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re:LIT - San Andreas


luke_slywalker

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luke_slywalker
On 12/16/2023 at 9:19 AM, YourGirlsBoyfriend said:

Found some z-fighting that you've mentioned in the big pointy building in SF. Up close there's no problem, but if you're far the night windows on that building are flickering a bit. Still waiting for the complete update of this awesome mod, man. Take your time. 👌🏼

That building isn't part of this mod

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luke_slywalker

I managed to find some time to make some progress:

 

Quote

icBsxAQ.jpgpsbXBS7.jpg

 

Quote

uYkMebQ.jpgZ6VvBeO.jpg

 

There will be a small update for SF coming soon, and LS will most likely be remade from scratch.

 

Have a happy new year everyone. 

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YourGirlsBoyfriend
11 hours ago, luke_slywalker said:

xLihzdv.pngsCiBnw7.png

 

 

Small update:

Early release for re:LIT - San Andreas v1.0.7a

The limits of this mod are endless. Yet another spectacular improvements. Keep up your amazing work, bro. ✅👌🏼👊🏼

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luke_slywalker
On 1/28/2024 at 4:33 AM, TempUser_ said:

Any idea why LS had to be redone?, played with older versions and didn't noticed some significant problems. 

Yes, you can still play with the old version (LS version) with no significant problems, just make sure it's in a different folder inside modloader with different priority in your modloader settings to avoid conflicting files with the latest (or future) versions.

 

But I just had different vision for this mod, so I decided to redid SF and then LS.

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luke_slywalker
On 2/3/2024 at 11:33 PM, B3ASTYYY said:

Is this mod compatible with Proper Fixes?

Yes

On 2/8/2024 at 1:59 AM, TJGM said:

Great work, looks fantastic!

Thank you very much! 😃

On 2/8/2024 at 1:01 PM, SNAKE_LS said:

very good job, hope to see more in the future

 

Thanks. I'm still working on it, just letting other ppl know I'm taking another break. So, I'll be gone for a while.

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Hi, is this compatible with project immerse yourself? Also HD Night Windows san fierro mod? There is a separate mod for that too

 

Also i have a suggestion, can you add lights below the Dam in the desert next to the Big Ear ? Something like this

 Grand_Theft_Auto_San_Andreas_Screenshot_2024.05.25_-_13.28.12.14.png?ex=66530f6c&is=6651bdec&hm=991ed7bac78654b1485b5aea3aae6cd1fa268f9a32544f1442bd23fc253d710a&=

 

A bug seems to be here, happens during any weather, so far spotted in SF a bit in LS too.

 

https://streamable.com/9zaqba

Here

Lights are being weird

https://www.veed.io/view/24b8684c-f320-4894-a358-238058feb832?panel=share

 

Edited by MadHunter
forgot to include more details
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luke_slywalker
On 5/25/2024 at 10:40 PM, MadHunter said:

Hi, is this compatible with project immerse yourself? Also HD Night Windows san fierro mod? There is a separate mod for that too

 

Also i have a suggestion, can you add lights below the Dam in the desert next to the Big Ear ? Something like this

 Grand_Theft_Auto_San_Andreas_Screenshot_2024.05.25_-_13.28.12.14.png?ex=66530f6c&is=6651bdec&hm=991ed7bac78654b1485b5aea3aae6cd1fa268f9a32544f1442bd23fc253d710a&=

 

A bug seems to be here, happens during any weather, so far spotted in SF a bit in LS too.

 

https://streamable.com/9zaqba

Here

Lights are being weird

https://www.veed.io/view/24b8684c-f320-4894-a358-238058feb832?panel=share

 

 

I can't access those links

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luke_slywalker
On 9/9/2024 at 9:09 AM, Ganton69 said:

Awesome mod. I hope its not dead .lol

 

Still on hiatus, but i'm planning to continue soon.

 

On 9/11/2024 at 6:04 PM, MadHunter said:

This mod has issues while with RoSA Evolved. buildings in SF especially that main tower thing flickers sometimes, and night windows are not correctly placed, like they're off..

some in LS too

 

I noticed that too, many RoSA textures on many SF buildings look different compared to the originals. The only way to fix this is to make 2 separate versions, one for RoSA and for the originals. But that would be too much work since RoSA is an ongoing mod, it would be hard to keep up if there's a big update and my mod suddenly don't work or breaks something else. So, I'm sticking with the original texture for now.

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56 minutes ago, luke_slywalker said:

 

Still on hiatus, but i'm planning to continue soon.

 

 

I noticed that too, many RoSA textures on many SF buildings look different compared to the originals. The only way to fix this is to make 2 separate versions, one for RoSA and for the originals. But that would be too much work since RoSA is an ongoing mod, it would be hard to keep up if there's a big update and my mod suddenly don't work or breaks something else. So, I'm sticking with the original texture for now.

Oh so thats the issue. many people said its RoSA at fault. like some windows were a bit off placed. Could you maybe do for some certain parts only? like SF and LS? i have 2 videos here showing :

https://streamable.com/6zzi0s

https://streamable.com/i6q5k0

 

I'd be the best combo ever for SA. maybe you could somehow work with rosa as well. see what she thinks. I have another guy that is willing to help too i guess. 

Also is this mod gonna be continued or abandoned? i'd be willing to help you test out this mod for the future.  RoSA seems to mainly just work on minor stuff also like billboards, signs and whatever. i think she's done with general big buildings stuff. imo i think it would be worth a fix or something

Maybe a separate discord server for the mod itself for quicker feedback and talk??

screenshots : https://streamable.com/192w9a

https://streamable.com/1qpemi

 

Edited by MadHunter
Forgot to include some additional detail
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luke_slywalker

@MadHunter I just checked, those windows flickering also happens with the original files as well, some of those night windows in your clip are not even part of this mod. I think increasing the TimedObjectsDrawDistance in Project 2DFX's config should fix it, but i'm not sure.

 

@Spot87 Parts 1 and 2 have become obsolete; the newer version is created as a remake to ensure compatibility with Proper Fixes.

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35 minutes ago, luke_slywalker said:

@Spot87 Части 1 и 2 устарели; более новая версия создана как ремейк для обеспечения совместимости с соответствующими исправлениями.

Thanks for the explanation, it's a very cool mod, I'm looking forward to new versions, good luck to you.👍

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1 hour ago, luke_slywalker said:

@MadHunter I just checked, those windows flickering also happens with the original files as well, some of those night windows in your clip are not even part of this mod. I think increasing the TimedObjectsDrawDistance in Project 2DFX's config should fix it, but i'm not sure.

 

@Spot87 Parts 1 and 2 have become obsolete; the newer version is created as a remake to ensure compatibility with Proper Fixes.

They are. everything night-time enhancements related is your own mod. But i meant how the very sort of "bright" window popped in before i could fully come close was weird. I dont know what needs to be done about fixing. Placements, okay, i understood, its RoSA related and you may (hopefully) be able to sort that out. but the spawning? How much should i increase timedobjects? 

Edit : I already have TimedObjectsDrawDistance to 6000. i think this is not the reason.

Edited by MadHunter
found a quick thing
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