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ItsClonkAndre

https://i.imgur.com/QMjp952.png

 

Welcome to my Workshop!  https://i.imgur.com/6TWSyMB.png

 

I finally decided to create my own Workshop! And well, here it is!

In here, you can find all of the things i've ever created for GTA IV.

Have a look around! I'm sure you will find something that sounds interesting.

 

https://i.imgur.com/Z2tVMhM.png

 

 

https://i.imgur.com/y9dSi4F.png

In this category, you will find all of the .NET Mods i've ever released.

 

- Mods created for IV-SDK .NET

Spoiler

Simple Hot Tub

A mod for GTA IV which allows you to use the Hot Tub at the Penthouse from Playboy X!

 

Project Thunder

A mod that makes the thunderstorms of the game much much more immersive with actual lightning bolts and new lightning effects.

 

IVToggleHudRadar

A mod that lets you toggle the HUD and Radar with a keypress (Backspace by default)! Perfect for photography and more epic things. The key can be customized in the .ini file.

 

V Style Loading Screen

A fun little mod that turns the GTA IV loading screen to the GTA V one (I guess it's pretty accurate).

 

ExtendedPedWeaponPool

A mod created for @catsmackaroo 😇

 

Remove Weapons On Death

A mod that removed all of your weapons on death.

Ported from ScriptHookDotNet to IV-SDK .NET

 

Simple Speedometer

A mod that adds a speedometer to the game! The default one is around the radar.

Very similar to the SpeedometerIV mod but with quite some additional stuff added like a fuel feature and there is no need for outdated ScriptHook/ScriptHookDotNet anymore!

 

- Mods created for ScriptHookDotNet

Spoiler

Remove Weapons On Death

A mod that removed all of your weapons on death.

 

Wanted Music Mod VStyle

A mod that plays music when you're wanted just like in GTA V.

 

Waypoint Distance VStyle

A mod that shows the distance between you and the set waypoint at the bottem left corner of the screen just like in GTA V.

 

ChaosModIV - StateOfEmergency like

A chaos mod like the StateOfEmergency cheat in GTA San Andreas.

 

IV Object Transportation Challenge

A mod inspired by the #IVFlowerPotChallenge created by @Internet Rob.

 

GTA V Flying Music For GTA IV

A mod that plays music when you're flying a helicopter just like in GTA V.

 

No Cursor Escape

A mod that prevents the cursor from escaping from your main screen and messing around with other programs opened on your second screen.

 

ChaosIV Twitch Edition

A chaos mod with twitch integration.

 

One Hit K.O.

A mod where you will instantly die when taking any damage.

 

Video Games Friend Activity (VGFA)

A mod that allows you to play video games in-game.

 

DeathMusicIV

A mod that plays music when you die.

 

Speech Menu

A convenient way to easily search and save your favorite speech lines.

 

 

https://i.imgur.com/4xOAwY8.png

In this category, you will find all of the ASI Mods i've ever created & released.

 

Spoiler

 

VAmbience

A mod that adds new ambient sounds to GTA IV.

 

VLikeScreaming

A mod that makes Niko, Johnny or Luis scream more often when falling like in GTA V.

 

IV-Presence

A mod that shows your current activity in GTA IV on Discord.

 

Simple Traffic Loader

A mod that fixed the common taxi bug with some additional features.

 

 

https://i.imgur.com/KnGasXj.png

In this category, you will find all of the .NET Libraries i've ever created & released.

 

- Libraries created for IV-SDK .NET

Spoiler

CustomInventoryIV

A library which allows you to create custom inventories for your GTA IV IV-SDK .NET Modification.

 

ClonksCodingLib.GTAIV

A library which you can use with IV-SDK .NET to make working with native functions a bit easier.

Almost all classes in this library are similar to ScriptHookDotNet, so people who created ScriptHookDotNet mods before, will probably feel familiar using this library!

 

SharpUI-Legacy (Deprecated)

A library with which you can easily create your own Rockstar-like menus.

 

- Libraries created for ScriptHookDotNet

Spoiler

NativeUI IV (Deprecated)

A library for creating Rockstar-like menus in GTA IV.

 

image.png.9ea43f34babb9323817b721c96aa178c.png

In this category, you will find all of the IV-SDK .NET Manager Plugins i've ever created & released.

Spoiler

SCOScriptCodingHelper

A plugin which restores a bunch of native functions which should make coding SCO scripts a bit easier.

 

 

 

https://i.imgur.com/Z2tVMhM.png

 

https://i.imgur.com/s2gHz46.png

In this category, you will find all of the non-script mods i've ever released.

 

Spoiler

Beta Loading Theme

A mod that replaces the final loading screen music for GTA IV with the one published by Michael Hunter.

 

 

https://i.imgur.com/Go93y6T.png

In this category, you will find all of the Programs & Tools i've ever released.

 

Spoiler

GTA IV Launcher

An advanced launcher with many features for GTA IV.

(Images of v1.5)

https://i.imgur.com/JaXR5Q4.pnghttps://i.imgur.com/Os9kYhf.pnghttps://i.imgur.com/cDOaDcI.png

 

GTA IV Downgrader

A tool with which you can easily downgrader your GTA IV to version 1080, 1070 or 1040.

(Images of v1.7)

https://i.imgur.com/oWTWIoP.pnghttps://i.imgur.com/LpouDcK.pnghttps://i.imgur.com/3cno4j8.png

Simple Scocl Script Compiler

Released a small program to simplify compiling GTA IV SCO scripts, eliminating the need for Visual Studio or command-line usage.

image.png.dc1ad60023d56da4214785e9c882bc16.png

 

IV Model IDE Editor (Alpha)

The model IDE Editor allows you to simply edit the content of an .ide model file from GTA IV.

LVUL6R0.png

 

PedPersonality Editor (Alpha)

The PedPersonality Editor allows you to simply edit the content of the PedPersonality.dat file from GTA IV.

eSwdcJ0.png

 

IV Model Finder

A tool with which you can easily find the model name/hash you search for based on the search text.

(Images of v1.0)

IVModelFinder

 

IV-SDK .NET

IV-SDK .NET is a .NET Wrapper for the original IV-SDK made by Zolika1351.

It allows you to run and create scripts for GTA IV in any .NET language out there.

EbYDLVM.png

 

https://i.imgur.com/Z2tVMhM.png

 

https://i.imgur.com/ESHRNPO.png

In this category, you can find all links to my other pages on the web.

 

YouTube

Steam

Discord Server

GitHub

Twitter

GTAInside

LCPDFR

 

https://i.imgur.com/SdBMPji.png

In this category, you can find all links to my support pages.

 

Ko-fi

Patreon

PayPal

 

 

image.png.d1b64af0eef452fef921f8bebe45d9ef.png

Edited by ItsClonkAndre
Added "Simple Scocl Script Compiler" to "Program & Tools" section.
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  • 2 weeks later...
ItsClonkAndre

Added unreleased SHDN Mod "Speech Menu" to the workshop!

pfAeoRB.pngQwAqvWu.png5cTcfL6.png85jezD3.pngtHeQxy2.png

 

 

Added IV-SDK .NET Mod "ExtendedPedWeaponPool" to the workshop!

 

Ported SHDN Mod "Remove Weapons On Death" to IV-SDK .NET!

 

Edited by ItsClonkAndre
Added Speech Menu Pictures
  • Like 1
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ItsClonkAndre

SharpUI Library for IV-SDK .NET is now out 🔥

Create your own Rockstar-like menus quick and easily!

Check out the TestScript, to see how you can use the UIPool, create new menus and add items to it!

 

Little showcase picture showcasing 3 menus on the screen without a banner. Banners can of course be added to the menu.

image.png

 

Happy coding 🥳

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  • 2 weeks later...
thalilmythos

You know, I've suggested this a few times, but since you seem to know your way around IV, I might as well do that here

You've ever noticed how when you fire a shot in a gang neighbourhood, the limit of enemies that react with hostility (pulling a gun and firing back) it's limited to 2? the rest, just run away, and if you kill one, one of the ones that were running away, pulls out a weapon too and becomes the second one

But it's always 2

Why this limit? is arbitrary, and makes the shootouts in gang neighbourhoods boring, a script that makes more than 2 gang members react to the player firing a shot, would be a dream for shootouts...

Edited by thalilmythos
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ItsClonkAndre
On 4/2/2023 at 7:31 PM, thalilmythos said:

You know, I've suggested this a few times, but since you seem to know your way around IV, I might as well do that here

You've ever noticed how when you fire a shot in a gang neighbourhood, the limit of enemies that react with hostility (pulling a gun and firing back) it's limited to 2? the rest, just run away, and if you kill one, one of the ones that were running away, pulls out a weapon too and becomes the second one

But it's always 2

Why this limit? is arbitrary, and makes the shootouts in gang neighbourhoods boring, a script that makes more than 2 gang members react to the player firing a shot, would be a dream for shootouts...

In this little test there where definitely over 2 gang people fighting

https://streamable.com/xum0nx

 

But i know what you mean, and it annoyed me too! I might try to make such a script.

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thalilmythos
6 hours ago, ItsClonkAndre said:

In this little test there where definitely over 2 gang people fighting

https://streamable.com/xum0nx

 

But i know what you mean, and it annoyed me too! I might try to make such a script.

There's 2 sections of russians in Hove Beach, it's the only place in the map where there could be more than 2 gang members in a shootout, but they will shoot each other too (because they are different gangs) but as I said, I'm sure that they will most likely be 2 per each

There's the petrovic russians, and the Faustin russians, and they don't hate themselves, but if a shootout pops up, they will make it clear they are not the same gang, you need to try this in an area where there's only one gang my man, I'd recommend chinatown in algonquin with the triads.

Fun fact: I answered your response before watching the full video and just as I expected, one of the russians started shooting the other, and there was a total of 4 persons shooting not counting the cops.

Edited by thalilmythos
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  • 3 months later...

I've long wanted to ask: when using Simple Traffic Loader or Project Thunder together with Simple Native Trainer, some kind of conflict occurs - the trainer’s control buttons (especially the numpad) don't work correctly. Requires multiple taps or holds to activate functions. Any thoughts @ItsClonkAndre?

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  • 6 months later...
VLODKOS

I tried the speedometer, it's amazing, love the fading feature. Also, finally, the speedometer is now hidden in cutscenes, it bugged me with older mod. But with yours its perfect, thank you

 

Also, I wanted to ask a very stupid question..

What happens if I use IV-SDK .NET and classic scripthook at the same time? I mean potential problems. I started the game and they seem to work together.

The reasons are that the scripts I use have not been adapted, which means I need the old scripthook.

I understand that there are newer trainers than SNT, but I've been using this for over 10 years and I'm completely satisfied with it; and there are also other traffic mods (including yours), but I really love the old trafficload by ikt, I like the kind of traffic it creates, even despite the problems with flickering textures that it causes

 

Sorry for the stupid questions, I just have no idea how scripts work, I'm more into creating car mods, weapons etc

 

upd

 

Also ExtendedPedWeaponPool is a very interesting thing. I haven’t figured out how to set it up yet, but I’ve long wanted to change the police’s weapons.
Do I understand correctly that I can add additional weapon models that will not be sold in stores, but will spawn from certain NPCs?

Edited by VLODKOS
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ItsClonkAndre
4 hours ago, VLODKOS said:

Oh, you used my retexture for it? Nice! :)

Yea i hope i was allowed to use it cuz it looked really fitting around the radar and so i choose it 🥴

 

3 hours ago, VLODKOS said:

I tried the speedometer, it's amazing, love the fading feature. Also, finally, the speedometer is now hidden in cutscenes, it bugged me with older mod. But with yours its perfect, thank you

Thank you thank you!

 

3 hours ago, VLODKOS said:

What happens if I use IV-SDK .NET and classic scripthook at the same time? I mean potential problems. I started the game and they seem to work together.

It should all work just fine, they should not conflict with each other. So you should be good 👍

In the near future you will not need ScriptHookDotNet anymore as IV-SDK .NET will support old ScriptHookDotNet mods out of the box. I'm currently working on making this happen.

 

3 hours ago, VLODKOS said:

Do I understand correctly that I can add additional weapon models that will not be sold in stores, but will spawn from certain NPCs?

That's correct!

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VLODKOS
1 minute ago, ItsClonkAndre said:

Yea i hope i was allowed to use

Yeah, no problem.

The circle is a little crooked, I did it based on the original texture, plus I don’t have many skills in drawing this kind of thing. But overall yeah, I think it looks kinda good. Maybe I'll try to redo it later so it matches the radar

3 minutes ago, ItsClonkAndre said:

So you should be good

Alright, thats a relief 

4 minutes ago, ItsClonkAndre said:

In the near future you will not need ScriptHookDotNet anymore

Actually DoNet I'm alredy not using. I need that only for Ultimate Camera Control script which allow me screen my car mods for preview, so I enable it only when I need it. This one cause rain in interiors iirc

And this is awesome news about future update! Will wait for that

7 minutes ago, ItsClonkAndre said:

That's correct!

Noice. Now I just have to figure out how to set it up, hahaha

 

Thx for answers 

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VLODKOS
On 3/31/2024 at 10:44 PM, VLODKOS said:

Noice. Now I just have to figure out how to set it up, hahaha

So, I tried to add a default weapon first, not addons, and I had a question: is it possible to add not one weapon, but a set of weapons? (With the possibility for NPC to pick the random gun from) For example, the default swat NPC have several types of weapons at the same time, if I add another shotgun to the NPC, then if they spawns with it, then they no longer has any other weapons (for example, if I knock weapon out of hands) FIB NPCs the same story

 

Also have question about adding weapons for regular NPCs. For example, I want to add a Beretta pistol to members of the Italian mafia (or an authentic russian pistol, or an alternative AK to russian mafia). How will it look like? I mean the chance of spawning weapons. Suppose I set 10%, will it be a percentage of absolutely all chosen NPCs, or only for those whom the game itself chose as hostile? If not, what is the approximate chance of spawning a hostile NPC in a vanilla game so that I can set the same or lower?

Sorry if it all sounds dummy

 

Oh, does the mod also affect the police snipers that spawns on rooftops?

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  • 4 weeks later...
sirebire999
On 4/3/2024 at 5:18 PM, VLODKOS said:

So, I tried to add a default weapon first, not addons, and I had a question: is it possible to add not one weapon, but a set of weapons? (With the possibility for NPC to pick the random gun from) For example, the default swat NPC have several types of weapons at the same time, if I add another shotgun to the NPC, then if they spawns with it, then they no longer has any other weapons (for example, if I knock weapon out of hands) FIB NPCs the same story

 

Also have question about adding weapons for regular NPCs. For example, I want to add a Beretta pistol to members of the Italian mafia (or an authentic russian pistol, or an alternative AK to russian mafia). How will it look like? I mean the chance of spawning weapons. Suppose I set 10%, will it be a percentage of absolutely all chosen NPCs, or only for those whom the game itself chose as hostile? If not, what is the approximate chance of spawning a hostile NPC in a vanilla game so that I can set the same or lower?

Sorry if it all sounds dummy

 

Oh, does the mod also affect the police snipers that spawns on rooftops?

Any updates on this? I'd like to figure out if ExtendedPedWeaponPool can work with the Actual Complete Edition mod

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39 minutes ago, sirebire999 said:

Any updates on this? I'd like to figure out if ExtendedPedWeaponPool can work with the Actual Complete Edition mod

ExtendedPedWeaponPool can work together with TACE. I tested it with GTA IV. I put the game value of everything in the .ini to 1

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39 minutes ago, sirebire999 said:

The ExtendedPedWeaponPool.ini you mean? That would be the episode value to 1 then correct?

Yes. Sorry, I mean set the episode value to 0.

 

I used a modified version of Revamped Combat's ExtendedPedWeaponPool.ini, where the NOoSE operator has 2% chance to carry a grenade launcher or 10% chance to carry M249 SAW, and FIB agents has 2% chance to carry TBOGT Uzi or 50% chance to carry P90.

Edited by iMORGON
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  • 2 weeks later...
ItsClonkAndre

Added IV-SDK .NET library "CustomInventoryIV" to the workshop!

This library can be used to create custom inventories for you IV-SDK .NET Modification.

 

This library is also on NuGet!

 

Also available on NuGet now: IV-SDK .NET and ClonksCodingLib.GTAIV!

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