Popular Post luke_slywalker Posted February 19, 2023 Popular Post Share Posted February 19, 2023 (edited) This project aims to improve the game by adding more vibrant lighting during nighttime to the entire state of San Andreas. Before and after gallery: Download link: 1.0.7a REQUIRES: Open Limit Adjuster 1.5.9 SkyGFX CREDITS: Rockstar Games luke_slywalker - Project re:LIT MixMods - Proper Fixes (base files) sharkunov - textures SPECIAL THANKS: E2001 Hysen MixMods Community by luke_slywalker Edited January 12 by luke_slywalker CerberusHarrier, SquoniX, Fadhil2314 and 47 others 47 1 2 Link to comment Share on other sites More sharing options...
luke_slywalker Posted February 19, 2023 Author Share Posted February 19, 2023 (edited) (RESERVED) Archive Quote Project re:LIT Lighting and illumination improvement (abandoned) Part 1 - San Fierro (expansion coming soon) Spoiler Before - After Spoiler Download Project re:LIT part 1 Quote Latest: Project re:LIT - Remake v1.0.5 (BETA PREVIEW) Older version: Project reLIT part 1 Part 2 - Los Santos (11-05 more fixes) Spoiler Before - After Spoiler Download Project re:LIT part 2 Quote latest: Project reLIT Part 2 more fixes (11-05) older version: Project reLIT part 2 fixed (25-04) Project reLIT part 2 (first release) Edited January 11 by luke_slywalker AshGamer007, Fadhil2314, Honker1944 and 5 others 8 Link to comment Share on other sites More sharing options...
luke_slywalker Posted February 26, 2023 Author Share Posted February 26, 2023 (edited) Update for part 2 WIP (Los Santos International) Spoiler Edited February 26, 2023 by luke_slywalker Raskul, Jinx., Honker1944 and 1 other 4 Link to comment Share on other sites More sharing options...
Dimoman Posted February 26, 2023 Share Posted February 26, 2023 Add more light to the windows of San Fierro. Part of the city is a dead zone. Thank you! Link to comment Share on other sites More sharing options...
luke_slywalker Posted February 26, 2023 Author Share Posted February 26, 2023 (edited) 1 hour ago, Dimoman said: Add more light to the windows of San Fierro. Part of the city is a dead zone. Thank you! Yes, there are several apartment buildings without lit windows/night-time object. I need to create these night-time objects from scratch then add it to the game (I'm still learning how to do it), so I'll probably work on it in the final part (after part 2-3 finished), at the moment this mod will only focus on vertex color and illumination. Edited February 26, 2023 by luke_slywalker Dimoman and NothingSpecial 2 Link to comment Share on other sites More sharing options...
Fikan94 Posted February 26, 2023 Share Posted February 26, 2023 (edited) Hi, is it compatible with other map mods like a proper fixes pack? Edited February 26, 2023 by Fikan94 Link to comment Share on other sites More sharing options...
luke_slywalker Posted February 26, 2023 Author Share Posted February 26, 2023 1 hour ago, Fikan94 said: Hi, is it compatible with other map mods like a proper fixes pack? Yep Fikan94 1 Link to comment Share on other sites More sharing options...
cK- Posted March 2, 2023 Share Posted March 2, 2023 Wow, very well done. Keep it up! Link to comment Share on other sites More sharing options...
luke_slywalker Posted March 9, 2023 Author Share Posted March 9, 2023 (edited) Part 2 - Los Santos re:LIT (WIP) It's a slow progress (1 building per day), it's because I added more details such as "reflected illumination" effect to the ground/road and point light 2dfx to places without dynamic lighting so it will look more natural to dynamic objects such as cars and peds. See spoiler: Spoiler "Directional lighting" coming from the window and lit object: Spoiler Edited March 9, 2023 by luke_slywalker BrunoPogo, Honker1944, sharkunov and 5 others 8 Link to comment Share on other sites More sharing options...
Jinx. Posted March 11, 2023 Share Posted March 11, 2023 Good stuff Link to comment Share on other sites More sharing options...
Honker1944 Posted March 11, 2023 Share Posted March 11, 2023 Wow. It looks great Do you have you any plans for small rural towns after finishing the three main cities? Link to comment Share on other sites More sharing options...
luke_slywalker Posted March 12, 2023 Author Share Posted March 12, 2023 On 3/11/2023 at 8:19 PM, Honker1944 said: Do you have you any plans for small rural towns after finishing the three main cities? If I don't lose interest in the future, maybe.. but keep in mind that I won't do every buildings or fix all the bugs that are already fixed by other people, Because I expect the user to use this mod with other map improvement mods like Proper Fixes or CMF. Honker1944 and Raskul 2 Link to comment Share on other sites More sharing options...
luke_slywalker Posted April 2, 2023 Author Share Posted April 2, 2023 (edited) I'm back with some progress : 1. Vinewood Boulevard (90s ambience) 2. Santa Maria 3. LS Expo Edited April 2, 2023 by luke_slywalker LaDiDa, XG417, dot exe and 8 others 7 4 Link to comment Share on other sites More sharing options...
luke_slywalker Posted April 18, 2023 Author Share Posted April 18, 2023 NEW RELEASE Part 2 of Project reLIT is out! go to main post for downloads. Project re:LIT part 2 (Los Santos) - 241 changes and improvements across Los Santos. - Adding 2dfx coronas and pointlight on some buildings. - Fixed vertex color on buildings, roads, and ground areas. - "Prerendered lighting and shading" effect on buildings and streets. - Changes in LODs and and some night windows objects on buildings. - All these changes blend perfectly with the style and ambience of Los Santos. UnitedMel, Ytalo S, vladvo and 5 others 8 Link to comment Share on other sites More sharing options...
sharkunov Posted April 19, 2023 Share Posted April 19, 2023 This is one of the best and high-quality mods for GTA in recent times, the light is made to fit as much as possible in the style of the state of San Andreas. I specifically registered on the site to like it! I use it in the mobile version of the game, it seems there are no problems. In your version, the light is set as effectively as possible and the buildings are without strong overexposure and darkening, which I really like. I often see mods for .dff buildings, where they are heavily darkened on one side more than in the original. Good luck in your work, thank you very much for the work done! luke_slywalker 1 Link to comment Share on other sites More sharing options...
Dimoman Posted April 20, 2023 Share Posted April 20, 2023 Is the mod based on fixed or original dffs? I have 90 replacements in my ModLoader folder! Thanks! Link to comment Share on other sites More sharing options...
luke_slywalker Posted April 21, 2023 Author Share Posted April 21, 2023 19 hours ago, Dimoman said: Is the mod based on fixed or original dffs? I have 90 replacements in my ModLoader folder! Thanks! All of these DFFs are modified by me from the original files made by R*. I did my best to fix some bugs like holes in buildings, roads, vertex color lines, etc on these DFFs while improving their vertex color and prelighting. It's compatible to play with Proper Fixes and you'll have no problem setting Project re:LIT to have higher priority in modloader.ini. Dimoman 1 Link to comment Share on other sites More sharing options...
Dimoman Posted April 21, 2023 Share Posted April 21, 2023 (edited) 2 hours ago, luke_slywalker said: All of these DFFs are modified by me from the original files made by R*. I did my best to fix some bugs like holes in buildings, roads, vertex color lines, etc on these DFFs while improving their vertex color and prelighting. It's compatible to play with Proper Fixes and you'll have no problem setting Project re:LIT to have higher priority in modloader.ini. original dffs are bad. Many dff bugs have already been fixed before. And your mod may have errors of the original game( screen Edited April 21, 2023 by Dimoman Link to comment Share on other sites More sharing options...
luke_slywalker Posted April 21, 2023 Author Share Posted April 21, 2023 (edited) 1 hour ago, Dimoman said: original dffs are bad. Many dff bugs have already been fixed before. And your mod may have errors of the original game( screen What bug fix mod do you use? I only have Proper Fixes in my main game, so I didn't notice that. If you use multiple bug fixes or improvement mods, you can set Project re:LIT's priority to be lower than them, or delete some of the files. Edited April 21, 2023 by luke_slywalker Link to comment Share on other sites More sharing options...
Dimoman Posted April 21, 2023 Share Posted April 21, 2023 5 hours ago, luke_slywalker said: What bug fix mod do you use? I only have Proper Fixes in my main game, so I didn't notice that. If you use multiple bug fixes or improvement mods, you can set Project re:LIT's priority to be lower than them, or delete some of the files. These are files from different sources. Link to comment Share on other sites More sharing options...
luke_slywalker Posted April 21, 2023 Author Share Posted April 21, 2023 2 hours ago, Dimoman said: These are files from different sources. That is one of the difficulties of using other people's dffs, I need to track every single one of them, ask their permission and wait for their responses. It's not realistic considering the scale of this project, and even mod that promises to fix bugs will sometimes add new bugs to the game. Anyway, thank you for your report, I will look into it and maybe try to fix them. I can't promise to fix everything but I'll do what I can to introduce close to 0 new bugs. Link to comment Share on other sites More sharing options...
MatthewFarrell Posted April 21, 2023 Share Posted April 21, 2023 So will you do countryside or desert parts after LV? Link to comment Share on other sites More sharing options...
luke_slywalker Posted April 22, 2023 Author Share Posted April 22, 2023 9 hours ago, MatthewFarrell said: So will you do countryside or desert parts after LV? No plans yet, but I'll think about it if I don't lose interest in the future. Link to comment Share on other sites More sharing options...
luke_slywalker Posted April 23, 2023 Author Share Posted April 23, 2023 At the moment there are several bug reports with similar bugs from people using android and PC version: buildings appearing darker than they should be. You won't notice the bugs if you have SkyGFX (with PS2 preset installed), but I don't want this mod to have too much dependencies, I am working to fix the problems very soon. dot exe and sharkunov 2 Link to comment Share on other sites More sharing options...
luke_slywalker Posted April 25, 2023 Author Share Posted April 25, 2023 On 4/23/2023 at 10:46 PM, luke_slywalker said: At the moment there are several bug reports with similar bugs from people using android and PC version: buildings appearing darker than they should be. You won't notice the bugs if you have SkyGFX (with PS2 preset installed), but I don't want this mod to have too much dependencies, I am working to fix the problems very soon. Left : reported bugs Right : after several fixes As you can see, there should be little to no darkening at all, so the buildings can blend perfectly with the rest of the area. Link for part 2 is up again. Part 2 is not recommended for mobile (android) version since many DFFs are not compatible, resulting in many buildings and roads appearing darker than they should be, thanks to @sharkunov for testing on android. But on PC it should be fully compatible even without SkyGFX. dot exe and sharkunov 2 Link to comment Share on other sites More sharing options...
luke_slywalker Posted May 1, 2023 Author Share Posted May 1, 2023 Las Venturas will start with 'uninhabited-looking' areas like this: San Fierro will receive more love: SF expansion's snippets/preview: https://www.gtainside.com/en/sanandreas/mods/186726-sf-lit-church/ Ytalo S, Raskul, dot exe and 5 others 6 2 Link to comment Share on other sites More sharing options...
MrYarpy Posted May 3, 2023 Share Posted May 3, 2023 Just made an account to say i love your mod bro very interesting idea luke_slywalker 1 Link to comment Share on other sites More sharing options...
ElPodrido Posted May 7, 2023 Share Posted May 7, 2023 Hey dude, nice work, I really love how the game feels with more lights in the night, can you tell me wich timecyc are you using? or the configuration for skygfx? Link to comment Share on other sites More sharing options...
luke_slywalker Posted May 8, 2023 Author Share Posted May 8, 2023 Thanks, I'm glad you guys enjoyed it. On 5/7/2023 at 10:27 AM, ElPodrido said: Hey dude, nice work, I really love how the game feels with more lights in the night, can you tell me wich timecyc are you using? or the configuration for skygfx? I'm using a custom timecyc based on the ps2 version https://www.mediafire.com/file/eijhserl18w83je/Classic_timecyc24h.zip/file But you'd need install this: For skygfx im using the Extended v1.6 with mostly PS2 features on, like color filters and such, but a slightly increased RadiosityIntensity to brighten some prelights. ElPodrido, Dmitriy87 and Raskul 2 1 Link to comment Share on other sites More sharing options...
askn Posted May 9, 2023 Share Posted May 9, 2023 Awesome! Can't wait for countryside Link to comment Share on other sites More sharing options...
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