I tried dragging a .xdr from the 360 version to the xboxiv.exe and this command prompt window pops up for like half a second but no file gets converted.

 

2NVTKp3.png

Edited by Motka
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Flentric
On 3/10/2023 at 4:34 PM, Motka said:

Anyone figured out how to get this to convert xdr to wdr? I tried dragging a .xdr from the 360 version to the xboxiv.exe and this command prompt window pops up for like half a second but no file gets converted.

 

2NVTKp3.png

Just wait for this, it’ll most likely be an optional with this mod whenever Tomasak feels like finishing the rest of the props.

spacer.pngspacer.png

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6 hours ago, Flentric said:

Just wait for this, it’ll most likely be an optional with this mod whenever Tomasak feels like finishing the rest of the props.

spacer.pngspacer.png

Yea I was basically wanting the correct clothes in Perseus and also the console multiplayer models.

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ICameForTheMods
On 3/4/2023 at 9:32 AM, m0rkv2 said:

Cool but can you add the volumetric lighting back to the game

I think the volumetric lighting from the console versions are tied to its shaders and not its timecyc/visualsettings. I could be wrong though.

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Patrxgt

Are you using some sort of list to know, what is exactly different in the console versions? If not, you can use this: Click!

(It's translated from Russian, but it should do)

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Great job! I hope that this project will grow into something more.  I also suggest adding PS3 PPE.

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Ash_735

Just installed this, the difference on TLAD/TBOGT isn't that big but WOW for IV itself it just looks a lot better with the console colours and effects.

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MrEWhite

Two things about this:

1. Is it possible to increase the strength of the depth of field at higher resolutions such as 3840x2160? Because, currently, when playing at those resolutions, the DoF is obviously weaker than running at a lower resolution like 720p or 1080p.

2. The brightness still seem different compared to running it on a 360, is it possible for them to be tweaked closer to that? Here's two screenshots as reference, one captured on an Xbox 360 (Looks dark, but the Series X & Xenia have identical looking level of brightness. Something to do with how the 360's gamma is darker than the standard 2.2), and one captured with the mod with the settings suggested in the download:

PjccvpZ.png

795ECVM.png

 

Edited by MrEWhite
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