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Claude's Backstory (WIP)


PetterPV

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Claude's Backstory

 

This mission pack features a story (Fanmade) of Claude and his journey to Grand Theft Auto III. 

 

 MISSION 1 (Another Perspective)

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SINOPSIS: Claude's life crime for money already begins in San Fierro. He starts doing hitman jobs, one of this jobs takes place with a call
from a former business man named Biff, a new responsibility and new dangers are at hand. --

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After you installed the mission, refer these instructions down below: (Make sure you're using DYOM v8.1 or above to play this mission!)
    -------------------------------------------------------------

    1. Put "DYOM0.dat" on your "GTA San Andreas User Files" folder
    (but don't forget to change the "0" on the name file to the save slot you want!)
        Example: Save Slot 1 = DYOM1.dat
                       Save Slot 2 = DYOM2.dat

    2. This mission has custom SFX files, so in order to make them work properly, you need to install AudioFX for DYOM

    3. Put the "SD" folder on your "GTA San Andreas User Files" folder (SD folder is the directory of the custom SFX files)

 

See more details...

Spoiler

This mission has voiceovers made by Eleven Labs AI, and also soundtracks

 

Soundtracks:

 

 

 

 

 

 

MISSION 2 (BETRAYAL AND REVENGE

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SINOPSIS: Claude seeks revenge for being tricked by the guy he was working with. So he meets a person who can help in your quest.
But there was one thing he didn't expect.--

-------------
Instructions:
-------------

After you installed the mission, refer these instructions down below: (Make sure you're using DYOM v8.1 or above to play this mission!)
    -------------------------------------------------------------

    1. Put "DYOM0.dat" on your "GTA San Andreas User Files" folder
    (but don't forget to change the "0" on the name file to the save slot you want!)
        Example: Save Slot 1 = DYOM1.dat
                       Save Slot 2 = DYOM2.dat

    2. This mission has custom SFX files, so in order to make them work properly, you need to install AudioFX for DYOM.

    3. In order to have a better experience with the mission, it's recommended to install this mod: Click Here
        It will be useful to remove songs from interiors, to prevent copyright-ish if you want to record a playthrough of this mission.

      4. Put the "SD" folder on your "GTA San Andreas User Files" folder (SD folder is the directory of the custom SFX files)

 

See more details:

Spoiler

This mission has voiceovers made by Eleven Labs AI and also soundtracks

 

Soundtracks:

 

 

 

 

MISSION 3 (Coming Soon)

STAY TUNED...

 

Edited by PetterPV
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Toriality

Looks interesting, I'll give it a try and review it when I got some time!

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AsphaltTracker

Usually, I don't like when people involve GTA characters in their missions, but that's not the case on this one. I really enjoyed your first mission, the gameplay is good and so is the soundtrack. There's a few things that bothered me, though. Firstly, I don't like non-headshotable enemies, but they can be good if used correctly. In the case of your mission, I found them to have too much health considering how many of them are. By my guess, you set the health of the enemies at the museum to 500. Considering the quantity of enemies, 250 health would be better imo. Also, I don't like the fact that some vehicles (notably Claude's Buffalo and that black Freeway) spawn out of the sudden. If you don't want them to spawn so suddenly, just make them spawn like a normal vehicle and then put a checkpoint inside of them (and remember to spawn them before the player has eye contact with them). Other than that, I don't see many flaws. My game crashed before that first cutscene with Biff but turning the frame limiter off fixed it.

 

Overall, it's a pretty good first mission. I would rate it 8.5/10. I hope you keep doing a nice job with the following missions!

Edited by AsphaltTracker
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On 2/24/2023 at 9:57 AM, AsphaltTracker said:

Usually, I don't like when people involve GTA characters in their missions, but that's not the case on this one. I really enjoyed your first mission, the gameplay is good and so is the soundtrack. There's a few things that bothered me, though. Firstly, I don't like non-headshotable enemies, but they can be good if used correctly. In the case of your mission, I found them to have too much health considering how many of them are. By my guess, you set the health of the enemies at the museum to 500. Considering the quantity of enemies, 250 health would be better imo. Also, I don't like the fact that some vehicles (notably Claude's Buffalo and that black Freeway) spawn out of the sudden. If you don't want them to spawn so suddenly, just make them spawn like a normal vehicle and then put a checkpoint inside of them (and remember to spawn them before the player has eye contact with them). Other than that, I don't see many flaws. My game crashed before that first cutscene with Biff but turning the frame limiter off fixed it.

 

Overall, it's a pretty good first mission. I would rate it 8.5/10. I hope you keep doing a nice job with the following missions!

Thanks for the review, it really helps me improve on my missions, stay tuned.

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  • 4 weeks later...
PetterPV
Posted (edited)

After almost a month, the second part (Mission 2) of the backstory came out. My apologies, I was busy with work and personal stuff... But here it is, enjoy!! 

Edited by PetterPV
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