ItsClonkAndre Posted February 23, 2023 Share Posted February 23, 2023 (edited) Welcome to my Workshop! I finally decided to create my own Workshop! And well, here it is! In here, you can find all of the things i've ever created for GTA IV. Have a look around! I'm sure you will find something that sounds interesting. In this category, you will find all of the .NET Mods i've ever released. - Mods created for IV-SDK .NET Spoiler Simple Hot Tub A mod for GTA IV which allows you to use the Hot Tub at the Penthouse from Playboy X! Project Thunder A mod that makes the thunderstorms of the game much much more immersive with actual lightning bolts and new lightning effects. IVToggleHudRadar A mod that lets you toggle the HUD and Radar with a keypress (Backspace by default)! Perfect for photography and more epic things. The key can be customized in the .ini file. V Style Loading Screen A fun little mod that turns the GTA IV loading screen to the GTA V one (I guess it's pretty accurate). ExtendedPedWeaponPool A mod created for @catsmackaroo Remove Weapons On Death A mod that removed all of your weapons on death. Ported from ScriptHookDotNet to IV-SDK .NET Simple Speedometer A mod that adds a speedometer to the game! The default one is around the radar. Very similar to the SpeedometerIV mod but with quite some additional stuff added like a fuel feature and there is no need for outdated ScriptHook/ScriptHookDotNet anymore! - Mods created for ScriptHookDotNet Spoiler Remove Weapons On Death A mod that removed all of your weapons on death. Wanted Music Mod VStyle A mod that plays music when you're wanted just like in GTA V. Waypoint Distance VStyle A mod that shows the distance between you and the set waypoint at the bottem left corner of the screen just like in GTA V. ChaosModIV - StateOfEmergency like A chaos mod like the StateOfEmergency cheat in GTA San Andreas. IV Object Transportation Challenge A mod inspired by the #IVFlowerPotChallenge created by @Internet Rob. GTA V Flying Music For GTA IV A mod that plays music when you're flying a helicopter just like in GTA V. No Cursor Escape A mod that prevents the cursor from escaping from your main screen and messing around with other programs opened on your second screen. ChaosIV Twitch Edition A chaos mod with twitch integration. One Hit K.O. A mod where you will instantly die when taking any damage. Video Games Friend Activity (VGFA) A mod that allows you to play video games in-game. DeathMusicIV A mod that plays music when you die. Speech Menu A convenient way to easily search and save your favorite speech lines. In this category, you will find all of the ASI Mods i've ever created & released. Spoiler VAmbience A mod that adds new ambient sounds to GTA IV. VLikeScreaming A mod that makes Niko, Johnny or Luis scream more often when falling like in GTA V. IV-Presence A mod that shows your current activity in GTA IV on Discord. Simple Traffic Loader A mod that fixed the common taxi bug with some additional features. In this category, you will find all of the .NET Libraries i've ever created & released. - Libraries created for IV-SDK .NET Spoiler CustomInventoryIV A library which allows you to create custom inventories for your GTA IV IV-SDK .NET Modification. ClonksCodingLib.GTAIV A library which you can use with IV-SDK .NET to make working with native functions a bit easier. Almost all classes in this library are similar to ScriptHookDotNet, so people who created ScriptHookDotNet mods before, will probably feel familiar using this library! SharpUI-Legacy (Deprecated) A library with which you can easily create your own Rockstar-like menus. - Libraries created for ScriptHookDotNet Spoiler NativeUI IV (Deprecated) A library for creating Rockstar-like menus in GTA IV. In this category, you will find all of the IV-SDK .NET Manager Plugins i've ever created & released. Spoiler SCOScriptCodingHelper A plugin which restores a bunch of native functions which should make coding SCO scripts a bit easier. In this category, you will find all of the non-script mods i've ever released. Spoiler Beta Loading Theme A mod that replaces the final loading screen music for GTA IV with the one published by Michael Hunter. In this category, you will find all of the Programs & Tools i've ever released. Spoiler GTA IV Launcher An advanced launcher with many features for GTA IV. (Images of v1.5) GTA IV Downgrader A tool with which you can easily downgrader your GTA IV to version 1080, 1070 or 1040. (Images of v1.7) Simple Scocl Script Compiler Released a small program to simplify compiling GTA IV SCO scripts, eliminating the need for Visual Studio or command-line usage. IV Model IDE Editor (Alpha) The model IDE Editor allows you to simply edit the content of an .ide model file from GTA IV. PedPersonality Editor (Alpha) The PedPersonality Editor allows you to simply edit the content of the PedPersonality.dat file from GTA IV. IV Model Finder A tool with which you can easily find the model name/hash you search for based on the search text. (Images of v1.0) IV-SDK .NET IV-SDK .NET is a .NET Wrapper for the original IV-SDK made by Zolika1351. It allows you to run and create scripts for GTA IV in any .NET language out there. In this category, you can find all links to my other pages on the web. YouTube Steam Discord Server GitHub Twitter GTAInside LCPDFR In this category, you can find all links to my support pages. Ko-fi Patreon PayPal Edited 17 hours ago by ItsClonkAndre Added "Simple Scocl Script Compiler" to "Program & Tools" section. TheoTTG, Mogems, Attramet and 18 others 21 Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/ Share on other sites More sharing options...
ItsClonkAndre Posted February 26, 2023 Author Share Posted February 26, 2023 Added 2 unreleased tools and 1 new IV-SDK .NET mod to da workshop Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072096308 Share on other sites More sharing options...
T-ru Posted February 27, 2023 Share Posted February 27, 2023 Ambient police music work along with project thunder, right? Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072096543 Share on other sites More sharing options...
ItsClonkAndre Posted March 2, 2023 Author Share Posted March 2, 2023 Added 1 new IV-SDK .NET mod! On 2/27/2023 at 11:15 AM, T-ru said: Ambient police music work along with project thunder, right? It should, yes! Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072098175 Share on other sites More sharing options...
ItsClonkAndre Posted March 14, 2023 Author Share Posted March 14, 2023 (edited) Added unreleased SHDN Mod "Speech Menu" to the workshop! Added IV-SDK .NET Mod "ExtendedPedWeaponPool" to the workshop! Ported SHDN Mod "Remove Weapons On Death" to IV-SDK .NET! Edited March 14, 2023 by ItsClonkAndre Added Speech Menu Pictures Internet Rob 1 Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072104963 Share on other sites More sharing options...
ItsClonkAndre Posted March 17, 2023 Author Share Posted March 17, 2023 SharpUI Library for IV-SDK .NET is now out Create your own Rockstar-like menus quick and easily! Check out the TestScript, to see how you can use the UIPool, create new menus and add items to it! Little showcase picture showcasing 3 menus on the screen without a banner. Banners can of course be added to the menu. Happy coding Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072106760 Share on other sites More sharing options...
ItsClonkAndre Posted March 27, 2023 Author Share Posted March 27, 2023 Added IV-SDK .NET Mod "Simple Speedometer" to the workshop Also compatible with the Compact HUD mod by @nastyyaboi opiumdealer and Gamerjman19 2 Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072112130 Share on other sites More sharing options...
ItsClonkAndre Posted April 2, 2023 Author Share Posted April 2, 2023 Added ClonksCodingLib.GTAIV library to the workshop! Can be used by developers to make working with native functions a bit easier in IV-SDK .NET. Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072115500 Share on other sites More sharing options...
thalilmythos Posted April 2, 2023 Share Posted April 2, 2023 (edited) You know, I've suggested this a few times, but since you seem to know your way around IV, I might as well do that here You've ever noticed how when you fire a shot in a gang neighbourhood, the limit of enemies that react with hostility (pulling a gun and firing back) it's limited to 2? the rest, just run away, and if you kill one, one of the ones that were running away, pulls out a weapon too and becomes the second one But it's always 2 Why this limit? is arbitrary, and makes the shootouts in gang neighbourhoods boring, a script that makes more than 2 gang members react to the player firing a shot, would be a dream for shootouts... Edited April 2, 2023 by thalilmythos catsmackaroo and lolleroz 2 Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072115510 Share on other sites More sharing options...
TastyNut Posted April 16, 2023 Share Posted April 16, 2023 Why isn't Project Thunder and Vambience included in the Workshop? Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072122415 Share on other sites More sharing options...
ItsClonkAndre Posted April 16, 2023 Author Share Posted April 16, 2023 10 hours ago, TastyNut said: Why isn't Project Thunder and Vambience included in the Workshop? They are inside the ASI Modifications category Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072122663 Share on other sites More sharing options...
TastyNut Posted April 18, 2023 Share Posted April 18, 2023 On 4/16/2023 at 8:10 PM, ItsClonkAndre said: They are inside the ASI Modifications category Sorry, i don't know why i didn't see the category before. Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072123692 Share on other sites More sharing options...
ItsClonkAndre Posted May 30, 2023 Author Share Posted May 30, 2023 On 4/2/2023 at 7:31 PM, thalilmythos said: You know, I've suggested this a few times, but since you seem to know your way around IV, I might as well do that here You've ever noticed how when you fire a shot in a gang neighbourhood, the limit of enemies that react with hostility (pulling a gun and firing back) it's limited to 2? the rest, just run away, and if you kill one, one of the ones that were running away, pulls out a weapon too and becomes the second one But it's always 2 Why this limit? is arbitrary, and makes the shootouts in gang neighbourhoods boring, a script that makes more than 2 gang members react to the player firing a shot, would be a dream for shootouts... In this little test there where definitely over 2 gang people fighting https://streamable.com/xum0nx But i know what you mean, and it annoyed me too! I might try to make such a script. Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072147654 Share on other sites More sharing options...
thalilmythos Posted May 30, 2023 Share Posted May 30, 2023 (edited) 6 hours ago, ItsClonkAndre said: In this little test there where definitely over 2 gang people fighting https://streamable.com/xum0nx But i know what you mean, and it annoyed me too! I might try to make such a script. There's 2 sections of russians in Hove Beach, it's the only place in the map where there could be more than 2 gang members in a shootout, but they will shoot each other too (because they are different gangs) but as I said, I'm sure that they will most likely be 2 per each There's the petrovic russians, and the Faustin russians, and they don't hate themselves, but if a shootout pops up, they will make it clear they are not the same gang, you need to try this in an area where there's only one gang my man, I'd recommend chinatown in algonquin with the triads. Fun fact: I answered your response before watching the full video and just as I expected, one of the russians started shooting the other, and there was a total of 4 persons shooting not counting the cops. Edited May 30, 2023 by thalilmythos ItsClonkAndre 1 Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072147850 Share on other sites More sharing options...
gtaHI Posted September 23, 2023 Share Posted September 23, 2023 I've long wanted to ask: when using Simple Traffic Loader or Project Thunder together with Simple Native Trainer, some kind of conflict occurs - the trainer’s control buttons (especially the numpad) don't work correctly. Requires multiple taps or holds to activate functions. Any thoughts @ItsClonkAndre? Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072217819 Share on other sites More sharing options...
VLODKOS Posted March 31 Share Posted March 31 (edited) On 2/23/2023 at 1:45 PM, ItsClonkAndre said: Simple Speedometer Oh, you used my retexture for it? Nice! Edited March 31 by VLODKOS Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072364396 Share on other sites More sharing options...
VLODKOS Posted March 31 Share Posted March 31 (edited) I tried the speedometer, it's amazing, love the fading feature. Also, finally, the speedometer is now hidden in cutscenes, it bugged me with older mod. But with yours its perfect, thank you Also, I wanted to ask a very stupid question.. What happens if I use IV-SDK .NET and classic scripthook at the same time? I mean potential problems. I started the game and they seem to work together. The reasons are that the scripts I use have not been adapted, which means I need the old scripthook. I understand that there are newer trainers than SNT, but I've been using this for over 10 years and I'm completely satisfied with it; and there are also other traffic mods (including yours), but I really love the old trafficload by ikt, I like the kind of traffic it creates, even despite the problems with flickering textures that it causes Sorry for the stupid questions, I just have no idea how scripts work, I'm more into creating car mods, weapons etc upd Also ExtendedPedWeaponPool is a very interesting thing. I haven’t figured out how to set it up yet, but I’ve long wanted to change the police’s weapons. Do I understand correctly that I can add additional weapon models that will not be sold in stores, but will spawn from certain NPCs? Edited March 31 by VLODKOS Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072364419 Share on other sites More sharing options...
ItsClonkAndre Posted March 31 Author Share Posted March 31 4 hours ago, VLODKOS said: Oh, you used my retexture for it? Nice! Yea i hope i was allowed to use it cuz it looked really fitting around the radar and so i choose it 3 hours ago, VLODKOS said: I tried the speedometer, it's amazing, love the fading feature. Also, finally, the speedometer is now hidden in cutscenes, it bugged me with older mod. But with yours its perfect, thank you Thank you thank you! 3 hours ago, VLODKOS said: What happens if I use IV-SDK .NET and classic scripthook at the same time? I mean potential problems. I started the game and they seem to work together. It should all work just fine, they should not conflict with each other. So you should be good In the near future you will not need ScriptHookDotNet anymore as IV-SDK .NET will support old ScriptHookDotNet mods out of the box. I'm currently working on making this happen. 3 hours ago, VLODKOS said: Do I understand correctly that I can add additional weapon models that will not be sold in stores, but will spawn from certain NPCs? That's correct! Chunk Norris and VLODKOS 1 1 Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072364462 Share on other sites More sharing options...
VLODKOS Posted March 31 Share Posted March 31 1 minute ago, ItsClonkAndre said: Yea i hope i was allowed to use Yeah, no problem. The circle is a little crooked, I did it based on the original texture, plus I don’t have many skills in drawing this kind of thing. But overall yeah, I think it looks kinda good. Maybe I'll try to redo it later so it matches the radar 3 minutes ago, ItsClonkAndre said: So you should be good Alright, thats a relief 4 minutes ago, ItsClonkAndre said: In the near future you will not need ScriptHookDotNet anymore Actually DoNet I'm alredy not using. I need that only for Ultimate Camera Control script which allow me screen my car mods for preview, so I enable it only when I need it. This one cause rain in interiors iirc And this is awesome news about future update! Will wait for that 7 minutes ago, ItsClonkAndre said: That's correct! Noice. Now I just have to figure out how to set it up, hahaha Thx for answers Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072364469 Share on other sites More sharing options...
VLODKOS Posted April 4 Share Posted April 4 On 3/31/2024 at 10:44 PM, VLODKOS said: Noice. Now I just have to figure out how to set it up, hahaha So, I tried to add a default weapon first, not addons, and I had a question: is it possible to add not one weapon, but a set of weapons? (With the possibility for NPC to pick the random gun from) For example, the default swat NPC have several types of weapons at the same time, if I add another shotgun to the NPC, then if they spawns with it, then they no longer has any other weapons (for example, if I knock weapon out of hands) FIB NPCs the same story Also have question about adding weapons for regular NPCs. For example, I want to add a Beretta pistol to members of the Italian mafia (or an authentic russian pistol, or an alternative AK to russian mafia). How will it look like? I mean the chance of spawning weapons. Suppose I set 10%, will it be a percentage of absolutely all chosen NPCs, or only for those whom the game itself chose as hostile? If not, what is the approximate chance of spawning a hostile NPC in a vanilla game so that I can set the same or lower? Sorry if it all sounds dummy Oh, does the mod also affect the police snipers that spawns on rooftops? sirebire999 1 Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072365566 Share on other sites More sharing options...
Wouter82 Posted June 28 Share Posted June 28 (edited) I am a noob, and want to make GTAIV as immersive and updated as possible, but i have no clue how to implement this. How can this be installed? Edited June 28 by Wouter82 incomplete post Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072401502 Share on other sites More sharing options...
Niko_Scaletta Posted July 3 Share Posted July 3 I have a question about Simple Traffic Loader. How to make it spawn add-on vehicles? Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072403638 Share on other sites More sharing options...
YourGirlsBoyfriend Posted September 5 Share Posted September 5 My friend, can you possibly make a IV SDK mod or .asi mod for sun shafts, lens flares & god rays? Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072427929 Share on other sites More sharing options...
sirebire999 Posted October 1 Share Posted October 1 On 4/3/2024 at 5:18 PM, VLODKOS said: So, I tried to add a default weapon first, not addons, and I had a question: is it possible to add not one weapon, but a set of weapons? (With the possibility for NPC to pick the random gun from) For example, the default swat NPC have several types of weapons at the same time, if I add another shotgun to the NPC, then if they spawns with it, then they no longer has any other weapons (for example, if I knock weapon out of hands) FIB NPCs the same story Also have question about adding weapons for regular NPCs. For example, I want to add a Beretta pistol to members of the Italian mafia (or an authentic russian pistol, or an alternative AK to russian mafia). How will it look like? I mean the chance of spawning weapons. Suppose I set 10%, will it be a percentage of absolutely all chosen NPCs, or only for those whom the game itself chose as hostile? If not, what is the approximate chance of spawning a hostile NPC in a vanilla game so that I can set the same or lower? Sorry if it all sounds dummy Oh, does the mod also affect the police snipers that spawns on rooftops? Any updates on this? I'd like to figure out if ExtendedPedWeaponPool can work with the Actual Complete Edition mod Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072439186 Share on other sites More sharing options...
iMORGON Posted October 1 Share Posted October 1 39 minutes ago, sirebire999 said: Any updates on this? I'd like to figure out if ExtendedPedWeaponPool can work with the Actual Complete Edition mod ExtendedPedWeaponPool can work together with TACE. I tested it with GTA IV. I put the game value of everything in the .ini to 1 sirebire999 1 Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072439196 Share on other sites More sharing options...
sirebire999 Posted October 1 Share Posted October 1 2 hours ago, iMORGON said: ExtendedPedWeaponPool can work together with TACE. I tested it with GTA IV. I put the game value of everything in the .ini to 1 The ExtendedPedWeaponPool.ini you mean? That would be the episode value to 1 then correct? Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072439240 Share on other sites More sharing options...
iMORGON Posted October 1 Share Posted October 1 (edited) 39 minutes ago, sirebire999 said: The ExtendedPedWeaponPool.ini you mean? That would be the episode value to 1 then correct? Yes. Sorry, I mean set the episode value to 0. I used a modified version of Revamped Combat's ExtendedPedWeaponPool.ini, where the NOoSE operator has 2% chance to carry a grenade launcher or 10% chance to carry M249 SAW, and FIB agents has 2% chance to carry TBOGT Uzi or 50% chance to carry P90. Edited October 1 by iMORGON Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072439250 Share on other sites More sharing options...
ItsClonkAndre Posted October 10 Author Share Posted October 10 Added IV-SDK .NET library "CustomInventoryIV" to the workshop! This library can be used to create custom inventories for you IV-SDK .NET Modification. This library is also on NuGet! Also available on NuGet now: IV-SDK .NET and ClonksCodingLib.GTAIV! Chunk Norris and Internet Rob 2 Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072443107 Share on other sites More sharing options...
Anther Posted October 22 Share Posted October 22 IV-SDK for CE when Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072447329 Share on other sites More sharing options...
marshadow9450 Posted October 22 Share Posted October 22 Hello ! Any idea when "IV SDK .NET" will be compatible with CE ? Link to comment https://gtaforums.com/topic/988909-itsclonkandres-workshop/#findComment-1072447435 Share on other sites More sharing options...
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