Popular Post opiumdealer Posted March 4, 2023 Popular Post Share Posted March 4, 2023 (edited) This Modification brings Console Assets to PC. Requirements Fusion Fix Credits Console Trees Tomasak Ash_735 nastyyaboi Console Suits Tomasak brokensymmetry Console Loading Screen Tomasak nastyyaboi Console Fences Attramet RecklessGlue540 Console Pedestrians Attramet Console Anims Parallellines brokensymmetry Console HUD Tomasak nastyyaboi Console Select Menu (Only for The Complete Edition) _AG Thanks to Yulik Shvab for making xdr to odr converter. HeySlickThatsMe for notifying that FiveM supports Max Payne 3 to GTA 5 collision conversion. Screenshots by Ash_735 & Nismoracer00 Quote Download version 2.0 Recommended Mods Various Fixes by Attramet Vehicle Pack 2.0 - 15th Anniversary Edition by Ash_735 Radio Restorer by Fusion Team IV Fixer by ICantReadYourMind Edited November 24, 2024 by opiumdealer Jinx., batmanrules17, Karkoma and 88 others 76 1 2 1 11 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/ Share on other sites More sharing options...
opiumdealer Posted March 4, 2023 Author Share Posted March 4, 2023 ICameForTheMods, _TheOutlaw, FlaGnuM and 3 others 5 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072099100 Share on other sites More sharing options...
m0rkv2 Posted March 4, 2023 Share Posted March 4, 2023 Cool but can you add the volumetric lighting back to the game FlaGnuM 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072099189 Share on other sites More sharing options...
Mentraze Posted March 4, 2023 Share Posted March 4, 2023 Shame we can't get that god damn console model converter to expand this project more. Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072099369 Share on other sites More sharing options...
catsmackaroo Posted March 6, 2023 Share Posted March 6, 2023 Awesome project!! I Luv It!!! Super duper pretty, definitely my new default vanilla setup, PC just looks so odd... On 3/4/2023 at 11:48 AM, Flentric said: Shame we can't get that god damn console model converter to expand this project more. There is one that I know of, don't know the extent of it but you can get it here created by Juarez, not me. Only works for Xbox, don't know if there's a diff between PS3/Xbox Mentraze 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072100524 Share on other sites More sharing options...
BrynnaDaRosa Posted March 7, 2023 Share Posted March 7, 2023 Ohhhhh boy. Oohhhhhhhhh boy. This is it. This is what I needed in my life. Thank you. Thank you so much. Oh, man. opiumdealer 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072100604 Share on other sites More sharing options...
_TheOutlaw Posted March 8, 2023 Share Posted March 8, 2023 Waah..Hope there will be a version for TLAD and TBOGT as well? opiumdealer 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072101279 Share on other sites More sharing options...
opiumdealer Posted March 8, 2023 Author Share Posted March 8, 2023 6 hours ago, GTA_homie1 said: Waah..Hope there will be a version for TLAD and TBOGT as well? currently im still experimenting with IV... to see what else i can convert from the console version, after im done then yeah, i'll start working on EFLC. _TheOutlaw, Attramet, Internet Rob and 1 other 4 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072101488 Share on other sites More sharing options...
Motka Posted March 10, 2023 Share Posted March 10, 2023 (edited) On 3/6/2023 at 5:36 PM, catsmackaroo said: Awesome project!! I Luv It!!! Super duper pretty, definitely my new default vanilla setup, PC just looks so odd... There is one that I know of, don't know the extent of it but you can get it here created by Juarez, not me. Only works for Xbox, don't know if there's a diff between PS3/Xbox Anyone figured out how to get this to convert xdr to wdr? I tried dragging a .xdr from the 360 version to the xboxiv.exe and this command prompt window pops up for like half a second but no file gets converted. Edited March 10, 2023 by Motka Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072102703 Share on other sites More sharing options...
Mentraze Posted March 12, 2023 Share Posted March 12, 2023 On 3/10/2023 at 4:34 PM, Motka said: Anyone figured out how to get this to convert xdr to wdr? I tried dragging a .xdr from the 360 version to the xboxiv.exe and this command prompt window pops up for like half a second but no file gets converted. Just wait for this, it’ll most likely be an optional with this mod whenever Tomasak feels like finishing the rest of the props. Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072103402 Share on other sites More sharing options...
Motka Posted March 12, 2023 Share Posted March 12, 2023 6 hours ago, Flentric said: Just wait for this, it’ll most likely be an optional with this mod whenever Tomasak feels like finishing the rest of the props. Yea I was basically wanting the correct clothes in Perseus and also the console multiplayer models. Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072103551 Share on other sites More sharing options...
ICameForTheMods Posted March 12, 2023 Share Posted March 12, 2023 On 3/4/2023 at 9:32 AM, m0rkv2 said: Cool but can you add the volumetric lighting back to the game I think the volumetric lighting from the console versions are tied to its shaders and not its timecyc/visualsettings. I could be wrong though. Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072103856 Share on other sites More sharing options...
Patrxgt Posted March 18, 2023 Share Posted March 18, 2023 Are you using some sort of list to know, what is exactly different in the console versions? If not, you can use this: Click! (It's translated from Russian, but it should do) SLM 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072107771 Share on other sites More sharing options...
SLM Posted March 18, 2023 Share Posted March 18, 2023 Great job! I hope that this project will grow into something more. I also suggest adding PS3 PPE. opiumdealer 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072107806 Share on other sites More sharing options...
Ash_735 Posted March 19, 2023 Share Posted March 19, 2023 Just installed this, the difference on TLAD/TBOGT isn't that big but WOW for IV itself it just looks a lot better with the console colours and effects. NightmanCometh96, Jinx. and opiumdealer 2 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072108287 Share on other sites More sharing options...
MrEWhite Posted March 20, 2023 Share Posted March 20, 2023 (edited) Two things about this: 1. Is it possible to increase the strength of the depth of field at higher resolutions such as 3840x2160? Because, currently, when playing at those resolutions, the DoF is obviously weaker than running at a lower resolution like 720p or 1080p. 2. The brightness still seem different compared to running it on a 360, is it possible for them to be tweaked closer to that? Here's two screenshots as reference, one captured on an Xbox 360 (Looks dark, but the Series X & Xenia have identical looking level of brightness. Something to do with how the 360's gamma is darker than the standard 2.2), and one captured with the mod with the settings suggested in the download: Edited March 22, 2023 by MrEWhite Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072108354 Share on other sites More sharing options...
TheEmptyProd. Posted March 30, 2023 Share Posted March 30, 2023 (edited) What About Smooth Console Cars Reflections??? It Is Present In This Mod ??????? ?????????????? ?????????????? Edited March 30, 2023 by TheEmptyProd. Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072113775 Share on other sites More sharing options...
UnitedMel Posted March 30, 2023 Share Posted March 30, 2023 moda sexo 86DX, diperro, Mentraze and 4 others 6 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072113820 Share on other sites More sharing options...
Magic_Al Posted April 4, 2023 Share Posted April 4, 2023 (edited) On 3/19/2023 at 7:16 PM, MrEWhite said: Two things about this: 1. Is it possible to increase the strength of the depth of field at higher resolutions such as 3840x2160? Because, currently, when playing at those resolutions, the DoF is obviously weaker than running at a lower resolution like 720p or 1080p. This has been a question since 2008 but only of interest to a specific community of people looking for the console aesthetic at higher resolution. If the DOF blur settings could be changed in proportion to the resolution, you could bring the DOF blur effect closer to how it appears on consoles. Some of these settings may be in visualsettings.dat, timecyc.dat and/or the shaders. Part of the reason the PS3 version looks softer than the 360 version would be not just the lower rendering resolution (720p on 360 and 640p on PS3) but also that with the lower resolution the DOF blur effect seems closer to the camera, just what you'd expect from observing the opposite with higher resolution on PC. EDITED another question: Which files are Console Vehicle Reflections? Does this mod preserve the variability added to PC or recreate the uniform high reflection of console? Which files set vehicle reflection? Vehicle reflection being variable is more realistic detail, but also the shiniest PC car shouldn't be less shiny than console. Is it another effect that diminishes in proportion with higher resolution, like DOF blur does? Edited April 5, 2023 by Magic_Al Another question Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072116476 Share on other sites More sharing options...
Attramet Posted April 6, 2023 Share Posted April 6, 2023 On 4/5/2023 at 12:16 AM, Magic_Al said: This has been a question since 2008 but only of interest to a specific community of people looking for the console aesthetic at higher resolution. If the DOF blur settings could be changed in proportion to the resolution, you could bring the DOF blur effect closer to how it appears on consoles. Some of these settings may be in visualsettings.dat, timecyc.dat and/or the shaders. Part of the reason the PS3 version looks softer than the 360 version would be not just the lower rendering resolution (720p on 360 and 640p on PS3) but also that with the lower resolution the DOF blur effect seems closer to the camera, just what you'd expect from observing the opposite with higher resolution on PC. EDITED another question: Which files are Console Vehicle Reflections? Does this mod preserve the variability added to PC or recreate the uniform high reflection of console? Which files set vehicle reflection? Vehicle reflection being variable is more realistic detail, but also the shiniest PC car shouldn't be less shiny than console. Is it another effect that diminishes in proportion with higher resolution, like DOF blur does? vehicles.ide On PC vehicles have 3 levels of reflections: low, medium, high; while on consoles these levels simply do not exist. These reflection levels can be removed, but in this case various bugs appear, and because of that, vehicles in this mod has a high and medium level of reflections. For some reason, level of dirt on vehicles related to level of reflections, and if all vehicles have a high level of reflections, then they will never appear dirty, which is looks odd, therefore, medium level of reflections was remained for those vehicles, that have dirt level when they spawn. But on the other hand, medium level of reflections is not really noticeable, given that the values of global reflections are increased in timecyc. Also, before this mod was updated, I made a comparison of reflections on PC and XBOX, check this if you interested. yeshua_, _TheOutlaw and Magic_Al 3 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072117352 Share on other sites More sharing options...
B Dawg Posted April 7, 2023 Share Posted April 7, 2023 (edited) On 3/4/2023 at 1:54 AM, nastyyaboi said: Schvab for making tool to extract textures out of XDR Where's this tool? I could use this to update Console Niko Clothes Pack to fix the lack of normal/specular maps for one of the shoes. Edit: Oh wait nvm I just downloaded the mod, saw it has the clothes included but blank maps, I guess console never had them in the first place Edited April 7, 2023 by B Dawg Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072117966 Share on other sites More sharing options...
Darkel2001 Posted April 8, 2023 Share Posted April 8, 2023 I didn't realize there is a load of differences even little ones between PC and the console versions https://sharehub.pro/forum/main/discussion/2700-graphical_comparison_of_gta_iv_xbox_360_vs_pc_grand_theft_auto_4/ NightmanCometh96 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072118098 Share on other sites More sharing options...
MC_Queen Posted April 10, 2023 Share Posted April 10, 2023 What's the difference between Console trees and the PC trees? and how to install those suits in game..btw does it include all the suits from the Console version? ult1matum 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072119214 Share on other sites More sharing options...
cyv233 Posted April 10, 2023 Share Posted April 10, 2023 The ENB from this mod fixes a couple of lightning bugs, maybe you could integrate it into your mod ? Afowlia, 86DX, swosho and 3 others 2 1 2 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072119301 Share on other sites More sharing options...
86DX Posted April 17, 2023 Share Posted April 17, 2023 (edited) Anyone test this on boxed copy 1.0.7.0/1.1.2.0? Funnily enough I tried my hand at a similar mod 8-9 years ago and never released it. Edited April 17, 2023 by 86DX Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072122817 Share on other sites More sharing options...
Afowlia Posted April 17, 2023 Share Posted April 17, 2023 It should be compatible since it's not a script mod. opiumdealer 1 Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072122830 Share on other sites More sharing options...
CEOofBurgerShot Posted April 17, 2023 Share Posted April 17, 2023 (edited) 10 hours ago, Afowlia said: It should be compatible since it's not a script mod. As someone who is a noob at downloading these mods. Is there more of a guide? I messed up my game so it wouldn't start when I tried to add the anti-aliasing stuff, SMAA, FXAA. Not sure what I did wrong. I think it was the dlls that messed it up. I did something. Good thing I made a copy. Thanks. Edited April 17, 2023 by CEOofBurgerShot Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072122939 Share on other sites More sharing options...
86DX Posted April 30, 2023 Share Posted April 30, 2023 (edited) On 4/16/2023 at 11:08 PM, Afowlia said: It should be compatible since it's not a script mod. You're 100 percent sure that the next patch that this was tested/devved on doesn't change anything with the rendering pipeline? Yup, so far so good. I was just being overly cautious lol. Some tree shadows are a tad wonky looking - was this the case on console? I don't remember them being so pixelated. Edited April 30, 2023 by 86DX Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072130200 Share on other sites More sharing options...
Zempo Posted May 1, 2023 Share Posted May 1, 2023 (edited) Just saying but I feel like we should add more stuff from the console version like fixed models for johnny and Luis in cutscenes or the fixed framerate in cutscenes. Edited May 1, 2023 by Zempo To be a little more specific Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072130884 Share on other sites More sharing options...
Magic_Al Posted May 2, 2023 Share Posted May 2, 2023 23 hours ago, Zempo said: Just saying but I feel like we should add more stuff from the console version like fixed models for johnny and Luis in cutscenes or the fixed framerate in cutscenes. FusionFix lets you set different framerate caps for gameplay and cutscenes and Character Fixes lets you get rid of the character inconsistencies. Link to comment https://gtaforums.com/topic/989098-console-visuals-the-complete-edition/#findComment-1072131451 Share on other sites More sharing options...
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